Sun, 03 Jun 2012 18:52:22 -0400 nemo Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
Sat, 02 Jun 2012 22:54:09 +0200 Medo Merge
Sun, 03 Jun 2012 11:02:12 -0400 nemo warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
Sat, 02 Jun 2012 22:31:41 +0200 Xeli Android: added a callback to java to determine dpi/dip how much we should scale the ui
Sat, 02 Jun 2012 14:27:09 +0200 Medo Merge
Sat, 02 Jun 2012 16:25:13 -0400 nemo add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
Fri, 01 Jun 2012 12:42:44 +0400 unc0rr Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
Fri, 01 Jun 2012 00:19:30 +0200 mikade merge
Sat, 02 Jun 2012 14:26:52 +0200 Medo Demo recording for the frontend library
Thu, 31 May 2012 12:52:31 -0400 nemo Name the flags for fall tracking and indicating whether the explosion erases terrain.
Thu, 31 May 2012 18:54:40 +0200 Medo Moved frontlib into project_files
Thu, 31 May 2012 20:07:40 +0400 unc0rr merge
Thu, 31 May 2012 18:32:01 +0200 Medo Further work on the frontend library, restructuring, ...
Thu, 31 May 2012 20:07:17 +0400 unc0rr merge
Thu, 31 May 2012 15:50:25 +0200 mikade Add a GetTag method so that SetTag doesn't feel lonely.
Thu, 31 May 2012 00:35:06 +0200 Medo Started work on the frontend networking library
Thu, 31 May 2012 18:02:30 +0400 unc0rr Improve TestWhip
Thu, 31 May 2012 00:11:42 +0200 sheepluva minor tweaks for options page; should improve readability at small window size... a bit...
Tue, 29 May 2012 23:04:03 +0200 Medo Removed dead/deprecated code and comments
Thu, 31 May 2012 15:14:39 +0400 unc0rr pas2c stuff
Wed, 30 May 2012 22:45:30 +0400 unc0rr This should make drawn maps rendering even more faster
Tue, 29 May 2012 22:33:10 +0200 Medo Merge
Wed, 30 May 2012 19:01:19 +0400 unc0rr merge
Wed, 30 May 2012 18:00:29 +0400 unc0rr Render drawn maps 10-500 times faster
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