Sun, 14 Aug 2011 20:53:52 +0400 unc0rr Use local scope global var instead
Sat, 13 Aug 2011 22:46:47 +0200 Henek new SD flakes from mikade and a flash when sudden death starts
Sat, 13 Aug 2011 21:06:51 +0200 koda small fix for the ios project file
Sat, 13 Aug 2011 21:26:59 +0400 unc0rr Some screwing around GearsNear code
Sat, 13 Aug 2011 20:44:42 +0400 unc0rr Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
Fri, 12 Aug 2011 15:33:07 -0400 nemo Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
Fri, 12 Aug 2011 14:09:08 -0400 nemo extend the workaround. FIXME still applies
Fri, 12 Aug 2011 13:15:30 -0400 nemo oops. accidentaly committed test move of voice line (the FIXME still applies though)
Fri, 12 Aug 2011 12:42:50 -0400 nemo use ansistring instead
Mon, 15 Aug 2011 21:45:27 +0200 Xeli Zoom and moving the camera now works with SDL_FINGER* events hedgeroid
Fri, 12 Aug 2011 10:36:37 -0400 nemo sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
Thu, 11 Aug 2011 15:03:21 +0200 Xeli merge hedgeroid
Thu, 11 Aug 2011 23:07:45 -0400 nemo This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
Thu, 11 Aug 2011 15:01:05 +0200 Xeli Android (multitouch) implementation hedgeroid
Thu, 11 Aug 2011 22:33:56 -0400 nemo unbreak voice playback in team creation
Thu, 11 Aug 2011 14:59:56 +0200 Xeli SDL_FINGERUP/DOWN/MOTION events added hedgeroid
Thu, 11 Aug 2011 00:18:10 +0200 Henek disable campaign button, structure and change sudden death music to hell.ogg
Thu, 11 Aug 2011 14:59:14 +0200 Xeli start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made hedgeroid
Wed, 10 Aug 2011 17:22:17 -0400 nemo another merge to clean up
Thu, 11 Aug 2011 14:56:31 +0200 Xeli Android touch events propagate to hwengine now hedgeroid
Wed, 10 Aug 2011 17:20:21 -0400 nemo :( bad revision.
Wed, 10 Aug 2011 14:55:00 +0200 Xeli back key now quits the game hedgeroid
Wed, 10 Aug 2011 17:16:19 -0400 nemo merge1
Wed, 10 Aug 2011 14:52:51 +0200 Xeli Changed gametype to 'style' hedgeroid
Wed, 10 Aug 2011 22:34:25 +0200 mikade Fixed up Golf theme. Should look pretty good, now.
Wed, 10 Aug 2011 01:50:57 +0200 Xeli typo on the nullpointer check hedgeroid
Wed, 10 Aug 2011 11:45:02 -0400 nemo exclude current hedgehog
Wed, 10 Aug 2011 01:22:52 +0200 Xeli Fixed team colors in the UI, delete and a nullpointer bug when no teams are created hedgeroid
Tue, 09 Aug 2011 21:54:45 -0400 nemo Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
Tue, 09 Aug 2011 21:41:52 +0200 Xeli merge hedgeroid
Tue, 09 Aug 2011 21:18:12 -0400 nemo return visual gear in hogsay
Mon, 08 Aug 2011 23:57:04 -0400 nemo slight visual tweak. birdy's wings beat faster if he's just about tired out
Mon, 08 Aug 2011 13:43:24 -0400 nemo gear state flag names for scripting
Sun, 07 Aug 2011 14:41:47 -0400 nemo remove offset in seduction gear creation
Sun, 07 Aug 2011 14:29:11 -0400 nemo Experimental area-of-effect Seduction
Sun, 07 Aug 2011 22:27:57 +0400 unc0rr Oh, and fix cursor visibility correlations between gsConfirm state and paused state
Sun, 07 Aug 2011 22:24:13 +0400 unc0rr Also unhide mouse cursor when in gsConfirm state
Sun, 07 Aug 2011 22:20:52 +0400 unc0rr Release mouse cursor in gsConfirm state
Sun, 07 Aug 2011 22:18:51 +0400 unc0rr Enter gsConfirm state when loosing focus
Sun, 07 Aug 2011 13:32:28 -0400 nemo disable extra time in timeless mode
Sun, 07 Aug 2011 12:50:17 -0400 nemo drowning flake graphics tweak
Sun, 07 Aug 2011 18:49:49 +0200 koda oops this slipped through
Sun, 07 Aug 2011 12:40:14 -0400 nemo Expose TargetX/TargetY to scripting
Tue, 09 Aug 2011 21:31:49 +0200 Xeli removed prints hedgeroid
Sun, 07 Aug 2011 12:25:21 -0400 nemo disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
Tue, 09 Aug 2011 20:56:34 +0200 Xeli fixed minor download bug hedgeroid
Sun, 07 Aug 2011 12:06:53 -0400 nemo make a special case for teleport instead. also allows teleporting off of a parachute
Tue, 09 Aug 2011 20:56:18 +0200 Xeli api level 9 for now hedgeroid
Sun, 07 Aug 2011 11:52:06 -0400 nemo prevent attempting to teleport in mid-air during inf attack
Tue, 09 Aug 2011 20:55:34 +0200 Xeli - hedgeroid
Sun, 07 Aug 2011 11:23:27 -0400 nemo Don't reset attack when Unplaced.
Tue, 09 Aug 2011 20:54:56 +0200 Xeli Fixed IPC provide gameconfig hedgeroid
Sun, 07 Aug 2011 11:18:49 -0400 nemo This should make bee/airstrikes play nicer with infinite attack mode
Tue, 09 Aug 2011 20:53:37 +0200 Xeli Added color and team hog count hedgeroid
Sat, 06 Aug 2011 07:09:30 +0200 koda Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
Tue, 09 Aug 2011 20:52:26 +0200 Xeli AI thread is now an SDL_Thread rather than pthread hedgeroid
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