Sun, 03 Jul 2011 14:36:42 -0400 nemo Based on some user complaints on forum, try to reduce impact of teams on small displays.
Tue, 28 Jun 2011 18:33:51 +0200 Xeli Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved hedgeroid
Sun, 03 Jul 2011 12:53:39 -0400 nemo adjust test slightly
Tue, 28 Jun 2011 18:30:10 +0200 Xeli Added hedgewars icons hedgeroid
Sun, 03 Jul 2011 18:22:07 +0200 koda copy pasta fail
Tue, 28 Jun 2011 17:57:54 +0200 Xeli merge hedgeroid
Sun, 03 Jul 2011 11:38:25 -0400 nemo Add a little y kick if there is nothing under an active barrel.
Tue, 28 Jun 2011 17:56:25 +0200 Xeli added DataPackage temporarily hedgeroid
Sun, 03 Jul 2011 11:24:53 -0400 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
Tue, 28 Jun 2011 17:55:15 +0200 Xeli Preloaded libhwengine.so and added an argument to nativeInit() hedgeroid
Sun, 03 Jul 2011 02:33:17 +0200 koda ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
Tue, 28 Jun 2011 17:54:27 +0200 Xeli Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is! hedgeroid
Sun, 03 Jul 2011 01:10:39 +0200 sheepluva fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
Tue, 28 Jun 2011 17:51:58 +0200 Xeli The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet.. hedgeroid
Fri, 01 Jul 2011 10:38:00 +0400 unc0rr Merge
Tue, 28 Jun 2011 17:51:07 +0200 Xeli Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard hedgeroid
Thu, 30 Jun 2011 18:20:41 -0400 nemo Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
Fri, 24 Jun 2011 13:37:43 +0200 Xeli Using the correct resolution rahter than a hardcoded one hedgeroid
Thu, 30 Jun 2011 05:26:36 +0200 mikade Enable autoswitch on turn start for The Specialists Mode.
Fri, 24 Jun 2011 13:24:51 +0200 Xeli Added a script to build and install the application, users must define a path to the ndk hedgeroid
Wed, 29 Jun 2011 22:24:38 +0400 unc0rr merge
Fri, 24 Jun 2011 13:22:17 +0200 Xeli put back GLUnit in the uses clause, indentation fix, path fix hedgeroid
Wed, 29 Jun 2011 00:05:26 -0400 nemo call onusedammo earlier for switcher
Thu, 30 Jun 2011 15:09:10 +0400 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
Fri, 24 Jun 2011 13:21:02 +0200 Xeli disabled engine Protocol check until i fix config.in hedgeroid
Tue, 28 Jun 2011 23:32:42 -0400 nemo match snow to visual gear
Thu, 30 Jun 2011 14:28:13 +0400 unc0rr Fix formatting a bit
Fri, 24 Jun 2011 13:19:32 +0200 Xeli Fixed a fault strcpy hedgeroid
Tue, 28 Jun 2011 21:48:28 -0400 nemo Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
Thu, 30 Jun 2011 14:26:01 +0400 unc0rr Convert huge switch into an array
Fri, 24 Jun 2011 13:14:03 +0200 Xeli Fixed a fault strcpy hedgeroid
Tue, 28 Jun 2011 19:16:42 -0400 nemo sweep up some AA pixels
Thu, 30 Jun 2011 13:59:57 +0400 unc0rr Don't draw snow flakes spawned in land, introduce gstInvisible flag
Fri, 24 Jun 2011 13:13:31 +0200 Xeli Added test parameter which end up at hwengine::Game(PChar) hedgeroid
Tue, 28 Jun 2011 21:31:02 +0200 Henek first draft of a html based theme editor
Wed, 29 Jun 2011 17:32:05 +0400 unc0rr Simplify code using 'with', convert some tabs to spaces
Fri, 24 Jun 2011 13:12:52 +0200 Xeli Removed WriteToConsole debugging lines hedgeroid
Tue, 28 Jun 2011 21:28:13 +0200 Henek fake crates now with complementary poison
Wed, 29 Jun 2011 17:25:41 +0400 unc0rr Check xx for LAND_WIDTH_MASK
Fri, 24 Jun 2011 09:54:39 +0200 Xeli merge hedgeroid
Tue, 28 Jun 2011 17:12:09 +0400 unc0rr - Allow snow to drop a bit outside the map, where it already is allowed to spawn
Fri, 24 Jun 2011 09:36:59 +0200 Xeli Fixed the incomplete merge of rev: 22c1f4833a86 hedgeroid
Tue, 28 Jun 2011 16:12:39 +0400 unc0rr Fix CMake warning (a header listed twice)
Thu, 23 Jun 2011 21:57:53 +0200 Xeli Package name changes hedgeroid
Mon, 27 Jun 2011 13:39:46 -0400 nemo Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
Thu, 23 Jun 2011 21:57:31 +0200 Xeli more packing name changes hedgeroid
Mon, 27 Jun 2011 02:41:45 +0200 mikade Fix some quirky syntax.
Thu, 23 Jun 2011 21:33:04 +0200 Xeli Package name changed from org.libsdl.app to org.hedgewars hedgeroid
Sun, 26 Jun 2011 20:29:08 -0400 nemo Use an ifdef instead, add despeckling of tunnels
Thu, 23 Jun 2011 21:09:33 +0200 Xeli Changed the package path from org.libsdl.app to org.hedgewars hedgeroid
Sun, 26 Jun 2011 20:19:11 -0400 nemo disable .reserve - not 4.6 compatible
Thu, 23 Jun 2011 16:52:23 +0200 Xeli Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos hedgeroid
Sun, 26 Jun 2011 19:44:41 -0400 nemo Forgot to remove this script name
Tue, 28 Jun 2011 20:42:04 +0000 orange hg Second passage (second time I correct),
Thu, 23 Jun 2011 16:29:46 +0200 Xeli Changed UI elements hedgeroid
Sun, 26 Jun 2011 19:42:44 -0400 nemo Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
Sun, 26 Jun 2011 17:43:41 +0000 orange hg quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
Thu, 23 Jun 2011 16:26:03 +0200 Xeli Enabled fullscreen and locked it to landscap hedgeroid
Sun, 26 Jun 2011 16:34:31 -0400 nemo add missing nil check, increase despeckling of background too
Sun, 26 Jun 2011 17:18:19 +0000 orange hg Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
Thu, 23 Jun 2011 15:51:21 +0200 Xeli Added various directories where compilers output to hedgeroid
Sun, 26 Jun 2011 15:23:45 -0400 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
Sat, 25 Jun 2011 18:05:08 +0000 orange hg Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
Thu, 23 Jun 2011 14:30:04 +0200 Xeli Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html hedgeroid
Sun, 26 Jun 2011 13:38:47 -0400 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
Sat, 25 Jun 2011 16:29:05 +0000 orange hg Changements :
Thu, 23 Jun 2011 14:12:11 +0200 Xeli Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency hedgeroid
Sun, 26 Jun 2011 02:47:36 +0200 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Sat, 25 Jun 2011 15:10:08 +0000 orange hg de nombreux petits changements :
Thu, 23 Jun 2011 13:57:16 +0200 Xeli Added mkdir out hedgeroid
Sat, 25 Jun 2011 17:22:35 +0400 unc0rr merge
Thu, 23 Jun 2011 13:52:19 +0200 Xeli Updated the path of hwLibrary.pas hedgeroid
Sat, 25 Jun 2011 15:11:11 +0200 Henek fixing some different issues with edit team page and the new dual data setup
Sat, 25 Jun 2011 17:22:13 +0400 unc0rr Fix broken theme icon loading from user dir
Thu, 23 Jun 2011 13:35:51 +0200 Xeli Added logging for Android hedgeroid
Sat, 25 Jun 2011 16:40:29 +0400 unc0rr merge
Wed, 22 Jun 2011 23:59:01 +0200 Xeli Added SDL-android-project, this is the Android/Java part of the application hedgeroid
Sat, 25 Jun 2011 14:20:21 +0200 Henek this should fix captions on iOS (and android), though I can't check
Sat, 25 Jun 2011 16:39:54 +0400 unc0rr Fix camera jerking on zoom in
Wed, 22 Jun 2011 23:56:08 +0200 Xeli Moved Android-build to project_files/Android-build hedgeroid
Fri, 24 Jun 2011 14:40:44 -0400 nemo unbreak localisation
Wed, 22 Jun 2011 23:55:32 +0200 Xeli Removed the extra WriteToConsole() hedgeroid
Fri, 24 Jun 2011 13:24:41 +0200 sheepluva Remove unused variable
Wed, 22 Jun 2011 23:44:06 +0200 Xeli Cleaned up the makefil hedgeroid
Thu, 23 Jun 2011 15:08:19 -0400 nemo At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
Wed, 22 Jun 2011 13:27:02 +0200 Xeli Script called from Make.android to push the library to the device hedgeroid
Thu, 23 Jun 2011 21:19:43 +0400 unc0rr merge
Wed, 22 Jun 2011 13:25:53 +0200 Xeli Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk hedgeroid
Thu, 23 Jun 2011 21:14:41 +0400 unc0rr merge
Wed, 22 Jun 2011 13:24:30 +0200 Xeli Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4 hedgeroid
Wed, 22 Jun 2011 18:55:58 -0400 nemo This can afford to be a bit larger. Does not impact performance.
Thu, 23 Jun 2011 21:12:27 +0400 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
Wed, 22 Jun 2011 12:54:30 +0200 Xeli Changed back DARWINN typo, removed 3 commented functions hedgeroid
Wed, 22 Jun 2011 01:04:38 +0200 Henek fixed gfInfAttack preventing ending of turn while placing hedgehogs
Wed, 22 Jun 2011 00:38:31 +0200 Xeli First commit.. hedgeroid
Tue, 21 Jun 2011 18:28:34 -0400 nemo Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
Tue, 21 Jun 2011 17:28:53 -0400 nemo Remove default transparent chunks. Chunk will only be added if theme defined.
Tue, 21 Jun 2011 23:24:50 +0200 koda oops
Tue, 21 Jun 2011 23:23:21 +0200 koda whitelist Island theme on ios (with Tiy approval)
Tue, 21 Jun 2011 22:57:46 +0200 koda update theme listing for ios
Tue, 21 Jun 2011 22:57:10 +0200 koda remove/rename icons for dummy themes
Tue, 21 Jun 2011 22:47:12 +0200 Henek remove theme.cfg from CMakeLists too
Tue, 21 Jun 2011 20:51:51 +0200 mikade New User Mission: That Sinking Feeling
Tue, 21 Jun 2011 20:49:47 +0200 mikade PianoStrike exploit fix for Capture The Flag.
Tue, 21 Jun 2011 22:43:55 +0400 unc0rr Derive themes list from list of dirs in Themes folder which have icon.png inside
Tue, 21 Jun 2011 16:55:34 +0200 koda restore logging on mac
Mon, 20 Jun 2011 20:46:27 -0400 nemo Avoid desyncing on blurry land
Mon, 20 Jun 2011 19:00:19 -0400 nemo oops
Mon, 20 Jun 2011 18:58:26 -0400 nemo Allow scripting to set arbitrary weapon counts
Mon, 20 Jun 2011 15:21:27 -0400 nemo ack. forgot to add my stub files
Mon, 20 Jun 2011 20:43:11 +0200 mikade merge
Mon, 20 Jun 2011 21:40:08 +0400 unc0rr Implement testing for illegal characters
Mon, 20 Jun 2011 12:57:44 -0400 nemo Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
Mon, 20 Jun 2011 09:32:31 -0400 nemo move smoothing into separate function, adjust call order
Mon, 20 Jun 2011 09:15:24 -0400 nemo 25%, not 50%
Mon, 20 Jun 2011 10:36:20 +0200 koda merge Zorg's changes
Mon, 20 Jun 2011 02:03:15 -0400 nemo More AA - try smoothing explosions a bit
Mon, 20 Jun 2011 01:28:21 +0200 sheepluva display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
Sun, 19 Jun 2011 21:03:16 -0400 Zorg Oops, don't need this.
Mon, 20 Jun 2011 02:03:15 -0400 nemo More AA - try smoothing explosions a bit
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