2011-09-03 nemo Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
2011-09-03 sheepluva 'Star and Moon' updated his sheep hat.
2011-09-03 nemo Just for fun. Flowers! Also, use a less blatant image in ammo menu.
2011-09-03 unc0rr Remove STL dependency
2011-09-03 unc0rr Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
2011-09-03 koda allow fullscreen resolution selection (but still leaves in the auto max for commodity)
2011-09-02 nemo tweak to avoid jaggies
2011-09-02 nemo typo
2011-09-02 nemo fiiine
2011-09-02 nemo lighten a bit
2011-09-02 nemo Add awesome new TARDIS art
2011-09-02 nemo OMG. I forgot this one.
2011-09-02 nemo that was just getting me into trouble
2011-09-02 nemo oops.
2011-09-02 nemo Thicker borders. Still need something by an actual artist.
2011-09-02 unc0rr Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
2011-09-02 unc0rr Implement save button on game statistics page.
2011-09-09 Xeli Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out hedgeroid
2011-09-02 nemo Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
2011-09-09 Xeli removed these files which got added by accident, they are to be generated by cmake hedgeroid
2011-09-02 unc0rr Why so serious
2011-09-09 Xeli Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time hedgeroid
2011-09-02 nemo *sigh* I suppose I'd best avoid those trademarks...
2011-09-08 Xeli Fixed the captions, they are now below the windbar hedgeroid
2011-09-01 sheepluva add get away time modifier entry to changelog
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-09-01 Xeli Changed SDL_PollEvent to SDL_PeepEvents
2011-09-01 nemo merge
2011-09-01 unc0rr Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
2011-09-01 nemo button tweak, add missing left horizon
2011-08-31 mikade onHogAttack hook. Might reposition this later.
2011-08-31 nemo Add buttons for tag team, bottom border, unbreak smoothing
2011-08-31 nemo Let's draw the bottom border thicker, so it is more visible
2011-08-31 nemo Add option for a bottom border. Needs testing.
2011-08-31 nemo Avoid burning other hog's turn
2011-08-31 nemo Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
2011-08-31 unc0rr - Don't reload fonts
2011-09-14 koda Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
2011-08-31 unc0rr Fix check for darwin or win32. Add debug message.
2011-09-14 koda disable ios screenshooting for now Hedgewars-iOS-1.3.1
2011-08-31 nemo TARDIS bugfix
2011-09-14 koda fix for retina display devices
2011-08-31 nemo adjust Z order so crosshairs are on top of hogs, grenades behind explosives
2011-09-14 koda ios version bump
2011-08-31 nemo more proper implementation of TARDIS
2011-09-14 koda Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
2011-08-30 nemo Reset to SD sky colour if in SD Hedgewars-iOS-1.3
2011-08-29 nemo Check for nil from SpawnCustomCrate
2011-08-29 koda updated sdl.patch
2011-08-28 jose1711 Updated Slovak translation
2011-08-28 koda savedgamesviewcontroller refactor, added icons to supportviewcontroller
2011-08-28 koda ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
2011-08-28 koda move the ios background music under resources
2011-08-28 koda the return of SDL.patch D:
2011-08-28 koda ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
2011-08-27 nemo Prevent flakes from drawing if they spawn in land
2011-08-27 nemo I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
2011-08-27 nemo Avoid unsightly gaps in landbacktex
2011-08-27 nemo implement proper blending
2011-08-27 nemo Try reenabling landbacktex to see how it behaves with current pixel rules
2011-08-27 nemo Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
2011-08-27 nemo Fix rounding error in sky colour causing visible lines
2011-08-27 nemo Correctly check for failure to look up ammo, check for damaged mines
2011-08-27 nemo Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
2011-08-26 nemo Use frontend value for fullscreening.
2011-08-25 inu pt update
2011-08-25 sheepluva * partial rollback of changes to camera
2011-08-25 sheepluva reduce effect of the look-ahead behaviour that I tried to implement
2011-08-25 sheepluva some camera adjustments (should also fix cam flickering on lowerst res)
2011-08-25 sheepluva don't poison invul hogs
2011-08-25 nemo another silly mistake
2011-08-24 nemo accidentally reverted this when reverting the rest of the override changes.
2011-08-24 nemo oops
2011-08-24 sheepluva THUNKphewbzzweeEEeee
2011-08-24 nemo Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
2011-08-24 nemo add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
2011-08-23 nemo Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
2011-08-23 nemo restore screwed up test
2011-08-23 nemo don't override user defined size when resizing
2011-09-01 Xeli Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download hedgeroid
2011-08-23 koda enable window resizing (tested only on linux) - fix issue 103
2011-09-01 Xeli increment version number/name hedgeroid
2011-08-23 koda ooops
2011-08-28 Xeli sabotage of the iphone port failed.. hedgeroid
2011-08-23 koda this should fix the double free that happens when closing the sdl window on ios (untested)
2011-08-28 Xeli fixed = operator in uFloat hedgeroid
2011-08-23 koda ok this makes no sense now, remove 'enhanced' option from ios
2011-08-26 Xeli Made getDownloadPath compatible with < Froyo devices hedgeroid
2011-08-23 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
2011-08-26 Xeli Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/ hedgeroid
2011-08-22 koda set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
2011-08-26 Xeli version name and api changed for Market version hedgeroid
2011-08-22 koda apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
2011-08-26 Xeli removed some @override lines which cause compiler errors on openjdk-6 hedgeroid
2011-08-23 nemo Disable flakes in Blox theme
2011-08-24 = Xeli merg with the latest rev of 22nd (end of GSoC) hedgeroid
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