Fri, 10 May 2013 12:00:51 -0400 |
nemo |
cases have no health
|
changeset |
files
|
Thu, 09 May 2013 23:21:06 -0400 |
nemo |
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
|
changeset |
files
|
Thu, 09 May 2013 23:11:56 -0400 |
nemo |
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
|
changeset |
files
|
Thu, 09 May 2013 18:19:17 -0400 |
nemo |
oops
|
changeset |
files
|
Thu, 09 May 2013 09:02:06 -0400 |
nemo |
*sigh* freakin "with"
|
changeset |
files
|
Tue, 07 May 2013 16:00:34 -0400 |
nemo |
oh right. and uSound. the main culprit.
|
changeset |
files
|
Tue, 07 May 2013 15:59:05 -0400 |
nemo |
Fix voice naming. Case problems.
|
changeset |
files
|
Tue, 07 May 2013 15:43:34 -0400 |
nemo |
remove redundant abs, and some incorrect 1+ to damage
|
changeset |
files
|
Tue, 07 May 2013 23:37:03 +0400 |
unc0rr |
IFDEF that score expectation logging
|
changeset |
files
|
Tue, 07 May 2013 15:34:36 -0400 |
nemo |
☹
|
changeset |
files
|
Tue, 07 May 2013 14:59:30 -0400 |
nemo |
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
|
changeset |
files
|
Sun, 05 May 2013 22:50:17 -0400 |
nemo |
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
|
changeset |
files
|
Sat, 04 May 2013 21:58:42 -0400 |
nemo |
*sigh*
|
changeset |
files
|
Sat, 04 May 2013 21:56:04 -0400 |
nemo |
oops
|
changeset |
files
|
Sat, 04 May 2013 21:40:52 -0400 |
nemo |
pass the target
|
changeset |
files
|