Thu, 15 Nov 2012 13:58:49 +0400 unc0rr Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
Sun, 11 Nov 2012 19:11:47 +0100 koda comments and runtime list of files to convert and compile webgl
Sat, 17 Nov 2012 00:01:06 +0400 unc0rr Implement reader in C ffs physfslayer
Thu, 15 Nov 2012 13:57:29 +0400 unc0rr Pretend AI knows how to use drill rocket (actually has no idea of drilling)
Sun, 11 Nov 2012 17:58:36 +0100 koda finally hwengine in c links without errors webgl
Fri, 16 Nov 2012 00:46:33 +0400 unc0rr Script loading via physfs which doesn't work: physfslayer
Wed, 14 Nov 2012 23:23:56 -0500 nemo Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
Sun, 11 Nov 2012 17:52:49 +0100 koda cmake linking for engine in c webgl
Wed, 14 Nov 2012 23:27:33 +0400 unc0rr Engine loads fine with basic config physfslayer
Wed, 14 Nov 2012 22:27:05 -0500 nemo make stats-only mode work headless. also skip a few things to save time/memory.
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Wed, 14 Nov 2012 22:45:36 +0400 unc0rr Get rid of Pathz and UserPathz physfslayer
Wed, 14 Nov 2012 22:08:40 -0500 nemo oops
Sun, 11 Nov 2012 16:53:16 +0100 koda better clang search webgl
Wed, 14 Nov 2012 00:41:29 +0400 unc0rr - Add physfsrwops library physfslayer
Wed, 14 Nov 2012 14:31:17 +0400 unc0rr Don't accept in-room flags when not in room
Sun, 11 Nov 2012 16:44:40 +0100 koda merge xymeng pas2c webgl
Tue, 13 Nov 2012 23:21:46 +0400 unc0rr merge with default physfslayer
Sun, 11 Nov 2012 15:14:18 +0100 koda merge with latest default webgl
Tue, 13 Nov 2012 13:50:04 +0400 unc0rr Some tweaks to AI
Sun, 11 Nov 2012 08:45:51 -0500 nemo fix demo playback
Thu, 08 Nov 2012 18:05:05 -0500 nemo couple of nots
Thu, 08 Nov 2012 15:57:01 -0500 nemo merge
Thu, 08 Nov 2012 17:18:49 +0400 unc0rr Various tweaks to recent AI change
Thu, 08 Nov 2012 15:54:11 -0500 nemo this wasn't needed IMO
Wed, 07 Nov 2012 23:04:29 -0500 nemo objects too
Wed, 07 Nov 2012 21:47:00 -0500 nemo something bender asked for. allow a mask without a map
Wed, 07 Nov 2012 18:46:00 -0500 nemo oups
Sun, 11 Nov 2012 14:59:22 +0100 koda search for more clang names webgl
Wed, 07 Nov 2012 15:37:02 -0500 nemo Make FindPlace more flexible on large maps.
Fri, 09 Nov 2012 23:11:53 +0100 koda no globs, sources not yet generated webgl
Wed, 07 Nov 2012 23:08:02 +0400 unc0rr merge
Fri, 09 Nov 2012 22:56:34 +0100 koda correct includes and clang detection webgl
Wed, 07 Nov 2012 14:02:10 -0500 nemo LongInt Land width/height, mouse coords
Wed, 07 Nov 2012 23:02:18 +0400 unc0rr More strictness on room bans
Fri, 09 Nov 2012 12:29:24 -0500 nemo Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case... webgl
Wed, 07 Nov 2012 13:24:01 -0500 nemo strip BOM
Fri, 09 Nov 2012 14:40:40 +0000 koda add a few cmakefiles for c engine and rtl webgl
Wed, 07 Nov 2012 12:54:40 -0500 nemo Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
Fri, 09 Nov 2012 14:32:54 +0000 koda add FindGLEW.cmake module webgl
Wed, 07 Nov 2012 13:23:18 +0400 unc0rr Try to beat AI in Mutant!
Thu, 08 Nov 2012 14:51:56 +0000 koda rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options webgl
Wed, 07 Nov 2012 05:18:06 +0100 koda merge
Thu, 08 Nov 2012 14:46:55 +0000 koda split WEBGL and NOPASCAL cmake options webgl
Tue, 06 Nov 2012 20:28:15 -0500 nemo add gstMoving to avoid sticking
Thu, 08 Nov 2012 23:11:40 +0100 koda better GL.h (which was needed after all) webgl
Tue, 06 Nov 2012 23:59:58 +0400 unc0rr Don't zero TeamHealth, only show empty health bar
Thu, 08 Nov 2012 23:00:22 +0100 koda add xymeng's pas2c header webgl
Tue, 06 Nov 2012 23:33:25 +0400 unc0rr Spam log with checksums
Thu, 08 Nov 2012 22:59:13 +0100 koda empty or old files webgl
Tue, 06 Nov 2012 22:35:08 +0400 unc0rr Maybe this caused server crashes? Add more strictness on team owner record field
Thu, 08 Nov 2012 21:56:19 +0100 koda well this was silly webgl
Tue, 06 Nov 2012 11:01:18 -0500 nemo This should ensure zsm doesn't screw up locale, hopefully.
Wed, 07 Nov 2012 18:04:27 +0000 koda add xymeng's rtl port webgl
Tue, 06 Nov 2012 10:52:21 -0500 nemo Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
Wed, 07 Nov 2012 18:02:20 +0000 koda move stuff out of engine folder webgl
Tue, 06 Nov 2012 08:38:37 -0500 nemo Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
Wed, 07 Nov 2012 16:16:03 +0000 koda verbose pas2c for parsed args webgl
Mon, 05 Nov 2012 22:20:20 -0500 nemo issue #458
Wed, 07 Nov 2012 14:41:35 +0000 koda parentheses for everyone webgl
Mon, 05 Nov 2012 22:18:47 -0500 nemo revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
Wed, 07 Nov 2012 13:31:58 +0000 koda haskell usability on windows webgl
Mon, 05 Nov 2012 22:03:26 -0500 nemo support ridiculously large maps
Mon, 05 Nov 2012 02:24:28 +0100 koda add CMakeFile for pas2c, add WEBGL config option webgl
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