Thu, 12 Dec 2013 22:57:51 +0400 |
unc0rr |
More sane default weapons: remove rc, freezer, portals and landspray
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Thu, 12 Dec 2013 13:33:33 -0500 |
nemo |
reduce # of freezers to 1
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Fri, 13 Dec 2013 13:50:14 +0200 |
Periklis Ntanasis |
changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
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Thu, 12 Dec 2013 02:52:37 +0200 |
Periklis Ntanasis |
fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
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Wed, 11 Dec 2013 17:58:32 +0200 |
Periklis Ntanasis |
removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
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Tue, 10 Dec 2013 13:43:13 -0500 |
nemo |
make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
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Tue, 10 Dec 2013 13:26:42 -0500 |
nemo |
oups. accidentally commented out both lines
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Tue, 10 Dec 2013 22:09:57 +0400 |
unc0rr |
Better diagnostic message when failing to load theme.cfg
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Tue, 10 Dec 2013 00:20:53 -0500 |
nemo |
can't use parsecommand since it does sendipc
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Tue, 10 Dec 2013 00:05:27 -0500 |
nemo |
fix for fail to place using ammo
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Mon, 09 Dec 2013 23:30:41 -0500 |
nemo |
match girder on this one.
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Mon, 09 Dec 2013 23:13:47 -0500 |
nemo |
clear hat if load fails
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Mon, 09 Dec 2013 23:13:17 -0500 |
cairo |
set holiday hats for nohat hogs
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Tue, 10 Dec 2013 02:30:53 +0200 |
Periklis Ntanasis |
moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
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Tue, 10 Dec 2013 00:00:08 +0400 |
unc0rr |
Don't send empty theme in config
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Mon, 09 Dec 2013 23:32:57 +0400 |
unc0rr |
- Restrict game config changes in special rooms
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Mon, 09 Dec 2013 10:59:38 -0500 |
nemo |
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
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Sun, 08 Dec 2013 16:04:40 -0500 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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Sun, 08 Dec 2013 13:49:11 -0500 |
nemo |
Add missing gstCollision bug #725
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Sun, 08 Dec 2013 17:58:45 +0100 |
sheepluva |
fix Issue #724: Bee sound never stops (underwater when timer is 0)
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Sun, 08 Dec 2013 12:19:30 +0100 |
sheepluva |
string/typo fixes
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Sat, 07 Dec 2013 22:09:55 -0500 |
nemo |
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
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Sat, 07 Dec 2013 21:41:34 -0500 |
nemo |
use a variable that allows negative values instead.
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Sun, 08 Dec 2013 02:43:06 +0100 |
sheepluva |
disallow speech bubbles to go offscreen
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Sun, 08 Dec 2013 02:36:14 +0100 |
sheepluva |
fix speechbubbles assigning negative values to a Longword value, overflowing it
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Fri, 06 Dec 2013 23:53:35 +0100 |
sheepluva |
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
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Fri, 06 Dec 2013 22:48:30 +0100 |
sheepluva |
* turned out the no-flight zone is also a no-climb-and-progress zone
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Fri, 06 Dec 2013 20:38:48 +0100 |
sheepluva |
some more campaign string tweaks
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Fri, 06 Dec 2013 17:01:40 +0100 |
sheepluva |
string tweaks and whitespace fixes
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Fri, 06 Dec 2013 15:37:15 +0100 |
sheepluva |
german translation updates
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Fri, 06 Dec 2013 10:22:33 +0100 |
sheepluva |
don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
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Fri, 06 Dec 2013 09:30:07 +0200 |
Periklis Ntanasis |
fix buggy win conditions and stats in death01
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Thu, 05 Dec 2013 00:51:27 +0400 |
unc0rr |
- Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
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Wed, 04 Dec 2013 12:28:04 +0100 |
sheepluva |
here have some lua love: make parameter count error messages more helpful to lua devs
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Wed, 04 Dec 2013 10:47:15 +0100 |
sheepluva |
lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
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Wed, 04 Dec 2013 09:54:16 +0100 |
sheepluva |
fix misspelled variable name (cosmetic change)
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Tue, 03 Dec 2013 22:53:45 -0500 |
nemo |
make the team association with hog before calling gear creation. makes some lua a little easier
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Tue, 03 Dec 2013 22:48:21 -0500 |
nemo |
sethogname/hat need to wrap entire operation around test of hog/gear
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Wed, 04 Dec 2013 02:08:46 +0200 |
Periklis Ntanasis |
adjusting the wind in fruit02
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Wed, 04 Dec 2013 00:46:04 +0200 |
Periklis Ntanasis |
fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
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Wed, 04 Dec 2013 00:19:42 +0400 |
unc0rr |
Load themes lazily
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Tue, 03 Dec 2013 23:54:58 +0400 |
unc0rr |
Be lazy in loading maps list
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Tue, 03 Dec 2013 18:09:54 +0100 |
sheepluva |
make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
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Tue, 03 Dec 2013 12:10:51 -0500 |
nemo |
Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
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Tue, 03 Dec 2013 17:39:07 +0100 |
sheepluva |
make source files objects depend on their predecessors in list
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Tue, 03 Dec 2013 17:06:40 +0200 |
Periklis Ntanasis |
fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
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Mon, 02 Dec 2013 20:25:15 +0100 |
sheepluva |
make lazy loading of map preview a little bit less of a hack
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Mon, 02 Dec 2013 23:20:07 +0400 |
unc0rr |
Load hats into the model lazily
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Mon, 02 Dec 2013 17:13:22 +0100 |
sheepluva |
fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
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Mon, 02 Dec 2013 16:52:15 +0100 |
sheepluva |
add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
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Mon, 02 Dec 2013 12:40:16 +0100 |
sheepluva |
don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
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Mon, 02 Dec 2013 04:35:02 +0200 |
Periklis Ntanasis |
fixed moving npc and flying in forbidden area in ice01
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Mon, 02 Dec 2013 03:07:28 +0200 |
Periklis Ntanasis |
fixed overlapping bubbles and wrong dialog triggering in moon01
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Sun, 01 Dec 2013 13:22:06 -0500 |
nemo |
don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
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Sat, 30 Nov 2013 22:34:39 -0500 |
nemo |
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
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Sat, 30 Nov 2013 20:53:54 +0400 |
unc0rr |
Fix erroneous message in console debug
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Sat, 30 Nov 2013 17:43:58 +0400 |
unc0rr |
Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
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Sat, 30 Nov 2013 14:36:41 +0100 |
sheepluva |
fix for regression issue 669 "Lobby: User context-menu of offline user shows all options as if user was still online"
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Sat, 30 Nov 2013 14:33:23 +0100 |
sheepluva |
small cleanup etc
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Sat, 30 Nov 2013 14:05:22 +0100 |
sheepluva |
don't show 'follow' entry for players that are in lobby
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Sat, 30 Nov 2013 13:42:14 +0100 |
sheepluva |
regression fix: reallow offline players to be added to friendslist/ignore list
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Sat, 30 Nov 2013 11:14:32 +0100 |
sheepluva |
fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
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Fri, 29 Nov 2013 18:46:32 +0100 |
sheepluva |
whip: visual enhancements (hat'n'dust) as suggested by nemo
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Fri, 29 Nov 2013 15:53:46 +0400 |
unc0rr |
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
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