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Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
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2010-03-22
nemo
oh. I missed the fact he moved it to uLandTexture
changeset
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files
2010-03-22
nemo
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
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files
2010-03-22
nemo
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
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files
2010-03-22
unc0rr
Clean Augean stables
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files
2010-03-22
smxx
Engine:
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files
2010-03-22
nemo
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
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files
2010-03-21
palewolf
Fix 16px offset on previous commit
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files
2010-03-21
koda
fix a small leak
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files
2010-03-21
koda
Insert commit message here (to get along with palewolf)
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2010-03-21
palewolf
Insert commit message here
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files
2010-03-21
unc0rr
In pascal unit is a namespace
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files
2010-03-21
nemo
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
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files
2010-03-21
nemo
Make barrels a little more likely to blow up. 25% more damage in fall
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files
2010-03-21
palewolf
- Updated snail, added mushrooms to nature theme
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files
2010-03-21
koda
fix a rotation glitch
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files
2010-03-21
nemo
FillAmmoStore is reused - check for before start of play.
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files
2010-03-21
palewolf
Insert commit message here
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files
2010-03-21
nemo
Fix indexed flags
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files
2010-03-21
nemo
Remove Timer2 from Gear, add a Timer to Hedgehog
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files
2010-03-21
koda
a couple of smaller cleanups that didn't get in previous commit
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files
2010-03-21
nemo
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
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files
2010-03-21
koda
lotsa optimizations and redraws for the iFrontend
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files
2010-03-20
koda
move interface files around to use standard names in different versions
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files
2010-03-20
koda
update project for ipad target
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files
2010-03-19
nemo
aaaand back to 15s. most changed line of code ever.
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files
2010-03-19
nemo
so claymore will quit complaining 'cause he can't think fast enough
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files
2010-03-18
nemo
Adjust increment since there is no timer
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files
2010-03-18
koda
move the buttons a little
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files
2010-03-18
nemo
use cWaterLine for steam, splashes and droplets
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files
2010-03-18
smxx
Frontend:
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2010-03-18
nemo
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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files
2010-03-18
koda
fix the glitch causing pass-through in land objects besides first game
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files
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