Fri, 05 Oct 2018 16:53:36 -0400 |
nemo |
this should probably exit -1 - pas2c was complaining about uninitialised var
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Fri, 05 Oct 2018 16:22:51 -0400 |
nemo |
silly tmp var for sake of pas2c
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Fri, 05 Oct 2018 21:58:12 +0200 |
unc0rr |
Fix pas2c build dependencies
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Fri, 05 Oct 2018 21:41:56 +0200 |
unc0rr |
Fix pas2c build a bit more
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Fri, 05 Oct 2018 21:31:58 +0200 |
Wuzzy |
Precalculate cMaxHogHealth
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Fri, 05 Oct 2018 21:30:06 +0200 |
Wuzzy |
Merge unC0Rr's pas2c fix
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Fri, 05 Oct 2018 21:09:27 +0200 |
unc0rr |
Fix previous patch, add support for High(Longword)
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Fri, 05 Oct 2018 21:04:19 +0200 |
Wuzzy |
Backed out changeset aed7ee68305a
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Fri, 05 Oct 2018 21:04:01 +0200 |
unc0rr |
Fix pas2c not having support for High(LongInt) in init expressions
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Fri, 05 Oct 2018 20:56:40 +0200 |
Wuzzy |
Pas2C: Implement rendering of High() similiar to that of Low()
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Fri, 05 Oct 2018 20:28:13 +0200 |
Wuzzy |
Update Big Armory preview image
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Fri, 05 Oct 2018 20:20:09 +0200 |
Wuzzy |
Hide creeper from frontend, prevent addition of creeper ammo via ammo scheme
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Fri, 05 Oct 2018 19:37:06 +0200 |
Wuzzy |
Don't load game scheme from file if name collides with default scheme
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Fri, 05 Oct 2018 19:25:14 +0200 |
Wuzzy |
Don't save default weapon scheme in file; don't load weapon scheme from file if name collides with default scheme
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Fri, 05 Oct 2018 17:27:12 +0200 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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