Mon, 12 Feb 2018 11:03:48 +0100 |
Wuzzy |
Add custom weapon icons for Continental supplies
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changeset |
files
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Sun, 11 Feb 2018 22:11:52 +0100 |
Wuzzy |
HedgeEditor: Tweak caption colors
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changeset |
files
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Sun, 11 Feb 2018 20:39:39 +0100 |
Wuzzy |
Construction Mode: Fix cursor icon being displayed on teleport
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changeset |
files
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Sun, 11 Feb 2018 20:28:21 +0100 |
Wuzzy |
Construction Mode: Hide crate contents and object/crate placer submodes from prying eyes over the net
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changeset |
files
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Sun, 11 Feb 2018 13:35:47 +0100 |
Wuzzy |
Construction Mode: Show selected object at cursor and crate preview
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changeset |
files
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Sun, 11 Feb 2018 04:00:10 +0100 |
Wuzzy |
Construction Mode: Fix annoying extra messages when using object placer
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changeset |
files
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Sun, 11 Feb 2018 02:17:58 +0100 |
Wuzzy |
Fix incorrect round counting in fruit03, too
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changeset |
files
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Sun, 11 Feb 2018 02:03:09 +0100 |
Wuzzy |
Fix Killing the Specialists recording the turn count way too low
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changeset |
files
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Sun, 11 Feb 2018 01:15:23 +0100 |
Wuzzy |
Construction Mode: Spawn particles over generators, tweak other particles
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changeset |
files
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Sat, 10 Feb 2018 23:54:12 +0100 |
Wuzzy |
Construction Mode: Show message when respawning hog
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changeset |
files
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Sat, 10 Feb 2018 23:13:23 +0100 |
Wuzzy |
Racer: Make waypoints dark in bright themes like Bath
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changeset |
files
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Sat, 10 Feb 2018 22:02:08 +0100 |
Wuzzy |
Make first waypoint flash TechRacer, before hog starts racing
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changeset |
files
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Sat, 10 Feb 2018 21:28:22 +0100 |
Wuzzy |
Racer: Make first waypoint flash and highlight last waypoint while placing
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changeset |
files
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Sat, 10 Feb 2018 20:08:22 +0100 |
Wuzzy |
Racer, TechRacer: Fade out waypoints at the end
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changeset |
files
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Sat, 10 Feb 2018 19:30:51 +0100 |
Wuzzy |
Racer, TechRacer: Change waypoint opacity on victory or failure
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changeset |
files
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Sat, 10 Feb 2018 18:03:12 +0100 |
Wuzzy |
Increase opacity of Racer/TechRacer waypoints
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changeset |
files
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Sat, 10 Feb 2018 15:37:47 +0100 |
Wuzzy |
Disable crate drops in HedgeEditor scheme
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changeset |
files
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Sat, 10 Feb 2018 15:36:01 +0100 |
Wuzzy |
Remove some "invalid" crate drops from Construction Mode weapon scheme
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changeset |
files
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Sat, 10 Feb 2018 15:16:20 +0100 |
Wuzzy |
Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
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changeset |
files
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Sat, 10 Feb 2018 14:20:36 +0100 |
Wuzzy |
Redraw Vampiric.png based on vector graphic. Smooth fade out to 0 opacity instead of hard cut-off
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changeset |
files
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Sat, 10 Feb 2018 12:59:13 +0100 |
Wuzzy |
Construction Mode: Hide power tag when it's nobody's turn
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changeset |
files
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Sat, 10 Feb 2018 12:44:40 +0100 |
Wuzzy |
Add minigun to scripts. Also add a few missing ammos to BRW and RW
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changeset |
files
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Sat, 10 Feb 2018 12:01:00 +0100 |
Wuzzy |
Construction Mode: Now amSwitch amount can be changed in weapon scheme
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changeset |
files
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Sat, 10 Feb 2018 11:46:57 +0100 |
Wuzzy |
Always remove mine strike in Construction Mode
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changeset |
files
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Sat, 10 Feb 2018 10:19:28 +0100 |
Wuzzy |
Construction Mode: Change message color
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changeset |
files
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Sat, 10 Feb 2018 10:02:58 +0100 |
Wuzzy |
Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
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changeset |
files
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Sat, 10 Feb 2018 09:32:28 +0100 |
Wuzzy |
Refactor Construction Mode to NOT use localized strings as identifiers
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changeset |
files
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Sat, 10 Feb 2018 08:28:22 +0100 |
Wuzzy |
Improve internal Construction Mode code documentation
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changeset |
files
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Sat, 10 Feb 2018 06:36:07 +0100 |
Wuzzy |
Localize various Construction Mode vars
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changeset |
files
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Sat, 10 Feb 2018 06:07:24 +0100 |
Wuzzy |
Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
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changeset |
files
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Fri, 09 Feb 2018 21:04:53 +0100 |
Wuzzy |
Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
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changeset |
files
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Fri, 09 Feb 2018 19:58:55 +0100 |
Wuzzy |
Construction Mode: Each team remembers its selections now
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changeset |
files
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Fri, 09 Feb 2018 19:01:52 +0100 |
Wuzzy |
More Construction Mode refactoring
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changeset |
files
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Fri, 09 Feb 2018 18:14:05 +0100 |
Wuzzy |
Construction Mode: Remember previous selection of pIndex
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changeset |
files
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Fri, 09 Feb 2018 16:27:32 +0100 |
Wuzzy |
Construction Mode: Sort structure types roughly by importance and convenience
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changeset |
files
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Fri, 09 Feb 2018 16:12:54 +0100 |
Wuzzy |
Add a few key shortcuts in Costruction Mode
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changeset |
files
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Fri, 09 Feb 2018 14:56:04 +0100 |
Wuzzy |
HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
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changeset |
files
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Fri, 09 Feb 2018 14:33:00 +0100 |
Wuzzy |
Add healing visual effect + heal msg in scripts
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changeset |
files
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Fri, 09 Feb 2018 12:52:05 +0100 |
Wuzzy |
Lua API: Add HealHog to heal hog with visual effects + message
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changeset |
files
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Fri, 09 Feb 2018 12:08:12 +0100 |
Wuzzy |
Show subtle heal effect for healing hogs in health reset mode
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changeset |
files
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Fri, 09 Feb 2018 11:30:04 +0100 |
Wuzzy |
Refactor health gain effects and message into util fuction HHHeal
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changeset |
files
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Fri, 09 Feb 2018 10:48:24 +0100 |
Wuzzy |
Killing The Specialists: Fix health boost division
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changeset |
files
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Fri, 09 Feb 2018 10:47:21 +0100 |
Wuzzy |
Killing The Specialists mission: Fix misleading hints, add messages and visual effects
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changeset |
files
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Fri, 09 Feb 2018 07:41:37 +0100 |
Wuzzy |
2 minor spelling/grammar fixes
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changeset |
files
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Fri, 09 Feb 2018 07:38:14 +0100 |
Wuzzy |
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
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changeset |
files
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Fri, 09 Feb 2018 06:03:01 +0100 |
Wuzzy |
Lua API: Add SpawnSupplyCrate
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changeset |
files
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Fri, 09 Feb 2018 04:37:27 +0100 |
Wuzzy |
Lua API: Add GetTeamName
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changeset |
files
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Thu, 08 Feb 2018 19:02:51 +0100 |
Wuzzy |
Lua API: Add GetWind function to get current wind
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changeset |
files
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Thu, 08 Feb 2018 18:42:07 +0100 |
Wuzzy |
Lua API: Add SetVampiric and SetLaserSight
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changeset |
files
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Thu, 08 Feb 2018 18:10:39 +0100 |
Wuzzy |
Add callback: onEndTurn
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changeset |
files
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Thu, 08 Feb 2018 15:44:08 +0100 |
Wuzzy |
Change hats exclusion rule in hats_js_anim.xhtml
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changeset |
files
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Thu, 08 Feb 2018 13:54:48 +0100 |
Wuzzy |
Fix broken preview of team hats in frontend
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changeset |
files
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Thu, 08 Feb 2018 09:38:35 +0100 |
Wuzzy |
Add missing beginWriteArray in scheme model code
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changeset |
files
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Thu, 08 Feb 2018 09:26:24 +0100 |
Wuzzy |
Fix failure to read game scheme (.hwg) files
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changeset |
files
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Thu, 08 Feb 2018 09:14:20 +0100 |
KoBeWi |
Fix how scheme files behave
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changeset |
files
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Thu, 08 Feb 2018 08:50:45 +0100 |
KoBeWi |
Keep game/weapon schemes in separate files
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changeset |
files
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Thu, 08 Feb 2018 07:30:19 +0100 |
mtg90pl |
Add Polish voicepack (Default_pl) by mtg90pl
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changeset |
files
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Thu, 08 Feb 2018 07:09:39 +0100 |
Wuzzy |
Fix timebox being usable in SD w/ damage=0
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changeset |
files
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Wed, 07 Feb 2018 12:30:11 +0100 |
Wuzzy |
Fix TotalRounds counting rounds a couple of turns too late
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changeset |
files
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Wed, 07 Feb 2018 11:03:14 +0100 |
Wuzzy |
Refactor Sudden Death starting into own function
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changeset |
files
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Wed, 07 Feb 2018 08:30:50 +0100 |
Wuzzy |
Add the flag of Scotland (uk_scotland)
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changeset |
files
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Wed, 07 Feb 2018 07:54:18 +0100 |
Wuzzy |
Fix green color channel on themes with sd-tint (#566)
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changeset |
files
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Wed, 07 Feb 2018 07:38:37 +0100 |
Wuzzy |
Add theme fallback music settings
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changeset |
files
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Wed, 07 Feb 2018 05:36:32 +0100 |
Wuzzy |
Remove unused variable in uGearsHandlersMess
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changeset |
files
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Wed, 07 Feb 2018 03:56:53 +0100 |
Wuzzy |
ClimbHome, Sniper Rifle training: Unselect weapon after victory
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changeset |
files
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Wed, 07 Feb 2018 03:50:38 +0100 |
Wuzzy |
Calling SetWeapon with amNothing now unselects weapon
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changeset |
files
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Wed, 07 Feb 2018 02:26:31 +0100 |
Wuzzy |
Change weapon icons of mudball and air mine
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changeset |
files
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Wed, 07 Feb 2018 01:54:50 +0100 |
Wuzzy |
Lua API: Add WriteLnToChat
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changeset |
files
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Wed, 07 Feb 2018 01:13:17 +0100 |
Wuzzy |
ASA, Hard Flying: Show personal best at mission start
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changeset |
files
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Wed, 07 Feb 2018 00:36:04 +0100 |
Wuzzy |
Precise Shooting mission: Fix Lua errors when enemy dies after hero
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changeset |
files
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Tue, 06 Feb 2018 23:56:28 +0100 |
Wuzzy |
Start changelog for 0.9.24
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changeset |
files
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Tue, 06 Feb 2018 23:48:34 +0100 |
Wuzzy |
ASA: Fruit03: Show collected ammo
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changeset |
files
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Tue, 06 Feb 2018 06:33:32 +0100 |
Wuzzy |
ACF3: Explode princess when skipping 12turn course failanim
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changeset |
files
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Tue, 06 Feb 2018 06:23:37 +0100 |
Wuzzy |
Show # of turns left in the 12-turn parcour segment of ACF3
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changeset |
files
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Tue, 06 Feb 2018 05:54:34 +0100 |
Wuzzy |
String cleanup: Double/triple exclamation marks
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changeset |
files
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Tue, 06 Feb 2018 05:50:05 +0100 |
Wuzzy |
Fix various story flaws in mission descriptions of ACF campaign
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changeset |
files
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Tue, 06 Feb 2018 05:47:09 +0100 |
Wuzzy |
Fix some minor formatting and grammar flaws in script strings
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changeset |
files
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Tue, 06 Feb 2018 04:07:35 +0100 |
Wuzzy |
Fix various typos in translatable strings
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changeset |
files
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Tue, 06 Feb 2018 04:06:49 +0100 |
Wuzzy |
Fix error 52: Move amMinigun.png to Graphics/Hedgewars
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changeset |
files
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Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
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changeset |
files
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Wed, 24 Jan 2018 22:20:10 +0100 |
unc0rr |
Finish porting. Seems to work, but no thorough testing has been performed
qt5transition
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changeset |
files
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Wed, 24 Jan 2018 21:05:34 +0100 |
unc0rr |
Configure for Qt5
qt5transition
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changeset |
files
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Wed, 17 Jan 2018 00:59:39 +0100 |
unc0rr |
Add assert on LoadingText texture value
0.9.23
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changeset |
files
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Wed, 17 Jan 2018 00:32:34 +0100 |
unc0rr |
Proper rejoin desyncs fix now
0.9.23
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changeset |
files
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Tue, 16 Jan 2018 00:42:06 +0100 |
unc0rr |
The ultimate fix for rejoin desyncs
0.9.23
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changeset |
files
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Sun, 14 Jan 2018 23:30:42 +0100 |
unc0rr |
Fix for freebsd
qmlfrontend
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changeset |
files
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Mon, 15 Jan 2018 12:15:56 -0500 |
nemo |
add a mask to the sand hog
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changeset |
files
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Wed, 10 Jan 2018 23:49:47 +0100 |
unc0rr |
Pass mouse movements to engine, warp cursor in frontend
qmlfrontend
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changeset |
files
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Wed, 10 Jan 2018 15:27:47 +0100 |
koda |
merge
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changeset |
files
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Wed, 10 Jan 2018 01:39:10 +0100 |
koda |
Apply horrible workaround to build relocatable executables
0.9.23
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changeset |
files
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Wed, 10 Jan 2018 01:14:13 +0100 |
koda |
Set cmake RPATH policy to OLD
0.9.23
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changeset |
files
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Sun, 07 Jan 2018 19:01:06 +0100 |
sheepluva |
fix crosshair rendering in GL2 mode
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changeset |
files
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Sun, 07 Jan 2018 18:19:00 +0100 |
sheepluva |
also put GL2 fixes into default
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changeset |
files
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Sun, 07 Jan 2018 09:48:26 +0100 |
unc0rr |
Fix referencing missing item
qmlfrontend
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changeset |
files
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Sun, 07 Jan 2018 01:21:42 +0100 |
unc0rr |
- ResizeWindow function to pass engine new window size
qmlfrontend
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changeset |
files
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Sat, 06 Jan 2018 03:17:12 +0100 |
sheepluva |
whoops, I ruined the path of the unC0Rr
qmlfrontend
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changeset |
files
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Sat, 06 Jan 2018 03:05:14 +0100 |
sheepluva |
fix issues and my past sins with GL2
qmlfrontend
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changeset |
files
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Fri, 05 Jan 2018 22:32:11 +0100 |
unc0rr |
Fix missing default values
qmlfrontend
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changeset |
files
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Fri, 05 Jan 2018 16:12:19 -0500 |
nemo |
apparently this is GLES2 only
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changeset |
files
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Fri, 05 Jan 2018 21:44:00 +0100 |
unc0rr |
Fix missing includes for GL2 build
qmlfrontend
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changeset |
files
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Fri, 05 Jan 2018 21:43:33 +0100 |
unc0rr |
Comment out functions that don't need to be called for engine in frontend window
qmlfrontend
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changeset |
files
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Tue, 02 Jan 2018 23:45:18 +0100 |
unc0rr |
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
qmlfrontend
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changeset |
files
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Tue, 02 Jan 2018 16:59:04 -0500 |
nemo |
pick up unc0rr's preview fix
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changeset |
files
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Tue, 02 Jan 2018 23:20:50 +0300 |
unC0Rr |
Fix obviously broken logic. Fixes broken preview fetching on Windows.
0.9.23
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changeset |
files
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Sat, 30 Dec 2017 01:31:27 +0100 |
antonc27 |
- Present stats page always on main thread
ios-develop
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changeset |
files
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Sat, 30 Dec 2017 01:22:11 +0100 |
antonc27 |
- BIG CHANGE: Convert iOS project to use ARC
ios-develop
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changeset |
files
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Fri, 29 Dec 2017 22:37:31 +0100 |
antonc27 |
- Fix ammos menu crash
ios-develop
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changeset |
files
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Fri, 29 Dec 2017 22:35:36 +0100 |
antonc27 |
- Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway
ios-develop
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changeset |
files
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Fri, 29 Dec 2017 19:38:01 +0100 |
antonc27 |
- Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too...
ios-develop
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changeset |
files
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Fri, 29 Dec 2017 19:34:32 +0100 |
antonc27 |
- Disable bitcode for embedded projects (must be done manually for SDLs too)
ios-develop
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changeset |
files
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Fri, 29 Dec 2017 19:06:10 +0100 |
antonc27 |
- Fix deprecated `system` in Lua for iOS 11 (not tested)
ios-develop
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changeset |
files
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Fri, 29 Dec 2017 16:53:37 +0100 |
antonc27 |
- Fix ifdef (why this even worked before ??)
ios-develop
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changeset |
files
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Thu, 28 Dec 2017 11:58:30 -0500 |
nemo |
merge into default too
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changeset |
files
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Thu, 28 Dec 2017 11:58:10 -0500 |
astro |
dependency fixes
0.9.23
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changeset |
files
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Wed, 27 Dec 2017 00:59:26 +0100 |
unc0rr |
Make playing a game possible
qmlfrontend
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changeset |
files
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Tue, 26 Dec 2017 18:36:30 -0500 |
nemo |
these images should have been RGBA to stay consistent with all the others
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changeset |
files
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Tue, 26 Dec 2017 01:36:58 +0100 |
unc0rr |
Recreate uFLRunQueue in Qt, render previews
qmlfrontend
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changeset |
files
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Mon, 25 Dec 2017 00:58:47 +0100 |
unc0rr |
Preview rendering seems to work now
qmlfrontend
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changeset |
files
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Sun, 24 Dec 2017 16:56:22 +0100 |
unc0rr |
And more refactoring...
qmlfrontend
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changeset |
files
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Sun, 24 Dec 2017 00:44:16 +0100 |
unc0rr |
More refactoring in attempt to move away from frontlib
qmlfrontend
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changeset |
files
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