Sun, 05 May 2013 22:50:17 -0400 | nemo | So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks | changeset | files |
Sat, 04 May 2013 21:58:42 -0400 | nemo | *sigh* | changeset | files |
Sat, 04 May 2013 21:56:04 -0400 | nemo | oops | changeset | files |
Sat, 04 May 2013 21:40:52 -0400 | nemo | pass the target | changeset | files |
Sat, 04 May 2013 14:46:29 -0400 | nemo | simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines. | changeset | files |
Sat, 04 May 2013 13:58:18 -0400 | nemo | explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :( | changeset | files |
Sat, 04 May 2013 08:16:50 -0400 | nemo | Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map. | changeset | files |
Fri, 03 May 2013 23:46:15 -0400 | nemo | oops | changeset | files |