Wed, 31 Aug 2011 01:17:14 -0400 |
nemo |
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
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changeset |
files
|
Wed, 14 Sep 2011 19:09:59 +0200 |
koda |
ios version bump
|
changeset |
files
|
Wed, 31 Aug 2011 00:58:48 -0400 |
nemo |
more proper implementation of TARDIS
|
changeset |
files
|
Wed, 14 Sep 2011 19:08:37 +0200 |
koda |
Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
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changeset |
files
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Tue, 30 Aug 2011 12:32:33 -0400 |
nemo |
Reset to SD sky colour if in SD
Hedgewars-iOS-1.3
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changeset |
files
|
Mon, 29 Aug 2011 19:28:45 -0400 |
nemo |
Check for nil from SpawnCustomCrate
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changeset |
files
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Mon, 29 Aug 2011 23:56:38 +0200 |
koda |
updated sdl.patch
|
changeset |
files
|
Sun, 28 Aug 2011 20:03:14 +0200 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sun, 28 Aug 2011 17:37:40 +0200 |
koda |
savedgamesviewcontroller refactor, added icons to supportviewcontroller
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changeset |
files
|
Sun, 28 Aug 2011 14:50:04 +0200 |
koda |
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
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changeset |
files
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Sun, 28 Aug 2011 11:50:26 +0200 |
koda |
move the ios background music under resources
|
changeset |
files
|
Sun, 28 Aug 2011 11:48:09 +0200 |
koda |
the return of SDL.patch D:
|
changeset |
files
|
Sun, 28 Aug 2011 11:38:24 +0200 |
koda |
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
|
changeset |
files
|
Sat, 27 Aug 2011 17:53:35 -0400 |
nemo |
Prevent flakes from drawing if they spawn in land
|
changeset |
files
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Sat, 27 Aug 2011 16:13:40 -0400 |
nemo |
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
|
changeset |
files
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Sat, 27 Aug 2011 15:06:16 -0400 |
nemo |
Avoid unsightly gaps in landbacktex
|
changeset |
files
|
Sat, 27 Aug 2011 14:54:56 -0400 |
nemo |
implement proper blending
|
changeset |
files
|
Sat, 27 Aug 2011 12:52:54 -0400 |
nemo |
Try reenabling landbacktex to see how it behaves with current pixel rules
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changeset |
files
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Fri, 26 Aug 2011 22:15:09 -0400 |
nemo |
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
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changeset |
files
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Fri, 26 Aug 2011 21:49:10 -0400 |
nemo |
Fix rounding error in sky colour causing visible lines
|
changeset |
files
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Fri, 26 Aug 2011 21:38:11 -0400 |
nemo |
Correctly check for failure to look up ammo, check for damaged mines
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changeset |
files
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Fri, 26 Aug 2011 20:59:55 -0400 |
nemo |
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
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changeset |
files
|
Fri, 26 Aug 2011 16:16:27 -0400 |
nemo |
Use frontend value for fullscreening.
|
changeset |
files
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Thu, 25 Aug 2011 16:17:15 -0400 |
inu |
pt update
|
changeset |
files
|
Thu, 25 Aug 2011 21:00:53 +0200 |
sheepluva |
* partial rollback of changes to camera
|
changeset |
files
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Thu, 25 Aug 2011 18:29:46 +0200 |
sheepluva |
reduce effect of the look-ahead behaviour that I tried to implement
|
changeset |
files
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Thu, 25 Aug 2011 18:08:44 +0200 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
|
changeset |
files
|
Thu, 25 Aug 2011 14:56:51 +0200 |
sheepluva |
don't poison invul hogs
|
changeset |
files
|
Wed, 24 Aug 2011 23:37:03 -0400 |
nemo |
another silly mistake
|
changeset |
files
|
Wed, 24 Aug 2011 18:07:37 -0400 |
nemo |
accidentally reverted this when reverting the rest of the override changes.
|
changeset |
files
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Wed, 24 Aug 2011 17:55:39 -0400 |
nemo |
oops
|
changeset |
files
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Wed, 24 Aug 2011 22:29:12 +0200 |
sheepluva |
THUNKphewbzzweeEEeee
|
changeset |
files
|
Wed, 24 Aug 2011 15:09:41 -0400 |
nemo |
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
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changeset |
files
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Wed, 24 Aug 2011 13:33:53 -0400 |
nemo |
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
|
changeset |
files
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Tue, 23 Aug 2011 16:37:57 -0400 |
nemo |
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
|
changeset |
files
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Tue, 23 Aug 2011 09:32:59 -0400 |
nemo |
restore screwed up test
|
changeset |
files
|
Tue, 23 Aug 2011 09:12:45 -0400 |
nemo |
don't override user defined size when resizing
|
changeset |
files
|
Thu, 01 Sep 2011 14:55:31 +0200 |
Xeli |
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
hedgeroid
|
changeset |
files
|
Tue, 23 Aug 2011 12:53:47 +0200 |
koda |
enable window resizing (tested only on linux) - fix issue 103
|
changeset |
files
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Thu, 01 Sep 2011 14:54:43 +0200 |
Xeli |
increment version number/name
hedgeroid
|
changeset |
files
|
Tue, 23 Aug 2011 10:19:33 +0200 |
koda |
ooops
|
changeset |
files
|
Sun, 28 Aug 2011 17:45:23 +0200 |
Xeli |
sabotage of the iphone port failed..
hedgeroid
|
changeset |
files
|
Tue, 23 Aug 2011 10:07:40 +0200 |
koda |
this should fix the double free that happens when closing the sdl window on ios (untested)
|
changeset |
files
|
Sun, 28 Aug 2011 17:42:32 +0200 |
Xeli |
fixed = operator in uFloat
hedgeroid
|
changeset |
files
|
Tue, 23 Aug 2011 09:23:45 +0200 |
koda |
ok this makes no sense now, remove 'enhanced' option from ios
|
changeset |
files
|
Fri, 26 Aug 2011 21:03:23 +0200 |
Xeli |
Made getDownloadPath compatible with < Froyo devices
hedgeroid
|
changeset |
files
|
Tue, 23 Aug 2011 03:46:17 +0200 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
|
changeset |
files
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Fri, 26 Aug 2011 18:24:29 +0200 |
Xeli |
Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/
hedgeroid
|
changeset |
files
|
Mon, 22 Aug 2011 23:56:25 +0200 |
koda |
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
|
changeset |
files
|
Fri, 26 Aug 2011 18:20:18 +0200 |
Xeli |
version name and api changed for Market version
hedgeroid
|
changeset |
files
|
Mon, 22 Aug 2011 22:17:52 +0200 |
koda |
apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
|
changeset |
files
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Fri, 26 Aug 2011 16:47:00 +0200 |
Xeli |
removed some @override lines which cause compiler errors on openjdk-6
hedgeroid
|
changeset |
files
|
Mon, 22 Aug 2011 21:28:04 -0400 |
nemo |
Disable flakes in Blox theme
|
changeset |
files
|
Wed, 24 Aug 2011 12:34:37 +0200 |
= Xeli |
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
|
changeset |
files
|
Mon, 22 Aug 2011 15:35:37 -0400 |
nemo |
Free land texture, reset sky colour.
|
changeset |
files
|
Mon, 22 Aug 2011 10:56:19 -0400 |
nemo |
Put it in the add as well
|
changeset |
files
|
Mon, 22 Aug 2011 10:54:53 -0400 |
nemo |
Add check for no sound
|
changeset |
files
|
Mon, 22 Aug 2011 16:20:28 +0200 |
koda |
allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
|
changeset |
files
|
Mon, 22 Aug 2011 17:54:04 +0400 |
unc0rr |
Fix translation (it was smth like "they have normal bounced")
|
changeset |
files
|
Mon, 22 Aug 2011 17:46:16 +0400 |
unc0rr |
merge
|
changeset |
files
|
Mon, 22 Aug 2011 15:11:48 +0200 |
koda |
add Zorg to credits
|
changeset |
files
|
Mon, 22 Aug 2011 03:57:11 +0200 |
Xeli |
tiny tweak in how lua is moved + added two reverts
hedgeroid
|
changeset |
files
|
Mon, 22 Aug 2011 14:46:54 +0200 |
koda |
enable a tip on osx, remove trailing whitespaces
|
changeset |
files
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Mon, 22 Aug 2011 17:44:30 +0400 |
unc0rr |
Implement TestHammer which makes sense
|
changeset |
files
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Sun, 21 Aug 2011 22:20:20 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Mon, 22 Aug 2011 14:20:36 +0200 |
tsleon |
russian translation update
|
changeset |
files
|
Mon, 22 Aug 2011 17:22:11 +0400 |
unc0rr |
Make AI aware of damage modifiers
|
changeset |
files
|
Sun, 21 Aug 2011 22:18:54 +0200 |
Xeli |
removed the enabling of sensors
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 22:41:10 -0400 |
nemo |
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
|
changeset |
files
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Sun, 21 Aug 2011 22:17:40 +0200 |
Xeli |
Removed chinese font
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 19:29:04 -0400 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
|
changeset |
files
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Sun, 21 Aug 2011 22:16:55 +0200 |
Xeli |
Changed url to code.google.com page
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 15:11:00 -0400 |
nemo |
Strip and compress Golf theme
|
changeset |
files
|
Sun, 21 Aug 2011 20:43:11 +0200 |
Xeli |
changed an ifdef so that android too uses mono sound
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 14:19:43 -0400 |
nemo |
mergy merge merge
|
changeset |
files
|
Sun, 21 Aug 2011 19:57:23 +0200 |
Xeli |
cosmetic tweak in the teamselection menu
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 20:10:36 +0200 |
mikade |
merge
|
changeset |
files
|
Sun, 21 Aug 2011 14:19:01 -0400 |
nemo |
Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
|
changeset |
files
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Sun, 21 Aug 2011 19:57:06 +0200 |
Xeli |
forgot to hg add the images...
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 18:43:59 +0200 |
mikade |
HUD for Space Invasion, minor bugfix
|
changeset |
files
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Sun, 21 Aug 2011 13:53:11 -0400 |
nemo |
hammer tweak
|
changeset |
files
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Sun, 21 Aug 2011 19:40:01 +0200 |
Xeli |
Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team:
hedgeroid
|
changeset |
files
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Sun, 21 Aug 2011 12:06:30 -0400 |
nemo |
Add mikade and Xeli to credits
|
changeset |
files
|
Sun, 21 Aug 2011 18:14:49 +0200 |
Xeli |
Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 11:37:39 -0400 |
nemo |
Allow hammer to bash mines/barrels too, increase escape time to 3s
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changeset |
files
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Sun, 21 Aug 2011 18:13:11 +0200 |
Xeli |
few comments added
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 11:24:20 -0400 |
nemo |
add check for other forms of flight too
|
changeset |
files
|
Sun, 21 Aug 2011 16:25:18 +0200 |
Xeli |
added licenses
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 09:26:33 -0400 |
nemo |
Add Lithuanian Qt translation, add Lukas to game credits
|
changeset |
files
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Sat, 20 Aug 2011 13:53:45 +0200 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
|
changeset |
files
|
Sun, 21 Aug 2011 09:19:34 -0400 |
Uncharted |
New lithuanian translation
|
changeset |
files
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Sat, 20 Aug 2011 13:07:33 +0200 |
Xeli |
added low jump, you can low-jump by double tapping the right or left side of the screen
hedgeroid
|
changeset |
files
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Sun, 21 Aug 2011 08:52:19 -0400 |
nemo |
Fix localisation of scripts
|
changeset |
files
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Fri, 19 Aug 2011 22:40:13 +0200 |
Xeli |
changed aiming to be triggered when touching the crosshair
hedgeroid
|
changeset |
files
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Sun, 21 Aug 2011 13:06:23 +0400 |
unc0rr |
Add Guillaume Englert to art contributors list for his Olympic theme
|
changeset |
files
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Fri, 19 Aug 2011 22:31:59 +0200 |
Xeli |
small cosmetic change
hedgeroid
|
changeset |
files
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Sat, 20 Aug 2011 16:43:57 -0400 |
nemo |
This really should have been a TPoint for consistency
|
changeset |
files
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Fri, 19 Aug 2011 17:22:12 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sat, 20 Aug 2011 16:31:20 -0400 |
nemo |
-gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
|
changeset |
files
|
Fri, 19 Aug 2011 17:21:18 +0200 |
Xeli |
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
hedgeroid
|
changeset |
files
|
Sat, 20 Aug 2011 15:31:23 -0400 |
nemo |
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
|
changeset |
files
|
Fri, 19 Aug 2011 03:33:25 +0200 |
Xeli |
Added several graphics
hedgeroid
|
changeset |
files
|
Sat, 20 Aug 2011 14:26:29 -0400 |
nemo |
Special case small radius gears to try and prevent repeated collisions.
|
changeset |
files
|
Fri, 19 Aug 2011 03:32:07 +0200 |
Xeli |
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
hedgeroid
|
changeset |
files
|
Sat, 20 Aug 2011 14:00:51 -0400 |
nemo |
teach AI about sticky mines
|
changeset |
files
|
Fri, 19 Aug 2011 03:29:51 +0200 |
Xeli |
Fixed crash which occured when entering the teamselection menu for the second time
hedgeroid
|
changeset |
files
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Fri, 19 Aug 2011 17:25:30 +0400 |
unc0rr |
- Update russian translation
|
changeset |
files
|
Thu, 18 Aug 2011 22:37:47 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Fri, 19 Aug 2011 15:41:04 +0400 |
unc0rr |
Remove PosInStack function, as bots behave better (they search more positions) without it
|
changeset |
files
|
Thu, 18 Aug 2011 22:37:23 +0200 |
Xeli |
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
|
changeset |
files
|
Fri, 19 Aug 2011 06:08:06 +0200 |
mikade |
- Updates to Tumbler gameplay mode [may still need a lil work]
|
changeset |
files
|
Thu, 18 Aug 2011 15:26:41 +0200 |
Xeli |
Volume keys now work
hedgeroid
|
changeset |
files
|
Thu, 18 Aug 2011 23:33:39 -0400 |
nemo |
oops
|
changeset |
files
|
Wed, 17 Aug 2011 19:39:32 +0200 |
Xeli |
open ammo when clicking the current hog
hedgeroid
|
changeset |
files
|
Thu, 18 Aug 2011 00:14:43 +0200 |
sheepluva |
portal: combating the space-detection issue.
|
changeset |
files
|
Wed, 17 Aug 2011 18:09:25 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Wed, 17 Aug 2011 21:26:34 +0400 |
unc0rr |
Free messages queue on engine shutdown
|
changeset |
files
|
Wed, 17 Aug 2011 17:15:42 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Wed, 17 Aug 2011 11:17:50 -0400 |
nemo |
...
|
changeset |
files
|
Wed, 17 Aug 2011 17:14:47 +0200 |
Xeli |
Now able to select a weapon
hedgeroid
|
changeset |
files
|
Wed, 17 Aug 2011 11:07:03 -0400 |
nemo |
*sigh*
|
changeset |
files
|
Wed, 17 Aug 2011 12:32:40 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Wed, 17 Aug 2011 10:58:00 -0400 |
nemo |
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
|
changeset |
files
|
Wed, 17 Aug 2011 00:11:57 -0400 |
nemo |
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
|
changeset |
files
|
Tue, 16 Aug 2011 23:02:27 -0400 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
|
changeset |
files
|
Tue, 16 Aug 2011 21:37:10 -0400 |
nemo |
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
|
changeset |
files
|
Tue, 16 Aug 2011 21:57:58 +0400 |
unc0rr |
Properly implement slot, connect signal from the object which actually sends it to the slot
|
changeset |
files
|
Mon, 15 Aug 2011 16:57:36 -0400 |
nemo |
Check for dX too
|
changeset |
files
|
Mon, 15 Aug 2011 16:50:09 -0400 |
nemo |
I'll learn to build first eventually...
|
changeset |
files
|
Wed, 17 Aug 2011 12:31:10 +0200 |
Xeli |
uTouch, has cursor move, zoom and click or tap to open the ammo menu
hedgeroid
|
changeset |
files
|
Mon, 15 Aug 2011 16:49:15 -0400 |
nemo |
oops
|
changeset |
files
|
Mon, 15 Aug 2011 21:49:09 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Mon, 15 Aug 2011 16:48:39 -0400 |
nemo |
Move HealthTag dY init into AddGear
|
changeset |
files
|
Mon, 15 Aug 2011 19:42:39 +0200 |
mikade |
merge
|
changeset |
files
|
Mon, 15 Aug 2011 12:47:53 -0400 |
nemo |
Use Frame instead of State for the health flag
|
changeset |
files
|
Mon, 15 Aug 2011 20:31:31 +0400 |
unc0rr |
Don't allow to join other protocol room using FOLLOW command (not tested)
|
changeset |
files
|
Mon, 15 Aug 2011 20:18:18 +0400 |
unc0rr |
Why so suspicious?
|
changeset |
files
|
Mon, 15 Aug 2011 17:29:54 +0200 |
mikade |
Allow user to drop bombs off rope, parachute, and flying saucer.
|
changeset |
files
|
Mon, 15 Aug 2011 10:16:18 -0400 |
nemo |
forgot scale
|
changeset |
files
|
Sun, 14 Aug 2011 23:52:45 -0400 |
nemo |
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
|
changeset |
files
|
Sun, 14 Aug 2011 23:06:00 -0400 |
nemo |
bump up max collision to 1024 entries
|
changeset |
files
|
Sun, 14 Aug 2011 23:00:12 -0400 |
nemo |
Tiny bit of progress on download page - hooked it up to "Info" button for now.
|
changeset |
files
|
Sun, 14 Aug 2011 21:49:04 -0400 |
nemo |
draw health tag relative to screen if State <> 0
|
changeset |
files
|
Mon, 15 Aug 2011 00:23:32 +0200 |
koda |
smaller code cleanup
|
changeset |
files
|
Sun, 14 Aug 2011 17:49:12 -0400 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
|
changeset |
files
|
Sun, 14 Aug 2011 17:42:26 -0400 |
nemo |
Use same visual gear for health tags and hearts.
|
changeset |
files
|
Sun, 14 Aug 2011 16:59:55 -0400 |
nemo |
Seduction animation. New visual gear type.
|
changeset |
files
|
Sun, 14 Aug 2011 13:45:37 -0400 |
nemo |
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
|
changeset |
files
|
Sun, 14 Aug 2011 13:25:55 -0400 |
nemo |
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
|
changeset |
files
|
Sun, 14 Aug 2011 20:53:52 +0400 |
unc0rr |
Use local scope global var instead
|
changeset |
files
|
Sat, 13 Aug 2011 22:46:47 +0200 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
|
changeset |
files
|
Sat, 13 Aug 2011 21:06:51 +0200 |
koda |
small fix for the ios project file
|
changeset |
files
|
Sat, 13 Aug 2011 21:26:59 +0400 |
unc0rr |
Some screwing around GearsNear code
|
changeset |
files
|
Sat, 13 Aug 2011 20:44:42 +0400 |
unc0rr |
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
|
changeset |
files
|
Fri, 12 Aug 2011 15:33:07 -0400 |
nemo |
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
|
changeset |
files
|
Fri, 12 Aug 2011 14:09:08 -0400 |
nemo |
extend the workaround. FIXME still applies
|
changeset |
files
|
Fri, 12 Aug 2011 13:15:30 -0400 |
nemo |
oops. accidentaly committed test move of voice line (the FIXME still applies though)
|
changeset |
files
|
Fri, 12 Aug 2011 12:42:50 -0400 |
nemo |
use ansistring instead
|
changeset |
files
|
Mon, 15 Aug 2011 21:45:27 +0200 |
Xeli |
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
|
changeset |
files
|
Fri, 12 Aug 2011 10:36:37 -0400 |
nemo |
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
|
changeset |
files
|
Thu, 11 Aug 2011 15:03:21 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Thu, 11 Aug 2011 23:07:45 -0400 |
nemo |
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
|
changeset |
files
|
Thu, 11 Aug 2011 15:01:05 +0200 |
Xeli |
Android (multitouch) implementation
hedgeroid
|
changeset |
files
|
Thu, 11 Aug 2011 22:33:56 -0400 |
nemo |
unbreak voice playback in team creation
|
changeset |
files
|
Thu, 11 Aug 2011 14:59:56 +0200 |
Xeli |
SDL_FINGERUP/DOWN/MOTION events added
hedgeroid
|
changeset |
files
|
Thu, 11 Aug 2011 00:18:10 +0200 |
Henek |
disable campaign button, structure and change sudden death music to hell.ogg
|
changeset |
files
|
Thu, 11 Aug 2011 14:59:14 +0200 |
Xeli |
start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 17:22:17 -0400 |
nemo |
another merge to clean up
|
changeset |
files
|
Thu, 11 Aug 2011 14:56:31 +0200 |
Xeli |
Android touch events propagate to hwengine now
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 17:20:21 -0400 |
nemo |
:( bad revision.
|
changeset |
files
|
Wed, 10 Aug 2011 14:55:00 +0200 |
Xeli |
back key now quits the game
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 17:16:19 -0400 |
nemo |
merge1
|
changeset |
files
|
Wed, 10 Aug 2011 14:52:51 +0200 |
Xeli |
Changed gametype to 'style'
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 22:34:25 +0200 |
mikade |
Fixed up Golf theme. Should look pretty good, now.
|
changeset |
files
|
Wed, 10 Aug 2011 01:50:57 +0200 |
Xeli |
typo on the nullpointer check
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 11:45:02 -0400 |
nemo |
exclude current hedgehog
|
changeset |
files
|
Wed, 10 Aug 2011 01:22:52 +0200 |
Xeli |
Fixed team colors in the UI, delete and a nullpointer bug when no teams are created
hedgeroid
|
changeset |
files
|
Tue, 09 Aug 2011 21:54:45 -0400 |
nemo |
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
|
changeset |
files
|
Tue, 09 Aug 2011 21:41:52 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Tue, 09 Aug 2011 21:18:12 -0400 |
nemo |
return visual gear in hogsay
|
changeset |
files
|
Mon, 08 Aug 2011 23:57:04 -0400 |
nemo |
slight visual tweak. birdy's wings beat faster if he's just about tired out
|
changeset |
files
|
Mon, 08 Aug 2011 13:43:24 -0400 |
nemo |
gear state flag names for scripting
|
changeset |
files
|
Sun, 07 Aug 2011 14:41:47 -0400 |
nemo |
remove offset in seduction gear creation
|
changeset |
files
|
Sun, 07 Aug 2011 14:29:11 -0400 |
nemo |
Experimental area-of-effect Seduction
|
changeset |
files
|
Sun, 07 Aug 2011 22:27:57 +0400 |
unc0rr |
Oh, and fix cursor visibility correlations between gsConfirm state and paused state
|
changeset |
files
|
Sun, 07 Aug 2011 22:24:13 +0400 |
unc0rr |
Also unhide mouse cursor when in gsConfirm state
|
changeset |
files
|
Sun, 07 Aug 2011 22:20:52 +0400 |
unc0rr |
Release mouse cursor in gsConfirm state
|
changeset |
files
|
Sun, 07 Aug 2011 22:18:51 +0400 |
unc0rr |
Enter gsConfirm state when loosing focus
|
changeset |
files
|
Sun, 07 Aug 2011 13:32:28 -0400 |
nemo |
disable extra time in timeless mode
|
changeset |
files
|
Sun, 07 Aug 2011 12:50:17 -0400 |
nemo |
drowning flake graphics tweak
|
changeset |
files
|
Sun, 07 Aug 2011 18:49:49 +0200 |
koda |
oops this slipped through
|
changeset |
files
|
Sun, 07 Aug 2011 12:40:14 -0400 |
nemo |
Expose TargetX/TargetY to scripting
|
changeset |
files
|
Tue, 09 Aug 2011 21:31:49 +0200 |
Xeli |
removed prints
hedgeroid
|
changeset |
files
|
Sun, 07 Aug 2011 12:25:21 -0400 |
nemo |
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
|
changeset |
files
|
Tue, 09 Aug 2011 20:56:34 +0200 |
Xeli |
fixed minor download bug
hedgeroid
|
changeset |
files
|
Sun, 07 Aug 2011 12:06:53 -0400 |
nemo |
make a special case for teleport instead. also allows teleporting off of a parachute
|
changeset |
files
|
Tue, 09 Aug 2011 20:56:18 +0200 |
Xeli |
api level 9 for now
hedgeroid
|
changeset |
files
|
Sun, 07 Aug 2011 11:52:06 -0400 |
nemo |
prevent attempting to teleport in mid-air during inf attack
|
changeset |
files
|
Tue, 09 Aug 2011 20:55:34 +0200 |
Xeli |
-
hedgeroid
|
changeset |
files
|
Sun, 07 Aug 2011 11:23:27 -0400 |
nemo |
Don't reset attack when Unplaced.
|
changeset |
files
|
Tue, 09 Aug 2011 20:54:56 +0200 |
Xeli |
Fixed IPC provide gameconfig
hedgeroid
|
changeset |
files
|
Sun, 07 Aug 2011 11:18:49 -0400 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
|
changeset |
files
|
Tue, 09 Aug 2011 20:53:37 +0200 |
Xeli |
Added color and team hog count
hedgeroid
|
changeset |
files
|
Sat, 06 Aug 2011 07:09:30 +0200 |
koda |
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
|
changeset |
files
|
Tue, 09 Aug 2011 20:52:26 +0200 |
Xeli |
AI thread is now an SDL_Thread rather than pthread
hedgeroid
|
changeset |
files
|
Fri, 05 Aug 2011 01:22:51 +0200 |
koda |
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
|
changeset |
files
|
Tue, 09 Aug 2011 20:51:20 +0200 |
Xeli |
changed iphone specific ifdefs to mobile
hedgeroid
|
changeset |
files
|
Fri, 05 Aug 2011 14:15:19 -0400 |
nemo |
merge
|
changeset |
files
|
Mon, 08 Aug 2011 23:52:17 +0200 |
Xeli |
Removed the (default) qualifier
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 16:07:34 +0100 |
grammikj |
Make sinegun sound a bit louder
|
changeset |
files
|
Fri, 05 Aug 2011 14:13:06 -0400 |
nemo |
move gstWait - should make detecting drowning easier for mikade
|
changeset |
files
|
Mon, 08 Aug 2011 23:25:21 +0200 |
Xeli |
added placeholder images for teamcount
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 15:41:25 +0100 |
grammikj |
Fix sounds, add some more for hellish impact and sine gun
|
changeset |
files
|
Thu, 04 Aug 2011 17:44:55 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Thu, 04 Aug 2011 19:52:27 -0400 |
nemo |
Fix crasher. thanks to dagni for the demo file that tracked it down.
|
changeset |
files
|
Fri, 05 Aug 2011 12:19:01 +0100 |
grammickj |
New sounds: mudball, mine bounce, hammer
|
changeset |
files
|
Tue, 02 Aug 2011 00:28:49 +0200 |
koda |
add a couple of nilcheck for safety
|
changeset |
files
|
Mon, 01 Aug 2011 16:45:45 -0400 |
nemo |
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
|
changeset |
files
|
Mon, 01 Aug 2011 15:37:27 -0400 |
nemo |
Make vgtHealth use Tint
|
changeset |
files
|
Mon, 01 Aug 2011 13:29:01 -0400 |
nemo |
add getter for effects. untested.
|
changeset |
files
|
Mon, 01 Aug 2011 10:08:02 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Mon, 01 Aug 2011 01:54:18 +0200 |
koda |
i had to forget something about the ios project file, by contract
|
changeset |
files
|
Mon, 01 Aug 2011 00:48:38 +0200 |
koda |
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
|
changeset |
files
|
Sun, 31 Jul 2011 12:07:44 -0400 |
nemo |
Reset to default zoom. Unbreaks waves
|
changeset |
files
|
Sun, 31 Jul 2011 17:09:04 +0200 |
koda |
i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
|
changeset |
files
|
Sun, 31 Jul 2011 16:03:24 +0200 |
koda |
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
|
changeset |
files
|
Sat, 30 Jul 2011 17:23:47 -0400 |
nemo |
add nil check
|
changeset |
files
|
Sat, 30 Jul 2011 15:36:11 -0400 |
nemo |
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
|
changeset |
files
|
Sat, 30 Jul 2011 14:52:25 -0400 |
nemo |
kill off some speckles, crank up land gun output
|
changeset |
files
|
Thu, 04 Aug 2011 17:41:07 +0200 |
Xeli |
removed TODO no use for it now
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 20:58:06 -0400 |
nemo |
bluer colour, more pulsing
|
changeset |
files
|
Thu, 04 Aug 2011 17:40:29 +0200 |
Xeli |
manifest changes, all activities are fullscreen and some activities have been added to the manifest
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 09:20:55 -0400 |
nemo |
this helps a bit
|
changeset |
files
|
Thu, 04 Aug 2011 17:37:40 +0200 |
Xeli |
The start of the IPC transers to the engine
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 09:06:51 -0400 |
nemo |
skip splashes for flakes
|
changeset |
files
|
Thu, 04 Aug 2011 17:36:13 +0200 |
Xeli |
Utility functions which are context wide, mostly SD methods right now
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 08:55:30 -0400 |
nemo |
trying another texture
|
changeset |
files
|
Thu, 04 Aug 2011 17:35:42 +0200 |
Xeli |
Main activity for starting a local game
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 08:52:29 -0400 |
nemo |
unnecessary test removed, also merge
|
changeset |
files
|
Thu, 04 Aug 2011 17:34:57 +0200 |
Xeli |
send the gameconfig
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 11:30:54 +0200 |
koda |
annoying translators like it was no thing
|
changeset |
files
|
Thu, 04 Aug 2011 17:34:21 +0200 |
Xeli |
Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 10:39:04 +0200 |
koda |
increasing commit number with style
|
changeset |
files
|
Thu, 04 Aug 2011 17:28:11 +0200 |
Xeli |
moved these files to a subdir
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 10:38:41 +0200 |
koda |
one more stray tag to be removed
|
changeset |
files
|
Thu, 04 Aug 2011 17:27:05 +0200 |
Xeli |
datastructures for the different aspects of a gameconfiguration
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 10:37:05 +0200 |
koda |
trying to clean up the .hgtags mess
|
changeset |
files
|
Wed, 27 Jul 2011 08:51:16 -0400 |
nemo |
Deletion was a bad idea.
|
changeset |
files
|
Thu, 04 Aug 2011 17:22:37 +0200 |
Xeli |
AddFileLog tweak, added [Con] to each line
hedgeroid
|
changeset |
files
|
Tue, 26 Jul 2011 23:46:41 -0400 |
nemo |
example of an SD art. mine from openclipart
|
changeset |
files
|
Thu, 04 Aug 2011 17:21:13 +0200 |
Xeli |
added GenLandPreview declaration
hedgeroid
|
changeset |
files
|
Tue, 26 Jul 2011 01:02:02 +0200 |
mikade |
Don't activate switch if player only has 1 hog
|
changeset |
files
|
Thu, 04 Aug 2011 17:20:14 +0200 |
Xeli |
jni constants used by hwLibrary
hedgeroid
|
changeset |
files
|
Mon, 25 Jul 2011 01:52:04 +0200 |
koda |
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
|
changeset |
files
|
Thu, 04 Aug 2011 17:19:27 +0200 |
Xeli |
images for the frontend
hedgeroid
|
changeset |
files
|
Mon, 25 Jul 2011 01:18:51 +0200 |
koda |
add the ios friendly scripts
|
changeset |
files
|
Thu, 04 Aug 2011 17:17:21 +0200 |
Xeli |
Created callbacks to give the frontend information of maxteams/hogs
hedgeroid
|
changeset |
files
|
Sun, 24 Jul 2011 19:14:56 +0200 |
koda |
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
|
changeset |
files
|
Mon, 18 Jul 2011 14:41:08 +0200 |
Xeli |
Added lua files to hgignore two files have been manually 'hg added'
hedgeroid
|
changeset |
files
|
Sun, 24 Jul 2011 16:58:40 -0400 |
nemo |
raise AI to hard
|
changeset |
files
|
Mon, 18 Jul 2011 14:40:19 +0200 |
Xeli |
CMake now moves the proper lua files to the project
hedgeroid
|
changeset |
files
|
Sun, 24 Jul 2011 16:26:39 -0400 |
nemo |
oops
|
changeset |
files
|
Sat, 16 Jul 2011 17:04:30 +0200 |
Xeli |
Lua source modification revert aded
hedgeroid
|
changeset |
files
|
Sun, 24 Jul 2011 15:00:25 -0400 |
nemo |
darken the green just a touch to stand out a bit more from mint
|
changeset |
files
|
Sat, 16 Jul 2011 17:00:47 +0200 |
Xeli |
Added support for LUA
hedgeroid
|
changeset |
files
|
Sun, 24 Jul 2011 14:42:28 -0400 |
nemo |
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
|
changeset |
files
|
Thu, 14 Jul 2011 16:03:29 +0200 |
Xeli |
Greatly simplifies the buildenvironment plus makes cmake a bit more vocal
hedgeroid
|
changeset |
files
|
Sun, 24 Jul 2011 00:25:35 -0400 |
nemo |
Add grayscale option for 3d, helps with colour clashing
|
changeset |
files
|
Thu, 14 Jul 2011 16:01:33 +0200 |
Xeli |
Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788
hedgeroid
|
changeset |
files
|
Sat, 23 Jul 2011 16:07:43 -0400 |
nemo |
test on i should be first condition
|
changeset |
files
|
Wed, 27 Jul 2011 11:41:43 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Thu, 14 Jul 2011 15:59:29 +0200 |
Xeli |
Removed double icons introduced in 5411:9b82f4f9fba6
hedgeroid
|
changeset |
files
|
Sat, 23 Jul 2011 09:31:57 +0400 |
unc0rr |
merge
|
changeset |
files
|
Thu, 14 Jul 2011 15:58:08 +0200 |
Xeli |
added startlocalgame activity
hedgeroid
|
changeset |
files
|
Thu, 21 Jul 2011 16:30:42 +0200 |
sheepluva |
fix wrong location of "Type"-label in map-selection
|
changeset |
files
|
Thu, 14 Jul 2011 15:55:28 +0200 |
Xeli |
Main class files for the start-local-game screen
hedgeroid
|
changeset |
files
|
Wed, 20 Jul 2011 20:44:25 +0200 |
sheepluva |
some changelog stuff
|
changeset |
files
|
Thu, 14 Jul 2011 15:54:12 +0200 |
Xeli |
this file points to the resources files containing weapons and schemes
hedgeroid
|
changeset |
files
|
Wed, 20 Jul 2011 18:05:43 +0200 |
mikade |
Restored Golf theme. May require additional work.
|
changeset |
files
|
Wed, 27 Jul 2011 11:39:08 +0400 |
unc0rr |
Colon sign isn't compatible with windows
|
changeset |
files
|
Thu, 14 Jul 2011 15:52:10 +0200 |
Xeli |
Fixed a small bug for when detecting Themes
hedgeroid
|
changeset |
files
|
Wed, 20 Jul 2011 17:46:19 +0200 |
mikade |
New mission. Hopefully easier than most of my other missions. :D
|
changeset |
files
|
Sat, 23 Jul 2011 09:30:51 +0400 |
unc0rr |
Implement command for banning by ip and a command for bans list
|
changeset |
files
|
Wed, 27 Jul 2011 11:38:00 +0400 |
unc0rr |
Remove unneeded variable
|
changeset |
files
|
Thu, 14 Jul 2011 15:48:27 +0200 |
Xeli |
Layouts for the start local game
hedgeroid
|
changeset |
files
|
Wed, 20 Jul 2011 00:09:13 +0200 |
sheepluva |
escape ampersand ('&') in team select buttons.
|
changeset |
files
|
Tue, 26 Jul 2011 17:28:55 +0400 |
unc0rr |
Make AI much more wise (fix a bug preventing AI to explore caves)
|
changeset |
files
|
Thu, 14 Jul 2011 15:46:43 +0200 |
Xeli |
added xml files which represent the default entries of Schemes and weapons
hedgeroid
|
changeset |
files
|
Tue, 19 Jul 2011 12:02:24 +0200 |
svetlisa |
bg locale update
|
changeset |
files
|
Tue, 26 Jul 2011 17:27:14 +0400 |
unc0rr |
Comment out unsynced logging
|
changeset |
files
|
Thu, 14 Jul 2011 15:45:43 +0200 |
Xeli |
added various icons and graphics for the frontend
hedgeroid
|
changeset |
files
|
Sat, 16 Jul 2011 13:45:40 -0400 |
nemo |
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
|
changeset |
files
|
Thu, 14 Jul 2011 15:42:54 +0200 |
Xeli |
Added a small example of the frontend still being worked but commited so the downloader now works
hedgeroid
|
changeset |
files
|
Sat, 16 Jul 2011 13:01:11 -0400 |
nemo |
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
|
changeset |
files
|
Thu, 14 Jul 2011 15:42:01 +0200 |
Xeli |
Added a utility class needed by the Downloaders
hedgeroid
|
changeset |
files
|
Tue, 12 Jul 2011 21:12:07 +0400 |
unc0rr |
Somehow this line got lost somewhere
|
changeset |
files
|
Thu, 14 Jul 2011 15:41:26 +0200 |
Xeli |
Moved download classes to their own dir and fixed the way the dest dir is being 'build'
hedgeroid
|
changeset |
files
|
Mon, 11 Jul 2011 16:03:46 -0400 |
nemo |
merge
|
changeset |
files
|
Wed, 06 Jul 2011 14:38:06 +0200 |
Xeli |
small fix to have LUA_DISABLED working again
hedgeroid
|
changeset |
files
|
Mon, 11 Jul 2011 14:08:15 -0400 |
nemo |
typo
|
changeset |
files
|
Tue, 05 Jul 2011 23:30:35 +0200 |
Xeli |
removed some left over artifact of DataPackage in CMakeLists.txt
hedgeroid
|
changeset |
files
|
Mon, 11 Jul 2011 13:04:18 +0200 |
koda |
typo and spaces
|
changeset |
files
|
Tue, 05 Jul 2011 23:29:32 +0200 |
Xeli |
fixed Data path
hedgeroid
|
changeset |
files
|
Sun, 10 Jul 2011 02:18:46 +0200 |
koda |
better variable grouping...
|
changeset |
files
|
Sat, 09 Jul 2011 21:30:36 +0200 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Tue, 05 Jul 2011 23:29:08 +0200 |
Xeli |
fixed app name
hedgeroid
|
changeset |
files
|
Fri, 08 Jul 2011 12:18:27 -0400 |
nemo |
Add fudge factors for the collision check on portal exit
|
changeset |
files
|
Tue, 05 Jul 2011 23:26:32 +0200 |
Xeli |
Added build scripts to the hgignore files, these are generated by cmake
hedgeroid
|
changeset |
files
|
Thu, 07 Jul 2011 08:09:12 -0400 |
nemo |
merge french translation
|
changeset |
files
|
Tue, 05 Jul 2011 18:33:42 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Thu, 07 Jul 2011 07:55:23 -0400 |
karibikCZ |
Updated Czech translation
|
changeset |
files
|
Tue, 05 Jul 2011 18:27:18 +0200 |
Xeli |
Added download functionality and changed some icons
hedgeroid
|
changeset |
files
|
Thu, 07 Jul 2011 12:34:07 +0400 |
unc0rr |
This seems to be a much better place
|
changeset |
files
|
Tue, 05 Jul 2011 18:23:54 +0200 |
Xeli |
Removed DataPackage and added eclipse specific meta files to ignore
hedgeroid
|
changeset |
files
|
Tue, 05 Jul 2011 21:41:48 +0400 |
unc0rr |
This should improve performance on singlecore computers
|
changeset |
files
|
Tue, 05 Jul 2011 18:22:07 +0200 |
Xeli |
removed the extra DataPackage apk, the main app will download it itself
hedgeroid
|
changeset |
files
|
Mon, 04 Jul 2011 15:35:44 +0200 |
koda |
little code cleanup (but please test)
|
changeset |
files
|
Tue, 05 Jul 2011 18:21:19 +0200 |
Xeli |
Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share
hedgeroid
|
changeset |
files
|
Mon, 04 Jul 2011 12:28:58 +0200 |
koda |
(fix issue 126) moved initial nickname popup to the netconnection page
|
changeset |
files
|
Fri, 01 Jul 2011 21:30:33 +0200 |
Xeli |
Changed package name from org.hedgewars to org.hedgewars.mobile
hedgeroid
|
changeset |
files
|
Mon, 04 Jul 2011 10:26:16 +0400 |
unc0rr |
Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
|
changeset |
files
|
Fri, 01 Jul 2011 09:02:30 +0200 |
Xeli |
updated path to Data folder to match where DataPacakage put it *temporarily*
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 20:14:03 -0400 |
nemo |
oops
|
changeset |
files
|
Fri, 01 Jul 2011 08:46:47 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 20:01:13 -0400 |
nemo |
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
|
changeset |
files
|
Wed, 29 Jun 2011 18:09:24 +0200 |
Xeli |
Added *.properties in Android project dirs to hgignore
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 22:47:57 +0200 |
mikade |
Altered switch behavior on 'The Specialists'.
|
changeset |
files
|
Wed, 29 Jun 2011 18:05:04 +0200 |
Xeli |
Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 14:36:42 -0400 |
nemo |
Based on some user complaints on forum, try to reduce impact of teams on small displays.
|
changeset |
files
|
Tue, 28 Jun 2011 18:33:51 +0200 |
Xeli |
Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 12:53:39 -0400 |
nemo |
adjust test slightly
|
changeset |
files
|
Tue, 28 Jun 2011 18:30:10 +0200 |
Xeli |
Added hedgewars icons
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 18:22:07 +0200 |
koda |
copy pasta fail
|
changeset |
files
|
Tue, 28 Jun 2011 17:57:54 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 11:38:25 -0400 |
nemo |
Add a little y kick if there is nothing under an active barrel.
|
changeset |
files
|
Tue, 28 Jun 2011 17:56:25 +0200 |
Xeli |
added DataPackage temporarily
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 11:24:53 -0400 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
|
changeset |
files
|
Tue, 28 Jun 2011 17:55:15 +0200 |
Xeli |
Preloaded libhwengine.so and added an argument to nativeInit()
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 02:33:17 +0200 |
koda |
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
|
changeset |
files
|
Tue, 28 Jun 2011 17:54:27 +0200 |
Xeli |
Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is!
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 01:10:39 +0200 |
sheepluva |
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
|
changeset |
files
|
Tue, 28 Jun 2011 17:51:58 +0200 |
Xeli |
The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet..
hedgeroid
|
changeset |
files
|
Fri, 01 Jul 2011 10:38:00 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Tue, 28 Jun 2011 17:51:07 +0200 |
Xeli |
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
hedgeroid
|
changeset |
files
|
Thu, 30 Jun 2011 18:20:41 -0400 |
nemo |
Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
|
changeset |
files
|
Fri, 24 Jun 2011 13:37:43 +0200 |
Xeli |
Using the correct resolution rahter than a hardcoded one
hedgeroid
|
changeset |
files
|
Thu, 30 Jun 2011 05:26:36 +0200 |
mikade |
Enable autoswitch on turn start for The Specialists Mode.
|
changeset |
files
|
Fri, 24 Jun 2011 13:24:51 +0200 |
Xeli |
Added a script to build and install the application, users must define a path to the ndk
hedgeroid
|
changeset |
files
|
Wed, 29 Jun 2011 22:24:38 +0400 |
unc0rr |
merge
|
changeset |
files
|
Fri, 24 Jun 2011 13:22:17 +0200 |
Xeli |
put back GLUnit in the uses clause, indentation fix, path fix
hedgeroid
|
changeset |
files
|
Wed, 29 Jun 2011 00:05:26 -0400 |
nemo |
call onusedammo earlier for switcher
|
changeset |
files
|
Thu, 30 Jun 2011 15:09:10 +0400 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
|
changeset |
files
|
Fri, 24 Jun 2011 13:21:02 +0200 |
Xeli |
disabled engine Protocol check until i fix config.in
hedgeroid
|
changeset |
files
|
Tue, 28 Jun 2011 23:32:42 -0400 |
nemo |
match snow to visual gear
|
changeset |
files
|
Thu, 30 Jun 2011 14:28:13 +0400 |
unc0rr |
Fix formatting a bit
|
changeset |
files
|
Fri, 24 Jun 2011 13:19:32 +0200 |
Xeli |
Fixed a fault strcpy
hedgeroid
|
changeset |
files
|
Tue, 28 Jun 2011 21:48:28 -0400 |
nemo |
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
|
changeset |
files
|
Thu, 30 Jun 2011 14:26:01 +0400 |
unc0rr |
Convert huge switch into an array
|
changeset |
files
|
Fri, 24 Jun 2011 13:14:03 +0200 |
Xeli |
Fixed a fault strcpy
hedgeroid
|
changeset |
files
|
Tue, 28 Jun 2011 19:16:42 -0400 |
nemo |
sweep up some AA pixels
|
changeset |
files
|
Thu, 30 Jun 2011 13:59:57 +0400 |
unc0rr |
Don't draw snow flakes spawned in land, introduce gstInvisible flag
|
changeset |
files
|
Fri, 24 Jun 2011 13:13:31 +0200 |
Xeli |
Added test parameter which end up at hwengine::Game(PChar)
hedgeroid
|
changeset |
files
|
Tue, 28 Jun 2011 21:31:02 +0200 |
Henek |
first draft of a html based theme editor
|
changeset |
files
|
Wed, 29 Jun 2011 17:32:05 +0400 |
unc0rr |
Simplify code using 'with', convert some tabs to spaces
|
changeset |
files
|
Fri, 24 Jun 2011 13:12:52 +0200 |
Xeli |
Removed WriteToConsole debugging lines
hedgeroid
|
changeset |
files
|
Tue, 28 Jun 2011 21:28:13 +0200 |
Henek |
fake crates now with complementary poison
|
changeset |
files
|
Wed, 29 Jun 2011 17:25:41 +0400 |
unc0rr |
Check xx for LAND_WIDTH_MASK
|
changeset |
files
|
Fri, 24 Jun 2011 09:54:39 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Tue, 28 Jun 2011 17:12:09 +0400 |
unc0rr |
- Allow snow to drop a bit outside the map, where it already is allowed to spawn
|
changeset |
files
|
Fri, 24 Jun 2011 09:36:59 +0200 |
Xeli |
Fixed the incomplete merge of rev: 22c1f4833a86
hedgeroid
|
changeset |
files
|
Tue, 28 Jun 2011 16:12:39 +0400 |
unc0rr |
Fix CMake warning (a header listed twice)
|
changeset |
files
|
Thu, 23 Jun 2011 21:57:53 +0200 |
Xeli |
Package name changes
hedgeroid
|
changeset |
files
|
Mon, 27 Jun 2011 13:39:46 -0400 |
nemo |
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
|
changeset |
files
|
Thu, 23 Jun 2011 21:57:31 +0200 |
Xeli |
more packing name changes
hedgeroid
|
changeset |
files
|
Mon, 27 Jun 2011 02:41:45 +0200 |
mikade |
Fix some quirky syntax.
|
changeset |
files
|
Thu, 23 Jun 2011 21:33:04 +0200 |
Xeli |
Package name changed from org.libsdl.app to org.hedgewars
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 20:29:08 -0400 |
nemo |
Use an ifdef instead, add despeckling of tunnels
|
changeset |
files
|
Thu, 23 Jun 2011 21:09:33 +0200 |
Xeli |
Changed the package path from org.libsdl.app to org.hedgewars
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 20:19:11 -0400 |
nemo |
disable .reserve - not 4.6 compatible
|
changeset |
files
|
Thu, 23 Jun 2011 16:52:23 +0200 |
Xeli |
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 19:44:41 -0400 |
nemo |
Forgot to remove this script name
|
changeset |
files
|
Tue, 28 Jun 2011 20:42:04 +0000 |
orange hg |
Second passage (second time I correct),
|
changeset |
files
|
Thu, 23 Jun 2011 16:29:46 +0200 |
Xeli |
Changed UI elements
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 19:42:44 -0400 |
nemo |
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
|
changeset |
files
|
Sun, 26 Jun 2011 17:43:41 +0000 |
orange hg |
quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
|
changeset |
files
|
Thu, 23 Jun 2011 16:26:03 +0200 |
Xeli |
Enabled fullscreen and locked it to landscap
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 16:34:31 -0400 |
nemo |
add missing nil check, increase despeckling of background too
|
changeset |
files
|
Sun, 26 Jun 2011 17:18:19 +0000 |
orange hg |
Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
|
changeset |
files
|
Thu, 23 Jun 2011 15:51:21 +0200 |
Xeli |
Added various directories where compilers output to
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 15:23:45 -0400 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
|
changeset |
files
|
Sat, 25 Jun 2011 18:05:08 +0000 |
orange hg |
Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
|
changeset |
files
|
Thu, 23 Jun 2011 14:30:04 +0200 |
Xeli |
Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 13:38:47 -0400 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
|
changeset |
files
|
Sat, 25 Jun 2011 16:29:05 +0000 |
orange hg |
Changements :
|
changeset |
files
|
Thu, 23 Jun 2011 14:12:11 +0200 |
Xeli |
Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 02:47:36 +0200 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
|
changeset |
files
|
Sat, 25 Jun 2011 15:10:08 +0000 |
orange hg |
de nombreux petits changements :
|
changeset |
files
|
Thu, 23 Jun 2011 13:57:16 +0200 |
Xeli |
Added mkdir out
hedgeroid
|
changeset |
files
|
Sat, 25 Jun 2011 17:22:35 +0400 |
unc0rr |
merge
|
changeset |
files
|
Thu, 23 Jun 2011 13:52:19 +0200 |
Xeli |
Updated the path of hwLibrary.pas
hedgeroid
|
changeset |
files
|
Sat, 25 Jun 2011 15:11:11 +0200 |
Henek |
fixing some different issues with edit team page and the new dual data setup
|
changeset |
files
|
Sat, 25 Jun 2011 17:22:13 +0400 |
unc0rr |
Fix broken theme icon loading from user dir
|
changeset |
files
|
Thu, 23 Jun 2011 13:35:51 +0200 |
Xeli |
Added logging for Android
hedgeroid
|
changeset |
files
|
Sat, 25 Jun 2011 16:40:29 +0400 |
unc0rr |
merge
|
changeset |
files
|
Wed, 22 Jun 2011 23:59:01 +0200 |
Xeli |
Added SDL-android-project, this is the Android/Java part of the application
hedgeroid
|
changeset |
files
|
Sat, 25 Jun 2011 14:20:21 +0200 |
Henek |
this should fix captions on iOS (and android), though I can't check
|
changeset |
files
|
Sat, 25 Jun 2011 16:39:54 +0400 |
unc0rr |
Fix camera jerking on zoom in
|
changeset |
files
|
Wed, 22 Jun 2011 23:56:08 +0200 |
Xeli |
Moved Android-build to project_files/Android-build
hedgeroid
|
changeset |
files
|
Fri, 24 Jun 2011 14:40:44 -0400 |
nemo |
unbreak localisation
|
changeset |
files
|
Wed, 22 Jun 2011 23:55:32 +0200 |
Xeli |
Removed the extra WriteToConsole()
hedgeroid
|
changeset |
files
|
Fri, 24 Jun 2011 13:24:41 +0200 |
sheepluva |
Remove unused variable
|
changeset |
files
|
Wed, 22 Jun 2011 23:44:06 +0200 |
Xeli |
Cleaned up the makefil
hedgeroid
|
changeset |
files
|
Thu, 23 Jun 2011 15:08:19 -0400 |
nemo |
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
|
changeset |
files
|
Wed, 22 Jun 2011 13:27:02 +0200 |
Xeli |
Script called from Make.android to push the library to the device
hedgeroid
|
changeset |
files
|
Thu, 23 Jun 2011 21:19:43 +0400 |
unc0rr |
merge
|
changeset |
files
|
Wed, 22 Jun 2011 13:25:53 +0200 |
Xeli |
Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk
hedgeroid
|
changeset |
files
|
Thu, 23 Jun 2011 21:14:41 +0400 |
unc0rr |
merge
|
changeset |
files
|
Wed, 22 Jun 2011 13:24:30 +0200 |
Xeli |
Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4
hedgeroid
|
changeset |
files
|
Wed, 22 Jun 2011 18:55:58 -0400 |
nemo |
This can afford to be a bit larger. Does not impact performance.
|
changeset |
files
|
Thu, 23 Jun 2011 21:12:27 +0400 |
unc0rr |
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
|
changeset |
files
|
Wed, 22 Jun 2011 12:54:30 +0200 |
Xeli |
Changed back DARWINN typo, removed 3 commented functions
hedgeroid
|
changeset |
files
|
Wed, 22 Jun 2011 01:04:38 +0200 |
Henek |
fixed gfInfAttack preventing ending of turn while placing hedgehogs
|
changeset |
files
|
Wed, 22 Jun 2011 00:38:31 +0200 |
Xeli |
First commit..
hedgeroid
|
changeset |
files
|
Tue, 21 Jun 2011 18:28:34 -0400 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
|
changeset |
files
|
Tue, 21 Jun 2011 17:28:53 -0400 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
|
changeset |
files
|
Tue, 21 Jun 2011 23:24:50 +0200 |
koda |
oops
|
changeset |
files
|
Tue, 21 Jun 2011 23:23:21 +0200 |
koda |
whitelist Island theme on ios (with Tiy approval)
|
changeset |
files
|
Tue, 21 Jun 2011 22:57:46 +0200 |
koda |
update theme listing for ios
|
changeset |
files
|
Tue, 21 Jun 2011 22:57:10 +0200 |
koda |
remove/rename icons for dummy themes
|
changeset |
files
|
Tue, 21 Jun 2011 22:47:12 +0200 |
Henek |
remove theme.cfg from CMakeLists too
|
changeset |
files
|
Tue, 21 Jun 2011 20:51:51 +0200 |
mikade |
New User Mission: That Sinking Feeling
|
changeset |
files
|
Tue, 21 Jun 2011 20:49:47 +0200 |
mikade |
PianoStrike exploit fix for Capture The Flag.
|
changeset |
files
|
Tue, 21 Jun 2011 22:43:55 +0400 |
unc0rr |
Derive themes list from list of dirs in Themes folder which have icon.png inside
|
changeset |
files
|
Tue, 21 Jun 2011 16:55:34 +0200 |
koda |
restore logging on mac
|
changeset |
files
|
Mon, 20 Jun 2011 20:46:27 -0400 |
nemo |
Avoid desyncing on blurry land
|
changeset |
files
|
Mon, 20 Jun 2011 19:00:19 -0400 |
nemo |
oops
|
changeset |
files
|
Mon, 20 Jun 2011 18:58:26 -0400 |
nemo |
Allow scripting to set arbitrary weapon counts
|
changeset |
files
|
Mon, 20 Jun 2011 15:21:27 -0400 |
nemo |
ack. forgot to add my stub files
|
changeset |
files
|
Mon, 20 Jun 2011 20:43:11 +0200 |
mikade |
merge
|
changeset |
files
|
Mon, 20 Jun 2011 21:40:08 +0400 |
unc0rr |
Implement testing for illegal characters
|
changeset |
files
|
Mon, 20 Jun 2011 12:57:44 -0400 |
nemo |
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
|
changeset |
files
|
Mon, 20 Jun 2011 09:32:31 -0400 |
nemo |
move smoothing into separate function, adjust call order
|
changeset |
files
|
Mon, 20 Jun 2011 09:15:24 -0400 |
nemo |
25%, not 50%
|
changeset |
files
|
Mon, 20 Jun 2011 10:36:20 +0200 |
koda |
merge Zorg's changes
|
changeset |
files
|
Mon, 20 Jun 2011 02:03:15 -0400 |
nemo |
More AA - try smoothing explosions a bit
|
changeset |
files
|
Mon, 20 Jun 2011 01:28:21 +0200 |
sheepluva |
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
|
changeset |
files
|
Sun, 19 Jun 2011 21:03:16 -0400 |
Zorg |
Oops, don't need this.
|
changeset |
files
|
Mon, 20 Jun 2011 02:03:15 -0400 |
nemo |
More AA - try smoothing explosions a bit
|
changeset |
files
|
Sun, 19 Jun 2011 20:55:34 -0400 |
Zorg |
When the password field is filled with null characters and when the user tries to edit the field, clear it.
|
changeset |
files
|
Mon, 20 Jun 2011 01:28:21 +0200 |
sheepluva |
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
|
changeset |
files
|
Sun, 19 Jun 2011 18:45:10 +0200 |
tsleon |
updated russian translation
|
changeset |
files
|
Sun, 19 Jun 2011 12:34:54 +0200 |
koda |
passing by reference... my darkest enemy
|
changeset |
files
|
Sun, 19 Jun 2011 00:49:13 +0200 |
koda |
fix water bubbles like sheepluva wanted (also code formatting)
|
changeset |
files
|
Sat, 18 Jun 2011 17:26:13 +0200 |
koda |
under osx don't load a file in case a game is already running (also a little of code formatting)
|
changeset |
files
|
Sat, 18 Jun 2011 16:56:45 +0200 |
krdrt5367 |
updated polish translation
|
changeset |
files
|
Sat, 18 Jun 2011 16:54:08 +0200 |
koda |
add the manual build server dir to .hgignore
|
changeset |
files
|
Sat, 18 Jun 2011 03:14:45 +0200 |
koda |
file association for mac!
|
changeset |
files
|
Wed, 15 Jun 2011 23:59:44 +0200 |
koda |
expose the available translations in the plist file
|
changeset |
files
|
Wed, 15 Jun 2011 23:11:06 +0200 |
koda |
forgot to update this variable name
|
changeset |
files
|
Fri, 17 Jun 2011 20:53:36 -0400 |
nemo |
revert back to 512x512
|
changeset |
files
|
Fri, 17 Jun 2011 18:03:12 +0200 |
mikade |
okay...
|
changeset |
files
|
Tue, 21 Jun 2011 16:43:05 +0400 |
unc0rr |
Ability to turn camera following gears off
|
changeset |
files
|
Fri, 17 Jun 2011 11:58:27 -0400 |
nemo |
merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
|
changeset |
files
|
Thu, 16 Jun 2011 23:45:17 +0200 |
mikade |
Fully playable version of Space Invasion (fingers crossed). No bugs known.
|
changeset |
files
|
Tue, 21 Jun 2011 16:42:04 +0400 |
unc0rr |
Don't stick to enemies when there are more than 2 clans
|
changeset |
files
|
Tue, 14 Jun 2011 16:50:41 -0400 |
nemo |
check alternate script loading path
|
changeset |
files
|
Tue, 14 Jun 2011 16:44:51 -0400 |
nemo |
corrected user ptData path
|
changeset |
files
|
Tue, 14 Jun 2011 14:00:29 -0400 |
nemo |
add missing user path check
|
changeset |
files
|
Tue, 14 Jun 2011 11:29:15 -0400 |
nemo |
Oops. Forgot an assignment.
|
changeset |
files
|
Sun, 12 Jun 2011 22:34:38 -0400 |
nemo |
Bit more reusability
|
changeset |
files
|
Sun, 12 Jun 2011 21:06:48 -0400 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
|
changeset |
files
|
Sun, 12 Jun 2011 14:45:26 -0400 |
nemo |
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
|
changeset |
files
|
Sun, 12 Jun 2011 10:33:55 -0400 |
nemo |
Make flakes respond to wind a bit more strongly
|
changeset |
files
|
Sun, 12 Jun 2011 10:16:38 -0400 |
nemo |
Skip droplets if plain splash is enabled, add a sanity check just in case.
|
changeset |
files
|
Fri, 10 Jun 2011 17:28:53 +0000 |
ts leon |
Update for ver. 0.9.15
|
changeset |
files
|
Sat, 11 Jun 2011 17:27:26 -0400 |
nemo |
Should reduce rope skip fail and unrealistic rope drownings
|
changeset |
files
|
Thu, 09 Jun 2011 00:22:57 -0400 |
nemo |
fix splash
|
changeset |
files
|
Thu, 09 Jun 2011 00:00:33 -0400 |
nemo |
tweak to avoid specks after damage
|
changeset |
files
|
Wed, 08 Jun 2011 23:25:05 -0400 |
Zorg |
Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
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Wed, 08 Jun 2011 03:36:54 -0400 |
Zorg |
Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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