Tue, 16 Oct 2012 22:57:48 -0400 |
nemo |
I like this condition for home run better
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Tue, 16 Oct 2012 22:35:01 +0400 |
unc0rr |
Better error handling
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Tue, 16 Oct 2012 13:41:23 -0400 |
nemo |
skip all dx/dy mod if Power is 0
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Tue, 16 Oct 2012 17:16:08 +0400 |
unc0rr |
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
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Mon, 15 Oct 2012 22:30:20 -0400 |
nemo |
cut down on excessive checkins in some situations
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Mon, 15 Oct 2012 22:07:37 -0400 |
nemo |
Remove slot overcrowding, disable angle detection which isn't doing what I want.
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Tue, 16 Oct 2012 00:05:58 +0400 |
unc0rr |
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
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Mon, 15 Oct 2012 10:10:54 -0400 |
nemo |
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
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Sun, 14 Oct 2012 20:24:08 -0400 |
nemo |
Also shove using shotgun, switch off hat when not active hog
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Sun, 14 Oct 2012 13:35:15 -0400 |
nemo |
First pass at cleaver.
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Sun, 14 Oct 2012 00:22:33 +0400 |
unc0rr |
Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
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Sat, 13 Oct 2012 23:36:04 +0400 |
unc0rr |
Fix crasher in TestCake
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Sat, 13 Oct 2012 15:45:14 +0400 |
unc0rr |
Switch to vector library for arrays
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Sat, 13 Oct 2012 13:13:15 +0200 |
sheepluva |
small tweak. (reverse mouse wheel directions for color change)
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Sat, 13 Oct 2012 00:35:20 +0400 |
unc0rr |
Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
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