Wed, 05 Oct 2011 00:18:54 +0200 koda first pass for implementing missions/training selection on ipad (not yet running)
Tue, 04 Oct 2011 17:13:39 -0400 nemo hm. probably should set both
Sun, 02 Oct 2011 10:36:43 -0400 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
Sun, 02 Oct 2011 03:45:09 +0200 koda on ipad2 and above animate the little hogs on game config and fix the hat display imaging
Sun, 02 Oct 2011 01:35:20 +0200 koda little changes and fixes to the previous commit
Sun, 02 Oct 2011 00:57:04 +0200 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
Fri, 30 Sep 2011 22:33:28 -0400 nemo This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
Sat, 01 Oct 2011 03:06:51 +0200 koda fix a couple of 'potential leaks'
Sat, 01 Oct 2011 02:49:40 +0200 koda rename the ios settings files into something more appropriate
Sat, 01 Oct 2011 02:40:26 +0200 koda ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
Fri, 30 Sep 2011 17:04:20 +0200 koda infecting sheepluva's mission graphics with retina images
Fri, 30 Sep 2011 12:55:04 +0200 koda a little code cleanup
Fri, 30 Sep 2011 13:17:34 +0400 unc0rr Fix build with .pro file
Thu, 29 Sep 2011 20:11:27 +0400 unc0rr Oops, fix build
Thu, 29 Sep 2011 17:25:25 +0400 unc0rr GameInfo needs room params copy
Tue, 27 Sep 2011 19:27:19 +0400 unc0rr Introduce EngineInteraction module
Fri, 30 Sep 2011 11:00:48 +0200 koda translators missed me
Fri, 30 Sep 2011 10:54:10 +0200 koda fix hats of the AI team file for ios
Fri, 30 Sep 2011 10:43:16 +0200 koda fix issue 287, default cmake build type
Thu, 29 Sep 2011 16:04:07 +0200 sheepluva oops
Thu, 29 Sep 2011 15:57:09 +0200 sheepluva update .pro
Thu, 29 Sep 2011 00:13:52 +0200 sheepluva rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
Wed, 28 Sep 2011 19:48:02 +0200 sheepluva this makes more sense
Wed, 28 Sep 2011 19:27:56 +0200 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
Wed, 28 Sep 2011 06:24:10 +0200 sheepluva training screen localization works now
Wed, 28 Sep 2011 04:21:24 +0200 sheepluva load mission caption and description from localization file (WIP)
Fri, 28 Oct 2011 18:27:55 +0200 Xeli New market version hedgeroid
Wed, 28 Sep 2011 04:17:41 +0200 mikade mikade making sheepluva happy again
Fri, 28 Oct 2011 17:41:39 +0200 Xeli Enabled landhash check again hedgeroid
Tue, 27 Sep 2011 16:26:57 +0200 sheepluva use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
Fri, 21 Oct 2011 13:56:11 +0200 Xeli oops, removed a line from the 'firstTime only' section hedgeroid
Tue, 27 Sep 2011 16:14:35 +0200 sheepluva stuffToBeAvoidedInFuture->append("layouting");
Fri, 21 Oct 2011 00:28:06 +0200 Xeli Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game hedgeroid
Tue, 27 Sep 2011 05:08:23 +0200 sheepluva oops, I forgot I wanted to fix that before committing xD
Thu, 20 Oct 2011 23:07:53 +0200 Xeli wops missed this one: removed a 'fix' eclipse put in there hedgeroid
Tue, 27 Sep 2011 04:31:08 +0200 sheepluva PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
Thu, 20 Oct 2011 22:54:34 +0200 Xeli Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market hedgeroid
Mon, 26 Sep 2011 21:29:40 -0400 nemo this needs to actually return something
Sun, 09 Oct 2011 20:41:17 +0200 Xeli Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer hedgeroid
Tue, 27 Sep 2011 00:46:15 +0200 sheepluva I must not use source files as clipboard.
Sun, 09 Oct 2011 15:17:21 +0200 Xeli update from rev d75329716a02, it really works now (i think) hedgeroid
Tue, 27 Sep 2011 00:38:39 +0200 sheepluva some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
Sun, 09 Oct 2011 15:15:45 +0200 Xeli How did freetype even compile with this in it? hedgeroid
Mon, 26 Sep 2011 21:45:33 +0400 unc0rr - Add unique id to replay file name
Sat, 08 Oct 2011 14:55:13 +0200 Xeli Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/ hedgeroid
Mon, 26 Sep 2011 03:12:09 +0200 sheepluva wow, somebody was smoking some reaaally good sh!t right there, man!
Sat, 08 Oct 2011 14:52:16 +0200 Xeli Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =) hedgeroid
Mon, 26 Sep 2011 00:15:10 +0200 sheepluva small cleanup: enum instead of magic numbers
Fri, 07 Oct 2011 14:17:07 +0200 Xeli Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory hedgeroid
Sun, 25 Sep 2011 23:29:04 +0200 koda Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
Tue, 04 Oct 2011 19:20:42 +0200 koda fix compiling for android, strip out all delphi code, objfpc ftw hedgeroid
Sun, 25 Sep 2011 23:28:23 +0200 koda my qt version needs this to work...
Tue, 04 Oct 2011 17:18:25 +0200 koda strip eols and delphi mode hedgeroid
Sun, 25 Sep 2011 21:54:26 +0200 sheepluva fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
Mon, 26 Sep 2011 01:32:48 +0200 koda changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
Sun, 25 Sep 2011 15:40:01 -0400 nemo rename to match prior mass hat rename
Mon, 26 Sep 2011 01:16:15 +0200 koda code working on ios now hedgeroid
Sun, 25 Sep 2011 20:54:51 +0200 sheepluva get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
Mon, 26 Sep 2011 00:03:14 +0200 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
Sun, 25 Sep 2011 19:30:10 +0200 sheepluva some more cleanups and refactoring.
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