Wed, 17 Feb 2016 23:27:13 +0100 |
antonc27 |
- Small refactoring for seed generation on iOS side
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Tue, 16 Feb 2016 11:31:55 -0500 |
nemo |
sniper rifle too
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Tue, 16 Feb 2016 11:29:36 -0500 |
nemo |
reduce by 1, probably should avoid tunnel issue
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Tue, 16 Feb 2016 04:25:00 +0100 |
sheepluva |
apply to deagle and sniper only
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Tue, 16 Feb 2016 03:19:23 +0100 |
sheepluva |
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
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Mon, 15 Feb 2016 23:37:48 +0100 |
antonc27 |
- Some warnings fixed with text alignment on iOS front-end
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Sun, 14 Feb 2016 21:34:01 +0100 |
Anton Malmygin |
Fix for cursor movement problems on touch devices
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Sun, 14 Feb 2016 20:57:17 +0300 |
unc0rr |
Fix index of script param
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Sat, 13 Feb 2016 12:32:08 +0300 |
unc0rr |
Tech racer maps detection
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Sat, 13 Feb 2016 00:36:38 +0300 |
unc0rr |
detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
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Tue, 09 Feb 2016 21:11:16 +0300 |
unc0rr |
Merge default
qmlfrontend
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Fri, 12 Feb 2016 14:27:20 -0500 |
koda |
avwrapper: Do not ignore avformat_write_header return value
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Fri, 12 Feb 2016 17:03:42 +0300 |
unC0Rr |
Attempt to implement hash for special points to detect tech racer maps
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Tue, 09 Feb 2016 15:27:55 -0500 |
nemo |
Put graves behind other stuff.
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Tue, 09 Feb 2016 15:10:01 -0500 |
nemo |
crosshair on hog won't cause a direct hit anymore
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Tue, 09 Feb 2016 14:40:06 +0300 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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Mon, 08 Feb 2016 14:58:36 +0300 |
unc0rr |
Fix one more crasher in early freeEverything call
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Sun, 07 Feb 2016 18:29:34 +0100 |
antonc27 |
- ifdef to avoid compiler warning
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Sun, 07 Feb 2016 17:40:09 +0100 |
antonc27 |
- uTypes must be included for reference of gmtLandPreview which used for iOS build
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Fri, 05 Feb 2016 11:32:23 +0300 |
unC0Rr |
Racer maps #18 and #19
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Thu, 04 Feb 2016 21:04:08 +0300 |
unc0rr |
Fix a crasher
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Mon, 01 Feb 2016 15:10:10 +0300 |
unC0Rr |
Fix SDL_CreateThread in windows
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Sun, 24 Jan 2016 00:02:57 +0100 |
sheepluva |
rename doStepCakeWork to doStepCakeWalk
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Sun, 24 Jan 2016 00:00:25 +0100 |
sheepluva |
party tweak
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Sat, 23 Jan 2016 17:29:44 -0500 |
nemo |
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
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Sat, 23 Jan 2016 23:02:03 +0100 |
sheepluva |
tweak sniper training
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Sat, 23 Jan 2016 16:07:14 -0500 |
nemo |
sparkles for dynamite at sheepy's request. he can tweak values if he wishes
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