Wed, 07 Nov 2018 00:02:48 +0300 |
alfadur |
make fill point asserts persistent
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Tue, 06 Nov 2018 23:45:54 +0300 |
alfadur |
a bit more simplification without an apparent performance gain
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Tue, 06 Nov 2018 23:29:12 +0300 |
alfadur |
seems like about 25% speedup in land filling
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Tue, 06 Nov 2018 12:44:38 -0500 |
nemo |
workaround for the freepascal bug courtesy of koda
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Tue, 06 Nov 2018 20:20:13 +0300 |
alfadur |
add more point operators
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Tue, 06 Nov 2018 20:02:45 +0300 |
Grigory Ustinov |
Update frontend russian translation
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Tue, 06 Nov 2018 19:44:20 +0300 |
alfadur |
pull land into collision detector
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Tue, 06 Nov 2018 17:00:35 +0100 |
unC0Rr |
Start working on frontend to rust engine rewrite
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Tue, 06 Nov 2018 16:40:54 +0300 |
alfadur |
fix tangents
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Tue, 06 Nov 2018 16:23:43 +0300 |
alfadur |
fix ray construction
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Tue, 06 Nov 2018 00:02:23 +0100 |
unc0rr |
Bezierize land outline
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Mon, 05 Nov 2018 21:36:28 +0100 |
unc0rr |
Implement BeizerCurveSegments, no tests
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Mon, 05 Nov 2018 23:15:56 +0300 |
alfadur |
merge
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Mon, 05 Nov 2018 23:15:34 +0300 |
alfadur |
collapse rectangle types back together with consistent usage of size
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Mon, 05 Nov 2018 14:46:35 -0500 |
nemo |
wtf
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