Wed, 26 Jul 2006 13:44:11 +0000 |
unc0rr |
- Fix internationalization issues
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files
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Wed, 26 Jul 2006 12:25:48 +0000 |
unc0rr |
Convert all pages to classes
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files
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Tue, 25 Jul 2006 20:19:46 +0000 |
unc0rr |
Predefined teams, 'simple game' doesn't need to create team
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files
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Tue, 25 Jul 2006 13:32:11 +0000 |
unc0rr |
New GameCFGWidget. Now it's possible to set forts mode from ui
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files
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Mon, 24 Jul 2006 22:37:34 +0000 |
unc0rr |
Start rewrite ui
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files
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Mon, 24 Jul 2006 14:03:51 +0000 |
unc0rr |
- First hedgehog in team has first turn in team
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files
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Sun, 23 Jul 2006 21:22:44 +0000 |
unc0rr |
- New fort
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files
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Fri, 21 Jul 2006 20:37:44 +0000 |
unc0rr |
More translations
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files
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Thu, 20 Jul 2006 20:11:32 +0000 |
unc0rr |
- Fixed bug with hedgehog under water using rope
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files
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Sun, 16 Jul 2006 08:13:51 +0000 |
unc0rr |
- New test map
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files
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Wed, 12 Jul 2006 15:39:58 +0000 |
unc0rr |
Cluster bomb
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changeset |
files
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Tue, 11 Jul 2006 21:23:00 +0000 |
unc0rr |
Delete two more deprecated files
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files
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Tue, 11 Jul 2006 21:09:06 +0000 |
unc0rr |
Delete deprecated folder .)
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files
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Tue, 11 Jul 2006 21:04:05 +0000 |
unc0rr |
- New First Aid powerup
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files
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Sat, 08 Jul 2006 21:40:03 +0000 |
unc0rr |
- Unicode support for team and hedgehogs names
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files
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Mon, 03 Jul 2006 17:46:58 +0000 |
unc0rr |
- More smooth hedgehogs physics
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files
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Thu, 29 Jun 2006 18:27:53 +0000 |
unc0rr |
Basic save support in engine
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files
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Wed, 28 Jun 2006 18:27:42 +0000 |
unc0rr |
- Changed falling damage scoring
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files
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Fri, 23 Jun 2006 20:02:41 +0000 |
unc0rr |
- Many AI improvements
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files
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Tue, 20 Jun 2006 21:22:15 +0000 |
unc0rr |
Show the bot thinking, when he does it after attack
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files
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Tue, 20 Jun 2006 21:21:31 +0000 |
unc0rr |
Collision-related stuff
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files
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Tue, 20 Jun 2006 21:20:06 +0000 |
unc0rr |
- 2 more Land templates
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files
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Tue, 20 Jun 2006 21:18:49 +0000 |
unc0rr |
Many AI improvements, bots do think in separate thread
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files
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Tue, 20 Jun 2006 20:08:17 +0000 |
unc0rr |
- Workaround on FreePascal textfiles parsing bug (indefinite loop while "read(f, a, b, c)")
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files
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Wed, 14 Jun 2006 15:50:22 +0000 |
unc0rr |
- Start AI rewrite
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files
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Fri, 24 Feb 2006 16:06:12 +0000 |
displacer |
Scroll added to team control widget
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changeset |
files
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Sun, 05 Feb 2006 18:51:54 +0000 |
unc0rr |
No more hedgehogs hung in air
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changeset |
files
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Sun, 05 Feb 2006 12:48:35 +0000 |
displacer |
colors added to teamselwidget
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changeset |
files
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Sun, 05 Feb 2006 12:48:02 +0000 |
displacer |
vector removed & teamselwidget moved to constructor
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changeset |
files
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Sat, 04 Feb 2006 22:37:12 +0000 |
unc0rr |
Fixed compile (second try)
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changeset |
files
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Sat, 04 Feb 2006 22:35:09 +0000 |
unc0rr |
Fixed compile
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changeset |
files
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Wed, 01 Feb 2006 20:42:53 +0000 |
unc0rr |
- Fixed compiling .)
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files
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Wed, 25 Jan 2006 19:45:39 +0000 |
unc0rr |
- Replaced water sprite
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files
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Sat, 21 Jan 2006 16:18:19 +0000 |
unc0rr |
Send run parameters by cmd line, game parameters by IPC... breaks network game
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files
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Fri, 20 Jan 2006 19:02:50 +0000 |
unc0rr |
- Fixed game loading
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files
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Thu, 19 Jan 2006 21:12:20 +0000 |
unc0rr |
- Fixed bubble theme object
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files
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Sun, 15 Jan 2006 23:56:47 +0000 |
unc0rr |
- Rename frontend to hedgewars and compile it to engine directory
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files
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Sun, 15 Jan 2006 23:32:58 +0000 |
unc0rr |
- Get rid of hwserv and runhelper
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changeset |
files
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Sun, 15 Jan 2006 23:31:34 +0000 |
displacer |
TeamSelect widget alpha added
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changeset |
files
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Sun, 15 Jan 2006 14:14:12 +0000 |
unc0rr |
- Teams health bars sorting
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changeset |
files
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Thu, 12 Jan 2006 22:07:36 +0000 |
unc0rr |
- New /skip command
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files
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Thu, 12 Jan 2006 16:33:26 +0000 |
unc0rr |
Show team health bars, without sorting yet
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changeset |
files
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Wed, 11 Jan 2006 20:01:36 +0000 |
unc0rr |
- Fixed dynamit sprite
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changeset |
files
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Tue, 10 Jan 2006 22:29:51 +0000 |
displacer |
DefaultTeam is now default to play with single and network game
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files
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Tue, 10 Jan 2006 21:57:41 +0000 |
displacer |
added default team on loading
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files
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Tue, 10 Jan 2006 19:53:18 +0000 |
unc0rr |
- Removed dark pixels on the corners of health case
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files
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Mon, 09 Jan 2006 20:33:12 +0000 |
unc0rr |
- Fixed console behavior
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files
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Mon, 09 Jan 2006 20:29:14 +0000 |
unc0rr |
- Fixed crash in IPC code
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files
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Sat, 07 Jan 2006 15:23:45 +0000 |
unc0rr |
- More binds
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changeset |
files
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Sat, 07 Jan 2006 15:21:44 +0000 |
unc0rr |
- Increased FPS
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changeset |
files
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Thu, 05 Jan 2006 22:55:45 +0000 |
unc0rr |
Better Desert Eagle and Shotgun
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changeset |
files
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Thu, 05 Jan 2006 15:54:22 +0000 |
unc0rr |
- Properly get seed in net game
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changeset |
files
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Sat, 31 Dec 2005 13:46:49 +0000 |
unc0rr |
- Anti-flood and anti-lag changes
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changeset |
files
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Sat, 31 Dec 2005 13:45:09 +0000 |
unc0rr |
- New rope
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changeset |
files
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Wed, 28 Dec 2005 23:34:22 +0000 |
unc0rr |
fixed "hang" on first run
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files
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Wed, 28 Dec 2005 23:30:33 +0000 |
unc0rr |
fix to compile on Linux
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changeset |
files
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Wed, 28 Dec 2005 22:18:11 +0000 |
unc0rr |
With this patch the game doesn't crash when gaming by net
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changeset |
files
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Tue, 27 Dec 2005 10:20:55 +0000 |
unc0rr |
Now net game is near available, but exception occurs...
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changeset |
files
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Tue, 27 Dec 2005 10:19:21 +0000 |
unc0rr |
- Fixed slow sprite blt
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changeset |
files
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Fri, 23 Dec 2005 23:14:31 +0000 |
unc0rr |
More work on net game, still far from complete
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files
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