Sat, 17 Mar 2012 16:14:08 -0400 nemo I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
Sat, 17 Mar 2012 14:24:43 -0400 nemo eh. guess they really should be here
Sat, 17 Mar 2012 14:13:16 -0400 nemo Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
Sat, 17 Mar 2012 14:02:11 -0400 nemo I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
Sat, 17 Mar 2012 13:16:50 -0400 nemo orient kamikaze correctly when going through portals
Wed, 14 Mar 2012 23:58:56 -0400 nemo oh yeah, dY...
Wed, 14 Mar 2012 21:12:04 -0400 nemo Allow RC plane to go through portals
Wed, 14 Mar 2012 11:07:22 +0400 unc0rr Oops, fix range (2 is too small value)
Tue, 13 Mar 2012 22:25:43 -0400 nemo Add fall damage
Tue, 13 Mar 2012 21:51:50 -0400 nemo For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
Tue, 13 Mar 2012 22:46:55 +0400 unc0rr Variable pen width
Tue, 13 Mar 2012 12:22:56 -0400 nemo tweak take 2
Tue, 13 Mar 2012 12:10:48 -0400 nemo Small tweak to return something more useful in the negative 0 case on dX
Tue, 13 Mar 2012 00:05:03 -0400 nemo Minimise another sqrt check.
Mon, 12 Mar 2012 23:46:28 +0400 unc0rr Avoid local rate minimums around hog (within 15 pixels). Not tested.
Mon, 12 Mar 2012 16:08:40 +0400 unc0rr Compatibility
Mon, 12 Mar 2012 01:00:17 -0400 nemo Change rest of AI tests to floats, reenable snowball
Sun, 11 Mar 2012 23:24:09 -0400 nemo Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
Sun, 11 Mar 2012 22:44:57 -0400 nemo Hm. Score was a bit too much, AI was doing suicidal things.
Sun, 11 Mar 2012 22:35:55 -0400 nemo small tweak. make drowning prefer higher health hogs
Sun, 11 Mar 2012 20:36:50 -0400 nemo Teach AI to drown with shotgun too
Sun, 11 Mar 2012 20:12:31 -0400 nemo Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
Sun, 11 Mar 2012 18:28:32 -0400 nemo Add drowning to grenade too, try some little optimisations
Sun, 11 Mar 2012 23:31:32 +0400 unc0rr Fix silliness
Sun, 11 Mar 2012 14:43:36 -0400 nemo First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
Sun, 11 Mar 2012 12:19:04 -0400 nemo Minor optimisation for AI to cut down on hwSqrt calls
Sun, 11 Mar 2012 11:39:45 -0400 nemo bug #336
Sat, 10 Mar 2012 23:00:39 -0500 nemo Add div to allow safe integer division from lua
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