Sat, 06 Nov 2010 17:56:24 -0400 | henek | 2 more variables to control water rise and health loss during sudden death. | changeset | files |
Sat, 06 Nov 2010 23:07:20 +0300 | unc0rr | Prevent vgtFlake's rotation angle to grow too high in its absolute value | changeset | files |
Sat, 06 Nov 2010 20:38:59 +0100 | koda | add Timeless and Fort game modes, tweaks to other modes | changeset | files |
Sat, 06 Nov 2010 19:40:49 +0100 | koda | perform an additional check on gamestart | changeset | files |
Sat, 06 Nov 2010 18:21:30 +0100 | koda | update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes | changeset | files |
Sat, 06 Nov 2010 12:56:09 -0400 | henek | Decouple forts from divide/mines/explosives, since those can be set individually these days | changeset | files |
Sat, 06 Nov 2010 12:33:24 -0400 | nemo | Forgot to disable these in 4116:877ecc9d9d82 | changeset | files |