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Sun, 14 Aug 2011 23:52:45 -0400
nemo
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
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Sun, 14 Aug 2011 23:06:00 -0400
nemo
bump up max collision to 1024 entries
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files
Sun, 14 Aug 2011 23:00:12 -0400
nemo
Tiny bit of progress on download page - hooked it up to "Info" button for now.
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Sun, 14 Aug 2011 21:49:04 -0400
nemo
draw health tag relative to screen if State <> 0
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Mon, 15 Aug 2011 00:23:32 +0200
koda
smaller code cleanup
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Sun, 14 Aug 2011 17:49:12 -0400
nemo
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
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files
Sun, 14 Aug 2011 17:42:26 -0400
nemo
Use same visual gear for health tags and hearts.
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Sun, 14 Aug 2011 16:59:55 -0400
nemo
Seduction animation. New visual gear type.
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