Thu, 16 May 2013 10:10:27 +0200 |
sheepluva |
I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
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Thu, 16 May 2013 10:03:00 +0200 |
sheepluva |
remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
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Wed, 15 May 2013 23:33:38 -0400 |
nemo |
better way to do it that avoids screwing up angle bounds on single saucer
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Wed, 15 May 2013 22:52:17 -0400 |
nemo |
trying to prevent the AI from attacking barrels. feedback on this welcome.
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Wed, 15 May 2013 08:56:52 -0400 |
nemo |
few more changelog entries
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Sun, 26 May 2013 08:18:15 -0400 |
nemo |
change to RGB
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Tue, 14 May 2013 11:09:19 -0400 |
nemo |
more stuff we thought of
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Tue, 14 May 2013 10:40:24 -0400 |
nemo |
few things I thought of
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Tue, 14 May 2013 09:25:53 -0400 |
nemo |
use bubbles underwater
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Tue, 14 May 2013 08:57:30 -0400 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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Tue, 14 May 2013 07:16:14 -0400 |
nemo |
Actually, let's use *4 since could be fired from lower down
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Tue, 14 May 2013 07:14:41 -0400 |
nemo |
more drowning fixes
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Tue, 14 May 2013 06:33:59 -0400 |
nemo |
check for gear being current ammo
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Mon, 13 May 2013 22:58:40 -0400 |
nemo |
yeah. this needs to only be for local play or it screws up small window size in network game
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Mon, 13 May 2013 22:40:32 -0400 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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