2012-06-24 |
nemo |
Second part of the change. Make collision check use the new mask bit.
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changeset |
files
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2012-06-24 |
Medo |
frontlib: Intermittent commit. Things are still in flux but we're getting there :)
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changeset |
files
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2012-06-24 |
nemo |
Step 1. Add current hedgehog as top bit of bottom byte.
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changeset |
files
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2012-06-21 |
Medo |
More progress on the netplay part of the frontlib
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changeset |
files
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2012-06-23 |
unc0rr |
- Fix cake bug introduced in r2ccfc93c6b5e
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changeset |
files
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2012-06-19 |
Medo |
Merge
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changeset |
files
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2012-06-22 |
unc0rr |
Swap order of actions
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changeset |
files
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2012-06-18 |
unc0rr |
Output log to stdout instead of stderr
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changeset |
files
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2012-06-18 |
unc0rr |
Oops, forgot this
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changeset |
files
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2012-07-23 |
belphegorr |
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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changeset |
files
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2012-06-18 |
unc0rr |
set(LUA_LIBRARY lua.dll) for win32 builds
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changeset |
files
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2012-07-20 |
belphegorr |
Placed hiding hogs at the end of StartMission in Mission 3
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changeset |
files
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2012-06-17 |
unc0rr |
BindsModel
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changeset |
files
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2012-07-20 |
belphegorr |
Added localization
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changeset |
files
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2012-06-17 |
unc0rr |
- Move colorsModel to appropriate place
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changeset |
files
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2012-07-20 |
belphegorr |
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
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changeset |
files
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2012-06-17 |
koda |
CROSSAPPLE ftw
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changeset |
files
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2012-07-16 |
belphegorr |
Fixed a visual gear in Mission 5
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changeset |
files
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2012-06-17 |
unc0rr |
This should fix default hogs names in network game
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changeset |
files
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2012-07-16 |
belphegorr |
Added fifth mission and fixed minor control bug with mission 4
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changeset |
files
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2012-06-16 |
unc0rr |
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
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changeset |
files
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2012-07-10 |
belphegorr |
Fixed a bug where certain ammo types were added to the wrong hogs.
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changeset |
files
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2012-06-14 |
unc0rr |
AI loves to jump
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changeset |
files
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2012-07-10 |
belphegorr |
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
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changeset |
files
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2012-06-13 |
koda |
ios: disable some warnings
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changeset |
files
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2012-07-08 |
belphegorr |
Changed a ShowMission in Mission 4
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changeset |
files
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2012-06-13 |
koda |
it was inevitable
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changeset |
files
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2012-07-08 |
belphegorr |
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
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changeset |
files
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2012-06-13 |
koda |
ios: explain why setting a style disables schemes and/or weapons sometimes
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changeset |
files
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2012-07-06 |
belphegorr |
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
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changeset |
files
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2012-06-13 |
koda |
ios: for mission configuration, use the bundled cfg file instead of providing plist files
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changeset |
files
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2012-07-06 |
belphegorr |
Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
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changeset |
files
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2012-06-13 |
koda |
add default cfg files for uniformity in missions
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changeset |
files
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2012-07-06 |
belphegorr |
Increased turn time to 40
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changeset |
files
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2012-06-12 |
Stepan777 |
fix very stupid bug :)
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changeset |
files
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2012-06-13 |
koda |
DPI for everyone
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changeset |
files
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2012-07-05 |
belphegorr |
Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
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changeset |
files
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2012-06-11 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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changeset |
files
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2012-06-19 |
Medo |
frontlib: Started work on the server connection code
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changeset |
files
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2012-06-13 |
nemo |
LUA_FOUND should surely be set only if the system lua was found.
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changeset |
files
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2012-07-05 |
belphegorr |
Reduced ammo count on Mission 2
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changeset |
files
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2012-06-11 |
Stepan777 |
merge
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changeset |
files
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2012-06-15 |
Medo |
Changed frontlib to use the existing ini file formats of the QtFrontend
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changeset |
files
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2012-06-13 |
nemo |
Couple of missed sections from last time. Shield is still a bit odd
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changeset |
files
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2012-07-05 |
belphegorr |
Modified some crate positions, added sound to teleports, fixed loc errors...
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changeset |
files
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2012-06-12 |
Medo |
frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
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changeset |
files
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2012-06-10 |
koda |
reorganize options.inc a little
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changeset |
files
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2012-07-05 |
belphegorr |
Added localization and changed primary team color.
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changeset |
files
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2012-06-12 |
Medo |
Cleanup, refactoring and generally more development in the frontlib
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changeset |
files
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2012-06-10 |
koda |
uniform NOPNG and NOSERVER cmake symbols
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changeset |
files
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2012-07-04 |
belphegorr |
Added Mission 4: United We Stand
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changeset |
files
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2012-06-10 |
Medo |
Merge
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changeset |
files
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2012-06-10 |
koda |
sed 's/\t/ /g' CMakeLists.txt
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changeset |
files
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2012-07-03 |
belphegorr |
Set the choice constants to the correct values (1-3 instead of 0-2).
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changeset |
files
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2012-06-10 |
nemo |
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
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changeset |
files
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2012-07-01 |
belphegorr |
Removed some debugging lines I forgot to remove.
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changeset |
files
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2012-06-09 |
nemo |
disable this debug too
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changeset |
files
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2012-07-01 |
belphegorr |
Added mission 3: The Journey Back
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changeset |
files
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2012-06-09 |
nemo |
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
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changeset |
files
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2012-06-29 |
belphegorr |
Fixed some bugs with Mission 2 and Animate.lua.
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changeset |
files
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2012-06-09 |
unc0rr |
TestBaseballBat
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changeset |
files
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2012-06-25 |
belphegorr |
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
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changeset |
files
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2012-06-09 |
unc0rr |
- Adjust some consts so whip and firepunch work perfectly
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changeset |
files
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2012-06-25 |
belphegorr |
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
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changeset |
files
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2012-06-09 |
nemo |
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
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changeset |
files
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2012-06-25 |
belphegorr |
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
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changeset |
files
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2012-06-09 |
nemo |
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
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changeset |
files
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2012-06-25 |
belphegorr |
Added the helper script I forgot to add last time
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changeset |
files
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2012-06-09 |
unc0rr |
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
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changeset |
files
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2012-06-25 |
belphegorr |
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
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changeset |
files
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2012-06-09 |
Xeli |
restore fpc 2.4.2 compatibility
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changeset |
files
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2012-06-25 |
belphegorr |
The first campaign commit with a lot of changes...
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changeset |
files
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2012-06-08 |
unc0rr |
New bright and shiny TestFirepunch which actually works
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changeset |
files
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2012-06-08 |
Xeli |
fix shift key by disabling the key modifiers for now
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changeset |
files
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2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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changeset |
files
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2012-06-08 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
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changeset |
files
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2012-06-07 |
Stepan777 |
merge
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changeset |
files
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2012-06-08 |
unc0rr |
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
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changeset |
files
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2012-06-07 |
Stepan777 |
merge
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changeset |
files
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2012-06-07 |
Xeli |
ignore keymodifers other than ctrl/alt/shift
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changeset |
files
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2012-06-06 |
Xeli |
removed some writelns
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changeset |
files
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2012-06-06 |
Xeli |
first attempt at implementing support for keys with modifiers
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changeset |
files
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2012-06-06 |
nemo |
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
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changeset |
files
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2012-06-06 |
unc0rr |
Not needed here
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changeset |
files
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2012-06-05 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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changeset |
files
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2012-06-05 |
unc0rr |
- Allow camera movement while current hedgehog is falling
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changeset |
files
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2012-06-05 |
Wolfgang Steffens |
Merge
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changeset |
files
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2012-06-05 |
Xeli |
Android: first attempt at using the density call from java
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changeset |
files
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2012-06-05 |
Xeli |
only reset those keys which actually change their bindings
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changeset |
files
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2012-06-04 |
nemo |
tidy flags
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changeset |
files
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2012-06-10 |
Medo |
Small improvements to the frontend lib for better debugging
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changeset |
files
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2012-06-04 |
nemo |
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
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changeset |
files
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2012-06-04 |
Stepan777 |
here it is
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changeset |
files
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2012-06-09 |
Medo |
Implemented game launching API for the frontlib.
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changeset |
files
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2012-06-04 |
unc0rr |
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
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changeset |
files
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2012-06-08 |
Medo |
Implemented public API for letting the engine render maps
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changeset |
files
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