Wed, 03 Dec 2014 18:49:10 +0100 sheepluva pas2c-whoops
Wed, 03 Dec 2014 18:32:37 +0100 sheepluva add warning to logs when tests terminates prematurely
Wed, 03 Dec 2014 18:22:57 +0100 sheepluva oops, didn't mean to commit that
Wed, 03 Dec 2014 18:18:37 +0100 sheepluva unexpected return from lua test should not return exit status 0
Wed, 03 Dec 2014 17:59:31 +0100 sheepluva tweaking the lua test function thingy
Wed, 03 Dec 2014 11:32:18 -0500 nemo set globals in commandline lua
Thu, 18 Dec 2014 00:03:53 +0300 unc0rr Schemes list combobox with their names qmlfrontend
Wed, 03 Dec 2014 17:09:04 +0100 sheepluva fix some things I messed up with the drawing functions
Sun, 07 Dec 2014 22:22:39 +0300 unc0rr More complete fix for FULLMAPCONFIG message, also add new known protocol versions qmlfrontend
Tue, 02 Dec 2014 23:55:20 +0100 sheepluva update changelog
Thu, 04 Dec 2014 00:34:40 +0300 unc0rr Script combobox.wiki qmlfrontend
Tue, 02 Dec 2014 23:33:28 +0100 sheepluva move functionality of Draw.lua into engine
Wed, 03 Dec 2014 23:36:18 +0300 unc0rr Finish combobox implementation (except for visual part) qmlfrontend
Tue, 02 Dec 2014 22:11:22 +0100 sheepluva make tests use Draw.lua for now too
Wed, 03 Dec 2014 00:20:21 +0300 unc0rr Some more progress at custom combobox qmlfrontend
Tue, 02 Dec 2014 16:45:26 -0500 nemo forgot this one.
Wed, 03 Dec 2014 00:07:33 +0300 unc0rr merge default qmlfrontend
Tue, 02 Dec 2014 20:20:04 +0100 sheepluva oops, IOResult is a function in pascal, but not in pas2c
Tue, 02 Dec 2014 14:26:16 -0500 nemo Sheepluva thought this was worth adding.
Tue, 02 Dec 2014 13:29:06 -0500 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
Tue, 02 Dec 2014 12:02:20 +0300 unC0Rr Fix FULLMAPCONFIG message
Mon, 01 Dec 2014 23:09:35 +0100 sheepluva update land texture /after/ smoothing
Mon, 01 Dec 2014 19:24:40 +0100 sheepluva fix despeckle
Mon, 01 Dec 2014 17:55:09 +0100 sheepluva weapon set: Shoppa Pro
Mon, 01 Dec 2014 11:11:19 -0500 nemo This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
Mon, 01 Dec 2014 13:07:42 +0300 unC0Rr oops
Mon, 01 Dec 2014 11:37:28 +0900 mikade some friendly updates to TechRacer
Sun, 30 Nov 2014 23:32:55 +0100 sheepluva turns out IOResult is actually IOResult() - a function that clears its result after each call
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