Thu, 28 Feb 2013 09:08:25 -0500 |
nemo |
aaagh. remove dead code. again.
|
changeset |
files
|
Wed, 27 Feb 2013 21:30:33 -0500 |
nemo |
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
|
changeset |
files
|
Wed, 27 Feb 2013 23:15:37 +0100 |
koda |
physfs strikes back
|
changeset |
files
|
Wed, 27 Feb 2013 11:17:45 -0500 |
nemo |
define ice edge colour
|
changeset |
files
|
Wed, 27 Feb 2013 16:44:19 +0100 |
koda |
enable asm only on intel/amd machines
|
changeset |
files
|
Wed, 27 Feb 2013 08:29:21 -0500 |
nemo |
remove dead code
|
changeset |
files
|
Wed, 27 Feb 2013 16:12:57 +0100 |
koda |
merge physfslayer in default
|
changeset |
files
|
Wed, 27 Feb 2013 13:13:34 +0200 |
Urbertar |
Draw ice on water
|
changeset |
files
|
Wed, 27 Feb 2013 16:12:22 +0100 |
koda |
.hgignore
|
changeset |
files
|
Tue, 26 Feb 2013 20:39:18 -0500 |
nemo |
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
|
changeset |
files
|
Tue, 26 Feb 2013 20:37:58 -0500 |
nemo |
merge w/ default
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 20:26:49 -0500 |
nemo |
huh. how'd we end up needing a merge here...
icegun
|
changeset |
files
|