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Sat, 27 Mar 2010 03:55:12 +0000
nemo
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
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files
Sat, 27 Mar 2010 03:39:35 +0000
sheepluva
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
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Sat, 27 Mar 2010 02:55:35 +0000
sheepluva
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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Sat, 27 Mar 2010 00:48:59 +0000
palewolf
Tweaking water depth with Tiy
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Sat, 27 Mar 2010 00:03:29 +0000
sheepluva
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
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Sat, 27 Mar 2010 00:03:25 +0000
koda
some code polish for the ifrontend
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Fri, 26 Mar 2010 23:47:12 +0000
koda
restore compilation
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Fri, 26 Mar 2010 22:53:42 +0000
palewolf
First go at water depth
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