Sun, 30 Nov 2014 16:18:19 -0500 nemo *sigh*
Sun, 30 Nov 2014 16:06:39 -0500 nemo stricter skip
Sun, 30 Nov 2014 23:36:22 +0300 unc0rr Limit fire particles speed to 2
Sun, 30 Nov 2014 21:32:24 +0100 sheepluva fix for Issue 840: Basic Training - Grenade is failing to dismiss team
Sun, 30 Nov 2014 15:30:51 -0500 nemo expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
Sun, 30 Nov 2014 21:15:46 +0100 sheepluva don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
Sun, 30 Nov 2014 15:12:59 -0500 nemo delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
Sun, 30 Nov 2014 15:07:01 -0500 nemo add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
Sun, 30 Nov 2014 14:41:40 -0500 nemo Should prevent desync hopefully. Thanks unc0rr
Sun, 30 Nov 2014 17:20:37 +0100 sheepluva fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
Sat, 29 Nov 2014 21:29:32 -0500 nemo oh right, forgot sheepluva had fixed ice
Sun, 30 Nov 2014 02:41:49 +0100 sheepluva give sea world edges some icegun love
Sat, 29 Nov 2014 21:29:11 -0500 nemo Wuzzy's changes to climbhome w/ some tweaks by me
Sat, 29 Nov 2014 15:30:33 -0500 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
Sat, 29 Nov 2014 14:57:07 -0500 nemo Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
Sat, 29 Nov 2014 14:00:40 -0500 nemo duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
Sat, 29 Nov 2014 18:56:42 +0100 sheepluva don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
Sat, 29 Nov 2014 18:14:49 +0100 sheepluva some moar mergin'
Sat, 29 Nov 2014 18:13:49 +0100 sheepluva super-filthy hack to allow pas2c to fallback to writing to stderr.
Sat, 29 Nov 2014 17:33:51 +0100 sheepluva oops. no need to (re)open stderr I guess
Sat, 29 Nov 2014 15:38:28 +0100 sheepluva make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
Sat, 29 Nov 2014 15:25:09 +0100 sheepluva give variable with unit-wide scope a better name than just 'f'
Sat, 29 Nov 2014 09:45:02 -0500 nemo Mix up the quick game terrain a bit.
Sat, 29 Nov 2014 14:37:31 +0100 sheepluva mergeception
Sat, 29 Nov 2014 09:39:35 -0500 nemo merge
Sat, 29 Nov 2014 05:25:34 +0100 sheepluva merge
Fri, 28 Nov 2014 18:11:31 +0100 sheepluva Merge pull request #21 from LocutusOfBorg/exclude-git
Sat, 29 Nov 2014 05:24:47 +0100 sheepluva map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
Fri, 28 Nov 2014 18:09:12 +0100 Gianfranco Costamagna Excluding .git directory from the source tarball creation
Sat, 29 Nov 2014 05:15:27 +0100 sheepluva more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
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