Tue, 21 Aug 2018 23:56:49 +0200 Wuzzy Clean up more visual gears stuff in scripts
Tue, 21 Aug 2018 22:57:56 +0200 Wuzzy Clean up legacy visual gear stuff in ClimbHome, fix star despawn, make stars non-critical
Tue, 21 Aug 2018 22:52:46 +0200 Wuzzy Remove calls to GetVisualGearValues where it's not needed
Tue, 21 Aug 2018 22:31:50 +0200 Wuzzy Animate: Remove follow arg from AnimVisualGear
Tue, 21 Aug 2018 15:26:29 -0400 nemo use 0s instead of nils to try to protect script assumptions 0.9.24
Tue, 21 Aug 2018 15:11:28 -0400 nemo only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward 0.9.24
Tue, 21 Aug 2018 21:02:01 +0200 Wuzzy Remove unused shockwave code in Space Invasion
Tue, 21 Aug 2018 21:00:01 +0200 Wuzzy Make decorational visual gears in Space Invasion non-critical
Tue, 21 Aug 2018 19:52:39 +0200 Wuzzy Update German translation
Tue, 21 Aug 2018 19:20:09 +0200 Wuzzy Update locale files
Tue, 21 Aug 2018 18:35:19 +0200 Wuzzy Merge unC0Rr's checker update
Tue, 21 Aug 2018 18:31:00 +0200 Wuzzy Add a few translator comments for frontend strings
Tue, 21 Aug 2018 17:56:17 +0200 Wuzzy Consistently rename "team chat" to "clan chat" (except chat command)
Tue, 21 Aug 2018 15:46:34 +0200 Wuzzy Make engine chat syntax translatable
Tue, 21 Aug 2018 02:14:15 +0200 Wuzzy Fix some string/translation inconsistencies in strings related to leaving
Mon, 20 Aug 2018 22:38:14 +0200 unc0rr - Add checker dependencies to hedgewars-server.cabal
Sun, 19 Aug 2018 09:54:46 -0400 nemo and melon for Mutant
Fri, 17 Aug 2018 22:35:01 -0400 nemo stray line
Fri, 17 Aug 2018 22:23:19 -0400 nemo more wrapping
Fri, 17 Aug 2018 20:13:33 -0400 nemo basic AI bazooka wrapping.
Thu, 16 Aug 2018 19:41:54 +0300 alfadur Return https
Thu, 16 Aug 2018 19:33:03 +0300 alfadur Rust 2018 conversion
Tue, 14 Aug 2018 15:25:05 +0200 Wuzzy Move common sprite tint values into Utils Lua library
Tue, 14 Aug 2018 14:19:03 +0200 Wuzzy Use new script variable cMaxTurnTime in scripts for consistency
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