Thu, 26 Jul 2012 11:56:58 +0400 unc0rr No more AI jumping lulz
Fri, 27 Jul 2012 10:47:23 -0400 nemo this one too
Fri, 27 Jul 2012 01:38:24 +0200 Medo Hedgeroid: various improvements:
Fri, 10 Aug 2012 00:20:52 +0300 belphegorr Added Mission 8: Long Live The Queen
Thu, 26 Jul 2012 21:56:47 +0400 Stepan777 merge
Thu, 26 Jul 2012 11:56:43 +0400 unc0rr Better prediction of cluster, melon, and whip
Fri, 27 Jul 2012 10:38:29 -0400 nemo rewrite to make the string shorter
Thu, 26 Jul 2012 11:10:56 +0200 Medo Merge
Fri, 10 Aug 2012 00:20:21 +0300 belphegorr Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
Wed, 25 Jul 2012 22:46:03 +0400 unc0rr merge
Thu, 02 Aug 2012 05:52:56 +0300 belphegorr Removed gfOneClanMode from Mission 7
Wed, 25 Jul 2012 16:31:34 +0400 unc0rr Commit commented out code which I used to debug AI walking
Tue, 31 Jul 2012 21:21:27 +0300 belphegorr Added Mission 7: Family Reunion
Wed, 25 Jul 2012 16:24:30 +0400 unc0rr - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
Wed, 25 Jul 2012 22:36:39 +0400 unc0rr Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
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