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Thu, 11 Dec 2014 01:24:27 +0100
sheepluva
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
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Wed, 10 Dec 2014 22:33:09 +0100
sheepluva
small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
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Wed, 10 Dec 2014 20:03:28 +0100
sheepluva
remove redundant check
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Wed, 10 Dec 2014 19:44:01 +0100
sheepluva
merge FreeTexture into FreeAndNilTexture
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Wed, 10 Dec 2014 08:05:45 -0500
nemo
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
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Tue, 09 Dec 2014 22:56:34 -0500
nemo
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
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