Sun, 26 Dec 2010 15:30:24 -0500 nemo increase snowball radius
Sun, 26 Dec 2010 15:29:04 -0500 nemo oh. and koda's revision too
Sun, 26 Dec 2010 15:28:44 -0500 nemo merge 0.9.15 with default
Sun, 26 Dec 2010 19:30:51 +0100 koda restore showing a bigger icon for themes
Sun, 26 Dec 2010 12:42:22 -0500 nemo oops. forgot to check on indestructible in combination with disableLandBack 0.9.15
Sun, 26 Dec 2010 19:25:40 +0100 koda hide seed...
Sun, 26 Dec 2010 17:31:58 +0100 mikade Updated maps CTF, Control and new unscripted map Blizzard 0.9.15
Sun, 26 Dec 2010 20:17:15 +0300 unc0rr ban CMakeCache.txt
Sun, 26 Dec 2010 11:21:09 -0500 nemo merge default into 0.9.15 0.9.15
Sun, 26 Dec 2010 11:17:01 -0500 nemo add a disabling for landback, set it if flakes are enabled
Sun, 26 Dec 2010 18:56:31 +0300 unc0rr Add 0.9.15 to the list of known versions
Sun, 26 Dec 2010 19:06:10 +0300 unC0Rr Apply 2fa92e9a0a here 0.9.15
Sun, 26 Dec 2010 18:56:00 +0300 unc0rr Update doc a bit
Sun, 26 Dec 2010 15:50:21 +0100 Palewolf Turn off dust when drilling through air 0.9.15
Sun, 26 Dec 2010 10:47:03 -0500 nemo revert last change. ordinary fire is fine, but HHG screws up.
Sun, 26 Dec 2010 14:58:28 +0100 Palewolf Added star, exclamation and question mark signs 0.9.15
Sun, 26 Dec 2010 10:31:10 -0500 nemo disable landbackpixel on small explosions
Sun, 26 Dec 2010 00:47:18 -0500 nemo pull in a few changes from default 0.9.15
Sun, 26 Dec 2010 00:28:23 -0500 nemo remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
Sun, 26 Dec 2010 00:15:41 +0100 Palewolf Small fixes. Thanks Hennek. 0.9.15
Sat, 25 Dec 2010 22:58:35 -0500 nemo +2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
Sat, 25 Dec 2010 22:44:20 +0100 Palewolf Updated changelog 0.9.15
Sat, 25 Dec 2010 21:35:40 -0500 nemo add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
Sat, 25 Dec 2010 23:09:54 +0300 unc0rr Allow 8 teams in server 0.9.15
Sat, 25 Dec 2010 14:52:16 -0500 nemo aaaaargh (fix cmakelists again)
Sat, 25 Dec 2010 20:47:29 +0100 Palewolf Capture the flag (Blizzard) Map 0.9.15
Sat, 25 Dec 2010 20:47:29 +0100 Palewolf Capture the flag (Blizzard) Map
Sat, 25 Dec 2010 22:24:47 +0300 unc0rr Set version to 0.9.15, remove -dev suffix 0.9.15
Sat, 25 Dec 2010 22:22:33 +0300 unc0rr Some fixes in ru translation
Sat, 25 Dec 2010 14:10:11 -0500 nemo oops. forgot cmake for Control map
Sat, 25 Dec 2010 18:07:34 +0300 mikade Update missions
Sat, 25 Dec 2010 18:06:33 +0300 Henek sv.lua
Fri, 24 Dec 2010 16:44:31 -0500 nemo Sorry guys. I'll be more careful in future (remove more dupes)
Fri, 24 Dec 2010 16:29:40 -0500 nemo Remove a dupe :-/
Fri, 24 Dec 2010 16:24:30 -0500 nemo oops
Fri, 24 Dec 2010 16:13:28 -0500 nemo Disable gtFlake on bordered maps
Fri, 24 Dec 2010 22:39:20 +0300 unc0rr Pass SCHEME before AMMO
Fri, 24 Dec 2010 20:25:03 +0100 Palewolf Updated spanish translation
Fri, 24 Dec 2010 20:33:17 +0300 unc0rr - Fix encoding function to iterate reversed list
Fri, 24 Dec 2010 11:54:34 -0500 nemo Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
Fri, 24 Dec 2010 10:04:01 -0500 szczur+nemo add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
Fri, 24 Dec 2010 09:35:24 -0500 szczur polish lua update
Fri, 24 Dec 2010 00:53:50 -0500 mikade+nemo Add a bunch of lua from mikade, update translation files
Fri, 24 Dec 2010 00:21:42 -0500 mikade Whole ton of script callbacks on commands. Poor engine.
Fri, 24 Dec 2010 00:20:18 -0500 szczur+nemo Add polish translation. Also make it clearer in the commented lines that each line must have a comma
Thu, 23 Dec 2010 23:46:14 -0500 nemo more fiddling with graphics to try and satisfy both fire and snow
Thu, 23 Dec 2010 20:21:47 -0500 nemo oops
Thu, 23 Dec 2010 19:17:14 -0500 nemo quick and dirty fix to reversed paths and dropped last message causing drawmap desync
Fri, 24 Dec 2010 00:24:16 +0100 koda beaver hat
Thu, 23 Dec 2010 18:06:09 -0500 nemo Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
Thu, 23 Dec 2010 21:45:50 +0100 jose1711 Updated lua Slovak translation
Thu, 23 Dec 2010 20:46:51 +0100 jose1711 Updated Slovak translation
Thu, 23 Dec 2010 20:44:15 +0100 jose1711 fix commit
Thu, 23 Dec 2010 20:32:45 +0100 jose1711 merge
Thu, 23 Dec 2010 22:05:42 +0300 unc0rr Oops, typo
Thu, 23 Dec 2010 22:01:19 +0300 unc0rr Add logging of map drawing process
Thu, 23 Dec 2010 21:54:57 +0300 unc0rr - Remove loading from file procedure
Thu, 23 Dec 2010 20:26:31 +0100 jose1711 merge+Slovak transl update
Thu, 23 Dec 2010 12:30:33 -0500 nemo stub locale
Thu, 23 Dec 2010 12:14:44 -0500 nemo sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
Thu, 23 Dec 2010 11:13:57 -0500 jose1711 merge
Thu, 23 Dec 2010 11:06:52 -0500 arrom Portuguese updates
Thu, 23 Dec 2010 10:54:47 -0500 nemo Try to be safer in my pixel checks
Thu, 23 Dec 2010 00:01:56 -0500 nemo Tweak more wind values / densities
Wed, 22 Dec 2010 23:46:07 -0500 nemo oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
Wed, 22 Dec 2010 21:57:52 -0500 nemo apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
Wed, 22 Dec 2010 21:36:17 -0500 nemo change "mudball" on christmas theme
Wed, 22 Dec 2010 21:33:46 -0500 nemo enable snow on Christmas theme
Thu, 23 Dec 2010 01:35:06 +0100 Palewolf and others New Christmas theme
Wed, 22 Dec 2010 19:25:00 -0500 nemo more tweaking land graphics due to snow
Wed, 22 Dec 2010 18:50:00 -0500 nemo Visual tweaks for snow
Wed, 22 Dec 2010 18:29:43 -0500 nemo braces fail
Wed, 22 Dec 2010 14:25:25 -0500 anon Graphics updates
Wed, 22 Dec 2010 14:19:11 -0500 nemo raise Y start to cloud level
Wed, 22 Dec 2010 14:01:43 -0500 nemo Another snow variant
Wed, 22 Dec 2010 11:59:35 -0500 nemo FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
Wed, 22 Dec 2010 10:09:39 -0500 nemo trying a graphic with more white and less translucency
Wed, 22 Dec 2010 09:56:13 -0500 nemo knock back y two to make snow pile up a bit less high
Wed, 22 Dec 2010 15:42:47 +0100 Henek fixed showmission so it actually displays the right icons
Wed, 22 Dec 2010 02:16:07 -0500 nemo should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
Wed, 02 Feb 2011 21:53:39 +0300 unc0rr Close branch server_refactor
Wed, 22 Dec 2010 01:30:03 -0500 nemo apply cGravityf when changing cGravity
Mon, 31 Jan 2011 21:40:17 +0300 unc0rr Implement room delegation when admin lefts it server_refactor
Wed, 22 Dec 2010 01:19:47 -0500 nemo more snow
Sun, 30 Jan 2011 20:43:18 +0300 unc0rr Reimplement a bunch of administrator commands server_refactor
Wed, 22 Dec 2010 01:17:46 -0500 nemo fix desync in snow
Sun, 30 Jan 2011 20:38:40 +0300 unc0rr Reimplement KICK server_refactor
Wed, 22 Dec 2010 01:11:48 -0500 nemo minor visual tweaks to snow
Sun, 30 Jan 2011 20:36:32 +0300 unc0rr Reimplement FOLLOW server_refactor
Wed, 22 Dec 2010 00:58:00 -0500 nemo oops. forgot the graphic
Sun, 30 Jan 2011 20:32:23 +0300 unc0rr Reimplement some more protocol commands server_refactor
Wed, 22 Dec 2010 00:48:06 -0500 nemo minor position tweaks. hopefully checking array bounds correctly
Sat, 29 Jan 2011 21:33:24 +0300 unc0rr - Reactivate pings timer, reimplement PING handler server_refactor
Wed, 22 Dec 2010 00:17:43 -0500 nemo A very very basic snow implementation
Sat, 29 Jan 2011 13:43:07 +0300 unc0rr Introduce numbered server notice messages server_refactor
Wed, 22 Dec 2010 04:09:56 +0100 koda merge
Fri, 28 Jan 2011 22:34:07 +0300 unc0rr Make client quit on send exception (was commented due to another approach in handling connection lost) server_refactor
Wed, 22 Dec 2010 03:56:12 +0100 koda update weapons
Fri, 28 Jan 2011 22:21:29 +0300 unc0rr Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do) server_refactor
Wed, 22 Dec 2010 03:28:14 +0100 koda this should prevent that ever again
Fri, 28 Jan 2011 22:19:06 +0300 unc0rr Reimplement some more Actions server_refactor
Wed, 22 Dec 2010 03:05:28 +0100 koda damn. it.
Wed, 22 Dec 2010 02:50:17 +0100 Henek added density for gears used in gfMoreWind, needs alot of tweaking
Thu, 27 Jan 2011 22:14:14 +0300 unc0rr io = liftIO server_refactor
Tue, 21 Dec 2010 23:22:53 +0100 Henek added copying also to schemes and updated some translations
Thu, 27 Jan 2011 22:10:24 +0300 unc0rr Reimplement one more Action server_refactor
Tue, 21 Dec 2010 21:56:34 +0100 Henek added copying of weapon sets
Thu, 27 Jan 2011 22:06:42 +0300 unc0rr Finally a solution for excess lazyness when working with unsafeThaw'ed arrays server_refactor
Tue, 21 Dec 2010 15:12:06 -0500 nemo Merge henek's changes
Wed, 26 Jan 2011 22:26:02 +0300 unc0rr Send spectators info server_refactor
Tue, 21 Dec 2010 14:42:47 +0100 Henek removing all " " in filenames under share and replacing "_" with " " in missions
Wed, 26 Jan 2011 22:06:27 +0300 unc0rr Apply rev b9fe93f187c4 to server rewrite too server_refactor
Tue, 21 Dec 2010 10:46:52 +0100 sheepluva disable fix for issue 24 in order to fix issue 123, as suggested by koda
Wed, 26 Jan 2011 22:04:18 +0300 unc0rr Send teams info on join server_refactor
Tue, 21 Dec 2010 02:17:45 +0100 Henek added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
Tue, 21 Dec 2010 14:57:33 -0500 nemo Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
Thu, 23 Dec 2010 17:47:50 +0100 jose1711 Updated Slovak translation + merge
Tue, 25 Jan 2011 22:23:08 +0300 unc0rr Send room config to client server_refactor
Mon, 20 Dec 2010 21:45:10 +0300 unc0rr - Allow user to use undo, to clear, save and load drawn maps
Tue, 25 Jan 2011 22:13:34 +0300 unc0rr Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested. server_refactor
Mon, 20 Dec 2010 20:55:45 +0300 unc0rr Add those stupid breaks
Mon, 24 Jan 2011 21:33:03 +0300 unc0rr Fix typo in version information server_refactor
Sun, 19 Dec 2010 22:06:38 -0500 nemo FAIL - actually assign
Mon, 24 Jan 2011 21:32:26 +0300 unc0rr Apply new nick restrictions in server rewrite too server_refactor
Sun, 19 Dec 2010 21:16:14 -0500 nemo add AI routine
Mon, 10 Jan 2011 18:57:44 +0300 unc0rr Explicitly kill listening thread in try to prevent messages recieving bugs server_refactor
Sun, 19 Dec 2010 21:06:34 -0500 nemo Snowball weapon
Mon, 10 Jan 2011 18:29:43 +0300 unc0rr Even less craziness server_refactor
Mon, 20 Dec 2010 02:00:22 +0100 Henek fixed and enabled removing of game scheme from options page
Mon, 10 Jan 2011 18:28:39 +0300 unc0rr Fix check for unique nick server_refactor
Mon, 20 Dec 2010 01:08:46 +0100 koda ipod touch 4g has only 256mb of ram (like ipad)
Mon, 10 Jan 2011 18:14:05 +0300 unc0rr Fix typo server_refactor
Sun, 19 Dec 2010 14:11:55 -0500 nemo fix typo in hand drawn maps
Mon, 10 Jan 2011 18:12:13 +0300 unc0rr Bring back room and teams removing server_refactor
Sun, 19 Dec 2010 13:33:45 -0500 nemo Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
Mon, 10 Jan 2011 15:42:17 +0300 unc0rr Convert function to a map server_refactor
Sun, 19 Dec 2010 13:31:55 -0500 nemo Ok. This should pull 0.9.14.1 server into default
Sun, 19 Dec 2010 13:21:14 -0500 nemo Server refactor branch to continue work started in ead2ed20dfd4 server_refactor
Sun, 19 Dec 2010 20:45:15 +0300 unc0rr Adjust magic consts
Sun, 19 Dec 2010 20:33:33 +0300 unc0rr Most probably it's fix to a crash
Sun, 19 Dec 2010 20:22:48 +0300 unc0rr Remove deleteLater()
Sun, 19 Dec 2010 20:16:07 +0300 unc0rr Some debug info
Sun, 19 Dec 2010 20:01:24 +0300 unc0rr - Simplify map container code a bit
Sun, 19 Dec 2010 19:24:15 +0300 unc0rr Seems like just a source of bugs
Sat, 18 Dec 2010 23:02:39 +0300 unc0rr - Some work on drawMap widget and scene to allow undo, clear, save and load operations
Sat, 18 Dec 2010 21:19:26 +0300 unc0rr Report 48 hogs for drawn maps
Sat, 18 Dec 2010 21:17:37 +0300 unc0rr merge
Sat, 18 Dec 2010 19:15:26 +0100 Henek fix layout in game config widget as per nemo's request
Sat, 18 Dec 2010 21:17:12 +0300 unc0rr Make use of showEvent, so there's no more need in manual resizing of draw map widget
Sat, 18 Dec 2010 21:08:02 +0300 unc0rr Try to avoid binary data in log, use shorter descriptions
Sat, 18 Dec 2010 10:46:59 -0500 nemo oops
Sat, 18 Dec 2010 10:43:36 -0500 nemo Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
Sat, 18 Dec 2010 15:14:27 +0100 koda merge
Fri, 17 Dec 2010 19:27:02 +0100 Henek added replacement of "_" to " " in gameplay scripts
Fri, 17 Dec 2010 09:26:02 +0100 Henek added set button to seed edit so maps won't regenerate as often
Sat, 18 Dec 2010 15:14:16 +0100 koda initial stats interpretation for ifrontend
Thu, 16 Dec 2010 17:40:31 -0500 nemo disable ready timer again, until I can figure out why my message didn't get through.
Thu, 16 Dec 2010 22:46:38 +0100 koda move server connection stuff in its own class
Thu, 16 Dec 2010 15:26:19 -0500 nemo oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
Thu, 16 Dec 2010 15:02:35 -0500 nemo offset the sprite
Thu, 16 Dec 2010 14:34:11 -0500 nemo If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
Thu, 16 Dec 2010 09:18:03 +0100 koda Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
Thu, 16 Dec 2010 02:36:56 +0100 koda version bump Hedgewars-iOS-1.2.1
Thu, 16 Dec 2010 02:34:02 +0100 koda ignore touches around dpad and buttons (for real)
Thu, 16 Dec 2010 01:45:15 +0100 koda add two preferences for enabling/disabling blurry land and multitasking
Thu, 16 Dec 2010 00:48:32 +0100 koda store the (future) password with md5 for ifrontend
Thu, 16 Dec 2010 00:24:57 +0100 koda add more space for this help message on ipad
Wed, 15 Dec 2010 22:03:46 +0300 unc0rr Recieve and parse DRAWNMAP config
Wed, 15 Dec 2010 21:48:54 +0300 unc0rr Fix crash on forced disconnect
Wed, 15 Dec 2010 21:40:16 +0300 unc0rr The Fix
Wed, 15 Dec 2010 21:10:25 +0300 unc0rr Don't use std::string
Tue, 14 Dec 2010 20:41:33 -0500 nemo add optional state parameter to hogsay
Tue, 14 Dec 2010 19:36:12 -0500 nemo oops
Tue, 14 Dec 2010 18:18:54 -0500 nemo Reenable ReadyTimer using a synced message NEEDS TESTING.
Tue, 14 Dec 2010 17:47:53 -0500 nemo merge
Tue, 14 Dec 2010 22:32:47 +0100 jose1711 Update Slovak translation
Tue, 14 Dec 2010 17:47:38 -0500 nemo Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
Tue, 14 Dec 2010 21:56:37 +0300 unc0rr Compess at highest ratio
Tue, 14 Dec 2010 21:04:43 +0300 unc0rr Debug messages
Tue, 14 Dec 2010 20:46:50 +0300 unc0rr Try to send drawn map data to net server
Tue, 14 Dec 2010 20:01:27 +0300 unc0rr Don't reset teams when returning from draw map page
Mon, 13 Dec 2010 19:22:09 -0500 nemo oops. forgot the getter.
Mon, 13 Dec 2010 19:00:03 -0500 nemo Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
Mon, 13 Dec 2010 18:13:42 -0500 nemo Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
Mon, 13 Dec 2010 22:12:30 +0300 unc0rr Allow to draw maps in frontend and play them (only locally, some bugs to fix)
Mon, 13 Dec 2010 19:26:20 +0100 Henek exposing seed for editing and viewing
Mon, 13 Dec 2010 20:54:18 +0300 unc0rr Use pageSwitchMapper in some more places
Mon, 13 Dec 2010 15:02:04 +0100 Henek added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
Sun, 12 Dec 2010 23:52:53 -0500 nemo add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
Mon, 13 Dec 2010 04:53:48 +0100 Henek my first merge :(
Sun, 12 Dec 2010 20:17:00 -0500 nemo div 0 check
Mon, 13 Dec 2010 04:52:23 +0100 Henek added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Mon, 13 Dec 2010 01:24:06 +0100 koda more server stubs
Sun, 12 Dec 2010 21:47:55 +0300 unc0rr Pretension to switch to draw map page
Sun, 12 Dec 2010 05:23:37 +0100 koda add some connection facility to netserver
Sat, 11 Dec 2010 23:28:52 +0300 unc0rr Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
Sat, 11 Dec 2010 21:27:43 +0300 unc0rr merge
Sat, 11 Dec 2010 18:48:14 +0100 koda audio_session is giving problems with multitasking so disabling it for now
Sat, 11 Dec 2010 14:03:49 +0100 Henek Finnished up the lua translations by adding training maps, campaign is ignored for now
Sat, 11 Dec 2010 02:30:03 +0100 koda disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
Sat, 11 Dec 2010 01:55:16 +0100 koda add the appirater class for getting more positive reviews
Sat, 11 Dec 2010 01:00:00 +0100 Henek also updated TrophyRace to new system
Fri, 10 Dec 2010 23:58:15 +0100 Henek lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
Fri, 10 Dec 2010 22:39:20 +0100 smaxx Frontend:
Sat, 11 Dec 2010 21:27:15 +0300 unc0rr Add a stub for draw map page
Thu, 09 Dec 2010 20:35:28 -0500 nemo return RGBA
Thu, 09 Dec 2010 19:10:37 -0500 nemo clan color fetch
Thu, 09 Dec 2010 22:51:07 +0100 koda merge
Thu, 09 Dec 2010 11:12:40 -0500 nemo add missing setter for botlevel
Thu, 09 Dec 2010 10:24:04 -0500 archl Updated Chinese translation
Thu, 09 Dec 2010 11:59:07 +0300 unc0rr Pass hardcoded drawn map from frontend into engine \o/
Wed, 08 Dec 2010 22:35:29 +0100 Henek removing all ; from lua script as an act of temporary rage and perfectionism
Wed, 08 Dec 2010 15:10:38 -0500 nemo standardise name
Wed, 08 Dec 2010 14:46:17 -0500 nemo pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
Wed, 08 Dec 2010 22:25:30 +0300 unc0rr Stub to recieve /draw command
Wed, 08 Dec 2010 22:18:50 +0300 unc0rr - Pass map drawing data to engine
Thu, 09 Dec 2010 22:50:16 +0100 koda forgot to update these files
Wed, 08 Dec 2010 21:55:15 +0300 unc0rr Add drawn map into the list of map generators
Wed, 08 Dec 2010 17:48:33 +0100 koda fix crasher (somehow, might be glitchy)
Wed, 08 Dec 2010 15:18:08 +0100 koda merge
Tue, 07 Dec 2010 23:47:11 -0500 nemo these should probably be expressly integer
Tue, 07 Dec 2010 23:34:01 -0500 nemo band/bor/bnot to support Lua 5.1 lack of binary ops
Tue, 07 Dec 2010 22:23:40 -0500 nemo Restore millisecond precision for mines time
Tue, 07 Dec 2010 19:33:34 -0500 nemo Eh. Since you asked. AddAmmo hook for Lua
Tue, 07 Dec 2010 17:33:11 -0500 nemo would help if I put it in the right routine
Tue, 07 Dec 2010 17:29:02 -0500 nemo Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
Wed, 08 Dec 2010 15:16:57 +0100 koda code cleanup
Tue, 07 Dec 2010 22:02:09 +0300 unc0rr Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
Wed, 08 Dec 2010 14:47:52 +0100 koda team selection completely refactored, now has animation and more performance
Mon, 06 Dec 2010 21:15:41 -0500 nemo rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
Tue, 07 Dec 2010 01:18:43 +0100 koda Forts: reduce preview size and add hi-res one
Mon, 06 Dec 2010 13:07:36 -0500 nemo try this mikade
Mon, 06 Dec 2010 08:58:24 -0500 nemo merge
Mon, 06 Dec 2010 12:21:12 +0300 unc0rr Always keep last point of drawn polyline
Mon, 06 Dec 2010 08:58:05 -0500 nemo disable say, just don't do anything. trying to avoid spew on spectator join
Mon, 06 Dec 2010 00:33:39 -0500 nemo string length checks
Sun, 05 Dec 2010 23:58:15 -0500 nemo fix hsa/hta/hya
Sun, 05 Dec 2010 23:50:04 -0500 nemo trying to unbreak hog speech
Sun, 05 Dec 2010 23:08:57 -0500 nemo remove currentteam check
Sun, 05 Dec 2010 22:02:30 -0500 nemo Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
Mon, 06 Dec 2010 03:09:12 +0100 sheepluva changing Tree Map theme to Halloween (this time on the right branch >_>)
Sun, 05 Dec 2010 23:48:58 +0100 koda update schemes for ios
Sun, 05 Dec 2010 19:00:41 +0100 koda added porkey and sheep hats
Sun, 05 Dec 2010 02:44:20 +0100 koda add a simple check to prevent loading sounds when device is muted
Sun, 05 Dec 2010 00:05:21 +0100 koda write some version information inside the application
Sat, 04 Dec 2010 23:30:20 +0300 unc0rr merge
Sat, 04 Dec 2010 23:29:59 +0300 unc0rr Halfplement decode/drawing routine
Sat, 04 Dec 2010 22:33:14 +0300 unc0rr - Change painted map file format
Sat, 04 Dec 2010 15:09:19 -0500 nemo add nil check
Sat, 04 Dec 2010 11:30:54 -0500 nemo In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
Sat, 04 Dec 2010 08:52:57 +0100 koda more retina support and multitasking support
Thu, 02 Dec 2010 20:40:30 -0500 nemo add visual gear registration
Thu, 02 Dec 2010 20:29:46 -0500 nemo make Tint(longword) use RGBA
Thu, 02 Dec 2010 19:51:30 -0500 nemo trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
Thu, 02 Dec 2010 19:19:34 -0500 nemo forgot the passed in uid
Thu, 02 Dec 2010 19:04:02 -0500 nemo Restore King mode. The worst of the changes was Place Hogs
Thu, 02 Dec 2010 18:52:37 -0500 nemo compress the PNGs
Thu, 02 Dec 2010 18:50:52 -0500 nemo merge
Thu, 02 Dec 2010 00:51:56 +0100 koda enable support for retina display in the ios port
Thu, 02 Dec 2010 00:25:26 +0100 koda add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
Thu, 02 Dec 2010 00:23:54 +0100 koda reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
Thu, 02 Dec 2010 18:45:16 -0500 nemo Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
Wed, 01 Dec 2010 22:06:23 +0300 unc0rr - Implement decode() function.
Wed, 01 Dec 2010 20:45:46 +0300 unC0Rr merge
Wed, 01 Dec 2010 20:43:35 +0300 igorko Translation update
Wed, 01 Dec 2010 20:45:05 +0300 unC0Rr Some more improvements
Wed, 01 Dec 2010 01:43:55 +0100 koda un-break also the ios project
Wed, 01 Dec 2010 00:58:03 +0100 koda un-break build (wrong merge in uConsole) and update project file with the new sources
Tue, 30 Nov 2010 22:46:47 +0100 koda OMG merge
Mon, 29 Nov 2010 23:10:38 -0500 nemo Add poison sounds to all voices pending proper recording by armagon.
Mon, 29 Nov 2010 22:23:56 +0300 unc0rr Simple simplify() function
Sun, 28 Nov 2010 15:07:26 -0500 nemo do GoBack if also INGAME due to kick
Sun, 28 Nov 2010 14:38:42 -0500 nemo disable last commit w/ comment
Sun, 28 Nov 2010 14:25:24 -0500 nemo suppress PART if game is running. testing, etc.
Sun, 28 Nov 2010 13:58:25 -0500 nemo Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
Sun, 28 Nov 2010 13:12:00 -0500 nemo add null check
Sun, 28 Nov 2010 12:55:57 -0500 nemo Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
Sun, 28 Nov 2010 19:03:28 +0300 unc0rr Basic encoding of drawn map
Sun, 28 Nov 2010 17:23:51 +0300 unc0rr Improve map editor a bit
Sat, 27 Nov 2010 23:57:31 +0300 unc0rr Small testing app for DrawMap scene
Sat, 27 Nov 2010 23:55:39 +0300 unc0rr Some basic functionality
Sat, 27 Nov 2010 22:40:29 +0300 unc0rr Initial commit of the Draw Map Scene
Fri, 26 Nov 2010 15:31:57 -0500 nemo add a uid to VGs for purpose of Lua manipulation
Fri, 26 Nov 2010 10:21:53 -0500 nemo corrected steps
Thu, 25 Nov 2010 22:56:28 -0500 nemo Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
Wed, 24 Nov 2010 20:36:46 -0500 prg fix for frontend desync
Wed, 24 Nov 2010 16:41:35 -0500 nemo update translations, add Dutch
Wed, 24 Nov 2010 15:40:28 -0500 nemo move this call to where the game tick is actually incremented
Mon, 22 Nov 2010 22:05:46 +0100 Henek adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Mon, 22 Nov 2010 21:57:45 +0300 unc0rr SinTable.inc -> uSinTable.pas
Mon, 22 Nov 2010 21:49:57 +0300 unc0rr Move doPut into uIO (not a very bad place really)
Mon, 22 Nov 2010 21:43:31 +0300 unc0rr uCommandHandlers
Mon, 22 Nov 2010 12:35:52 +0100 Henek added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Mon, 22 Nov 2010 10:04:08 +0100 Henek fix SetEffect, last parameter was not a boolean
Mon, 22 Nov 2010 00:34:53 +0100 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Sun, 21 Nov 2010 18:12:20 -0500 nemo fix chat
Sun, 21 Nov 2010 16:13:44 -0500 nemo revert 4388 - was there already, I didn't notice. still no idea what the problem is
Sun, 21 Nov 2010 15:57:38 -0500 nemo I think unc0rr forgot to add initModule here
Sun, 21 Nov 2010 13:13:42 -0500 nemo Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
Sun, 21 Nov 2010 12:11:50 -0500 nemo detach rope if the Land[] vanishes
Sun, 21 Nov 2010 19:51:33 +0300 unc0rr Remove some more circular dependencies
Sun, 21 Nov 2010 19:41:19 +0300 unc0rr uDebug
Sun, 21 Nov 2010 19:14:45 +0300 unc0rr Remove uChat dependency from uCommands
Sun, 21 Nov 2010 19:07:43 +0300 unc0rr Remove uAmmos dependaency from uCommands
Sun, 21 Nov 2010 10:53:50 -0500 nemo fix rope test
Sun, 21 Nov 2010 16:48:44 +0100 Henek fix key binds for lua created teams and added wind control
Sun, 21 Nov 2010 17:48:58 +0300 unc0rr Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
Sun, 21 Nov 2010 09:37:48 -0500 nemo Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
Sun, 21 Nov 2010 09:12:44 -0500 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
Sun, 21 Nov 2010 16:55:19 +0300 unc0rr merge
Sun, 21 Nov 2010 08:42:41 -0500 nemo move rendering to fix 4368:3698361802ed
Sun, 21 Nov 2010 16:53:31 +0300 unc0rr uCaptions
Sun, 21 Nov 2010 01:26:31 -0500 nemo Fix koda's esc key binding so leaving rooms works correctly with it
Sun, 21 Nov 2010 01:08:43 -0500 nemo In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
Sat, 20 Nov 2010 23:55:00 +0300 unc0rr Move localization data to uVariables, some Uses cleanup
Sat, 20 Nov 2010 23:48:04 +0300 unc0rr Move land hash checking into commands
Sat, 20 Nov 2010 23:20:46 +0300 unc0rr Oops, forgot the file
Sat, 20 Nov 2010 23:19:52 +0300 unc0rr no way
Sat, 20 Nov 2010 23:10:26 +0300 unc0rr Forgot this
Sat, 20 Nov 2010 23:08:11 +0300 unc0rr Introduce uGearsRender
Sat, 20 Nov 2010 22:05:01 +0300 unc0rr It works, though wastes too much of CPU
Thu, 18 Nov 2010 16:58:08 -0500 nemo merge
Thu, 18 Nov 2010 17:01:35 +0300 unC0Rr New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
Thu, 18 Nov 2010 17:00:45 +0300 unC0Rr Got no warning about this, why?
Thu, 18 Nov 2010 16:19:55 +0300 unC0Rr Introduce uRenderUtils
Thu, 18 Nov 2010 15:55:02 +0300 unC0Rr No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
Thu, 18 Nov 2010 15:45:35 +0300 unC0Rr Introduce uRender
Thu, 18 Nov 2010 12:12:51 +0300 unC0Rr Haven't found a better place than uIO for OutError
Thu, 18 Nov 2010 11:50:02 +0300 unC0Rr Move SendStats to uIO
Thu, 18 Nov 2010 11:45:31 +0300 unC0Rr Introduce uTextures
Thu, 18 Nov 2010 11:32:47 +0300 unC0Rr Move some stuff from uMisc to uUtils
Thu, 18 Nov 2010 09:12:27 +0300 unC0Rr Introduce uCommands.pas
Wed, 17 Nov 2010 22:09:07 -0500 nemo remove some more PHedgehog casts
Wed, 17 Nov 2010 22:26:34 +0300 unc0rr Some more
Wed, 17 Nov 2010 22:21:29 +0300 unc0rr uGears
Wed, 17 Nov 2010 22:19:58 +0300 unc0rr uWorld
Wed, 17 Nov 2010 22:14:41 +0300 unc0rr uTeams
Wed, 17 Nov 2010 22:07:03 +0300 unc0rr uLand isn't that important to them
Mon, 29 Nov 2010 09:11:31 +0100 koda Added tag Hedgewars-iOS-1.2 for changeset ede569bb76f3
Wed, 17 Nov 2010 20:58:23 +0300 unc0rr Remove ugly PHedgehog(Gear^.Hedgehog) cast
Mon, 29 Nov 2010 09:11:18 +0100 koda ios 1.2 project file last update Hedgewars-iOS-1.2
Wed, 17 Nov 2010 20:36:35 +0300 unc0rr Remove uMisc dependency from uRandom
Sun, 28 Nov 2010 23:49:09 +0100 koda added missing graphics and fixed some glitches/crashes/bugs
Wed, 17 Nov 2010 20:28:42 +0300 unc0rr Move variables from uConsts to uVariables
Sun, 28 Nov 2010 01:58:43 +0100 koda update build files for compliance with Mac AppStore
Wed, 17 Nov 2010 17:45:55 +0300 unC0Rr Move variables from uMisc to uVariables
Sat, 27 Nov 2010 23:29:07 +0100 koda more backward compatibility
Wed, 17 Nov 2010 17:22:36 +0300 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
Thu, 25 Nov 2010 02:45:52 +0100 koda update some files for new graphics and new ios4.2
Wed, 17 Nov 2010 16:31:30 +0300 unC0Rr A program which finds a cycles in units dependencies
Wed, 24 Nov 2010 23:35:41 +0100 koda update also the project to use those graphics
Wed, 17 Nov 2010 16:19:28 +0300 unC0Rr Dumb parser of pascal, and a program which lists unit dependencies
Wed, 24 Nov 2010 23:34:10 +0100 koda update graphics names, path, resolution, content...
Wed, 17 Nov 2010 01:42:51 +0100 koda remove weapons and schemes selection for missions from ifrontend
Tue, 16 Nov 2010 20:55:39 +0100 jose1711 updated/added slovak translations of lua files
Sun, 21 Nov 2010 04:10:39 +0100 koda display an empty table for missions
Tue, 16 Nov 2010 20:04:20 +0100 jose1711 sk update
Mon, 27 Dec 2010 23:57:44 +0100 koda add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
Tue, 16 Nov 2010 13:35:23 -0500 jose1711 translation updates
Wed, 22 Dec 2010 12:17:34 +0100 koda use a gentler positive parallax for background effect experimental3D
Mon, 15 Nov 2010 14:39:58 -0500 nemo This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
Mon, 15 Nov 2010 12:37:39 +0100 koda update the 3d branch after release experimental3D
Sun, 16 Jan 2011 03:40:54 +0100 koda close branch 0.9.14.1
Mon, 15 Nov 2010 04:30:11 +0100 koda minor things
Mon, 06 Dec 2010 03:07:03 +0100 sheepluva whoops 0.9.14.1
Sun, 14 Nov 2010 23:28:45 +0100 Henek resets CurAmmoType in ResetWeapons
Mon, 06 Dec 2010 03:01:44 +0100 sheepluva change theme of "Tree" map to halloween 0.9.14.1
Sun, 14 Nov 2010 15:06:02 -0500 nemo merge 0.9.14.1 to trunk
Sun, 28 Nov 2010 01:58:08 +0100 koda update build files for compliance with Mac AppStore 0.9.14.1
Sun, 14 Nov 2010 20:37:55 +0100 koda improve mac bundle creation 0.9.14.1
Sun, 14 Nov 2010 20:06:47 +0100 koda fix compilation server for me 0.9.14.1
Sun, 14 Nov 2010 21:36:47 +0300 unc0rr Latest proto num is 35 0.9.14.1 0.9.14.1-release
Sun, 14 Nov 2010 13:04:23 -0500 nemo revert delay on mines to 0.9.13 0-3 range 0.9.14.1
Sun, 14 Nov 2010 14:53:44 -0500 nemo merge 0.9.14
Sun, 14 Nov 2010 12:53:33 -0500 nemo fix placement 0.9.14.1
Sun, 14 Nov 2010 13:14:05 +0100 Palewolf Apply hit animation ONLY to bullets
Sun, 14 Nov 2010 20:35:39 +0300 unc0rr set vesion to 0.9.14.1 0.9.14.1
Sun, 14 Nov 2010 12:57:01 +0100 Palewolf Small animation on bullet impact
Sun, 14 Nov 2010 20:34:13 +0300 unc0rr 35 -> 0.9.14.1 mapping 0.9.14.1
Sun, 14 Nov 2010 02:38:05 -0500 nemo sorry bout that guys.
Sun, 14 Nov 2010 12:25:50 -0500 nemo revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs 0.9.14.1
Sun, 14 Nov 2010 00:50:33 +0100 jose1711 another typo
Sun, 14 Nov 2010 11:53:27 -0500 nemo this reverts 3861 0.9.14.1
Sun, 14 Nov 2010 00:35:05 +0100 inu fixed typo
Sun, 14 Nov 2010 17:42:00 +0100 koda bumping qt minimum version 0.9.14.1
Sat, 13 Nov 2010 23:08:33 +0100 Henek clean up and lua update, very minor
Sun, 14 Nov 2010 19:27:30 +0300 unc0rr Set protocol num to 35 0.9.14.1
Sat, 13 Nov 2010 15:32:53 -0500 nemo merge 0.9.14 back into trunk
Sun, 14 Nov 2010 11:24:36 -0500 nemo add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly 0.9.14.1
Sat, 13 Nov 2010 23:03:17 +0300 unc0rr merge
Sun, 14 Nov 2010 11:19:37 -0500 nemo disable offsets in GetLaunchX/GetLaunchY instead 0.9.14.1
Sat, 13 Nov 2010 17:19:18 +0100 Henek made napalm use napalmbombs instead of just dropping fire
Sat, 13 Nov 2010 20:42:26 +0300 unc0rr Optimization fail fixed
Sun, 14 Nov 2010 11:10:25 -0500 nemo 2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir 0.9.14.1
Sun, 16 Jan 2011 03:39:54 +0100 koda trying to close 0.9.14 branch 0.9.14
Sat, 13 Nov 2010 09:36:26 -0500 nemo merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
Sun, 14 Nov 2010 11:06:55 -0500 nemo revert prior revision. moving to new branch 0.9.14
Sat, 13 Nov 2010 14:40:06 +0100 Henek added new sprite for drill strike drills, not intended for .15 release
Sun, 14 Nov 2010 11:03:55 -0500 nemo set all offsets to 0 based on user complaints. 0.9.14
Sat, 13 Nov 2010 14:04:18 +0100 Henek better description of disable wind
Sat, 13 Nov 2010 15:25:38 -0500 nemo lighten tex to look more sandy 0.9.14
Sat, 13 Nov 2010 00:47:48 -0500 nemo check in frontend flag for more wind mode
Sat, 13 Nov 2010 23:16:23 +0300 unc0rr Update message 0.9.14
Fri, 12 Nov 2010 23:29:11 -0500 nemo Apply wind while roping too (with the game flag set)
Sat, 13 Nov 2010 23:13:21 +0300 unc0rr Apply 2610ad7c6d6c to branch too 0.9.14
Fri, 12 Nov 2010 21:30:00 -0500 nemo tweak more wind mode
Sat, 13 Nov 2010 23:09:24 +0300 unc0rr Bump up protocol number 0.9.14
Sat, 13 Nov 2010 03:26:14 +0100 koda merge
Sat, 13 Nov 2010 14:56:35 -0500 nemo tweak cluster test to reduce AI fail a bit, also weaking its overal rating. 0.9.14
Fri, 12 Nov 2010 18:57:36 -0500 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
Sat, 13 Nov 2010 12:59:56 -0500 nemo replace orange with yellow to differentiate from peach 0.9.14
Sat, 13 Nov 2010 00:51:55 +0100 Henek makes drill attack drills weaker and not affected by wind
Sat, 13 Nov 2010 10:28:04 -0500 jose1711 one more try at sk - perhaps it will make the release 0.9.14
Fri, 12 Nov 2010 18:24:11 -0500 nemo bugfix. correct crossplatform tips
Sat, 13 Nov 2010 03:25:40 +0100 koda don't list too big maps for certain devices
Sat, 13 Nov 2010 17:48:56 +0300 unc0rr Update ru translation 0.9.14
Fri, 12 Nov 2010 18:32:29 -0500 jose1711 translation update for the release
Sat, 13 Nov 2010 01:24:39 +0100 koda some interface tricks for iphone as well
Sat, 13 Nov 2010 17:39:24 +0300 unc0rr Not going into release 0.9.14
Fri, 12 Nov 2010 18:32:56 -0500 nemo update translation files for the 4265 text change
Fri, 12 Nov 2010 23:59:40 +0100 koda update iFrontend with new schemes and weaps, fix up smaller glitches
Sat, 13 Nov 2010 17:14:51 +0300 unc0rr No svgz and .desktop 0.9.14
Fri, 12 Nov 2010 23:40:08 +0100 Henek fancy dust when the drill is drilling
Fri, 12 Nov 2010 22:47:13 +0100 koda redo once again file updating, moving stuff around
Sat, 13 Nov 2010 17:11:28 +0300 unc0rr Bye-bye sha-1 0.9.14
Fri, 12 Nov 2010 22:38:05 +0100 Palewolf Light trails for bullets
Sat, 13 Nov 2010 17:05:34 +0300 unc0rr Merge 0.9.14
Fri, 12 Nov 2010 16:06:06 -0500 nemo copypasta fail
Sat, 13 Nov 2010 17:05:14 +0300 unc0rr Ban .svg, .psd, .sifz from being present in 'make package_source' output 0.9.14
Fri, 12 Nov 2010 16:00:28 -0500 nemo off by 1 error in resurrector index
Sat, 13 Nov 2010 16:52:53 +0300 unc0rr Some fixes 0.9.14
Sat, 13 Nov 2010 08:55:58 -0500 nemo merge (stupid reflexive pull -u) 0.9.14
Fri, 12 Nov 2010 15:57:30 -0500 nemo engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
Sat, 13 Nov 2010 16:47:40 +0300 unc0rr Useless 0.9.14
Sat, 13 Nov 2010 08:54:39 -0500 szczur last-minute pl updates 0.9.14
Fri, 12 Nov 2010 21:37:12 +0100 Henek fixed breakage of game schemes
Sat, 13 Nov 2010 12:07:17 +0100 Palewolf Updated spanish translation 0.9.14
Fri, 12 Nov 2010 21:55:55 +0300 unc0rr merge
Sat, 13 Nov 2010 11:33:50 +0300 unC0Rr Add 0.9.14 and 0.9.15-dev mapping 0.9.14
Fri, 12 Nov 2010 13:54:22 -0500 nemo distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
Fri, 12 Nov 2010 21:55:33 +0300 unc0rr Apply typo fix also here
Sat, 13 Nov 2010 10:52:27 +0300 unC0Rr Remove "-dev" suffix 0.9.14
Fri, 12 Nov 2010 12:35:30 -0500 nemo ok... combine a tick check with texture percentage check. this should be a lot less frequent
Sat, 13 Nov 2010 10:22:06 +0300 unC0Rr Fix typo in russian translation, update english translation with plural forms 0.9.14
Fri, 12 Nov 2010 12:30:22 -0500 nemo Also switch saucer from updating every N ticks to updating as-needed.
Fri, 12 Nov 2010 18:32:56 -0500 nemo update translation files for the 4265 text change 0.9.14
Fri, 12 Nov 2010 12:25:38 -0500 nemo Switch to Damage - Tag is already in use
Fri, 12 Nov 2010 18:32:29 -0500 jose1711 translation update for the release 0.9.14
Fri, 12 Nov 2010 12:21:40 -0500 nemo remove floating point/rounding
Fri, 12 Nov 2010 18:24:11 -0500 nemo bugfix. correct crossplatform tips 0.9.14
Fri, 12 Nov 2010 12:20:50 -0500 nemo only update flamethrower texture when the percentage changes
Fri, 12 Nov 2010 17:54:49 -0500 nemo improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index 0.9.14
Fri, 12 Nov 2010 17:17:25 +0100 koda raised version number
Fri, 12 Nov 2010 17:53:35 -0500 nemo pull bugfix into 0.9.14 avoid major performance hit when using flamethrower 0.9.14
Fri, 12 Nov 2010 17:08:31 +0100 koda exposing Henek's no wind flag
Fri, 12 Nov 2010 21:42:27 +0300 unc0rr Fix typo 0.9.14
Fri, 12 Nov 2010 15:20:54 +0100 koda yay i'm free to break things again!
Fri, 12 Nov 2010 20:42:36 +0300 unc0rr Make server listen on ipv4 interface only 0.9.14
Fri, 12 Nov 2010 14:54:53 +0100 koda drillstrike! might require the drill patch to improve behavior
Fri, 12 Nov 2010 09:49:46 +0100 koda merge this two safe commits from trunk to release branch 0.9.14
Fri, 12 Nov 2010 00:11:22 +0100 koda iphone interface
Thu, 11 Nov 2010 23:24:06 +0100 Henek added getrandom and addcaption to lua
Thu, 11 Nov 2010 22:17:54 +0300 unc0rr Revert to old server in branch 0.9.14 0.9.14
Thu, 11 Nov 2010 11:04:24 -0500 nemo Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
Thu, 11 Nov 2010 10:51:38 -0500 nemo er. and cast to TAmmoType, which burp's routine still requires :)
Thu, 11 Nov 2010 09:59:45 -0500 nemo Forgot burp's new ammo routine
Thu, 11 Nov 2010 09:58:10 -0500 nemo Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
Thu, 11 Nov 2010 00:38:12 +0100 koda by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
Wed, 10 Nov 2010 19:43:13 +0100 Henek added function GetHogTeamName to lua, makes TeamsCount more useful
Wed, 10 Nov 2010 18:34:11 +0100 Henek added TeamsCount and TotalTurns to lua as requested by mikade
Tue, 09 Nov 2010 22:44:12 -0500 nemo hide crosshair when switching to no weapon
Tue, 09 Nov 2010 22:40:38 -0500 nemo make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
Wed, 10 Nov 2010 03:08:14 +0100 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
Wed, 10 Nov 2010 00:56:21 +0100 koda added two games modes and one weaponset
Tue, 09 Nov 2010 19:17:53 +0100 Henek removed altuse property for sticky mines
Tue, 09 Nov 2010 19:17:53 +0300 unc0rr Even more png optimizations
Tue, 09 Nov 2010 09:46:45 +0300 unc0rr More png optimizations
Tue, 09 Nov 2010 09:29:16 +0300 unc0rr Optimized graphics by size using
Mon, 08 Nov 2010 23:28:39 -0500 nemo compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
Mon, 08 Nov 2010 22:26:44 -0500 nemo Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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