Mon, 10 Oct 2011 15:45:19 -0400 nemo set followgear to cluster/melon/gascloud
Mon, 10 Oct 2011 15:25:59 -0400 nemo Make a few more things be impacted by explosions nearby
Mon, 10 Oct 2011 14:37:19 -0400 nemo tweak (still a hack)
Mon, 10 Oct 2011 14:13:35 -0400 nemo Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
Sun, 09 Oct 2011 21:47:47 -0400 nemo Aaaand another flag that used to be cleared here...
Mon, 10 Oct 2011 02:50:01 +0200 koda HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
Sun, 09 Oct 2011 20:03:04 -0400 nemo expose border color to lua
Sun, 09 Oct 2011 19:48:13 -0400 nemo oops
Sun, 09 Oct 2011 19:36:09 -0400 nemo Restrict slipperiness to girders and bridges. Make girders more obviously ice.
Sat, 08 Oct 2011 23:36:52 -0400 nemo Fix a few masks. The one that needed it the most was trophyrace.
Sat, 08 Oct 2011 22:52:51 -0400 nemo add a couple more
Sun, 09 Oct 2011 03:04:45 +0200 koda finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
Sun, 09 Oct 2011 01:45:12 +0200 koda refreshed the ipad interface with some white
Sun, 09 Oct 2011 00:24:58 +0200 koda some code refactoring of the ios game config
Sat, 08 Oct 2011 23:23:25 +0200 koda ooops
Sat, 08 Oct 2011 22:51:01 +0200 koda move some config files
Sat, 08 Oct 2011 22:44:32 +0200 koda create teams programmatically
Sat, 08 Oct 2011 21:17:24 +0200 koda convert creation chamber functions to class methods
Sat, 08 Oct 2011 17:22:06 +0200 jose1711 Updated Slovak translation
Sat, 08 Oct 2011 16:54:56 +0200 jose1711 merge
Sat, 08 Oct 2011 13:39:40 +0200 koda sed commands should be tested beforehand
Sat, 08 Oct 2011 02:05:22 -0400 nemo Another flag that was relying on this routine to clear it...
Sat, 08 Oct 2011 01:27:43 -0400 nemo tweak Y movement
Sat, 08 Oct 2011 00:34:41 -0400 nemo Couple more, add back misplaced clearing of Land
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