Wed, 25 Oct 2017 20:39:05 -0400 |
alfadur |
jungle music
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Wed, 25 Oct 2017 19:44:42 -0400 |
nemo |
checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
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Wed, 25 Oct 2017 23:47:07 +0200 |
Wuzzy |
Make gtDuck use DirAngle instead of Angle for rotation
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Wed, 25 Oct 2017 23:09:41 +0200 |
Wuzzy |
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
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Wed, 25 Oct 2017 15:37:16 -0400 |
nemo |
one more pattern
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Wed, 25 Oct 2017 20:38:51 +0200 |
unc0rr |
Use maybeNick from Utils, fixes empty nickname inserted in ROOMS protocol command parameters. Not tested, but builds, and it's Haskell...
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Tue, 24 Oct 2017 19:54:38 -0400 |
nemo |
you know what... I think everything would have been fine if we'd simply required all this hog stuff to be in the same block...
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Tue, 24 Oct 2017 18:55:19 -0400 |
nemo |
w is in pixels, so presumably this needs to be *4
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Tue, 24 Oct 2017 18:28:59 -0400 |
nemo |
use pitch for surfaces, land_width x2 since 16 bit
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Tue, 24 Oct 2017 21:59:06 +0200 |
unc0rr |
Modernize Cargo.toml a bit
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Tue, 24 Oct 2017 21:58:41 +0200 |
unc0rr |
Remove silly toUtf8 which caused bug with default team name
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Tue, 24 Oct 2017 21:42:13 +0200 |
Wuzzy |
Add a few random team names and fix typos
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Tue, 24 Oct 2017 14:36:24 -0400 |
nemo |
2nd try... just shortcircuit most of onGameTick20 when we are between turns.
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Tue, 24 Oct 2017 14:14:00 -0400 |
nemo |
this should probably sidestep that thing unc0rr keeps bringing up. untested. but then, I've never had it happen. I think what happens is onGameTick20 is called in same tick as onNewTurn and before it...
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