Mon, 14 Nov 2011 18:03:31 +0100 |
Xeli |
first part of the new downloader implementation
hedgeroid
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changeset |
files
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Sun, 13 Nov 2011 09:30:27 -0500 |
BioHazardX |
it update
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changeset |
files
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Sat, 12 Nov 2011 18:38:21 +0100 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
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changeset |
files
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Mon, 14 Nov 2011 17:59:26 +0100 |
Xeli |
added quotes for those with spaces in their path
hedgeroid
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changeset |
files
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Sat, 12 Nov 2011 21:44:26 -0500 |
nemo |
this should allow overriding static maps from lua
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changeset |
files
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Sat, 12 Nov 2011 18:02:55 +0100 |
Xeli |
and now it even works for sdl12 \o/
hedgeroid
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files
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Sat, 12 Nov 2011 21:59:10 +0100 |
koda |
in class methods you can call [self alloc], as per objc specifications
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files
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Sat, 12 Nov 2011 17:55:23 +0100 |
Xeli |
use the new SDL_CreateThread call
hedgeroid
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changeset |
files
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Sat, 12 Nov 2011 21:53:39 +0100 |
koda |
nevermind
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files
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Sat, 12 Nov 2011 17:27:47 +0100 |
Xeli |
merge
hedgeroid
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changeset |
files
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Sat, 12 Nov 2011 21:07:53 +0100 |
koda |
even faster and no more warning
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changeset |
files
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Sat, 12 Nov 2011 17:27:23 +0100 |
Xeli |
Java side makes use of the official multitouch implementation of SDL
hedgeroid
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changeset |
files
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Sat, 12 Nov 2011 12:41:12 -0500 |
unc0rr |
faster math
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changeset |
files
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Sat, 12 Nov 2011 17:14:56 +0100 |
Xeli |
merge fix
hedgeroid
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changeset |
files
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Sat, 12 Nov 2011 11:02:02 -0500 |
nemo |
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
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changeset |
files
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Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
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changeset |
files
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Sat, 12 Nov 2011 10:44:10 -0500 |
nemo |
Add an event mask for SDL1.2
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changeset |
files
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Fri, 11 Nov 2011 15:28:58 -0500 |
nemo |
Add hillbilly voice
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files
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Fri, 11 Nov 2011 15:11:41 -0500 |
nemo |
Update changelog, comment on possibly redundant lines in GSHandlers
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files
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Fri, 11 Nov 2011 14:13:25 -0500 |
nemo |
flip some flames
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files
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Fri, 11 Nov 2011 14:05:39 -0500 |
nemo |
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
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changeset |
files
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Thu, 10 Nov 2011 21:11:57 -0500 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
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files
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Fri, 11 Nov 2011 01:40:23 +0100 |
koda |
further engine interaction refactoring
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changeset |
files
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Fri, 11 Nov 2011 01:18:19 +0100 |
koda |
minor updates to ServerProtocolNetwork class
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changeset |
files
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Fri, 11 Nov 2011 00:23:09 +0100 |
koda |
restore a lost view message
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files
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Thu, 10 Nov 2011 17:37:24 -0500 |
nemo |
unsquash the rescaled clouds
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files
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Thu, 10 Nov 2011 23:14:40 +0300 |
unc0rr |
Improve parsing of complex references like "a^[b[c], d]"
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files
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Wed, 09 Nov 2011 21:36:20 +0300 |
unc0rr |
Fix inifinite loops
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files
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Wed, 09 Nov 2011 21:28:52 +0300 |
unc0rr |
Rearrange token types
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files
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Thu, 10 Nov 2011 15:12:44 -0500 |
nemo |
Add more border checks
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files
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Thu, 10 Nov 2011 12:20:01 -0500 |
nemo |
Make mazes filter use same variable as template filter
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files
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Wed, 09 Nov 2011 22:21:05 -0500 |
nemo |
fix map/template override, remove some pointless command calls
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files
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Wed, 09 Nov 2011 18:40:12 +0300 |
unc0rr |
Less precision - less confusion
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files
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Tue, 08 Nov 2011 22:05:33 +0300 |
unc0rr |
Improve type declarations parsing
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files
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Mon, 07 Nov 2011 17:37:00 -0500 |
nemo |
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
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files
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Sun, 06 Nov 2011 16:21:07 -0500 |
nemo |
Might as well make the air attack team coloured too
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files
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Sun, 06 Nov 2011 23:36:02 +0300 |
unc0rr |
Even more improvements to the parser and converter
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changeset |
files
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Sun, 06 Nov 2011 14:15:43 -0500 |
nemo |
tweak % again
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changeset |
files
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Sun, 06 Nov 2011 13:53:25 -0500 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
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files
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Sun, 06 Nov 2011 13:17:42 -0500 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
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changeset |
files
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Sun, 06 Nov 2011 13:00:25 -0500 |
nemo |
Add missing grayscale conversions
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files
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Sun, 06 Nov 2011 12:40:35 -0500 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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files
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Sun, 06 Nov 2011 17:43:57 +0100 |
koda |
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
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changeset |
files
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Sun, 06 Nov 2011 16:41:14 +0100 |
koda |
move two class files in a correct directory
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changeset |
files
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Sun, 06 Nov 2011 10:26:12 -0500 |
nemo |
exclude hogs from density check
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changeset |
files
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Sat, 05 Nov 2011 21:51:50 -0400 |
nemo |
too game breaking I think
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files
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Sat, 05 Nov 2011 21:24:54 -0400 |
nemo |
Include density in gear kick
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files
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Sat, 05 Nov 2011 21:01:21 -0400 |
nemo |
not sure why this condition wasn't here before
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files
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Sat, 05 Nov 2011 20:51:15 -0400 |
nemo |
Due to the small values and friction, halve the step in low gravity, instead of the value
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changeset |
files
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Sat, 05 Nov 2011 20:09:48 -0400 |
nemo |
Don't set moving if on flat surface
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files
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Sat, 05 Nov 2011 19:12:15 -0400 |
nemo |
skip when attacking as well
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changeset |
files
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Sat, 05 Nov 2011 17:42:30 -0400 |
nemo |
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
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files
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Sat, 05 Nov 2011 17:24:09 -0400 |
nemo |
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
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changeset |
files
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Sat, 05 Nov 2011 20:43:20 +0300 |
unc0rr |
Some improvements to the parser
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changeset |
files
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Sat, 05 Nov 2011 12:10:49 -0400 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
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changeset |
files
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Sat, 05 Nov 2011 11:41:56 -0400 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
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files
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Sat, 05 Nov 2011 09:38:07 +0300 |
unc0rr |
merge
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changeset |
files
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Sat, 05 Nov 2011 06:06:04 +0100 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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files
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Sat, 05 Nov 2011 06:02:32 +0100 |
koda |
ooops :D
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changeset |
files
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Sat, 05 Nov 2011 05:25:04 +0100 |
koda |
fix signedness of sdl bindings
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changeset |
files
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Sat, 05 Nov 2011 04:58:22 +0100 |
koda |
oops, fix the size of a few event structs i just added
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changeset |
files
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Sat, 05 Nov 2011 03:05:37 +0100 |
koda |
just for the sake of it, add the missing sdl13 events and do some cleanup
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changeset |
files
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Sat, 05 Nov 2011 01:25:11 +0100 |
koda |
avoid linking compatible code from sdl library, let's provide our own
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files
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Fri, 04 Nov 2011 19:00:41 -0400 |
nemo |
Avoid overflowing event
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changeset |
files
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Fri, 04 Nov 2011 21:44:57 +0100 |
sheepluva |
I hope this helps...
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changeset |
files
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Fri, 04 Nov 2011 12:50:37 +0100 |
sheepluva |
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
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changeset |
files
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Sat, 05 Nov 2011 09:37:17 +0300 |
unc0rr |
A try to improve parser move (has regressions)
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changeset |
files
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Fri, 04 Nov 2011 00:38:37 +0100 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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changeset |
files
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Fri, 04 Nov 2011 14:10:27 +0300 |
unc0rr |
Many improvements to the parser
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changeset |
files
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Thu, 03 Nov 2011 23:16:26 +0300 |
unc0rr |
Better 'else' part
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changeset |
files
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Thu, 03 Nov 2011 23:12:22 +0300 |
unc0rr |
Starting pas2C using library called 'pretty'
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changeset |
files
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Thu, 03 Nov 2011 22:11:35 +0300 |
unc0rr |
- Update to compile with parsec 3.*
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changeset |
files
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Thu, 03 Nov 2011 10:36:10 -0400 |
nemo |
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
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files
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Thu, 03 Nov 2011 17:15:54 +0400 |
unc0rr |
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
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changeset |
files
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Thu, 03 Nov 2011 05:15:39 +0100 |
koda |
small tweak to ingamemenu class
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changeset |
files
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Thu, 03 Nov 2011 05:09:05 +0100 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
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changeset |
files
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Thu, 03 Nov 2011 03:58:24 +0100 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
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changeset |
files
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Thu, 03 Nov 2011 01:10:25 +0100 |
koda |
convert gameinterfacebridge in simple-to-use class methods
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changeset |
files
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Thu, 03 Nov 2011 00:56:44 +0100 |
koda |
aaand remove also ipcport from the class interface as well
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changeset |
files
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Wed, 02 Nov 2011 19:17:07 +0100 |
koda |
do not forget to keep track of teams here
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changeset |
files
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Wed, 02 Nov 2011 19:07:37 +0100 |
koda |
don't keep track of the savepath and of engineprotocol objects
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changeset |
files
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Wed, 02 Nov 2011 17:42:52 +0100 |
koda |
better
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changeset |
files
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Wed, 02 Nov 2011 16:31:16 +0100 |
koda |
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
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changeset |
files
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Wed, 02 Nov 2011 09:48:29 +0100 |
koda |
slight simplification
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changeset |
files
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Wed, 02 Nov 2011 09:24:18 +0100 |
koda |
move objc overlay creation after sdlwindow has been created
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changeset |
files
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Mon, 31 Oct 2011 21:04:18 +0100 |
sheepluva |
widen mission list
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changeset |
files
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Mon, 31 Oct 2011 20:51:00 +0100 |
sheepluva |
mission locale -> UTF-8
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changeset |
files
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Mon, 31 Oct 2011 22:32:53 +0300 |
unc0rr |
ru localization
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changeset |
files
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Mon, 31 Oct 2011 15:05:39 -0400 |
nemo |
oh, probably needs resetting here too
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changeset |
files
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Mon, 31 Oct 2011 14:08:10 -0400 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
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changeset |
files
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Mon, 31 Oct 2011 19:40:39 +0200 |
mikade |
Add "Surfer" achievement to Space Invasion.
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changeset |
files
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Mon, 31 Oct 2011 16:56:48 +0100 |
sheepluva |
this seems... um.. random
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files
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Mon, 31 Oct 2011 16:44:25 +0100 |
sheepluva |
Bee:
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changeset |
files
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Mon, 31 Oct 2011 14:44:43 +0100 |
sheepluva |
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
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changeset |
files
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Mon, 31 Oct 2011 13:36:39 +0100 |
sheepluva |
fix HideMission()
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changeset |
files
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Mon, 31 Oct 2011 13:12:10 +0100 |
sheepluva |
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
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changeset |
files
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Mon, 31 Oct 2011 03:08:16 +0100 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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changeset |
files
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Mon, 31 Oct 2011 01:44:32 +0100 |
koda |
just moving ios server stuff around
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changeset |
files
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Sun, 30 Oct 2011 23:24:36 +0100 |
sheepluva |
fix mission map script loading
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changeset |
files
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Sun, 30 Oct 2011 21:19:47 +0100 |
sheepluva |
don't let forced hog movement (with no damage) suspend/halt shot charging
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changeset |
files
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Sun, 30 Oct 2011 17:56:19 +0100 |
sheepluva |
whoops, I'm a nerd
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changeset |
files
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Sun, 30 Oct 2011 17:31:53 +0100 |
sheepluva |
frontend flakes:
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changeset |
files
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Sun, 30 Oct 2011 15:31:30 +0100 |
sheepluva |
frontend flakes:
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changeset |
files
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Sun, 30 Oct 2011 08:01:26 +0100 |
sheepluva |
show notice to admin when kicking player
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changeset |
files
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Sun, 30 Oct 2011 07:21:51 +0100 |
sheepluva |
lupdate, german translation
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changeset |
files
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Sun, 30 Oct 2011 06:22:47 +0100 |
sheepluva |
beep on highlight
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changeset |
files
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Sat, 29 Oct 2011 20:47:40 +0200 |
sheepluva |
whoopsy, my bad (segfault due to accepting empty lines)
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changeset |
files
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Sat, 12 Nov 2011 15:48:55 +0100 |
Xeli |
yey sdl implemented multi touch so my implementation isnt needed anymore
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 18:20:56 +0200 |
sheepluva |
stylesheet comments/adjustments
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changeset |
files
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Sat, 12 Nov 2011 14:52:48 +0100 |
Xeli |
these files must not be compiled because they cause compiler errors and noone likes those ;p
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 17:52:35 +0200 |
sheepluva |
html-escape nicknames
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changeset |
files
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Sat, 12 Nov 2011 14:50:35 +0100 |
Xeli |
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 16:54:46 +0200 |
sheepluva |
change default timestamp format to hh:mm
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changeset |
files
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Sat, 12 Nov 2011 14:48:35 +0100 |
Xeli |
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 15:31:45 +0200 |
sheepluva |
* fix highlighting (i just broke it by not negating a boolean expression)
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files
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Sat, 12 Nov 2011 14:45:36 +0100 |
Xeli |
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 11:47:37 +0200 |
sheepluva |
update name autocompletion after nick change (since own nick isn't suggested)
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changeset |
files
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Fri, 28 Oct 2011 18:33:38 +0200 |
Xeli |
merge
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 09:19:04 +0200 |
sheepluva |
disconnect when going back from lobby page (regression fix)
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changeset |
files
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Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
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changeset |
files
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Fri, 28 Oct 2011 19:20:35 +0400 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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files
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Fri, 28 Oct 2011 13:10:46 +0200 |
sheepluva |
+ make names in notice messages and leave messages clickable too
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files
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Fri, 28 Oct 2011 09:12:05 +0200 |
sheepluva |
chat: don't link own name
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files
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Fri, 28 Oct 2011 03:41:52 +0200 |
koda |
ok *this* brings ios 3.* runtime compatibility
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changeset |
files
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Fri, 28 Oct 2011 03:06:31 +0200 |
koda |
restore game config on iphone
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changeset |
files
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Thu, 27 Oct 2011 22:52:22 +0200 |
sheepluva |
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
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files
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Thu, 27 Oct 2011 21:33:18 +0400 |
unc0rr |
- Remove some old unused code
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changeset |
files
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Thu, 27 Oct 2011 02:47:05 +0200 |
sheepluva |
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
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changeset |
files
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Wed, 26 Oct 2011 11:50:03 +0200 |
sheepluva |
typos
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changeset |
files
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Wed, 26 Oct 2011 05:57:00 +0200 |
sheepluva |
custom highlighting
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changeset |
files
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Wed, 26 Oct 2011 02:21:44 +0200 |
koda |
also imageio is absent from old ios, so weaklink it
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changeset |
files
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Wed, 26 Oct 2011 01:51:42 +0200 |
sheepluva |
few mini-adjustments
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changeset |
files
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Wed, 26 Oct 2011 01:50:08 +0200 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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changeset |
files
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Wed, 26 Oct 2011 01:17:44 +0200 |
koda |
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
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changeset |
files
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Wed, 26 Oct 2011 00:30:35 +0200 |
koda |
restore runtime compatibility with ios 3.2
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changeset |
files
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Tue, 25 Oct 2011 22:51:10 +0200 |
koda |
move all extra categories in a single source, add caching for HWUtils
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changeset |
files
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Tue, 25 Oct 2011 22:14:55 +0200 |
koda |
updated sdl and lowered minimum ios to 3.0
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changeset |
files
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Tue, 25 Oct 2011 19:01:56 -0400 |
nemo |
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
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changeset |
files
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Tue, 25 Oct 2011 19:46:59 +0200 |
sheepluva |
remove any thread-safe stuff I introduced since it's not needed
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changeset |
files
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Tue, 25 Oct 2011 13:30:02 +0400 |
unc0rr |
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
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changeset |
files
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Tue, 25 Oct 2011 03:00:08 +0200 |
sheepluva |
adding simple doc build script
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changeset |
files
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Mon, 24 Oct 2011 23:24:01 +0200 |
sheepluva |
this should fix stylesheet importing on windows, but we'll see
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changeset |
files
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Mon, 24 Oct 2011 22:46:35 +0200 |
sheepluva |
fix of /saveStyleSheet command, error message on stylesheet import fail
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changeset |
files
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Mon, 24 Oct 2011 20:01:25 +0200 |
sheepluva |
tweak and document abstract page
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changeset |
files
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Mon, 24 Oct 2011 11:14:09 +0200 |
sheepluva |
on file save: create parent directories if needed
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changeset |
files
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Mon, 24 Oct 2011 10:59:52 +0200 |
sheepluva |
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
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changeset |
files
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Mon, 24 Oct 2011 10:30:47 +0200 |
sheepluva |
chat:
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changeset |
files
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Mon, 24 Oct 2011 06:54:46 +0200 |
sheepluva |
minor cleanups, mostly in own code
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changeset |
files
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Mon, 24 Oct 2011 06:10:28 +0200 |
sheepluva |
* fixing my hat preview bug nemo pointed out (thanks!)
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changeset |
files
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Mon, 24 Oct 2011 01:09:33 +0200 |
sheepluva |
improve and cash hilight regexp
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changeset |
files
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Sun, 23 Oct 2011 22:47:59 +0200 |
sheepluva |
highlight improvements
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changeset |
files
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Sun, 23 Oct 2011 14:44:19 -0400 |
nemo |
oops
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changeset |
files
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Sun, 23 Oct 2011 11:37:52 +0400 |
unc0rr |
Case-insensitive comparison of nicks
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changeset |
files
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Sun, 23 Oct 2011 09:01:53 +0200 |
sheepluva |
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
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changeset |
files
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Sun, 23 Oct 2011 01:47:44 -0400 |
nemo |
retain dx/dy from landgun
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files
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Sat, 22 Oct 2011 20:49:26 +0200 |
sheepluva |
doxygen seems to get confused if a ///< line is followed by a /// line
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files
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Sat, 22 Oct 2011 20:41:23 +0200 |
sheepluva |
* adding destructors to my line edit subclasses
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changeset |
files
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Sat, 22 Oct 2011 19:37:39 +0200 |
sheepluva |
let's create some templates so that the user knows how to start off
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changeset |
files
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Sat, 22 Oct 2011 18:24:36 +0200 |
sheepluva |
document css files better
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changeset |
files
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Sat, 22 Oct 2011 11:50:55 -0400 |
nemo |
Tweak ratios to deemphasise foreground flakes further
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changeset |
files
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Sat, 22 Oct 2011 10:59:06 +0200 |
sheepluva |
minor signal fail fix
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changeset |
files
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Sat, 22 Oct 2011 10:52:07 +0200 |
sheepluva |
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
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Sat, 22 Oct 2011 08:51:02 +0200 |
sheepluva |
ugh wth... cleaned FL/IL change notifications up
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Sat, 22 Oct 2011 06:55:14 +0200 |
sheepluva |
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
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Sat, 22 Oct 2011 00:49:55 -0400 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
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Sat, 22 Oct 2011 02:41:59 +0200 |
sheepluva |
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
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Sat, 22 Oct 2011 01:53:14 +0200 |
sheepluva |
same for chat. changed the paths to: css/qt.css css/chat.css
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Sat, 22 Oct 2011 01:00:21 +0200 |
sheepluva |
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
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Sat, 22 Oct 2011 00:00:48 +0200 |
sheepluva |
moving a file around, fixing a png, etc.
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Fri, 21 Oct 2011 20:58:49 +0200 |
sheepluva |
fix multiplayer script loading
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Fri, 21 Oct 2011 19:37:45 +0200 |
sheepluva |
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
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Fri, 21 Oct 2011 19:27:40 +0200 |
sheepluva |
fix lobby layout issues
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Fri, 21 Oct 2011 19:17:08 +0200 |
sheepluva |
fix layout of net page
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Fri, 21 Oct 2011 18:53:36 +0200 |
sheepluva |
fix multiplayer page layout, doc/comment fixes
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Fri, 21 Oct 2011 18:23:43 +0200 |
sheepluva |
fix overlapping issue in main menu
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Fri, 21 Oct 2011 17:55:32 +0200 |
sheepluva |
fix an include; fix/add comments
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Fri, 21 Oct 2011 08:41:21 +0200 |
sheepluva |
simplified some stuff I wrote
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Fri, 21 Oct 2011 08:03:42 +0200 |
sheepluva |
finishing SDLInterface cleanup (wrt audio)
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Fri, 21 Oct 2011 07:00:49 +0200 |
sheepluva |
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
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Fri, 21 Oct 2011 04:11:26 +0200 |
sheepluva |
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
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Fri, 21 Oct 2011 01:47:53 +0200 |
sheepluva |
oops and good night
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Fri, 21 Oct 2011 01:36:13 +0200 |
sheepluva |
comment fixes
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Fri, 21 Oct 2011 00:02:11 +0200 |
sheepluva |
comments
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Thu, 20 Oct 2011 23:25:16 +0200 |
sheepluva |
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
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Thu, 20 Oct 2011 13:10:24 +0200 |
sheepluva |
introduce HWDataManager util for transparent access to [user-]data files
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Thu, 20 Oct 2011 05:52:11 +0200 |
sheepluva |
comment typo
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Thu, 20 Oct 2011 02:56:58 +0200 |
sheepluva |
move this widget into the widget dir
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Wed, 19 Oct 2011 22:32:26 -0400 |
nemo |
lolwut
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Wed, 19 Oct 2011 21:53:39 -0400 |
nemo |
Fix sticky mine/mine activation bug
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Wed, 19 Oct 2011 21:50:03 -0400 |
nemo |
Fix birdy flight bug
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Wed, 19 Oct 2011 21:55:42 +0200 |
sheepluva |
allow changing number of hogs or weapons with mousewheel
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Wed, 19 Oct 2011 21:14:21 +0200 |
sheepluva |
make this transparent so that people can actually see /what/ they have disabled...
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Wed, 19 Oct 2011 16:10:18 +0200 |
sheepluva |
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
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Wed, 19 Oct 2011 02:10:27 +0200 |
sheepluva |
frontend chat input history, use arrow keys UP/DOWN
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Tue, 18 Oct 2011 15:34:40 +0200 |
sheepluva |
+ don't suggest ignored nicknames
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Tue, 18 Oct 2011 09:09:49 -0400 |
Guillaume Englert |
Fix repeat on SkyL, remove SkyR
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Tue, 18 Oct 2011 14:28:50 +0200 |
sheepluva |
feature-pimpin'-up the chat input line in frontend:
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Tue, 18 Oct 2011 00:13:50 +0200 |
sheepluva |
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
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Tue, 18 Oct 2011 00:01:26 +0200 |
sheepluva |
don't hoard empty friends/ignore-lists on the HDD
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Mon, 17 Oct 2011 22:48:11 +0200 |
sheepluva |
fix overlapping pixel in stormtrooper hat
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Mon, 17 Oct 2011 20:40:15 +0200 |
sheepluva |
fix outline of rcplane
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Mon, 17 Oct 2011 14:05:34 -0400 |
nemo |
never doing any graphics stuff when I can't test, again :(
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Mon, 17 Oct 2011 14:00:15 -0400 |
nemo |
:(
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Mon, 17 Oct 2011 13:49:55 -0400 |
nemo |
Not being able to test sucks :(
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Mon, 17 Oct 2011 13:29:54 -0400 |
nemo |
Riiight. Let's try this instead
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Mon, 17 Oct 2011 13:03:39 -0400 |
nemo |
tint RC plane with team colour. untested.
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Mon, 17 Oct 2011 13:01:08 -0400 |
mikade |
graphic for team coloured RC planes
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Mon, 17 Oct 2011 12:09:04 -0400 |
nemo |
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
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Mon, 17 Oct 2011 11:21:08 -0400 |
nemo |
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
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Mon, 17 Oct 2011 02:07:58 +0200 |
sheepluva |
add tiara hat
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Sun, 16 Oct 2011 21:21:43 +0200 |
koda |
missed a compiler option from previous merge
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Sun, 16 Oct 2011 15:09:26 -0400 |
nemo |
tweak. constrain to full opacity
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Sun, 16 Oct 2011 21:03:30 +0200 |
koda |
merge the changes applied to 0.9.16
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Sun, 16 Oct 2011 11:45:46 -0400 |
nemo |
Blend the outter side too
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Fri, 14 Oct 2011 11:36:46 -0400 |
Florian Fabre |
Hide focus outline on buttons.
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Thu, 13 Oct 2011 13:50:41 -0400 |
nemo |
oops
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Thu, 13 Oct 2011 11:15:07 -0400 |
Guillaume Englert |
Add SkyL/SkyR to avoid repeating the cave entrance
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Wed, 12 Oct 2011 21:00:12 -0400 |
nemo |
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
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Tue, 11 Oct 2011 10:44:27 -0400 |
Guillaume Englert |
another crystal, spray and landtex tweaks.
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Tue, 11 Oct 2011 01:07:37 +0200 |
sheepluva |
something for nemo to play around with
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Tue, 11 Oct 2011 00:06:46 +0200 |
sheepluva |
make slope calcs skip small gaps
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Mon, 10 Oct 2011 16:36:35 -0400 |
nemo |
tidier
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Mon, 10 Oct 2011 16:23:08 -0400 |
nemo |
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
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Mon, 10 Oct 2011 15:45:19 -0400 |
nemo |
set followgear to cluster/melon/gascloud
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Mon, 10 Oct 2011 15:25:59 -0400 |
nemo |
Make a few more things be impacted by explosions nearby
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Mon, 10 Oct 2011 14:37:19 -0400 |
nemo |
tweak (still a hack)
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Mon, 10 Oct 2011 14:13:35 -0400 |
nemo |
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
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Sun, 09 Oct 2011 21:47:47 -0400 |
nemo |
Aaaand another flag that used to be cleared here...
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Mon, 10 Oct 2011 02:50:01 +0200 |
koda |
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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Sun, 09 Oct 2011 20:03:04 -0400 |
nemo |
expose border color to lua
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Sun, 09 Oct 2011 19:48:13 -0400 |
nemo |
oops
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Sun, 09 Oct 2011 19:36:09 -0400 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
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Sat, 08 Oct 2011 23:36:52 -0400 |
nemo |
Fix a few masks. The one that needed it the most was trophyrace.
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Sat, 08 Oct 2011 22:52:51 -0400 |
nemo |
add a couple more
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Sun, 09 Oct 2011 03:04:45 +0200 |
koda |
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
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Sun, 09 Oct 2011 01:45:12 +0200 |
koda |
refreshed the ipad interface with some white
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Sun, 09 Oct 2011 00:24:58 +0200 |
koda |
some code refactoring of the ios game config
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Sat, 08 Oct 2011 23:23:25 +0200 |
koda |
ooops
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Sat, 08 Oct 2011 22:51:01 +0200 |
koda |
move some config files
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Sat, 08 Oct 2011 22:44:32 +0200 |
koda |
create teams programmatically
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