Sun, 03 Jun 2012 11:02:12 -0400 | nemo | warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein) | changeset | files |
Sat, 02 Jun 2012 22:31:41 +0200 | Xeli | Android: added a callback to java to determine dpi/dip how much we should scale the ui | changeset | files |
Sat, 02 Jun 2012 14:27:09 +0200 | Medo | Merge | changeset | files |
Sat, 02 Jun 2012 16:25:13 -0400 | nemo | add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick | changeset | files |
Fri, 01 Jun 2012 12:42:44 +0400 | unc0rr | Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases. | changeset | files |
Fri, 01 Jun 2012 00:19:30 +0200 | mikade | merge | changeset | files |