2011-11-21 |
koda |
Added tag 0-9.17-release for changeset 4670f003f91b
0.9.17
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2011-11-19 |
nemo |
Aaaand merge into trunk too in case guys I was playing earlier are on trunk
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2011-11-20 |
unc0rr |
Fix empty teams list when trying to spectate
0.9.17
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2011-11-19 |
nemo |
Fix missing nametags in placement mode
0.9.17 0.9.17-release
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2011-11-19 |
unc0rr |
merge, as --rebase didn't work for some reason
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files
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2011-11-19 |
nemo |
Merge 0.9.17 with trunk
0.9.17
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files
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2011-11-19 |
unc0rr |
Improve parser and converter
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files
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2011-11-19 |
nemo |
Update changelog again
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files
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2011-11-19 |
unc0rr |
Oops, function call has parens
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files
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2011-11-18 |
nemo |
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
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2011-11-18 |
unc0rr |
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
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2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-17 |
unc0rr |
Make AI use switcher when:
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files
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2011-11-17 |
unc0rr |
- Move actions stack out of Walk procedure
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files
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2011-11-17 |
unc0rr |
- Parse sets initialization
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2011-11-16 |
nemo |
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
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2011-11-16 |
nemo |
prevent flinging up into any land.
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files
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2011-11-16 |
unc0rr |
Recognize some built-in functions
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files
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2011-11-16 |
unc0rr |
Less code
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files
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2011-11-16 |
unc0rr |
Prefix followed by prefix issue solved. Also some slight improvements.
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files
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2011-11-15 |
nemo |
Fix for issue #291 - this check should probably be in ApplyDamage though
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files
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2011-11-15 |
nemo |
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
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2011-11-15 |
nemo |
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
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2011-11-15 |
koda |
move the order of reloading texture to workaround buggy drivers
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files
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2011-11-14 |
nemo |
Only recreate texture for non-empty lines
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files
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2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-14 |
nemo |
reset chat lines too
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2011-11-14 |
mikade |
Make Highlander moar awesome.
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2011-11-14 |
nemo |
Since I'm storing the text string anyway, might as well recreate captions on resize as well
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2011-11-14 |
nemo |
Not useful.
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2011-11-14 |
nemo |
Aaand in .17
0.9.17
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2011-11-14 |
nemo |
oops. tex could expire, too...
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files
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2011-11-14 |
nemo |
Aaaand merge .17 into trunk.
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files
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2011-11-14 |
nemo |
merge with trunk (sound fade tweak, iOS changes)
0.9.17
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2011-11-14 |
nemo |
Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
0.9.17
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2011-11-14 |
unc0rr |
Make server know release version
0.9.17
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2011-11-14 |
nemo |
these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened
0.9.17
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2011-11-14 |
nemo |
this one should not be delayed
0.9.17
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2011-11-13 |
koda |
be more gentle when you stop channels at the end of the game
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2011-11-13 |
nemo |
merge sound changes into .17, and, why not everything else too.
0.9.17
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2011-11-13 |
koda |
fix accessing a released object
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2011-11-13 |
nemo |
My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
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2011-11-13 |
nemo |
Use -1 to clear all channels before playing victory sound
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2011-11-13 |
koda |
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
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2011-11-13 |
nemo |
Merge .17 and trunk
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files
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2011-11-13 |
nemo |
Clear all other sounds before playing flawless victory / victory
0.9.17
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2011-11-13 |
nemo |
stray "
0.9.17
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2011-11-13 |
nemo |
oops
0.9.17
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2011-11-13 |
unc0rr |
Something
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files
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2011-11-13 |
nemo |
Release?
0.9.17
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files
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2011-11-13 |
unc0rr |
Introduce initialization expressions
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files
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2011-11-13 |
nemo |
RELEEEEEEEEEASE
0.9.17
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2011-11-13 |
koda |
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
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2011-11-13 |
inu |
pt update
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files
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2011-11-13 |
nemo |
This should not be in the unplaced section
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files
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2011-11-24 |
Xeli |
new download manager \o/
hedgeroid
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files
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2011-11-13 |
mikade |
Correct outdated feedback.
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files
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2011-11-24 |
Xeli |
Added a minimal data dir, we should move this to hedgewars/share sometime
hedgeroid
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files
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2011-11-13 |
nemo |
Make AI avoid barrels the more they are damaged
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files
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2011-11-14 |
Xeli |
merge
hedgeroid
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files
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2011-11-13 |
szczur |
pl update
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files
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2011-11-12 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
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files
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2011-11-14 |
Xeli |
first part of the new downloader implementation
hedgeroid
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files
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2011-11-13 |
BioHazardX |
it update
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files
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2011-11-12 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
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files
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2011-11-14 |
Xeli |
added quotes for those with spaces in their path
hedgeroid
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files
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2011-11-13 |
nemo |
this should allow overriding static maps from lua
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files
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2011-11-12 |
Xeli |
and now it even works for sdl12 \o/
hedgeroid
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files
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2011-11-12 |
koda |
in class methods you can call [self alloc], as per objc specifications
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files
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2011-11-12 |
Xeli |
use the new SDL_CreateThread call
hedgeroid
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files
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2011-11-12 |
koda |
nevermind
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files
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2011-11-12 |
Xeli |
merge
hedgeroid
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files
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2011-11-12 |
koda |
even faster and no more warning
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files
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2011-11-12 |
Xeli |
Java side makes use of the official multitouch implementation of SDL
hedgeroid
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files
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2011-11-12 |
unc0rr |
faster math
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files
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2011-11-12 |
Xeli |
merge fix
hedgeroid
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files
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2011-11-12 |
nemo |
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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files
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2011-11-12 |
nemo |
Add an event mask for SDL1.2
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files
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2011-11-11 |
nemo |
Add hillbilly voice
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files
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2011-11-11 |
nemo |
Update changelog, comment on possibly redundant lines in GSHandlers
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2011-11-11 |
nemo |
flip some flames
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2011-11-11 |
nemo |
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
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2011-11-11 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
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2011-11-11 |
koda |
further engine interaction refactoring
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files
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2011-11-11 |
koda |
minor updates to ServerProtocolNetwork class
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2011-11-10 |
koda |
restore a lost view message
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files
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2011-11-10 |
nemo |
unsquash the rescaled clouds
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files
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2011-11-10 |
unc0rr |
Improve parsing of complex references like "a^[b[c], d]"
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2011-11-09 |
unc0rr |
Fix inifinite loops
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files
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2011-11-09 |
unc0rr |
Rearrange token types
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2011-11-10 |
nemo |
Add more border checks
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files
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2011-11-10 |
nemo |
Make mazes filter use same variable as template filter
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files
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2011-11-10 |
nemo |
fix map/template override, remove some pointless command calls
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files
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2011-11-09 |
unc0rr |
Less precision - less confusion
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files
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2011-11-08 |
unc0rr |
Improve type declarations parsing
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files
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2011-11-07 |
nemo |
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
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2011-11-06 |
nemo |
Might as well make the air attack team coloured too
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2011-11-06 |
unc0rr |
Even more improvements to the parser and converter
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2011-11-06 |
nemo |
tweak % again
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2011-11-06 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
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2011-11-06 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
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2011-11-06 |
nemo |
Add missing grayscale conversions
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2011-11-06 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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2011-11-06 |
koda |
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
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2011-11-06 |
koda |
move two class files in a correct directory
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2011-11-06 |
nemo |
exclude hogs from density check
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2011-11-06 |
nemo |
too game breaking I think
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2011-11-06 |
nemo |
Include density in gear kick
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2011-11-06 |
nemo |
not sure why this condition wasn't here before
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2011-11-06 |
nemo |
Due to the small values and friction, halve the step in low gravity, instead of the value
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2011-11-06 |
nemo |
Don't set moving if on flat surface
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2011-11-05 |
nemo |
skip when attacking as well
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2011-11-05 |
nemo |
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
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2011-11-05 |
nemo |
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
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2011-11-05 |
unc0rr |
Some improvements to the parser
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files
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2011-11-05 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
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2011-11-05 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
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2011-11-05 |
unc0rr |
merge
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2011-11-05 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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2011-11-05 |
koda |
ooops :D
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files
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2011-11-05 |
koda |
fix signedness of sdl bindings
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2011-11-05 |
koda |
oops, fix the size of a few event structs i just added
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2011-11-05 |
koda |
just for the sake of it, add the missing sdl13 events and do some cleanup
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2011-11-05 |
koda |
avoid linking compatible code from sdl library, let's provide our own
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2011-11-04 |
nemo |
Avoid overflowing event
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2011-11-04 |
sheepluva |
I hope this helps...
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2011-11-04 |
sheepluva |
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
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