Wed, 14 Mar 2012 21:12:04 -0400 nemo Allow RC plane to go through portals
Wed, 14 Mar 2012 11:07:22 +0400 unc0rr Oops, fix range (2 is too small value)
Tue, 13 Mar 2012 22:25:43 -0400 nemo Add fall damage
Tue, 13 Mar 2012 21:51:50 -0400 nemo For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
Tue, 13 Mar 2012 22:46:55 +0400 unc0rr Variable pen width
Tue, 13 Mar 2012 12:22:56 -0400 nemo tweak take 2
Tue, 13 Mar 2012 12:10:48 -0400 nemo Small tweak to return something more useful in the negative 0 case on dX
Tue, 13 Mar 2012 00:05:03 -0400 nemo Minimise another sqrt check.
Mon, 12 Mar 2012 23:46:28 +0400 unc0rr Avoid local rate minimums around hog (within 15 pixels). Not tested.
Mon, 12 Mar 2012 16:08:40 +0400 unc0rr Compatibility
Mon, 12 Mar 2012 01:00:17 -0400 nemo Change rest of AI tests to floats, reenable snowball
Sun, 11 Mar 2012 23:24:09 -0400 nemo Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
Sun, 11 Mar 2012 22:44:57 -0400 nemo Hm. Score was a bit too much, AI was doing suicidal things.
Sun, 11 Mar 2012 22:35:55 -0400 nemo small tweak. make drowning prefer higher health hogs
Sun, 11 Mar 2012 20:36:50 -0400 nemo Teach AI to drown with shotgun too
Sun, 11 Mar 2012 20:12:31 -0400 nemo Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
Sun, 11 Mar 2012 18:28:32 -0400 nemo Add drowning to grenade too, try some little optimisations
Sun, 11 Mar 2012 23:31:32 +0400 unc0rr Fix silliness
Sun, 11 Mar 2012 14:43:36 -0400 nemo First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
Sun, 11 Mar 2012 12:19:04 -0400 nemo Minor optimisation for AI to cut down on hwSqrt calls
Sun, 11 Mar 2012 11:39:45 -0400 nemo bug #336
Sat, 10 Mar 2012 23:00:39 -0500 nemo Add div to allow safe integer division from lua
Sat, 10 Mar 2012 16:32:46 -0500 nemo Recount team health if modifying hedgehog health
Sat, 10 Mar 2012 16:10:38 -0500 nemo Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
Sat, 10 Mar 2012 15:56:36 -0500 nemo Avoid rare double decrement.
Sat, 10 Mar 2012 14:38:31 -0500 nemo Prevent pirate ship from repeating on Islands, remove vertical line in art landback
Sat, 03 Mar 2012 22:40:00 -0500 nemo bug #370
Thu, 01 Mar 2012 23:55:19 +0400 unc0rr Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
Thu, 01 Mar 2012 14:45:42 -0500 nemo comment out reserve to maintain old Qt compat
Thu, 01 Mar 2012 23:35:13 +0400 unc0rr Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
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