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Tue, 13 Mar 2012 21:09:46 +0100
Xeli
allow for 0 values on AMShiftTarget, this allows for movement across one axis
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files
Sat, 17 Mar 2012 17:24:38 -0400
nemo
Disable anim for stats screen ("In game" stays visible otherwise)
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files
Sat, 17 Mar 2012 17:18:43 -0400
nemo
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
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files
Sat, 17 Mar 2012 16:14:08 -0400
nemo
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
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files
Sat, 17 Mar 2012 14:24:43 -0400
nemo
eh. guess they really should be here
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files
Sat, 17 Mar 2012 14:13:16 -0400
nemo
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
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Sat, 17 Mar 2012 14:02:11 -0400
nemo
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
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Sat, 17 Mar 2012 13:16:50 -0400
nemo
orient kamikaze correctly when going through portals
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