Tue, 11 Jun 2013 02:46:59 +0200 koda backout a few commits that desyncronized translations and broke physfs on 32 bit 0.9.19
Tue, 04 Jun 2013 22:08:17 +0200 koda merge 0.9.19 in default
Fri, 07 Jun 2013 16:35:48 +0200 sheepluva fix issue 664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one") 0.9.19
Tue, 04 Jun 2013 21:59:01 +0200 koda trying to appease almighty unC0Rr 0.9.19
Tue, 04 Jun 2013 21:58:15 +0200 koda sheepluva asked, one less gci task to do 0.9.19
Tue, 04 Jun 2013 17:20:23 +0200 koda sigh (qm files should not be in package_source either) 0.9.19
Tue, 04 Jun 2013 16:23:45 +0200 master_ex fix mission 6 hiding cyborg (issue 622) 0.9.19
Tue, 04 Jun 2013 16:08:36 +0200 koda this file is unused 0.9.19
Tue, 04 Jun 2013 15:51:14 +0200 inu portoguese update 0.9.19
Tue, 04 Jun 2013 15:51:06 +0200 koda apply raptor's fix on unix only 0.9.19
Tue, 04 Jun 2013 15:41:40 +0200 hasufell two german sentences 0.9.19
Tue, 04 Jun 2013 15:40:25 +0200 koda forgot this from r f529fba57ba5 (thanks LocutusOfBorg1) 0.9.19
Tue, 04 Jun 2013 15:39:01 +0200 koda more make package_source, moc and sh files 0.9.19
Tue, 04 Jun 2013 11:47:07 +0200 sheepluva adding some event-strings to german translation. most of these were suggested by Topf 0.9.19
Mon, 03 Jun 2013 23:25:15 +0200 c_korn http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#deprecated-items - The Encoding key is deprecated. 0.9.19
Mon, 03 Jun 2013 23:23:46 +0200 koda yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies) 0.9.19
Mon, 03 Jun 2013 23:21:29 +0200 raptor fix static physfs linking on 32 bit archs 0.9.19
Thu, 06 Jun 2013 00:28:30 +0400 unc0rr - Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
Mon, 03 Jun 2013 23:09:06 +0200 sheepluva those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn 0.9.19
Wed, 05 Jun 2013 00:26:22 +0400 unc0rr Less confusion to translators
Tue, 04 Jun 2013 00:20:06 +0400 unc0rr Merge default to 0.9.19 0.9.19
Tue, 04 Jun 2013 23:58:42 +0400 unc0rr Proper parameters handling of chat commands
Mon, 03 Jun 2013 16:25:30 +0200 koda wow binary logic ftw 0.9.19
Mon, 03 Jun 2013 23:59:55 -0400 nemo blowtorch defrosts too
Mon, 03 Jun 2013 16:15:17 +0200 koda deleted .h in pascal engine 0.9.19
Mon, 03 Jun 2013 15:39:54 +0200 sphrix change portal mission name and update French translation (issue 569) 0.9.19
Tue, 04 Jun 2013 00:15:03 +0400 unc0rr Fix issue 652 and fix issue 645
Mon, 03 Jun 2013 13:47:35 +0200 sheepluva if you use misuse labels as comments please at least keep in mind that labels cannot be used inline, within code blocks or with indentation! 0.9.19
Mon, 03 Jun 2013 10:05:44 +0200 koda merge default with .19
Mon, 03 Jun 2013 10:04:01 +0200 koda Added tag 0.9.19-release for changeset 1617149e01a4 0.9.19
Sun, 02 Jun 2013 22:43:59 +0200 sheepluva fix the cmake flag PHYSFS_SYSTEM being called SYSTEM_PHYSFS in the code 0.9.19
Fri, 31 May 2013 14:52:30 -0400 nemo oups 0.9.19
Fri, 31 May 2013 14:51:08 -0400 nemo Merge 0.9.19
Fri, 31 May 2013 14:47:07 -0400 nemo fix locale load 0.9.19
Fri, 31 May 2013 16:49:11 +0200 koda don't pack .hi files, frontlib and other stuff 0.9.19
Fri, 31 May 2013 15:41:41 +0200 koda change cpack configuration file name so that it's not excluded by 'make package_source' 0.9.19
Fri, 31 May 2013 15:21:56 +0200 koda mystery of the ending prefix 0.9.19
Fri, 31 May 2013 00:12:11 +0400 unc0rr merge with tip 0.9.19 0.9.19-release
Thu, 30 May 2013 21:08:13 +0900 mikade Fix broken x/y values on Dangerous Ducklings
Thu, 30 May 2013 20:29:55 +0900 mikade Add Frenzy (Hysteria) style/gameplay script and cfg
Fri, 31 May 2013 00:10:59 +0400 unc0rr ++protocol_number; 0.9.19
Thu, 30 May 2013 20:09:57 +0900 mikade As per request, add ice-gun (untested!)
Wed, 29 May 2013 17:56:07 -0400 nemo merge with tip 0.9.19
Thu, 30 May 2013 19:34:39 +0900 mikade Add how to play description to Mutant
Wed, 29 May 2013 17:47:54 -0400 nemo Since this keeps coming up. Sync engine and frontend wheel handling, again.
Wed, 29 May 2013 22:52:37 +0400 unc0rr merge 0.9.19
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Wed, 29 May 2013 13:03:23 -0400 szczur polish translation update
Wed, 29 May 2013 12:21:49 -0400 sphrix grammar
Wed, 29 May 2013 07:45:00 -0400 nemo Waddaya think. Add it for iced up water and mines/cases/explosives
Wed, 29 May 2013 06:51:12 -0400 nemo cancel on slide
Wed, 29 May 2013 10:51:21 +0200 koda two little changelog entries
Wed, 29 May 2013 10:48:36 +0200 koda .hgignore update
Wed, 29 May 2013 10:43:40 +0200 koda add hog freeze sound
Tue, 28 May 2013 21:30:02 -0400 nemo add ice beam sound
Tue, 28 May 2013 14:09:19 -0400 nemo frozen hog impact. koda says he'll add the beam
Tue, 28 May 2013 13:58:01 -0400 nemo *hate*
Tue, 28 May 2013 16:07:22 +0200 koda windows build script, get the temp variable from environment, avoiding potential permission problems
Tue, 28 May 2013 15:38:28 +0200 koda on Windows link libgcc statically to reduce the number of dlls
Tue, 28 May 2013 13:57:11 -0400 nemo < 256 is "thawing"
Mon, 27 May 2013 21:34:03 -0400 nemo fix mispositioned map.png
Mon, 27 May 2013 23:46:27 +0200 koda add 'random' dependency to server .cabal file (please test)
Mon, 27 May 2013 16:56:44 -0400 nemo don't resurrect frozen
Tue, 28 May 2013 00:01:58 +0400 unc0rr Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
Mon, 27 May 2013 23:54:52 +0400 unc0rr Fix room admin rights delegation by server admin when he isn't room admin
Mon, 27 May 2013 23:24:35 +0400 unc0rr '@' for server admin status, '+' for room admins
Mon, 27 May 2013 23:20:39 +0400 unc0rr Remove admin rights from old admin when he delegates room ownership
Mon, 27 May 2013 14:41:48 -0400 nemo should unfreeze on your turn
Mon, 27 May 2013 11:33:25 -0400 nemo increase width on medium/large templates by a couple of hundred px. should help issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
Mon, 27 May 2013 10:47:59 -0400 nemo Default to random guest username in all places net/nick is fetched. Fixes issue #588
Mon, 27 May 2013 10:52:30 +0400 unc0rr Merge
Fri, 24 May 2013 15:07:21 -0400 nemo Quick and dirty fix for fact that we no longer prompt for a username on connect, so blank username simply errors on connect.
Fri, 24 May 2013 12:56:58 -0400 nemo Fix config save problems, bug #510
Fri, 24 May 2013 10:34:22 -0400 nemo Add a mask, tweak changelog a bit
Thu, 23 May 2013 23:37:59 -0400 nemo few more changes
Thu, 23 May 2013 23:02:16 -0400 tiyuri Final starbound
Fri, 24 May 2013 01:45:03 +0200 koda perhaps unneeded, but...
Fri, 24 May 2013 00:55:33 +0200 koda lupdate
Fri, 24 May 2013 01:12:41 +0400 unc0rr Store suffix of .qm files instead of locale name
Thu, 23 May 2013 09:33:36 -0400 nemo Remove repetition. This map doesn't need to be so wide.
Wed, 22 May 2013 22:46:49 -0400 nemo So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
Wed, 22 May 2013 09:46:42 -0400 nemo sheepluva suggestion for frozen barrel behaviour. untested.
Wed, 22 May 2013 06:17:06 -0400 nemo as long as a generic placeholder tint is in place. can't just exit
Tue, 21 May 2013 23:17:28 -0400 nemo fix dud mine explosion
Tue, 21 May 2013 23:00:20 -0400 tiyuri Add shrooms map
Tue, 21 May 2013 22:56:31 -0400 nemo Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
Tue, 21 May 2013 23:49:24 +0200 koda further limit asm
Tue, 21 May 2013 21:28:42 +0300 Periklis Ntanasis place better the current replay button
Tue, 21 May 2013 23:15:44 +0200 koda tip to highlight the new /rnd command
Wed, 22 May 2013 00:50:15 +0400 unc0rr merge
Tue, 21 May 2013 16:14:36 -0400 nemo ಠ_ಠ
Wed, 22 May 2013 00:49:37 +0400 unc0rr '/rnd' command. Pass it a (possibly empty) list of items.
Wed, 22 May 2013 00:12:15 +0400 unc0rr Allow messages containing word separators in server's additional console commands
Tue, 21 May 2013 23:54:28 +0400 unc0rr Fix issue 570 (GoBack() slot connected twice)
Tue, 21 May 2013 23:48:00 +0400 unc0rr Clear nickname in case of collision so client could try again. Should help with issue 550 if not fix it.
Tue, 21 May 2013 23:31:39 +0400 unc0rr Rooms list/chat splitter from issue 612
Tue, 21 May 2013 22:09:21 +0400 unc0rr Update ru localization
Tue, 21 May 2013 21:40:22 +0400 unc0rr Fix issue with last hog's part of team health bar
Tue, 21 May 2013 21:30:42 +0400 unc0rr Don't accept keyboard/mouse events on startup phase
Tue, 21 May 2013 21:22:32 +0400 unc0rr Use old method of locale detection, fallback to new one in case of problems
Tue, 21 May 2013 16:13:32 -0400 nemo Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
Tue, 21 May 2013 11:32:42 -0400 nemo less pixelated tentacles
Tue, 21 May 2013 01:09:50 -0400 nemo yes. forgot this one too
Tue, 21 May 2013 00:58:29 -0400 nemo add haunty mask, fix tentacle mask
Mon, 20 May 2013 22:11:15 -0400 tiyuri Tentacles map. Fix cmakes for the others
Mon, 20 May 2013 18:33:38 -0400 nemo Mass rename to group the StarBound derived maps together.
Mon, 20 May 2013 18:33:18 -0400 tiyuri Oaks map
Mon, 20 May 2013 17:14:08 -0400 tiyuri Haunty map
Mon, 20 May 2013 07:45:16 -0400 nemo maybe a little edging will help?
Sun, 19 May 2013 22:06:24 -0400 tiyuri Grassy map
Sun, 19 May 2013 16:52:57 -0400 nemo forgot to crush
Sun, 19 May 2013 16:33:08 -0400 tiyuri Bones map
Sun, 19 May 2013 16:04:50 -0400 tiyuri Crystal map
Sat, 18 May 2013 23:19:49 +0200 sheepluva update rope icon and icegun icon
Sat, 18 May 2013 22:42:05 +0200 sheepluva changing slots of landgun and icegun, feel free to complain, improve and/or revert
Fri, 17 May 2013 22:25:56 +0200 sheepluva tweak freezer icon a little more
Fri, 17 May 2013 22:01:23 +0200 sheepluva changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
Fri, 17 May 2013 23:38:46 +0400 unc0rr Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
Fri, 17 May 2013 00:08:05 +0400 unc0rr merge
Thu, 16 May 2013 20:05:43 +0200 sheepluva lupdate
Thu, 16 May 2013 14:05:16 -0400 nemo bleah. sorry for spam. this reverts the first attempt in uAmmos
Fri, 17 May 2013 00:07:37 +0400 unc0rr Fix mortar's scoring
Thu, 16 May 2013 14:02:33 -0400 nemo Yeah, this isn't safe either. Caused bug #629 - removing.
Fri, 17 May 2013 00:06:01 +0400 unc0rr Best level AI should maximize the score at all costs.
Thu, 16 May 2013 17:33:25 +0200 ChipHome updated italian translation
Thu, 16 May 2013 10:10:27 +0200 sheepluva I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
Thu, 16 May 2013 10:03:00 +0200 sheepluva remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
Wed, 15 May 2013 23:33:38 -0400 nemo better way to do it that avoids screwing up angle bounds on single saucer
Wed, 15 May 2013 22:52:17 -0400 nemo trying to prevent the AI from attacking barrels. feedback on this welcome.
Wed, 15 May 2013 08:56:52 -0400 nemo few more changelog entries
Sun, 26 May 2013 08:18:15 -0400 nemo change to RGB
Tue, 14 May 2013 11:09:19 -0400 nemo more stuff we thought of
Tue, 14 May 2013 10:40:24 -0400 nemo few things I thought of
Tue, 14 May 2013 09:25:53 -0400 nemo use bubbles underwater
Tue, 14 May 2013 08:57:30 -0400 nemo Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
Tue, 14 May 2013 07:16:14 -0400 nemo Actually, let's use *4 since could be fired from lower down
Tue, 14 May 2013 07:14:41 -0400 nemo more drowning fixes
Tue, 14 May 2013 06:33:59 -0400 nemo check for gear being current ammo
Mon, 13 May 2013 22:58:40 -0400 nemo yeah. this needs to only be for local play or it screws up small window size in network game
Mon, 13 May 2013 22:40:32 -0400 nemo some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
Mon, 13 May 2013 23:31:03 +0200 koda fix issue 590, load nick after asking for it...
Mon, 13 May 2013 22:53:20 +0200 koda range checking for more engine command line parameters, issue 600
Fri, 03 May 2013 07:09:04 +0300 Periklis Ntanasis fix comparison error in Campaign mission 1
Mon, 13 May 2013 22:49:14 +0400 unc0rr Restore ready toggle for room admins (issue 432)
Mon, 13 May 2013 14:10:51 -0400 nemo Needs to reset net button, not toggle it.
Sun, 12 May 2013 07:33:11 -0400 nemo use less collision space for the holes
Sat, 11 May 2013 23:36:39 -0400 nemo don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
Sat, 11 May 2013 23:23:17 -0400 nemo Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
Sat, 11 May 2013 21:50:14 -0400 nemo suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
Sat, 11 May 2013 21:19:44 -0400 nemo Change net button back on leaving main page.
Sat, 11 May 2013 21:14:25 -0400 nemo Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
Sat, 11 May 2013 10:54:24 -0400 nemo Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
Fri, 10 May 2013 21:00:06 -0400 nemo I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
Fri, 10 May 2013 12:00:51 -0400 nemo cases have no health
Thu, 09 May 2013 23:21:06 -0400 nemo I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
Thu, 09 May 2013 23:11:56 -0400 nemo Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
Thu, 09 May 2013 18:19:17 -0400 nemo oops
Thu, 09 May 2013 09:02:06 -0400 nemo *sigh* freakin "with"
Tue, 07 May 2013 16:00:34 -0400 nemo oh right. and uSound. the main culprit.
Tue, 07 May 2013 15:59:05 -0400 nemo Fix voice naming. Case problems.
Tue, 07 May 2013 15:43:34 -0400 nemo remove redundant abs, and some incorrect 1+ to damage
Tue, 07 May 2013 23:37:03 +0400 unc0rr IFDEF that score expectation logging
Tue, 07 May 2013 15:34:36 -0400 nemo
Tue, 07 May 2013 14:59:30 -0400 nemo Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
Sun, 05 May 2013 22:50:17 -0400 nemo So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
Sat, 04 May 2013 21:58:42 -0400 nemo *sigh*
Sat, 04 May 2013 21:56:04 -0400 nemo oops
Sat, 04 May 2013 21:40:52 -0400 nemo pass the target
Sat, 04 May 2013 14:46:29 -0400 nemo simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
Sat, 04 May 2013 13:58:18 -0400 nemo explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
Sat, 04 May 2013 08:16:50 -0400 nemo Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
Fri, 03 May 2013 23:46:15 -0400 nemo oops
Fri, 03 May 2013 22:18:23 -0400 nemo try to guess at barrel state. prob should flag it..
Fri, 03 May 2013 21:38:16 -0400 nemo ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
Fri, 03 May 2013 21:36:01 -0400 nemo trying to make AI aware of mine/explosive break point. also remove redundant test.
Fri, 03 May 2013 07:52:57 -0400 nemo only rate subs if significant. still very much need correct fall+damage esp given different knocks.
Fri, 03 May 2013 07:28:08 -0400 nemo Make hogs aware of dud mines and explosives. Still a bit more needed.
Thu, 02 May 2013 23:46:48 +0400 unc0rr merge :P
Thu, 02 May 2013 23:44:49 +0400 unc0rr Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
Thu, 02 May 2013 21:56:24 +0400 unc0rr CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
Thu, 02 May 2013 21:55:03 +0400 unc0rr Make AI more active in multiattack game mode
Thu, 02 May 2013 13:09:12 -0400 nemo this should improve consistency of mortar cluster spread and snowball knocks
Wed, 01 May 2013 04:05:10 +0300 Periklis Ntanasis fix bug that locked unlocked campaign missions, see issue 452
Wed, 01 May 2013 01:27:35 +0300 Periklis Ntanasis fix nil comparison error, see issues 470 and 601
Tue, 30 Apr 2013 21:06:05 -0400 nemo this is fairer
Mon, 29 Apr 2013 10:01:51 +0400 unc0rr Use tr() properly
Sat, 27 Apr 2013 17:02:26 -0400 nemo This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
Sat, 27 Apr 2013 16:56:50 -0400 nemo So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
Sat, 27 Apr 2013 00:09:50 +0400 unc0rr Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
Wed, 24 Apr 2013 10:38:28 -0400 nemo aaaaand this one never was damaging
Wed, 24 Apr 2013 10:34:52 -0400 nemo cheezemonkey pointed out this is no longer damaging
Sun, 21 Apr 2013 17:38:17 -0400 nemo yep. I did forget to put this back
Sun, 21 Apr 2013 16:39:36 -0400 nemo So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
Sun, 21 Apr 2013 01:38:52 +0200 koda merge 0.9.19 in dev
Sun, 21 Apr 2013 01:36:08 +0200 koda it's still not really clear to my why this is needed, maybe only in combination with -XD 0.9.19
Sun, 21 Apr 2013 01:35:30 +0200 koda rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round 0.9.19
Sat, 20 Apr 2013 20:48:33 +0200 koda this macro is not defined on ppc 0.9.19
Sat, 20 Apr 2013 20:39:37 +0200 koda hardcode full compiler path when compiling for ppc 0.9.19
Sat, 20 Apr 2013 20:39:01 +0200 koda expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically 0.9.19
Sat, 20 Apr 2013 20:13:23 +0200 koda resolve divdi3 on ppc 0.9.19
Tue, 26 Mar 2013 01:18:04 +0100 koda link stdc++ (for physfs on linux) only when targetting 32bit 0.9.19
Sat, 20 Apr 2013 19:03:57 -0400 DrinkMachine Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
Sat, 20 Apr 2013 02:20:15 +0200 koda update 0.9.19 with dev branch 0.9.19
Fri, 19 Apr 2013 16:30:39 -0400 nemo merge
Fri, 19 Apr 2013 22:20:49 +0200 volkan turkish translation updates
Sat, 20 Apr 2013 00:26:52 +0400 unc0rr - Revert division hack nonsense
Thu, 18 Apr 2013 21:25:38 +0400 unc0rr Store colors in human-readable form
Thu, 18 Apr 2013 17:37:50 +0400 unc0rr lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
Thu, 18 Apr 2013 00:41:27 +0400 unc0rr Switch to 'settings.ini'. Copies old ini file if necessary on startup.
Wed, 17 Apr 2013 11:24:06 -0400 nemo why would we ever want to divide by 0?
Wed, 17 Apr 2013 15:45:13 +0400 unc0rr hwFloat division is ~1.6 times faster now
Wed, 17 Apr 2013 12:11:33 +0400 unc0rr Trivial optimization. Wonder if compiler was smart enough about it.
Mon, 15 Apr 2013 22:26:30 +0200 sheepluva add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
Mon, 15 Apr 2013 23:26:48 +0400 unc0rr Fix issue 603
Mon, 15 Apr 2013 23:06:06 +0400 unc0rr Implement issue 308 with '|' as separator
Sun, 14 Apr 2013 22:57:13 +0200 koda let's go with what nemo suggests
Mon, 15 Apr 2013 00:04:13 +0400 unc0rr Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
Sun, 14 Apr 2013 15:09:24 +0400 unc0rr Check for admin role right in the sql statemenet
Sat, 13 Apr 2013 20:34:30 +0200 koda let's try to kill the thread right away and protect the thread variable with a mutex
Sat, 13 Apr 2013 20:13:52 +0200 koda added two security flags to windows linking
Fri, 12 Apr 2013 12:44:14 -0400 nemo I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
Thu, 11 Apr 2013 23:20:56 +0400 unc0rr New hwSqrt implementation which is 46/19 times faster than the old one!
Sat, 20 Apr 2013 02:17:53 +0200 koda CASE FOLDING!!! 0.9.19
Thu, 11 Apr 2013 16:19:30 +0400 unc0rr Reduce AI skills more on high Level values
Wed, 17 Apr 2013 14:57:56 +0200 sheepluva fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p 0.9.19
Wed, 10 Apr 2013 22:52:38 +0200 thunderstruck implementation of a restart-game button. location and appearance is not final :P
Tue, 16 Apr 2013 19:53:52 +0200 sheepluva whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error? 0.9.19
Wed, 10 Apr 2013 22:59:40 +0400 unc0rr This isn't necessary anymore
Tue, 16 Apr 2013 17:31:39 +0200 sheepluva fix for Issue 611: Engine crash in portal code 0.9.19
Wed, 10 Apr 2013 22:48:14 +0400 unc0rr - Revert server workaround over desync from r98e2dbdda8c0
Tue, 16 Apr 2013 12:24:13 +0200 sheepluva make cleaver icon hint at that fact that you have 2 of them 0.9.19
Wed, 10 Apr 2013 07:44:51 +0300 jaree Change collision detection with current hedgehog
Tue, 16 Apr 2013 12:00:06 +0200 sheepluva description tweaks 0.9.19
Wed, 10 Apr 2013 00:13:26 +0400 unc0rr Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
Mon, 15 Apr 2013 19:53:35 +0200 sheepluva fix octorama preview 0.9.19
Mon, 08 Apr 2013 23:34:12 +0400 unc0rr - Better fix to friends joins/quits highlighting problem
Mon, 15 Apr 2013 19:25:19 +0200 Matisumi french translations 0.9.19
Sun, 07 Apr 2013 19:43:18 -0400 dag10 Merge.
Mon, 15 Apr 2013 18:27:35 +0200 Randy add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva 0.9.19
Sun, 07 Apr 2013 22:53:40 +0200 sheepluva merge
Sun, 07 Apr 2013 19:42:02 -0400 dag10 Fixed map preview overlap on certain locales (Fixes issue 549).
Mon, 15 Apr 2013 17:48:14 +0200 Randy fixed slash for fruit theme 0.9.19
Sun, 07 Apr 2013 16:35:48 -0400 nemo set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
Sun, 14 Apr 2013 21:51:53 +0200 Matisumi engine translation update, french 0.9.19
Sat, 06 Apr 2013 02:11:02 +0200 koda fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
Sun, 14 Apr 2013 12:25:24 +0200 sheepluva cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD 0.9.19
Sat, 06 Apr 2013 01:19:47 +0200 koda reintroduce the notice for restarting frontend after changing language
Sun, 14 Apr 2013 12:11:02 +0200 sheepluva cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 ) 0.9.19
Sat, 06 Apr 2013 01:11:49 +0200 koda check for network for feedback dialog too
Sat, 13 Apr 2013 19:31:31 +0200 mikade remove delays from "one of everything" weaponset 0.9.19
Sat, 06 Apr 2013 01:02:28 +0200 koda reintroduce the notification message in case you access dlc page without internet connection
Sat, 13 Apr 2013 19:11:52 +0200 sheepluva remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. 0.9.19
Fri, 05 Apr 2013 22:57:31 +0200 koda fix displaying the right version of windows in system info
Thu, 11 Apr 2013 18:39:17 +0200 Marco Bresciani IT translation file completed. 0.9.19
Thu, 13 Jun 2013 22:50:33 +0200 koda close branch cmake_pascal
Fri, 05 Apr 2013 22:46:48 +0200 koda feedback, display ram size in MB
Fri, 12 Apr 2013 21:41:55 +0200 sheepluva remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater) 0.9.19
Tue, 30 Apr 2013 01:47:30 +0200 koda add useful variables for non-Makefile generators to set where we want our stuff built cmake_pascal
Fri, 05 Apr 2013 22:40:44 +0200 koda little feedback rewording
Sun, 07 Apr 2013 23:46:50 +0200 Randy Hats! 0.9.19
Tue, 30 Apr 2013 01:43:47 +0200 koda this makes Xcode generator test pass cmake_pascal
Fri, 05 Apr 2013 18:25:23 +0200 koda use SDL_Threads everywhere
Sun, 07 Apr 2013 17:35:57 +0200 sheepluva small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :) 0.9.19
Tue, 30 Apr 2013 01:43:00 +0200 koda fpc sysroot should belong to user configuration cmake_pascal
Thu, 04 Apr 2013 20:31:41 -0400 nemo drill test tweak based on watching AI play
Fri, 15 Mar 2013 17:06:23 +0100 Marco Bresciani Few Japanese (very "in progress") thansk to wife and the about. 0.9.19
Thu, 04 Apr 2013 14:37:19 +0200 koda remove now-unused function webgl
Tue, 26 Mar 2013 18:03:15 +0100 koda cmake netiquette cmake_pascal
Thu, 04 Apr 2013 15:54:34 -0400 Randi add shading
Thu, 04 Apr 2013 18:47:09 +0200 koda merge with latest default branch 0.9.19
Thu, 04 Apr 2013 16:12:26 +0400 unc0rr Fix pos() return type webgl
Tue, 26 Mar 2013 02:06:54 +0100 koda restore the osx build disabling universal app support cmake_pascal
Thu, 04 Apr 2013 11:27:23 -0400 nemo remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
Thu, 04 Apr 2013 02:07:06 +0200 koda and now engine in c links too (with more manual intervention as of issue 596) webgl
Tue, 26 Mar 2013 01:43:34 +0100 koda add and use the integrated version check cmake_pascal
Thu, 04 Apr 2013 14:35:46 +0200 koda forgot these from raa2ffd427f6a
Thu, 04 Apr 2013 01:38:30 +0200 koda engine to c now compiles with some manual intervention (as of bug 596) webgl
Tue, 26 Mar 2013 01:18:04 +0100 koda link stdc++ (for physfs on linux) only when targetting 32bit cmake_pascal
Thu, 04 Apr 2013 08:10:59 -0400 nemo So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
Thu, 04 Apr 2013 00:32:57 +0200 koda update branch again webgl
Tue, 26 Mar 2013 01:13:45 +0100 koda set directories to be included externally, in the project file cmake_pascal
Thu, 04 Apr 2013 10:44:03 +0300 jaree Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
Wed, 03 Apr 2013 00:17:21 +0400 unc0rr No more hwengine.desktop here webgl
Sun, 24 Mar 2013 11:11:39 +0100 koda gather all libs in a single list cmake_pascal
Wed, 03 Apr 2013 22:05:11 -0400 Randi Fruit theme
Wed, 03 Apr 2013 00:16:37 +0400 unc0rr Fix rendering errors now. webgl
Sun, 24 Mar 2013 10:54:16 +0100 koda remove old code cmake_pascal
Wed, 03 Apr 2013 00:03:46 +0400 unc0rr Fixes to make pas2c parse this webgl
Wed, 03 Apr 2013 23:56:59 +0200 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
Sun, 24 Mar 2013 10:48:37 +0100 koda parsing CMAKE_OSX_ARCHITECTURES cmake_pascal
Tue, 02 Apr 2013 23:43:39 +0400 unc0rr Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter). webgl
Wed, 03 Apr 2013 00:46:19 +0200 koda ios compiles again (using an old version of sdl)
Fri, 22 Mar 2013 10:43:43 +0100 koda no need of ar and ranlib for pascal cmake_pascal
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Tue, 02 Apr 2013 23:02:06 +0200 koda fix osx build
Fri, 22 Mar 2013 10:40:48 +0100 koda finish off by replacing remaining Ada occurencies cmake_pascal
Mon, 01 Apr 2013 23:26:41 +0400 unc0rr Think this is what was meant by koda
Fri, 22 Mar 2013 10:34:50 +0100 koda disable static libraries with fpc cmake_pascal
Mon, 01 Apr 2013 23:07:24 +0400 unc0rr Hey, there was inc(Radius, 4)
Fri, 22 Mar 2013 10:33:35 +0100 koda oops cmake_pascal
Sun, 31 Mar 2013 15:45:24 -0400 volkan updated turkish frontend translation
Thu, 21 Mar 2013 15:03:30 +0100 koda drop processor flags cmake_pascal
Sun, 31 Mar 2013 14:20:40 -0400 nemo Unbreak lua localisation, fix untranslated login prompt, update translations.
Thu, 21 Mar 2013 14:38:58 +0100 koda add support for creating shared pascal libraries cmake_pascal
Sat, 30 Mar 2013 08:11:09 -0400 nemo Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
Wed, 20 Mar 2013 18:31:13 +0100 koda adjust verbosity, move debug/release variables in the right section cmake_pascal
Fri, 29 Mar 2013 23:58:03 +0100 sheepluva feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
Tue, 19 Mar 2013 18:32:22 +0100 koda below this i cannot break the loop cmake_pascal
Fri, 29 Mar 2013 10:54:12 -0400 nemo This should ensure rope can still be aimed quickly when an alt weapon is active.
Tue, 19 Mar 2013 18:32:03 +0100 koda move RestoreHog from uGears to uTeams to break a circular dependency cmake_pascal
Fri, 29 Mar 2013 14:47:01 +0100 sheepluva merge
Tue, 19 Mar 2013 18:02:06 +0100 koda minor and partial casing commit cmake_pascal
Fri, 29 Mar 2013 08:10:44 -0400 nemo *sigh* this shouldn'tve been removed in first place.
Tue, 19 Mar 2013 17:15:23 +0100 koda move a few checks so that add_defintions doesn't interfere cmake_pascal
Fri, 29 Mar 2013 08:03:17 -0400 nemo oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
Tue, 19 Mar 2013 17:14:10 +0100 koda move avwraper compilation in its own folder cmake_pascal
Thu, 28 Mar 2013 18:34:53 +0200 Urbertar Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
Tue, 19 Mar 2013 16:47:53 +0100 koda hm, CMAKE_C_COMPILER is not always defined apparently cmake_pascal
Thu, 28 Mar 2013 18:34:30 +0200 Urbertar Fix compilation error. Remove default value of ShowMessage title param
Thu, 28 Mar 2013 17:41:40 +0100 sheepluva fix build
Tue, 19 Mar 2013 16:40:35 +0100 koda oops cmake_pascal
Wed, 27 Mar 2013 14:20:34 +0100 koda minor refactor of MessageDialog
Tue, 19 Mar 2013 16:34:31 +0100 koda move sdlmain compilation in its own folder cmake_pascal
Wed, 27 Mar 2013 14:12:19 +0100 koda define NETGAME_DEFAULT_SERVER
Tue, 19 Mar 2013 16:28:26 +0100 koda enable fpc inlining only in release mode only if using fpc > 2.6 cmake_pascal
Wed, 27 Mar 2013 14:12:05 +0100 koda unused
Tue, 19 Mar 2013 16:18:40 +0100 koda improve physfs static linking, sdl libraries cleanup cmake_pascal
Wed, 27 Mar 2013 12:56:07 +0100 koda drop QApplication in favor of HWApplication and minor refactor of MessageDialog
Tue, 19 Mar 2013 14:14:40 +0100 koda wow windows works too with minor changes cmake_pascal
Wed, 27 Mar 2013 12:20:22 +0100 koda application bar blinks when someone pings you (issue 492)
Tue, 19 Mar 2013 13:39:38 +0100 koda config time pascal flags interpretation cmake_pascal
Wed, 27 Mar 2013 11:18:00 +0100 koda merge correction, also what's with all those trailing whitespaces?
Tue, 19 Mar 2013 13:36:10 +0100 koda oops cmake_pascal
Tue, 26 Mar 2013 22:39:22 +0200 Urbertar Change AI behavior for drill rocket
Tue, 26 Mar 2013 18:52:42 +0100 sheepluva merge
Thu, 04 Apr 2013 14:01:54 +0400 unc0rr Fix shortcut which is created by NSIS 0.9.19
Tue, 19 Mar 2013 10:58:46 +0100 koda even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again cmake_pascal
Tue, 26 Mar 2013 17:34:29 +0100 koda when no url is specified, default to official gameserver (issue 350)
Sat, 23 Mar 2013 18:43:24 +0100 koda lupdate 0.9.19
Tue, 19 Mar 2013 10:55:10 +0100 koda move one flag cmake_pascal
Tue, 26 Mar 2013 01:20:06 +0100 koda link stdc++ (for physfs on linux) only when targetting 32bit
Sat, 23 Mar 2013 18:42:23 +0100 koda add wiki link for the scheme handling 0.9.19
Tue, 19 Mar 2013 10:43:45 +0100 koda apply the new macro to C flags too cmake_pascal
Sat, 23 Mar 2013 21:03:27 +0200 Urbertar Remove some duplicating code from uLandGraphics.pas
Sat, 23 Mar 2013 18:26:02 +0100 inu pt translation update 0.9.19
Tue, 19 Mar 2013 10:39:05 +0100 koda s/MINIMAL_FLAGS/MINIMAL_CFLAGS/ cmake_pascal
Sat, 23 Mar 2013 21:32:14 +0400 unc0rr Also check length
Sat, 23 Mar 2013 18:21:13 +0100 koda initial changelog update 0.9.19
Tue, 19 Mar 2013 10:35:10 +0100 koda internal handling of some osx-only pascal flags cmake_pascal
Tue, 26 Mar 2013 17:52:27 -0400 nemo merge. hate the fact that "unsynced remote changes" is just a "note" now.
Fri, 22 Mar 2013 22:42:41 +0100 sheepluva add fort section to credits file
Tue, 19 Mar 2013 10:34:46 +0100 koda apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup cmake_pascal
Tue, 26 Mar 2013 17:47:06 -0400 nemo Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
Fri, 22 Mar 2013 18:51:37 +0100 sheepluva remove engine warnings
Tue, 19 Mar 2013 09:53:12 +0100 koda utility macros for adding compiler flags cmake_pascal
Fri, 22 Mar 2013 14:54:20 +0100 sheepluva changing fort name to better reflect its contents
Tue, 19 Mar 2013 01:28:25 +0100 koda partial conversion of pascal_flags to CMAKE_Pascal_FLAGS cmake_pascal
Fri, 22 Mar 2013 14:34:11 +0100 koda adding jaree to credits
Thu, 21 Mar 2013 10:26:43 +0100 sheepluva make https links work properly
Tue, 19 Mar 2013 00:30:48 +0100 koda typo cmake_pascal
Fri, 22 Mar 2013 11:08:42 +0100 koda scheme association for linux (although it stops during connection)
Thu, 21 Mar 2013 10:08:30 +0100 sheepluva fix/hack so that (own) messages sent in frontend are also visible in the game chat
Tue, 19 Mar 2013 00:30:30 +0100 koda the default CMake(Lang)Compiler.cmake location changed since 2.8.10 cmake_pascal
Thu, 21 Mar 2013 15:01:27 +0100 sheepluva don't poison the dead, it's not cool.
Thu, 21 Mar 2013 09:27:35 +0100 sheepluva fix player info
Mon, 18 Mar 2013 20:10:27 +0100 koda partial reodering of units so that dependency tracking is done with cmake cmake_pascal
Thu, 21 Mar 2013 11:51:13 +0100 sheepluva enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
Wed, 20 Mar 2013 23:18:46 +0100 sheepluva add lobby chat features to room chat
Mon, 18 Mar 2013 16:38:46 +0100 koda better support for cmake directory and fpc output paths cmake_pascal
Wed, 20 Mar 2013 09:13:05 +0400 unc0rr Add space for better visual performance
Mon, 18 Mar 2013 12:30:09 +0100 koda move paths setup inside cmake_lang files cmake_pascal
Tue, 19 Mar 2013 22:47:22 -0400 Randi Eiffel Tower fort
Mon, 18 Mar 2013 10:06:07 +0100 koda this should make cmake-pascal stuff work on linux too cmake_pascal
Tue, 19 Mar 2013 22:19:28 +0100 sheepluva fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
Mon, 18 Mar 2013 02:07:58 +0100 koda with lot of hackery, use add_executable on pascal files, SUCCSS cmake_pascal
Mon, 18 Mar 2013 12:13:46 -0400 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
Mon, 18 Mar 2013 00:58:13 +0100 koda barebone cmake config file to support pascal files, based off plplot's ada files cmake_pascal
Sun, 17 Mar 2013 22:02:57 +0100 koda add one button to improve sharing of hwplay:// schemes
Sun, 17 Mar 2013 20:50:02 +0100 koda help text for pagenetserver
Sun, 17 Mar 2013 20:43:33 +0100 koda do not host server on well-known ports
Sun, 17 Mar 2013 19:57:52 +0100 koda use SDL keycode for shortcuts (doesn't fix layout issues)
Sun, 17 Mar 2013 18:42:28 +0100 koda ingore moar keys
Sun, 17 Mar 2013 14:09:54 -0400 nemo Add some flags for a few of the magic Land values
Sun, 17 Mar 2013 10:25:19 -0400 nemo useless test
Sun, 17 Mar 2013 10:13:14 -0400 nemo Key returned 0 for arrows under linux. Sym works, clearer anyway.
Sun, 17 Mar 2013 01:36:04 +0100 koda linux keycodes differ from osx's
Sun, 17 Mar 2013 01:34:24 +0100 koda use a local storage for chat history which prevents mix ups in netgame and simplifies code
Sun, 17 Mar 2013 01:26:40 +0100 koda less cryptic text insertion
Sun, 17 Mar 2013 01:15:22 +0100 koda gather a few common code
Sun, 17 Mar 2013 01:11:05 +0100 koda implement up and down keys to navigate in the chat history, needs testing over network
Sat, 16 Mar 2013 23:54:11 +0100 koda don't display squares when pressing arrow keys in chat
Sat, 16 Mar 2013 23:50:50 +0100 koda formatting
Sat, 16 Mar 2013 23:29:50 +0100 koda do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
Sun, 17 Mar 2013 00:18:38 +0400 unc0rr Hard math to fix issue 571. Well, not really hard math,
Fri, 15 Mar 2013 11:55:41 -0400 nemo oups
Fri, 15 Mar 2013 11:12:42 +0100 sheepluva fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
Wed, 13 Mar 2013 21:02:26 -0400 nemo at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
Tue, 12 Mar 2013 22:35:57 -0400 nemo Call steps on focus instead. fix typo
Tue, 12 Mar 2013 22:20:42 -0400 nemo Experiment in undisabling the brick theme flake
Tue, 12 Mar 2013 22:13:38 -0400 nemo Crashed here last game
Tue, 12 Mar 2013 22:41:26 +0100 koda better message, as suggested by inu
Tue, 12 Mar 2013 22:38:49 +0100 koda return after ram size on win
Tue, 12 Mar 2013 23:45:26 +0400 unc0rr Merge
Tue, 12 Mar 2013 19:25:05 +0100 koda add 'run Hedgewars' checkbox at the end of the NSIS installation
Tue, 12 Mar 2013 17:18:55 +0100 koda this should supposedly add hwplay:// schemes to windows, after user presses file association
Tue, 12 Mar 2013 02:30:36 +0100 inu No more std::string in feedbackdialog.cpp
Tue, 12 Mar 2013 01:32:39 +0100 koda this should prevent the password prompt from appearing on local games (issue 548)
Mon, 11 Mar 2013 12:21:37 -0400 nemo grrrr
Sun, 10 Mar 2013 19:43:31 +0100 koda fix bug 552 - reset network button state after use
Mon, 11 Mar 2013 12:20:59 -0400 nemo this should ensure those other voices play a bit more often.
Sun, 10 Mar 2013 15:44:03 +0100 koda hit hwplay://server:port and automatically join an unofficial server (on osx right now)
Sun, 10 Mar 2013 11:29:00 +0100 koda oops forgot to move header
Sun, 10 Mar 2013 08:49:40 +0400 unc0rr Prepend, not append
Sat, 09 Mar 2013 23:01:15 -0500 nemo fix highlander - needed new script load function
Sat, 09 Mar 2013 22:52:17 -0500 nemo unbreak build
Sun, 10 Mar 2013 02:41:27 +0100 koda hooks for opening custom urls on osx (commented out until we decide what to do)
Sun, 10 Mar 2013 02:32:25 +0100 koda cleanup file loading, this codepath can be used to load url schemes
Sun, 10 Mar 2013 01:27:48 +0100 koda fix loading files on osx too, the cause was different than other systems
Sun, 10 Mar 2013 01:02:15 +0100 koda move signal handler in hwapplication
Sun, 10 Mar 2013 00:40:00 +0100 koda alignment
Sat, 09 Mar 2013 19:23:00 +0100 koda introducing the bestest flag of all
Sat, 09 Mar 2013 21:40:02 +0400 unc0rr - Put compiled units into more appropriate dir
Sat, 09 Mar 2013 01:22:45 +0100 koda forgot to update lib names here
Sat, 09 Mar 2013 01:17:31 +0100 koda sigh
Sat, 09 Mar 2013 00:57:09 +0100 koda have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
Sat, 09 Mar 2013 00:43:26 +0100 koda stripping
Sat, 09 Mar 2013 00:41:08 +0100 koda adjust casing
Sat, 09 Mar 2013 00:38:53 +0100 koda readd revision info to the cpack generated package
Sat, 09 Mar 2013 00:26:25 +0100 koda move cpack stuff in its own cmake file
Sat, 09 Mar 2013 00:20:58 +0100 koda fix linking on osx
Tue, 12 Mar 2013 23:43:31 +0400 unc0rr Merge
Fri, 08 Mar 2013 11:26:47 -0500 nemo typo
Fri, 08 Mar 2013 13:15:08 +0100 Marco Bresciani A bit more of Italian translation... in progress. :)
Fri, 08 Mar 2013 08:31:34 -0500 nemo *sigh* hopefully there aren't any more of these. add missing tr() to button text
Fri, 08 Mar 2013 08:17:11 -0500 nemo lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
Fri, 08 Mar 2013 08:07:30 -0500 nemo *sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
Fri, 08 Mar 2013 00:36:10 +0400 unc0rr Unbreak build without stl compatibility
Thu, 07 Mar 2013 12:08:03 +0100 koda merge
Thu, 07 Mar 2013 11:55:00 +0100 koda even more wrapping with find_package_or_disable_msg
Thu, 07 Mar 2013 10:16:21 +0100 koda update option list
Thu, 07 Mar 2013 10:14:12 +0100 koda introduce find_package_or_fail/disable to group together similar cmake code
Thu, 07 Mar 2013 10:11:07 +0100 koda link png library in code on osx
Thu, 07 Mar 2013 11:53:40 +0200 Urbertar Fix frozen hog rendering
Thu, 07 Mar 2013 11:23:01 +0400 unc0rr Fix check for flag
Fri, 08 Mar 2013 08:06:13 -0500 mikade hopefully closes issues 541, 312 and 503
Wed, 06 Mar 2013 19:50:25 -0500 nemo yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
Wed, 06 Mar 2013 17:06:35 -0500 nemo prevent an old abuse of parachute to land safely
Wed, 06 Mar 2013 16:00:48 -0500 nemo fix fade to black in training
Thu, 07 Mar 2013 00:25:11 +0400 unc0rr PhysFS-aware check for directory existence. Should fix issue 511.
Wed, 06 Mar 2013 13:03:11 -0500 nemo skip frozen hogs in switch
Wed, 06 Mar 2013 12:55:48 -0500 nemo Add missing feedback button translation
Wed, 06 Mar 2013 11:13:18 -0500 nemo This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
Wed, 06 Mar 2013 16:48:03 +0100 koda our cmake modules have become good enough, prefer them over system ones
Wed, 06 Mar 2013 16:47:31 +0100 koda Backed out changeset 4cccc0520988
Wed, 06 Mar 2013 16:42:56 +0100 koda our cmake modules have become good enough, prefer them over system ones
Wed, 06 Mar 2013 16:40:56 +0100 koda write FindGHC.cmake for haskell stuff
Wed, 06 Mar 2013 09:42:20 -0500 nemo *sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
Wed, 06 Mar 2013 15:09:29 +0100 koda user correct variable and slimmer test, version typos, .dll.a updated
Wed, 06 Mar 2013 08:26:14 -0500 nemo extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
Wed, 06 Mar 2013 12:18:42 +0100 koda comas and capitals
Wed, 06 Mar 2013 12:12:02 +0100 koda rework ffmpeg/libav/videorec linking and their cmake discovery
Wed, 06 Mar 2013 11:18:54 +0100 koda rewritten findfreepascal, moved checkstack code elsewhere
Wed, 06 Mar 2013 10:13:23 +0100 koda support old cmake style variables
Wed, 06 Mar 2013 03:49:52 +0100 koda merge
Wed, 06 Mar 2013 03:46:22 +0100 koda rewritten findffmpeg.cmake
Wed, 06 Mar 2013 03:11:15 +0100 koda replace sdl mixer/image version checking with something more robust
Wed, 06 Mar 2013 02:52:17 +0100 koda rewritten FindOggVorbis.cmake
Wed, 06 Mar 2013 01:28:21 +0100 koda fail if sparkle not found consciously
Tue, 05 Mar 2013 20:28:33 -0500 nemo oups
Wed, 06 Mar 2013 01:24:59 +0100 koda rework FindSparkle.cmake
Tue, 05 Mar 2013 19:37:48 -0500 nemo use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
Tue, 05 Mar 2013 16:04:22 -0500 nemo At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
Tue, 05 Mar 2013 09:11:28 +0100 koda escape return and be more friendly with translations
Mon, 04 Mar 2013 23:33:33 +0100 koda add link to GPLv2 notice in about page
Mon, 04 Mar 2013 23:27:15 +0100 koda uniform revision info in about page
Mon, 04 Mar 2013 23:24:55 +0100 koda add version info to frontend output too
Mon, 04 Mar 2013 23:11:28 +0100 koda version variables confom to naming convention
Mon, 04 Mar 2013 22:58:01 +0100 koda oooooops forgot SHAREPATH is still used somewhere
Mon, 04 Mar 2013 16:18:21 -0500 nemo lupdate-qt4/lrelease-qt4
Mon, 04 Mar 2013 14:14:38 -0500 nemo apply variable change here as well
Mon, 04 Mar 2013 18:27:21 +0100 koda on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
Mon, 04 Mar 2013 20:16:43 +0400 unc0rr Oops, forgot this check (fixes crash)
Mon, 04 Mar 2013 16:35:17 +0100 koda typo and doc
Mon, 04 Mar 2013 15:16:06 +0100 koda fix file association on windows too
Mon, 04 Mar 2013 13:44:33 +0100 koda use rev info from the just created file when configuring without mercurial
Mon, 04 Mar 2013 13:30:33 +0100 koda dump rev and hash in a file to be packed by cpack
Mon, 04 Mar 2013 13:29:59 +0100 koda adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
Mon, 04 Mar 2013 11:09:36 +0100 koda hopefully fix bug 523, file extension association
Mon, 04 Mar 2013 10:33:30 +0100 koda merge for the win
Mon, 04 Mar 2013 10:33:08 +0100 koda caught two frontend warnings
Mon, 04 Mar 2013 10:30:56 +0100 koda convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
Mon, 04 Mar 2013 10:08:38 +0100 koda convert HW_DEV in ifdef DEBUG clauses
Sun, 03 Mar 2013 20:59:27 -0500 nemo fix portal/hammer interaction, ban freezer from portal
Sun, 03 Mar 2013 20:08:55 -0500 nemo keep hogs from sliding while they are being frozen
Sun, 03 Mar 2013 19:43:01 -0500 nemo Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
Sun, 03 Mar 2013 14:58:58 -0500 nemo Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
Sun, 03 Mar 2013 14:39:55 -0500 nemo add neglected merge
Sun, 03 Mar 2013 23:25:34 +0400 unc0rr Fix team file path
Sun, 03 Mar 2013 19:35:57 +0200 Urbertar Fix water on ice setting
Sun, 03 Mar 2013 23:25:09 +0400 unc0rr Eh, two players condition seems to make more sense than two clans here
Sun, 03 Mar 2013 19:32:48 +0200 Urbertar Fix DrawLine bug
Sun, 03 Mar 2013 23:23:41 +0400 unc0rr lol nemo, lol
Fri, 01 Mar 2013 22:32:49 -0500 nemo tweaks to sea ice appearance
Fri, 01 Mar 2013 17:22:09 -0500 dag10 Possibly fixed issue 533.
Fri, 01 Mar 2013 16:58:00 -0500 dag10 Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
Fri, 01 Mar 2013 16:12:25 -0500 nemo my turn to do a neglected merge for someone else
Sat, 02 Mar 2013 00:16:37 +0400 unc0rr Review the list of synced messages in isSyncedCommand. Fixes issue 546.
Fri, 01 Mar 2013 15:50:00 -0500 dag10 Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
Fri, 01 Mar 2013 10:38:49 -0500 Vatten avoid floating point desync, other script tweaks
Thu, 28 Feb 2013 23:15:33 -0500 nemo So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
Thu, 28 Feb 2013 22:10:49 -0500 nemo Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
Fri, 01 Mar 2013 01:05:43 +0100 koda split version information in engine too
Fri, 01 Mar 2013 00:58:37 +0100 koda drop useless option, automatically set revision and debug info
Fri, 01 Mar 2013 00:06:05 +0100 koda split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
Thu, 28 Feb 2013 23:14:11 +0100 koda mysterious merge
Thu, 28 Feb 2013 23:05:07 +0100 koda support WARNING message status on cmake 2.6 (bug 524)
Thu, 28 Feb 2013 23:02:12 +0100 koda correct copyright header on files i added
Thu, 28 Feb 2013 22:59:22 +0100 koda use NETGAME_DEFAULT_PORT macro across frontend sources
Thu, 28 Feb 2013 22:47:42 +0100 koda move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
Thu, 28 Feb 2013 22:39:38 +0100 koda add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
Tue, 04 Jun 2013 16:09:05 +0200 koda close branch icegun
Thu, 28 Feb 2013 22:24:32 +0100 koda add 'One of Everything' in the weaponsets, from nemo's idea
Thu, 28 Feb 2013 16:38:22 -0500 nemo merge icegun branch w/ default icegun
Thu, 28 Feb 2013 23:28:01 +0200 Urbertar Merge
Thu, 28 Feb 2013 23:24:50 +0200 Urbertar Draw ice on water
Thu, 28 Feb 2013 20:11:16 +0200 Urbertar Make refactoring. Remove DrawIce function
Thu, 28 Feb 2013 19:59:42 +0100 sheepluva small update of german engine translation
Thu, 28 Feb 2013 09:08:25 -0500 nemo aaagh. remove dead code. again.
Wed, 27 Feb 2013 21:30:33 -0500 nemo Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
Wed, 27 Feb 2013 23:15:37 +0100 koda physfs strikes back
Wed, 27 Feb 2013 11:17:45 -0500 nemo define ice edge colour
Wed, 27 Feb 2013 16:44:19 +0100 koda enable asm only on intel/amd machines
Wed, 27 Feb 2013 08:29:21 -0500 nemo remove dead code
Wed, 27 Feb 2013 16:12:57 +0100 koda merge physfslayer in default
Wed, 27 Feb 2013 13:13:34 +0200 Urbertar Draw ice on water
Wed, 27 Feb 2013 16:12:22 +0100 koda .hgignore
Tue, 26 Feb 2013 20:39:18 -0500 nemo pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
Tue, 26 Feb 2013 20:37:58 -0500 nemo merge w/ default icegun
Tue, 26 Feb 2013 20:26:49 -0500 nemo huh. how'd we end up needing a merge here... icegun
Tue, 26 Feb 2013 17:04:40 +0200 Urbertar Separate setting and drawing ice icegun
Tue, 26 Feb 2013 16:46:58 +0200 Urbertar Make little refactoring icegun
Tue, 26 Feb 2013 16:04:35 +0200 Urbertar Check is lanscape already ice icegun
Tue, 26 Feb 2013 09:10:48 -0500 nemo put ice colour in uVariables, add check for land that is already ice icegun
Tue, 26 Feb 2013 15:15:20 +0200 Urbertar Change shape of ice to round icegun
Tue, 26 Feb 2013 11:00:09 +0200 Urbertar Don't calculate edges of map as edges of landscape icegun
Tue, 26 Feb 2013 10:27:51 +0200 Urbertar Check bounds of landscape in drawice procedure icegun
Mon, 25 Feb 2013 20:45:13 -0500 nemo forgot this loop icegun
Mon, 25 Feb 2013 19:19:41 -0500 nemo graphics tweak. flag a couple more overeager setall HH icegun
Mon, 25 Feb 2013 13:51:45 -0500 nemo ice texture still needs moving to uLandGraphics and circle drawing icegun
Mon, 25 Feb 2013 11:37:48 +0400 unc0rr Merge
Mon, 25 Feb 2013 12:54:50 -0500 nemo workaround for frequent AllHH active call in hedgehog step icegun
Sun, 24 Feb 2013 15:53:47 -0500 nemo add hiragana/katakana ranges to CJK check.
Mon, 25 Feb 2013 12:29:39 -0500 nemo More fiddling w/ sliding icegun
Sun, 24 Feb 2013 14:14:09 -0500 nemo *sigh* somehow misplaced this. this should have been rd9627d65edf7
Mon, 25 Feb 2013 11:35:24 -0500 nemo slight tweak to colours icegun
Sun, 24 Feb 2013 14:13:27 -0500 nemo add some missing wrapping.
Mon, 25 Feb 2013 10:53:33 -0500 nemo quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics icegun
Sat, 23 Feb 2013 23:23:02 +0400 unc0rr Fix issue 537 (empty team created on startup)
Mon, 25 Feb 2013 09:50:56 +0100 koda savesurf icegun
Sat, 23 Feb 2013 12:01:51 +0400 unc0rr Fix issue 507 (not highlighting friends joins)
Sat, 23 Feb 2013 23:01:50 -0500 nemo This and the "retain freezing" stuff could probably use a flag.
Mon, 25 Feb 2013 00:00:39 -0500 nemo too aggressive? icegun
Fri, 22 Feb 2013 21:44:00 -0500 nemo prevent drilling into hogs w/ drill rocket
Sun, 24 Feb 2013 23:07:46 -0500 nemo Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
Fri, 22 Feb 2013 19:24:59 -0500 nemo Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
Wed, 27 Feb 2013 16:14:24 +0100 koda close thei branch physfslayer
Sun, 24 Feb 2013 21:44:40 -0500 nemo Messing around w/ Freezer icegun
Fri, 22 Feb 2013 23:59:52 +0400 unc0rr Support 'registered only' room flag in frontend
Mon, 25 Feb 2013 19:48:35 +0100 koda on windows fpc-linking is the funniest of all physfslayer
Sun, 24 Feb 2013 21:40:06 +0200 Urbertar Add freezing hogs with icegun icegun
Fri, 22 Feb 2013 14:42:57 -0500 nemo oops. forgot this one.
Mon, 25 Feb 2013 10:03:35 +0100 koda moar docs update physfslayer
Sat, 23 Feb 2013 19:34:02 +0200 Urbertar Add change ice gun image icegun
Fri, 22 Feb 2013 14:33:21 -0500 nemo Allow switching away from any weapon when during multishoot.
Mon, 25 Feb 2013 00:24:09 +0100 koda upd doc physfslayer
Sat, 23 Feb 2013 19:33:26 +0200 Urbertar Add frozen land texture icegun
Fri, 22 Feb 2013 23:24:20 +0400 unc0rr This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
Mon, 25 Feb 2013 00:20:09 +0100 koda due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not physfslayer
Sat, 23 Feb 2013 19:12:11 +0200 Urbertar Add land freezing icegun
Fri, 22 Feb 2013 23:21:13 +0400 unc0rr Global notice with /global command. Can now warn users when doing server restart.
Sun, 24 Feb 2013 23:11:30 +0100 koda documentation physfslayer
Fri, 22 Feb 2013 11:35:54 +0400 unc0rr Oh, and # too to prevent occasional game hang when N is followed by #
Sun, 24 Feb 2013 23:11:00 +0100 koda perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search physfslayer
Fri, 22 Feb 2013 11:33:30 +0400 unc0rr Flush buffer on N command
Sun, 24 Feb 2013 19:24:14 +0100 koda disable unneeded physfs archives (as of bug 529) physfslayer
Thu, 21 Feb 2013 22:43:00 +0400 unc0rr Try to prevent hedgehogs number in team desync
Sun, 24 Feb 2013 19:11:58 +0100 koda this should hijack the linker name and always pick the bundled physfs when another version is already prsent physfslayer
Thu, 21 Feb 2013 22:31:03 +0400 unc0rr Merge
Sat, 23 Feb 2013 18:49:45 +0100 koda blindly updated Android build files for new physfs physfslayer
Thu, 21 Feb 2013 11:13:00 +0400 unc0rr Merge
Sat, 23 Feb 2013 18:38:57 +0100 koda updated ios project files for the new phys build system physfslayer
Thu, 21 Feb 2013 11:12:42 +0400 unc0rr Merge
Thu, 21 Feb 2013 22:20:43 +0400 unc0rr Workaround queued signals problem in netclient instead. Should fix everything.
Fri, 22 Feb 2013 10:12:17 +0100 koda this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib physfslayer
Wed, 20 Feb 2013 16:13:08 +0100 Marco Bresciani Updating Italian translation. In progress, as usual.
Thu, 21 Feb 2013 01:37:04 +0400 unc0rr Unbreak build
Fri, 22 Feb 2013 09:53:09 +0100 koda workaround static physfs static linking on linux physfslayer
Thu, 21 Feb 2013 01:35:14 +0400 unc0rr We need this to fix hedgehog numbers desync (workarounded in previous revision)
Fri, 22 Feb 2013 06:39:16 +0100 koda and now compile and link properly physfslayer
Thu, 21 Feb 2013 01:27:21 +0400 unc0rr Fix stupid mistake which made checker desync almost always
Fri, 22 Feb 2013 06:38:46 +0100 koda update cmake files to use the two libraries independently physfslayer
Thu, 21 Feb 2013 01:26:38 +0400 unc0rr Found another possible source of desync, trying similar workaround on this
Fri, 22 Feb 2013 05:43:56 +0100 koda split extras and src physfslayer
Thu, 21 Feb 2013 00:15:11 +0400 unc0rr Forbit guest checkers
Fri, 22 Feb 2013 05:15:48 +0100 koda use standard library prefix physfslayer
Wed, 20 Feb 2013 23:57:01 +0400 unc0rr Workaround hGetContents blocking all threads with my own version of the function
Fri, 22 Feb 2013 05:05:32 +0100 koda reopen and update branch physfslayer
Wed, 20 Feb 2013 22:54:16 +0400 unc0rr Workaround desync issue if I correctly understand its roots (barely tested)
Wed, 20 Feb 2013 01:55:23 +0100 koda fix compiling on osx when you have multiple linkers installed
Tue, 19 Feb 2013 22:03:33 +0400 unc0rr Some fixes
Mon, 18 Feb 2013 14:06:16 -0500 nemo pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
Mon, 18 Feb 2013 23:04:38 +0400 unc0rr Parse engine output to deside whether simulation ran to the end
Mon, 18 Feb 2013 22:47:42 +0400 unc0rr Clear player's clan info on room join
Mon, 18 Feb 2013 22:21:31 +0400 unc0rr Disallow kicking the opponent in duel
Mon, 18 Feb 2013 00:22:16 +0100 Medo Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
Mon, 18 Feb 2013 00:31:16 +0400 unc0rr Catch exceptions when moving files
Mon, 18 Feb 2013 00:28:09 +0400 unc0rr No NFData instance for ByteString when ghc >= 7.6
Mon, 18 Feb 2013 00:22:13 +0400 unc0rr Sort checked files into dirs
Sun, 17 Feb 2013 00:25:53 +0400 unc0rr - Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
Sat, 16 Feb 2013 23:28:16 +0400 unc0rr Some more work on checker
Fri, 15 Feb 2013 00:12:19 +0400 unc0rr - Fix check for void message
Thu, 14 Feb 2013 00:32:13 +0400 unc0rr Fix build
Wed, 13 Feb 2013 23:00:57 +0400 unc0rr Ehm... probably this will improve situation with desyncs
Wed, 13 Feb 2013 22:59:41 +0400 unc0rr Pass hogs names and hats
Wed, 13 Feb 2013 21:13:15 +0400 unc0rr Fix order of messages
Mon, 11 Feb 2013 17:09:35 -0500 nemo restore prior modifier. I think the damage dealt is appropriate to intended uses
Tue, 29 Jan 2013 16:18:36 +0100 Marco Bresciani Some more Italian translation... still in progress.
Tue, 12 Feb 2013 23:47:41 +0400 unc0rr - Add forgotten ammo definitions
Mon, 11 Feb 2013 10:20:07 +0400 unc0rr Bring back full log strings for commands, just a bit sanitized
Mon, 11 Feb 2013 00:19:15 +0400 unc0rr Hack checker to run engine with record file received (uses hardcoded paths)
Mon, 11 Feb 2013 00:14:05 +0400 unc0rr Prevent 'black team color' error
Sun, 10 Feb 2013 22:58:16 +0400 unc0rr Oops, forgot path
Sun, 10 Feb 2013 09:50:09 -0500 nemo Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
Sun, 10 Feb 2013 09:22:29 -0500 nemo oops. more specific ammo tests. maybe could use a few more properties
Sat, 09 Feb 2013 20:28:05 -0500 nemo Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
Sat, 09 Feb 2013 19:14:58 -0500 dag10 Credit links now yellow instead of blue.
Sat, 09 Feb 2013 19:11:32 -0500 nemo Remove Structure from localisation
Sat, 09 Feb 2013 18:58:19 -0500 dag10 Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
Sat, 09 Feb 2013 18:32:51 -0500 dag10 Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
Sun, 10 Feb 2013 01:54:24 +0400 unc0rr Fine, merge :-\
Sun, 10 Feb 2013 01:52:13 +0400 unc0rr Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
Sun, 10 Feb 2013 01:45:25 +0400 unc0rr Fix the checker after some testing
Sun, 10 Feb 2013 01:27:32 +0400 unc0rr New checker of engine messages which is aware of glued together messages
Sat, 09 Feb 2013 00:11:14 +0400 unc0rr Also convert teams to complete game config.
Fri, 08 Feb 2013 23:38:14 +0400 unc0rr Fix official server build
Fri, 08 Feb 2013 00:27:07 +0400 unc0rr - Handle mapgen-specific parameters
Thu, 07 Feb 2013 00:07:32 +0400 unc0rr Converter from game parameters to engine commands, not finished yet
Mon, 04 Feb 2013 00:13:55 +0400 unc0rr Some work on loading replay and interaction with checker
Sat, 02 Feb 2013 22:57:05 +0400 unc0rr /quit <msg> and /part <msg>
Sat, 02 Feb 2013 20:16:12 +0400 unc0rr Don't confirm hogs number to room admin when no constraint hit
Sat, 02 Feb 2013 00:47:34 +0400 unc0rr Fix server crasher
Sat, 09 Feb 2013 15:26:10 -0500 dag10 Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
Sat, 02 Feb 2013 00:33:27 +0400 unc0rr Start work on the checker. Not it could connect to the server and... crash it.
Fri, 08 Feb 2013 21:22:11 -0500 nemo this should not be exposed
Fri, 08 Feb 2013 15:33:43 +0400 unc0rr - Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
Tue, 05 Feb 2013 17:28:12 -0500 nemo Trying to prevent audio mute from endlessly spamming. Untested.
Sat, 02 Feb 2013 14:33:35 +0100 Medo Hedgeroid: Removed reference to obsolete libphysfsrwops.so
Sat, 02 Feb 2013 14:22:57 +0100 Medo Merge
Fri, 01 Feb 2013 20:15:22 -0500 nemo trying to prevent sticking. PS. code is hard to read when drunk.
Fri, 01 Feb 2013 18:07:43 -0500 dag10 Made map preview a random/edit button again.
Fri, 01 Feb 2013 08:47:07 -0500 nemo forgot this one
Thu, 31 Jan 2013 02:14:56 +0100 Medo Fix Hedgeroid argc/argv parameter passing to the engine
Thu, 31 Jan 2013 22:13:30 -0500 nemo check datadir instead
Thu, 31 Jan 2013 02:14:04 +0100 Medo Move libjnidispatch to jni/ and copy it to libs/ on build
Thu, 31 Jan 2013 21:28:08 -0500 nemo this might possibly appease the shoppa players
Wed, 30 Jan 2013 00:56:28 +0100 Medo Fix physfs compilation for android (still getting runtime link errors though)
Tue, 29 Jan 2013 13:45:31 -0500 nemo fix EndGame call. w/o a proper exit, demos weren't being saved
Tue, 29 Jan 2013 17:28:47 +0400 unc0rr Merge
Tue, 29 Jan 2013 01:41:41 -0500 dag10 Added roomnameprompt.h/cpp. Sorry 'bout that.
Tue, 29 Jan 2013 10:10:23 +0400 unc0rr Merge
Tue, 29 Jan 2013 01:41:41 -0500 dag10 Added roomnameprompt.h/cpp. Sorry 'bout that.
Mon, 28 Jan 2013 15:54:40 -0500 nemo issue #518
Tue, 29 Jan 2013 00:03:56 +0400 unc0rr Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
Sun, 27 Jan 2013 20:17:30 -0500 dag10 Reorganized layout and appearance of rooms list page.
Mon, 28 Jan 2013 00:50:00 +0400 unc0rr Also rooms per version stats
Sun, 27 Jan 2013 21:46:25 +0400 unc0rr Allow navigating backwards chat widget log while new lines are being added
Wed, 20 Feb 2013 02:21:58 +0100 koda add support for clang 3.3 (although there has to be a better way for this) and output right version number webgl
Sun, 27 Jan 2013 02:09:02 +0100 koda shut a few frontend warnings out
Wed, 20 Feb 2013 02:21:14 +0100 koda update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff webgl
Sun, 27 Jan 2013 01:20:50 +0100 koda shorten the library label a little bit
Tue, 19 Feb 2013 22:45:02 +0400 unc0rr Fix sources so pas2c written in haskell could render them again webgl
Sun, 27 Jan 2013 00:44:31 +0100 koda credits where credit is due
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Sun, 27 Jan 2013 00:01:26 +0100 koda remove trailing whitespaces from share too
Sun, 27 Jan 2013 00:00:33 +0100 koda whitespaces and tabs again
Sat, 26 Jan 2013 23:57:37 +0100 koda some whitespaces from ios files
Sat, 26 Jan 2013 23:56:10 +0100 koda complete tabs and trailing whitespace formatting on frontend
Sat, 26 Jan 2013 22:59:48 +0400 unc0rr Not needed anymore
Sat, 26 Jan 2013 22:57:03 +0400 unc0rr Don't resend "team quit" message when client closes engine, then quits room:
Sat, 26 Jan 2013 19:28:37 +0100 koda uConsole on a diet
Fri, 25 Jan 2013 22:33:26 +0400 unc0rr - Also pass unknown cmds to the server when in room
Fri, 25 Jan 2013 14:19:55 +0100 sheepluva small cleanup
Fri, 25 Jan 2013 13:59:27 +0100 sheepluva big indentation/whitespaces cleanup
Fri, 25 Jan 2013 13:29:20 +0400 unc0rr Some fixes
Fri, 25 Jan 2013 12:54:24 +0100 sheepluva small cleanup, fix ancient warning (the "itPlay" one)
Fri, 25 Jan 2013 12:59:06 +0400 unc0rr Fix finding player's another clan
Wed, 23 Jan 2013 16:35:26 -0500 dag10 Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
Wed, 23 Jan 2013 23:57:47 +0400 unc0rr Oops, got too excited
Wed, 23 Jan 2013 23:54:01 +0400 unc0rr Fix crashers
Wed, 23 Jan 2013 04:48:04 +0100 koda ios, show fps when debugging
Wed, 23 Jan 2013 04:42:18 +0100 koda update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
Wed, 23 Jan 2013 03:37:27 +0100 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
Mon, 21 Jan 2013 21:52:49 -0500 dag10 On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
Tue, 22 Jan 2013 00:33:37 +0400 unc0rr Fix official server build
Tue, 22 Jan 2013 00:24:44 +0400 unc0rr Okay, let's try not trust even room admin on this
Tue, 22 Jan 2013 00:04:09 +0400 unc0rr Make number of hedgehogs restriction actually work in network game
Mon, 21 Jan 2013 14:14:56 -0500 dag10 Removed constant repainting of bgwidget on every frame.
Mon, 21 Jan 2013 14:07:39 -0500 dag10 Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves issue 515)
Mon, 21 Jan 2013 13:04:57 -0500 dag10 Force-starting a game now only works for client versions >43
Mon, 21 Jan 2013 12:22:33 +0400 unc0rr Learn to properly localize strings with numbers pleeeeaaaase
Mon, 21 Jan 2013 02:21:04 -0500 dag10 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
Mon, 21 Jan 2013 00:30:18 -0500 dag10 Moved room name edit box from footer to top of page. Also shows room name when in slave mode.
Sun, 20 Jan 2013 20:42:20 -0500 nemo Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
Sun, 20 Jan 2013 18:54:18 -0500 nemo restore former cluster behaviour (makes the most diff for the bomb)
Sun, 20 Jan 2013 23:05:31 +0100 koda lupdate -pro project_files/hedgewars.pro -no-obsolete
Sun, 20 Jan 2013 23:03:27 +0100 koda reuse the same words with tr() and .arg() in bandialog
Sun, 20 Jan 2013 22:51:26 +0100 koda fix out of source build
Mon, 21 Jan 2013 00:07:26 +0400 unc0rr Merge
Sat, 19 Jan 2013 20:01:01 -0500 dag10 Centered desc label. (Fixes issue 461)
Sat, 19 Jan 2013 18:48:21 -0500 dag10 Fixes password not actually saving when "save password" is checked in the HWPasswordDialog called by HWForm.
Sat, 19 Jan 2013 17:46:06 -0500 dag10 Accidentally left atexit() inside a mac-only section in last revision (rbecac012d502)
Sat, 19 Jan 2013 17:33:10 -0500 dag10 Moved FileEngineHandler instance in main() to be a pointer released "atexit". (Fixes issue 509)
Sat, 19 Jan 2013 14:11:06 -0500 dag10 Moved library version info out of about.html and into a QLabel beneath Hedgehog.png on about page.
Sat, 19 Jan 2013 21:51:41 +0400 unc0rr - Allow server admins to use DELEGATE even when not room owner
Sat, 19 Jan 2013 00:55:51 +0400 unc0rr Some ignoring
Sat, 19 Jan 2013 00:51:28 +0400 unc0rr Server messages localization using Qt's l10n subsystem:
Fri, 18 Jan 2013 11:47:23 +0100 koda improve tips (issue 472)
Fri, 18 Jan 2013 11:32:02 +0100 lowdread pt_BR.txt update
Fri, 18 Jan 2013 11:30:09 +0100 inu pt_PT update
Fri, 18 Jan 2013 00:41:26 +0400 unc0rr Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?)
Thu, 17 Jan 2013 23:17:39 +0400 unc0rr - Pass unknown chat commands to server
Thu, 17 Jan 2013 18:12:30 +0100 sheepluva small cleanup of helloSounds; note: physfs:// prefix will break sound paths since playSoundFile uses physfs for finding files already
Thu, 17 Jan 2013 11:16:03 +0400 unc0rr Merge
Wed, 16 Jan 2013 18:34:43 -0500 dag10 Can now change theme for static and mission maps.
Tue, 15 Jan 2013 12:20:19 +0400 unc0rr No
Tue, 15 Jan 2013 00:52:29 -0500 dag10 Fixes build.
Mon, 14 Jan 2013 22:09:07 -0500 dag10 Added "what we use" section to "about" page. From GCI.
Mon, 14 Jan 2013 16:04:05 -0500 dag10 Fixed feedback submission by correcting Content-Type.
Mon, 14 Jan 2013 15:26:00 -0500 dag10 Fixed disabled QSpinBox border color.
Mon, 14 Jan 2013 14:10:37 -0500 dag10 Organized options into more relavant tabs.
Mon, 14 Jan 2013 21:37:04 +0400 unc0rr - Fix another ton of bugs and misbehavior
Mon, 14 Jan 2013 21:17:42 +0400 dag10 Convert feedback page to dialog (+some fixes from unC0Rr)
Mon, 14 Jan 2013 13:28:03 +0100 dag10 GCI2012: Abstract Page Load
Mon, 14 Jan 2013 13:19:47 +0100 dag10 GCI2012: Abstract Hedgewars Dialogs
Mon, 14 Jan 2013 12:45:01 +0100 dag10 GCI2012: No More Hovering
Mon, 14 Jan 2013 12:35:01 +0100 koda move platform code around, based off a gci task by dag10
Mon, 14 Jan 2013 12:07:51 +0100 koda GCI2012: Subscribe for Network
Mon, 14 Jan 2013 11:52:19 +0100 koda keep engine target name consistent across platforms
Mon, 14 Jan 2013 11:28:19 +0100 koda provide a nice mission description, feel free to improve
Mon, 14 Jan 2013 11:19:59 +0100 dag10 GCI2012: Improve Game Configuration Widget
Mon, 14 Jan 2013 12:07:06 +0400 unc0rr Merge
Sun, 13 Jan 2013 11:14:50 +0400 unc0rr Fix build
Sun, 13 Jan 2013 10:46:01 +0400 dag10 Hat selection reworked
Sat, 12 Jan 2013 18:37:10 -0500 nemo Prevent camera from moving with auto camera disabled when remote teams are targetting
Sun, 13 Jan 2013 01:02:08 +0400 unc0rr Logon procedure for checkers, introduce invisible clients
Sat, 12 Jan 2013 01:18:50 +0400 unc0rr - Start work on checker
Thu, 10 Jan 2013 22:59:46 +0400 martin_bede Fix tons of warnings
Thu, 10 Jan 2013 22:54:55 +0400 unc0rr Throw away stupid Data.Seq
Wed, 09 Jan 2013 10:16:10 +0400 unc0rr Fix build
Tue, 08 Jan 2013 21:29:37 +0200 vitiv Merged default
Tue, 08 Jan 2013 00:40:20 +0400 martin_bede lua API functions to enable or disable game flags
Mon, 07 Jan 2013 08:35:29 -0500 nemo correct rope tip
Tue, 08 Jan 2013 21:27:35 +0200 vitiv Added "New account" button when connectiong to the official server
Fri, 04 Jan 2013 21:44:40 +0400 unc0rr Merge from default flibqtfrontend
Fri, 04 Jan 2013 19:42:49 +0400 unc0rr - Unbreak build with .pro file
Wed, 02 Jan 2013 18:32:19 +0100 martin_bede Tips are now loaded from an xml file.
Thu, 03 Jan 2013 10:43:40 +0100 koda simplified physfs cmake
Thu, 03 Jan 2013 19:57:17 +0100 martin_bede Removed wiggle 3D mode, reorder the list of 3D modes.
(0) -3000 -1000 -768 +768 +1000 +3000 tip