Wed, 25 Jul 2012 22:36:39 +0400 |
unc0rr |
Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
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Tue, 31 Jul 2012 21:20:58 +0300 |
belphegorr |
Mission 6: Modified a dialogue timing
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Wed, 25 Jul 2012 12:29:53 +0400 |
unc0rr |
Some tiny improvements to AI walking algorythm
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Wed, 25 Jul 2012 10:57:00 -0400 |
xymeng |
Changes to pas2c - unreviewed apart from cursory glance and compile test.
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Tue, 31 Jul 2012 20:25:28 +0300 |
belphegorr |
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
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Wed, 25 Jul 2012 12:28:14 +0400 |
unc0rr |
Adjust firepunch and bat consts yet again
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Wed, 25 Jul 2012 10:56:14 -0400 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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Tue, 31 Jul 2012 17:19:24 +0300 |
belphegorr |
Mission 1: Fixed a typo
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Tue, 24 Jul 2012 16:12:41 +0400 |
unc0rr |
Prefer to bat enemy away dealing the same amount of damage
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Tue, 24 Jul 2012 18:53:42 -0400 |
nemo |
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
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Tue, 24 Jul 2012 20:46:12 +0300 |
belphegorr |
Changed name of princess in mission 6 (forgot it last time).
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Tue, 24 Jul 2012 16:10:09 +0400 |
unc0rr |
No need to redefine signal
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Tue, 24 Jul 2012 17:50:42 -0400 |
nemo |
Fix bee crasher, tweak splash values
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Tue, 24 Jul 2012 20:21:01 +0300 |
belphegorr |
Removed some campaign variables from Mission 6.
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Sat, 21 Jul 2012 17:51:51 -0400 |
nemo |
better?
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Tue, 24 Jul 2012 20:15:30 +0300 |
belphegorr |
Switched Fell From Heaven to Fell From Grace on missions 5, 6.
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Sun, 22 Jul 2012 00:48:48 +0400 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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Tue, 24 Jul 2012 18:36:23 +0300 |
belphegorr |
Fixed localization of Mission 6 and fixed a typo.
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Fri, 20 Jul 2012 21:30:53 -0400 |
nemo |
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
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Mon, 23 Jul 2012 19:17:04 +0300 |
belphegorr |
Finished mission 6: Dragon's lair
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Fri, 20 Jul 2012 21:15:38 -0400 |
nemo |
Ok. *these* should be safe with just this one extra check...
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Thu, 30 Aug 2012 12:13:24 -0400 |
nemo |
checkpoint merge
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Fri, 20 Jul 2012 19:56:58 -0400 |
nemo |
:( I have no idea why this did not work
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Fri, 20 Jul 2012 18:48:04 -0400 |
nemo |
Avoid desync playing back demos
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Fri, 20 Jul 2012 17:43:35 -0400 |
nemo |
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
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Fri, 20 Jul 2012 15:12:47 -0400 |
nemo |
I thirst for randomness.
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Fri, 20 Jul 2012 14:16:05 -0400 |
nemo |
Try avoiding spamming the log by retaining the gears. untested.
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Fri, 20 Jul 2012 18:42:45 +0400 |
unc0rr |
Replace stupid 'mod' with 'and'
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Fri, 20 Jul 2012 15:39:13 +0100 |
koda |
ooops (and indentation)
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Fri, 20 Jul 2012 12:25:53 +0100 |
koda |
press 8 to mute audio while ingame
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Fri, 20 Jul 2012 09:09:17 +0400 |
unc0rr |
mod operator is so stupid in pascal
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Thu, 19 Jul 2012 20:34:21 -0400 |
nemo |
oh yeah, these too
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