2008-06-23 unc0rr Make engine compilable without debugging on
2008-06-22 unc0rr Complete exit confirmation implementation
2008-06-22 unc0rr Start exit confirmation implementation
2008-06-19 unc0rr - Decrease default girders number
2008-06-19 unc0rr Fix bad sprite when you jump and get hit
2008-06-19 unc0rr Hydrant map
2008-06-18 unc0rr Update changelog
2008-06-18 unc0rr Update russian translation
2008-06-18 unc0rr Set version to 0.9.4 0.9.4-release
2008-06-18 unc0rr Fix training
2008-06-18 unc0rr - Fix firepunch sprite direction when use in high jump
2008-06-18 unc0rr Damaged hedgehog rotates when its speed is far enough from zero
2008-06-18 unc0rr Damaged hedgehog animation
2008-06-18 unc0rr Winners clan hedgehogs smiling with big smile
2008-06-18 unc0rr Whip animation
2008-06-18 unc0rr Update first aid animation
2008-06-18 unc0rr Draw explosion on kamikaze
2008-06-18 unc0rr Hedgelove map
2008-06-17 unc0rr Some fixes
2008-06-17 unc0rr Update copyright information
2008-06-17 unc0rr Don't let updated hedgewars version to make errors due to old weapons.ini
2008-06-17 unc0rr Fix Island theme objects placing
2008-06-17 unc0rr Implement drowning hedgehog sprite
2008-06-17 unc0rr Fix warnings
2008-06-17 unc0rr Hedgehogs on the left side of the map look to the right and vice-versa
2008-06-17 unc0rr In forts mode, hedgehogs on the left look at the right, and vice-versa
2008-06-17 unc0rr Fix AI mortar bugs
2008-06-17 unc0rr Small grenade physics change
2008-06-17 unc0rr Update Polish translation
2008-06-17 unc0rr - Update Italian translation
2008-06-16 unc0rr - Bots can use mortar
2008-06-12 unc0rr - Fix chat state at start
2008-06-11 unc0rr Use Kamikaze sound
2008-06-11 unc0rr Enable history (bound on ` key)
2008-06-11 unc0rr Implement history for chat (27 entries), no key binding yet
2008-06-11 unc0rr Fix demo records of rounds restored after saving
2008-06-11 unc0rr Get rid of old console
2008-06-11 unc0rr Use kamiakze sprite
2008-06-10 unc0rr Kamikaze icon in ammo menu
2008-06-10 unc0rr Updated Polish translation
2008-06-09 unc0rr Kamikaze weapon
2008-06-09 unc0rr Prepare for new weapon 'Kamikaze'
2008-06-09 unc0rr Ooops, actual fix
2008-06-09 unc0rr Fix Baseball, whip, firepunch attacking on slope
2008-06-09 unc0rr Don't push attacking hedgehog when using whip or baseball
2008-06-09 unc0rr Fix firepunch direction when attacking from high jump
2008-06-09 unc0rr Fix another issue with chat, when chat string come just after 'NextTurn' cmd, thus setting Lag flag to true
2008-06-08 unc0rr Fix an oops with chat string appearing between two net commands (it's very rare and random condition, but I caught it while playing via net)
2008-06-06 unc0rr Draw tags a bit higher due to hats introduction
2008-06-06 unc0rr Make sprite look as it was intended to
2008-06-06 unc0rr Prevent wrong aim direction when using rope after high jump
2008-06-03 unc0rr Use new icon in team selecting widget
2008-06-02 unc0rr Update polish translation
2008-06-02 unc0rr Fix a bug with automatic weapon switching when attacking from rope
2008-06-01 unc0rr - Quick hack for hats
2008-06-01 unc0rr - Add CMake script for Hats folder
2008-06-01 unc0rr Add hats folder
2008-06-01 unc0rr Don't let jumping hedgehog to move others
2008-05-30 unc0rr Fix hedgehog jump animation after turn end
2008-05-30 unc0rr Ammo count == 9 is infinite
2008-05-29 unc0rr Update Italian translation
2008-05-29 unc0rr Fix mortar clusters spread direction
2008-05-28 unc0rr Fix idle animation
2008-05-28 unc0rr Use turnsleft sprites to indicate turns left to activate ammo
2008-05-28 unc0rr Update ammo menu icons
2008-05-28 unc0rr Mortar sprite
2008-05-28 unc0rr Aim at high speed when performing rope swinging
2008-05-28 unc0rr - Show crosshair while rope swinging
2008-05-27 unc0rr Get rid of unused Surface parameter
2008-05-27 unc0rr Fix forts mode to take in account clans, not teams
2008-05-26 unc0rr Idle hedgehog animation
2008-05-26 unc0rr Fix bug in hwSqrt when calculating square root of number >= 65536
2008-05-26 unc0rr Allow aiming while moving
2008-05-25 unc0rr Minimum number of hedgehogs in team is 1 now
2008-05-25 unc0rr Add nickname to message in more appropriate place
2008-05-25 unc0rr Use nick from frontend to prepend chat messages
2008-05-24 unc0rr Fix chat behavior
2008-05-24 unc0rr - 't' key for entering chat message
2008-05-24 unc0rr Preparing to have gsChat gamestate
2008-05-24 unc0rr - Start chat implementation: chat strings are on the screen
2008-05-22 unc0rr Fix bug with holding switch tool
2008-05-21 unc0rr Use firepunch sprite
2008-05-19 unc0rr Stub for chat implementation
2008-05-18 unc0rr - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
2008-05-17 unc0rr Better rope
2008-05-17 unc0rr Update City theme
2008-05-17 unc0rr Add City theme by Tiyuri
2008-05-17 unc0rr Add theme and map Plane by Tiyuri
2008-05-17 unc0rr Fix 'AI may break demos playing' message while loading saves
2008-05-16 unc0rr Add Island theme by Tiyuri
2008-05-16 unc0rr Add map 'Hedgewars' by Tiyuri
2008-05-14 unc0rr Mention Luca Bonora on About page
2008-05-14 unc0rr Add italian translation by daimadoshi85
2008-05-14 unc0rr Fix some bugs with dropping from parachute
2008-05-13 unc0rr Initial support for attacking from rope
2008-05-12 unc0rr - Continue preparation for implementing attack from rope and parachute
2008-05-12 unc0rr Some preparation work for attacking from rope, parachute and etc.
2008-05-11 unc0rr Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
2008-05-11 unc0rr Timer as hedgehog message (avoid possible desync in very rare cases)
2008-05-10 unc0rr Implement whip weapon
2008-05-10 unc0rr Initial implementation of mortar
2008-05-10 unc0rr Use default ammostore string size for weapons number instead of predefined const
2008-05-09 unc0rr Remove temporary debug messages
2008-05-09 unc0rr If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
2008-05-08 unc0rr Remove recently added debug, as cluster bomb issue is fixed
2008-05-08 unc0rr It looks like fix for cluster bomb issue...
2008-05-08 unc0rr - Small optimization to hwFloat
2008-05-08 unc0rr Fix handling '/skip' command during net game
2008-05-08 unc0rr - Small optimization in hwFloat
2008-05-08 unc0rr - Some changes in clusters initialization
2008-05-08 unc0rr Now really fix issue with mines on top of cases
2008-05-08 unc0rr Fix mines on top of the case issue also
2008-05-08 unc0rr Fix collecting cases after teleportation
2008-05-08 unc0rr Fix issue with hedgehog on top of the hedgehog with pickhammer
2008-05-08 unc0rr Set radius for clusters of clusterbomb
2008-05-07 unc0rr Fix bug with demos and saves after restoring round from save
2008-05-07 unc0rr Fix potential queue error in rare cases
2008-05-06 unc0rr Use constant generated by cmake for version string
2008-05-06 unc0rr Double increase collision array size
2008-05-06 unc0rr More verbose video parameters setting
2008-05-04 unc0rr - Better error handling when creating the window
2008-05-04 unc0rr Implement LIST command
2008-05-04 unc0rr Finish conversion
2008-05-04 unc0rr Modify protocol implementation functions interface (convertation not yet finished)
2008-05-02 unc0rr Fix attack direction when perform somersault
2008-05-01 unc0rr - Add comment
2008-05-01 unc0rr Handle QUIT of the master: disconnect all roommates
2008-05-01 unc0rr 'In room' state stub
2008-05-01 unc0rr Handle password parameter on JOIN
2008-05-01 unc0rr - Remove old hwserv code
2008-05-01 unc0rr - Fixed some bugs
2008-04-30 unc0rr - Some improvements in core
2008-04-30 unc0rr Better QUIT handling imlementation - reduces function return values count
2008-04-30 unc0rr Properly handle QUIT command. Now, we can concentrate on protocol implementation
2008-04-30 unc0rr - Improve server core
2008-04-30 unc0rr Some work on newhwserv
2008-04-27 unc0rr Fix version number on about page 0.9.3-release
2008-04-27 unc0rr Temporarily disable screenshots as they cause segfault
2008-04-27 unc0rr Repair cheese and volcano maps
2008-04-27 unc0rr Fix training
2008-04-27 unc0rr - Some debug info
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-27 unc0rr Update version and protocol number
2008-04-27 unc0rr Update README and ChangeLog
2008-04-27 unc0rr Add win32 resource compilation under mingw (used sim-im srcs as example)
2008-04-27 unc0rr Fix Snow theme
2008-04-27 unc0rr - Fix baseball bat
2008-04-26 unc0rr Try new approach for netserver
2008-04-26 unc0rr Desert Eagle and Shotgun shot animations
2008-04-25 unc0rr Fix jumping hedgehog sprite
2008-04-25 unc0rr - Fix warning
2008-04-25 unc0rr One more sound
2008-04-25 unc0rr Mention Tyuri in copyrights and on About page
2008-04-25 unc0rr - Fix sounds when the turn is skipped
2008-04-25 unc0rr Use more sounds
2008-04-24 unc0rr - New statistics
2008-04-24 unc0rr Hedgehog death animation
2008-04-24 unc0rr - Use more sounds
2008-04-24 unc0rr - Some more sounds
2008-04-24 unc0rr - Fix introduced bug with hh physics
2008-04-24 unc0rr Use some more sounds
2008-04-24 unc0rr Merge some more sounds
2008-04-22 unc0rr Fix hedgehog-on-rope animation
2008-04-22 unc0rr Fix shotgun disappering when shooting
2008-04-22 unc0rr Add doc desribing use cases of voice sounds
2008-04-22 unc0rr Remove old themes
2008-04-22 unc0rr Repair round statistics
2008-04-22 unc0rr Oops
2008-04-22 unc0rr - Fix braindead shotgun shot arithmetics
2008-04-21 unc0rr - Fix too long delay between shotgun and deagle shots
2008-04-21 unc0rr Animate baseball bat attack
2008-04-20 unc0rr Teleport animation
2008-04-19 unc0rr Handle the case when the room is already created by someone else
2008-04-19 unc0rr Introduce function to atomically change both lists
2008-04-19 unc0rr Remove deprecated files
2008-04-18 unc0rr Start work on standalone server in Haskell
2008-04-18 unc0rr Fix a warning
2008-04-17 unc0rr Use blowtorch sprites
2008-04-15 unc0rr Fix bug with handling keys while it is AI's turn
2008-04-13 unc0rr Add sprite for pickhammer
2008-04-13 unc0rr Also, repair weapon count show in ammo menu
2008-04-13 unc0rr Repair weapon name show in ammo menu
2008-04-13 unc0rr Get rid of DXOutText call
2008-04-13 unc0rr Get rid if deprecated Surface parameter of Draw* calls
2008-04-13 unc0rr Fix warnings
2008-04-13 unc0rr Fix broken logic for the new parachute feature
2008-04-12 unc0rr Remove tailing spaces in some places
2008-04-12 unc0rr - Fix hedgehog moveing direction after being shot by shotgun
2008-04-12 unc0rr - Small formatting changes
2008-04-12 unc0rr Automatically use parachute when vertical speed is high enough
2008-04-05 unc0rr - Use baseball-in-hand sprite
2008-04-02 unc0rr Test commit (set svn:eol-style to native)
2008-04-02 unc0rr Update some copyright info
2008-04-01 unc0rr - Fix counting damage given to mines
2008-04-01 unc0rr - Add statistics info for ammo used in step and whether it is damaging ammo
2008-04-01 unc0rr Use 'first blood' sound
2008-04-01 unc0rr Fix tunnel drawing (specially for desert eagle)
2008-03-29 unc0rr Aware that not visible pixels are not ground, whatever their color under alpha-channel is
2008-03-25 unc0rr By Tiyuri:
2008-03-25 unc0rr Use hedgehog with air attack weapon sprite
2008-03-25 unc0rr - Use hedgehog jumping sprite
2008-03-25 unc0rr Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
2008-03-24 unc0rr Use 'rope gun' sprite
2008-03-24 unc0rr Use 'regular standing' and 'rope swing' hedgehog sprites
2008-03-23 unc0rr Fix fall without damage trick, which could be performed with not attached rope
2008-03-23 unc0rr Fix bug allowing to make stacks of hedgehogs with teleport
2008-03-21 unc0rr Fix drill bug
2008-03-21 unc0rr Fix accessing to freed memory
2008-03-20 unc0rr Sprites update by Tiyuri
2008-03-14 unc0rr Use sounds 'stupid' and 'missed'
2008-03-14 unc0rr Start implementing better statistics implementation (does nothing yet)
2008-03-14 unc0rr Fix potentional syncronizing bug
2008-03-13 unc0rr Fix memory corrupt due to wrong parameter in sizeof()
2008-03-11 unc0rr Forgot to svn add file :P
2008-03-10 unc0rr Snow theme and some sprites update by Tiyuri
2008-03-09 unc0rr Fix hedgehogs switching hang
2008-03-08 unc0rr Fix arithmetics
2008-03-07 unc0rr 2 frames demo flake
2008-03-07 unc0rr Finish flakes implementation
2008-03-07 unc0rr Flakes concept, still need some development
2008-03-07 unc0rr Oops, forgot a file
2008-03-07 unc0rr - Use cloud as 'visual gear'
2008-03-07 unc0rr Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
2008-03-07 unc0rr - 'Incoming!' shout when the plane appears
2008-03-07 unc0rr - Your hedgehogs says you: "Yes, sir"
2008-03-07 unc0rr - Commit voice sounds by Stephen Alexander
2008-03-07 unc0rr Fix teleportation bug spotted by Tiyuri
2008-03-05 unc0rr Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
2008-03-04 unc0rr Tiyuri
2008-03-04 unc0rr Set svn:eol-style to native
2008-03-04 unc0rr Oops, forgot to svn add theme contents
2008-03-04 unc0rr - Massive images update by Tiyuri
2008-02-27 unc0rr Polish translation by Maciej MroziĊ„ski
2008-02-25 unc0rr Make AI aware of new high jump technique (there's still an issue with two successive jumps)
2008-02-25 unc0rr Make high jump behaviour like in worms (back somersault)
2008-02-24 unc0rr - More accurate rope collision detection
2008-02-22 unc0rr - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
2008-02-21 unc0rr - Bring back usual console look
2008-02-21 unc0rr Some bugfixing
2008-02-21 unc0rr Start console OpenGL reincarnation
2008-02-05 unc0rr - Handle new command in game record and net
2008-02-05 unc0rr - New command 'set weapon'
2008-02-03 unc0rr Full support for out-of-source build
2008-02-02 unc0rr First steps to support out-of-source build
2008-02-01 unc0rr - Store sky color in theme cfg file
2008-01-31 unc0rr Hopefully finish freebsd port
2008-01-30 unc0rr Try to prepare freebsd port for 0.9.2. Not finished yet.
2008-01-28 unc0rr Solve problem with crosshairs
2008-01-28 unc0rr Convert the rest of rotated sprites to be rotated by OpenGL
2008-01-28 unc0rr - Some optimizations
2008-01-28 unc0rr Add alpha-channel to maps
2008-01-28 unc0rr - Reanimate Volcano theme
2008-01-28 unc0rr Don't update all land texture when drawing tunnel (saves video throughput)
2008-01-28 unc0rr - Enable back console (doesn't render yet)
2008-01-27 unc0rr - Add alpha-channel to all sprites left
2008-01-27 unc0rr - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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