Sun, 14 Nov 2010 14:53:44 -0500 |
nemo |
merge 0.9.14
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Sun, 14 Nov 2010 12:53:33 -0500 |
nemo |
fix placement
0.9.14.1
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Sun, 14 Nov 2010 13:14:05 +0100 |
Palewolf |
Apply hit animation ONLY to bullets
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Sun, 14 Nov 2010 20:35:39 +0300 |
unc0rr |
set vesion to 0.9.14.1
0.9.14.1
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Sun, 14 Nov 2010 12:57:01 +0100 |
Palewolf |
Small animation on bullet impact
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Sun, 14 Nov 2010 20:34:13 +0300 |
unc0rr |
35 -> 0.9.14.1 mapping
0.9.14.1
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Sun, 14 Nov 2010 02:38:05 -0500 |
nemo |
sorry bout that guys.
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Sun, 14 Nov 2010 12:25:50 -0500 |
nemo |
revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs
0.9.14.1
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Sun, 14 Nov 2010 00:50:33 +0100 |
jose1711 |
another typo
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Sun, 14 Nov 2010 11:53:27 -0500 |
nemo |
this reverts 3861
0.9.14.1
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Sun, 14 Nov 2010 00:35:05 +0100 |
inu |
fixed typo
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Sun, 14 Nov 2010 17:42:00 +0100 |
koda |
bumping qt minimum version
0.9.14.1
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Sat, 13 Nov 2010 23:08:33 +0100 |
Henek |
clean up and lua update, very minor
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Sun, 14 Nov 2010 19:27:30 +0300 |
unc0rr |
Set protocol num to 35
0.9.14.1
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Sat, 13 Nov 2010 15:32:53 -0500 |
nemo |
merge 0.9.14 back into trunk
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Sun, 14 Nov 2010 11:24:36 -0500 |
nemo |
add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly
0.9.14.1
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