2011-08-29 |
nemo |
Check for nil from SpawnCustomCrate
|
changeset |
files
|
2011-08-29 |
koda |
updated sdl.patch
|
changeset |
files
|
2011-08-28 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-08-28 |
koda |
savedgamesviewcontroller refactor, added icons to supportviewcontroller
|
changeset |
files
|
2011-08-28 |
koda |
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
|
changeset |
files
|
2011-08-28 |
koda |
move the ios background music under resources
|
changeset |
files
|
2011-08-28 |
koda |
the return of SDL.patch D:
|
changeset |
files
|
2011-08-28 |
koda |
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
|
changeset |
files
|
2011-08-27 |
nemo |
Prevent flakes from drawing if they spawn in land
|
changeset |
files
|
2011-08-27 |
nemo |
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
|
changeset |
files
|
2011-08-27 |
nemo |
Avoid unsightly gaps in landbacktex
|
changeset |
files
|
2011-08-27 |
nemo |
implement proper blending
|
changeset |
files
|
2011-08-27 |
nemo |
Try reenabling landbacktex to see how it behaves with current pixel rules
|
changeset |
files
|
2011-08-27 |
nemo |
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
|
changeset |
files
|
2011-08-27 |
nemo |
Fix rounding error in sky colour causing visible lines
|
changeset |
files
|
2011-08-27 |
nemo |
Correctly check for failure to look up ammo, check for damaged mines
|
changeset |
files
|
2011-08-27 |
nemo |
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
|
changeset |
files
|
2011-08-26 |
nemo |
Use frontend value for fullscreening.
|
changeset |
files
|
2011-08-25 |
inu |
pt update
|
changeset |
files
|
2011-08-25 |
sheepluva |
* partial rollback of changes to camera
|
changeset |
files
|
2011-08-25 |
sheepluva |
reduce effect of the look-ahead behaviour that I tried to implement
|
changeset |
files
|
2011-08-25 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
|
changeset |
files
|
2011-08-25 |
sheepluva |
don't poison invul hogs
|
changeset |
files
|
2011-08-25 |
nemo |
another silly mistake
|
changeset |
files
|
2011-08-24 |
nemo |
accidentally reverted this when reverting the rest of the override changes.
|
changeset |
files
|
2011-08-24 |
nemo |
oops
|
changeset |
files
|
2011-08-24 |
sheepluva |
THUNKphewbzzweeEEeee
|
changeset |
files
|
2011-08-24 |
nemo |
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
|
changeset |
files
|
2011-08-24 |
nemo |
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
|
changeset |
files
|
2011-08-23 |
nemo |
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
|
changeset |
files
|
2011-08-23 |
nemo |
restore screwed up test
|
changeset |
files
|
2011-08-23 |
nemo |
don't override user defined size when resizing
|
changeset |
files
|
2011-09-01 |
Xeli |
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
hedgeroid
|
changeset |
files
|
2011-08-23 |
koda |
enable window resizing (tested only on linux) - fix issue 103
|
changeset |
files
|
2011-09-01 |
Xeli |
increment version number/name
hedgeroid
|
changeset |
files
|
2011-08-23 |
koda |
ooops
|
changeset |
files
|
2011-08-28 |
Xeli |
sabotage of the iphone port failed..
hedgeroid
|
changeset |
files
|
2011-08-23 |
koda |
this should fix the double free that happens when closing the sdl window on ios (untested)
|
changeset |
files
|
2011-08-28 |
Xeli |
fixed = operator in uFloat
hedgeroid
|
changeset |
files
|
2011-08-23 |
koda |
ok this makes no sense now, remove 'enhanced' option from ios
|
changeset |
files
|
2011-08-26 |
Xeli |
Made getDownloadPath compatible with < Froyo devices
hedgeroid
|
changeset |
files
|
2011-08-23 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
|
changeset |
files
|
2011-08-26 |
Xeli |
Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/
hedgeroid
|
changeset |
files
|
2011-08-22 |
koda |
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
|
changeset |
files
|
2011-08-26 |
Xeli |
version name and api changed for Market version
hedgeroid
|
changeset |
files
|
2011-08-22 |
koda |
apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
|
changeset |
files
|
2011-08-26 |
Xeli |
removed some @override lines which cause compiler errors on openjdk-6
hedgeroid
|
changeset |
files
|
2011-08-23 |
nemo |
Disable flakes in Blox theme
|
changeset |
files
|
2011-08-24 |
= Xeli |
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
|
changeset |
files
|
2011-08-22 |
nemo |
Free land texture, reset sky colour.
|
changeset |
files
|
2011-08-22 |
nemo |
Put it in the add as well
|
changeset |
files
|
2011-08-22 |
nemo |
Add check for no sound
|
changeset |
files
|
2011-08-22 |
koda |
allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
|
changeset |
files
|
2011-08-22 |
unc0rr |
Fix translation (it was smth like "they have normal bounced")
|
changeset |
files
|
2011-08-22 |
unc0rr |
merge
|
changeset |
files
|
2011-08-22 |
koda |
add Zorg to credits
|
changeset |
files
|
2011-08-22 |
Xeli |
tiny tweak in how lua is moved + added two reverts
hedgeroid
|
changeset |
files
|
2011-08-22 |
koda |
enable a tip on osx, remove trailing whitespaces
|
changeset |
files
|
2011-08-22 |
unc0rr |
Implement TestHammer which makes sense
|
changeset |
files
|
2011-08-21 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-22 |
tsleon |
russian translation update
|
changeset |
files
|
2011-08-22 |
unc0rr |
Make AI aware of damage modifiers
|
changeset |
files
|
2011-08-21 |
Xeli |
removed the enabling of sensors
hedgeroid
|
changeset |
files
|
2011-08-22 |
nemo |
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
|
changeset |
files
|
2011-08-21 |
Xeli |
Removed chinese font
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
|
changeset |
files
|
2011-08-21 |
Xeli |
Changed url to code.google.com page
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
Strip and compress Golf theme
|
changeset |
files
|
2011-08-21 |
Xeli |
changed an ifdef so that android too uses mono sound
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
mergy merge merge
|
changeset |
files
|
2011-08-21 |
Xeli |
cosmetic tweak in the teamselection menu
hedgeroid
|
changeset |
files
|
2011-08-21 |
mikade |
merge
|
changeset |
files
|
2011-08-21 |
nemo |
Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
|
changeset |
files
|
2011-08-21 |
Xeli |
forgot to hg add the images...
hedgeroid
|
changeset |
files
|
2011-08-21 |
mikade |
HUD for Space Invasion, minor bugfix
|
changeset |
files
|
2011-08-21 |
nemo |
hammer tweak
|
changeset |
files
|
2011-08-21 |
Xeli |
Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team:
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
Add mikade and Xeli to credits
|
changeset |
files
|
2011-08-21 |
Xeli |
Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
Allow hammer to bash mines/barrels too, increase escape time to 3s
|
changeset |
files
|
2011-08-21 |
Xeli |
few comments added
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
add check for other forms of flight too
|
changeset |
files
|
2011-08-21 |
Xeli |
added licenses
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
Add Lithuanian Qt translation, add Lukas to game credits
|
changeset |
files
|
2011-08-20 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
|
changeset |
files
|
2011-08-21 |
Uncharted |
New lithuanian translation
|
changeset |
files
|
2011-08-20 |
Xeli |
added low jump, you can low-jump by double tapping the right or left side of the screen
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
Fix localisation of scripts
|
changeset |
files
|
2011-08-19 |
Xeli |
changed aiming to be triggered when touching the crosshair
hedgeroid
|
changeset |
files
|
2011-08-21 |
unc0rr |
Add Guillaume Englert to art contributors list for his Olympic theme
|
changeset |
files
|
2011-08-19 |
Xeli |
small cosmetic change
hedgeroid
|
changeset |
files
|
2011-08-20 |
nemo |
This really should have been a TPoint for consistency
|
changeset |
files
|
2011-08-19 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-20 |
nemo |
-gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
|
changeset |
files
|
2011-08-19 |
Xeli |
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
hedgeroid
|
changeset |
files
|
2011-08-20 |
nemo |
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
|
changeset |
files
|
2011-08-19 |
Xeli |
Added several graphics
hedgeroid
|
changeset |
files
|
2011-08-20 |
nemo |
Special case small radius gears to try and prevent repeated collisions.
|
changeset |
files
|
2011-08-19 |
Xeli |
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
hedgeroid
|
changeset |
files
|
2011-08-20 |
nemo |
teach AI about sticky mines
|
changeset |
files
|
2011-08-19 |
Xeli |
Fixed crash which occured when entering the teamselection menu for the second time
hedgeroid
|
changeset |
files
|
2011-08-19 |
unc0rr |
- Update russian translation
|
changeset |
files
|
2011-08-18 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-19 |
unc0rr |
Remove PosInStack function, as bots behave better (they search more positions) without it
|
changeset |
files
|
2011-08-18 |
Xeli |
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
|
changeset |
files
|
2011-08-19 |
mikade |
- Updates to Tumbler gameplay mode [may still need a lil work]
|
changeset |
files
|
2011-08-18 |
Xeli |
Volume keys now work
hedgeroid
|
changeset |
files
|
2011-08-19 |
nemo |
oops
|
changeset |
files
|
2011-08-17 |
Xeli |
open ammo when clicking the current hog
hedgeroid
|
changeset |
files
|
2011-08-17 |
sheepluva |
portal: combating the space-detection issue.
|
changeset |
files
|
2011-08-17 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-17 |
unc0rr |
Free messages queue on engine shutdown
|
changeset |
files
|
2011-08-17 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-17 |
nemo |
...
|
changeset |
files
|
2011-08-17 |
Xeli |
Now able to select a weapon
hedgeroid
|
changeset |
files
|
2011-08-17 |
nemo |
*sigh*
|
changeset |
files
|
2011-08-17 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-17 |
nemo |
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
|
changeset |
files
|
2011-08-17 |
nemo |
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
|
changeset |
files
|
2011-08-17 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
|
changeset |
files
|
2011-08-17 |
nemo |
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
|
changeset |
files
|
2011-08-16 |
unc0rr |
Properly implement slot, connect signal from the object which actually sends it to the slot
|
changeset |
files
|
2011-08-15 |
nemo |
Check for dX too
|
changeset |
files
|
2011-08-15 |
nemo |
I'll learn to build first eventually...
|
changeset |
files
|
2011-08-17 |
Xeli |
uTouch, has cursor move, zoom and click or tap to open the ammo menu
hedgeroid
|
changeset |
files
|
2011-08-15 |
nemo |
oops
|
changeset |
files
|
2011-08-15 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-15 |
nemo |
Move HealthTag dY init into AddGear
|
changeset |
files
|
2011-08-15 |
mikade |
merge
|
changeset |
files
|
2011-08-15 |
nemo |
Use Frame instead of State for the health flag
|
changeset |
files
|
2011-08-15 |
unc0rr |
Don't allow to join other protocol room using FOLLOW command (not tested)
|
changeset |
files
|
2011-08-15 |
unc0rr |
Why so suspicious?
|
changeset |
files
|
2011-08-15 |
mikade |
Allow user to drop bombs off rope, parachute, and flying saucer.
|
changeset |
files
|
2011-08-15 |
nemo |
forgot scale
|
changeset |
files
|
2011-08-15 |
nemo |
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
|
changeset |
files
|
2011-08-15 |
nemo |
bump up max collision to 1024 entries
|
changeset |
files
|
2011-08-15 |
nemo |
Tiny bit of progress on download page - hooked it up to "Info" button for now.
|
changeset |
files
|
2011-08-15 |
nemo |
draw health tag relative to screen if State <> 0
|
changeset |
files
|
2011-08-14 |
koda |
smaller code cleanup
|
changeset |
files
|
2011-08-14 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
|
changeset |
files
|
2011-08-14 |
nemo |
Use same visual gear for health tags and hearts.
|
changeset |
files
|
2011-08-14 |
nemo |
Seduction animation. New visual gear type.
|
changeset |
files
|
2011-08-14 |
nemo |
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
|
changeset |
files
|
2011-08-14 |
nemo |
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
|
changeset |
files
|
2011-08-14 |
unc0rr |
Use local scope global var instead
|
changeset |
files
|
2011-08-13 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
|
changeset |
files
|
2011-08-13 |
koda |
small fix for the ios project file
|
changeset |
files
|
2011-08-13 |
unc0rr |
Some screwing around GearsNear code
|
changeset |
files
|
2011-08-13 |
unc0rr |
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
|
changeset |
files
|
2011-08-12 |
nemo |
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
|
changeset |
files
|
2011-08-12 |
nemo |
extend the workaround. FIXME still applies
|
changeset |
files
|
2011-08-12 |
nemo |
oops. accidentaly committed test move of voice line (the FIXME still applies though)
|
changeset |
files
|
2011-08-12 |
nemo |
use ansistring instead
|
changeset |
files
|
2011-08-15 |
Xeli |
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
|
changeset |
files
|
2011-08-12 |
nemo |
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
|
changeset |
files
|
2011-08-11 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-12 |
nemo |
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
|
changeset |
files
|
2011-08-11 |
Xeli |
Android (multitouch) implementation
hedgeroid
|
changeset |
files
|
2011-08-12 |
nemo |
unbreak voice playback in team creation
|
changeset |
files
|
2011-08-11 |
Xeli |
SDL_FINGERUP/DOWN/MOTION events added
hedgeroid
|
changeset |
files
|
2011-08-10 |
Henek |
disable campaign button, structure and change sudden death music to hell.ogg
|
changeset |
files
|
2011-08-11 |
Xeli |
start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made
hedgeroid
|
changeset |
files
|
2011-08-10 |
nemo |
another merge to clean up
|
changeset |
files
|
2011-08-11 |
Xeli |
Android touch events propagate to hwengine now
hedgeroid
|
changeset |
files
|
2011-08-10 |
nemo |
:( bad revision.
|
changeset |
files
|
2011-08-10 |
Xeli |
back key now quits the game
hedgeroid
|
changeset |
files
|
2011-08-10 |
nemo |
merge1
|
changeset |
files
|
2011-08-10 |
Xeli |
Changed gametype to 'style'
hedgeroid
|
changeset |
files
|
2011-08-10 |
mikade |
Fixed up Golf theme. Should look pretty good, now.
|
changeset |
files
|
2011-08-09 |
Xeli |
typo on the nullpointer check
hedgeroid
|
changeset |
files
|
2011-08-10 |
nemo |
exclude current hedgehog
|
changeset |
files
|
2011-08-09 |
Xeli |
Fixed team colors in the UI, delete and a nullpointer bug when no teams are created
hedgeroid
|
changeset |
files
|
2011-08-10 |
nemo |
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
|
changeset |
files
|
2011-08-09 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-10 |
nemo |
return visual gear in hogsay
|
changeset |
files
|
2011-08-09 |
nemo |
slight visual tweak. birdy's wings beat faster if he's just about tired out
|
changeset |
files
|
2011-08-08 |
nemo |
gear state flag names for scripting
|
changeset |
files
|
2011-08-07 |
nemo |
remove offset in seduction gear creation
|
changeset |
files
|
2011-08-07 |
nemo |
Experimental area-of-effect Seduction
|
changeset |
files
|
2011-08-07 |
unc0rr |
Oh, and fix cursor visibility correlations between gsConfirm state and paused state
|
changeset |
files
|
2011-08-07 |
unc0rr |
Also unhide mouse cursor when in gsConfirm state
|
changeset |
files
|
2011-08-07 |
unc0rr |
Release mouse cursor in gsConfirm state
|
changeset |
files
|
2011-08-07 |
unc0rr |
Enter gsConfirm state when loosing focus
|
changeset |
files
|
2011-08-07 |
nemo |
disable extra time in timeless mode
|
changeset |
files
|
2011-08-07 |
nemo |
drowning flake graphics tweak
|
changeset |
files
|
2011-08-07 |
koda |
oops this slipped through
|
changeset |
files
|
2011-08-07 |
nemo |
Expose TargetX/TargetY to scripting
|
changeset |
files
|
2011-08-09 |
Xeli |
removed prints
hedgeroid
|
changeset |
files
|
2011-08-07 |
nemo |
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
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changeset |
files
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2011-08-09 |
Xeli |
fixed minor download bug
hedgeroid
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changeset |
files
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2011-08-07 |
nemo |
make a special case for teleport instead. also allows teleporting off of a parachute
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changeset |
files
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2011-08-09 |
Xeli |
api level 9 for now
hedgeroid
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changeset |
files
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