Wed, 24 Aug 2011 15:09:41 -0400 |
nemo |
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
|
changeset |
files
|
Wed, 24 Aug 2011 13:33:53 -0400 |
nemo |
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
|
changeset |
files
|
Tue, 23 Aug 2011 16:37:57 -0400 |
nemo |
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
|
changeset |
files
|
Tue, 23 Aug 2011 09:32:59 -0400 |
nemo |
restore screwed up test
|
changeset |
files
|
Tue, 23 Aug 2011 09:12:45 -0400 |
nemo |
don't override user defined size when resizing
|
changeset |
files
|
Thu, 01 Sep 2011 14:55:31 +0200 |
Xeli |
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
hedgeroid
|
changeset |
files
|
Tue, 23 Aug 2011 12:53:47 +0200 |
koda |
enable window resizing (tested only on linux) - fix issue 103
|
changeset |
files
|
Thu, 01 Sep 2011 14:54:43 +0200 |
Xeli |
increment version number/name
hedgeroid
|
changeset |
files
|
Tue, 23 Aug 2011 10:19:33 +0200 |
koda |
ooops
|
changeset |
files
|
Sun, 28 Aug 2011 17:45:23 +0200 |
Xeli |
sabotage of the iphone port failed..
hedgeroid
|
changeset |
files
|
Tue, 23 Aug 2011 10:07:40 +0200 |
koda |
this should fix the double free that happens when closing the sdl window on ios (untested)
|
changeset |
files
|
Sun, 28 Aug 2011 17:42:32 +0200 |
Xeli |
fixed = operator in uFloat
hedgeroid
|
changeset |
files
|
Tue, 23 Aug 2011 09:23:45 +0200 |
koda |
ok this makes no sense now, remove 'enhanced' option from ios
|
changeset |
files
|
Fri, 26 Aug 2011 21:03:23 +0200 |
Xeli |
Made getDownloadPath compatible with < Froyo devices
hedgeroid
|
changeset |
files
|
Tue, 23 Aug 2011 03:46:17 +0200 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
|
changeset |
files
|