2011-10-30 |
sheepluva |
beep on highlight
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changeset |
files
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2011-10-29 |
sheepluva |
whoopsy, my bad (segfault due to accepting empty lines)
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changeset |
files
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2011-11-12 |
Xeli |
yey sdl implemented multi touch so my implementation isnt needed anymore
hedgeroid
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changeset |
files
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2011-10-29 |
sheepluva |
stylesheet comments/adjustments
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changeset |
files
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2011-11-12 |
Xeli |
these files must not be compiled because they cause compiler errors and noone likes those ;p
hedgeroid
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changeset |
files
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2011-10-29 |
sheepluva |
html-escape nicknames
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changeset |
files
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2011-11-12 |
Xeli |
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
hedgeroid
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changeset |
files
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2011-10-29 |
sheepluva |
change default timestamp format to hh:mm
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changeset |
files
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2011-11-12 |
Xeli |
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
hedgeroid
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changeset |
files
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2011-10-29 |
sheepluva |
* fix highlighting (i just broke it by not negating a boolean expression)
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changeset |
files
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2011-11-12 |
Xeli |
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
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changeset |
files
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2011-10-29 |
sheepluva |
update name autocompletion after nick change (since own nick isn't suggested)
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changeset |
files
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2011-10-28 |
Xeli |
merge
hedgeroid
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changeset |
files
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2011-10-29 |
sheepluva |
disconnect when going back from lobby page (regression fix)
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changeset |
files
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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changeset |
files
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2011-10-28 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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changeset |
files
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2011-10-28 |
sheepluva |
+ make names in notice messages and leave messages clickable too
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changeset |
files
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2011-10-28 |
sheepluva |
chat: don't link own name
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changeset |
files
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2011-10-28 |
koda |
ok *this* brings ios 3.* runtime compatibility
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changeset |
files
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2011-10-28 |
koda |
restore game config on iphone
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changeset |
files
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2011-10-27 |
sheepluva |
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
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files
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2011-10-27 |
unc0rr |
- Remove some old unused code
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files
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2011-10-27 |
sheepluva |
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
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changeset |
files
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2011-10-26 |
sheepluva |
typos
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changeset |
files
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2011-10-26 |
sheepluva |
custom highlighting
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changeset |
files
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2011-10-26 |
koda |
also imageio is absent from old ios, so weaklink it
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changeset |
files
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2011-10-25 |
sheepluva |
few mini-adjustments
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changeset |
files
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2011-10-25 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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changeset |
files
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2011-10-25 |
koda |
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
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changeset |
files
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2011-10-25 |
koda |
restore runtime compatibility with ios 3.2
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changeset |
files
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2011-10-25 |
koda |
move all extra categories in a single source, add caching for HWUtils
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changeset |
files
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2011-10-25 |
koda |
updated sdl and lowered minimum ios to 3.0
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changeset |
files
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2011-10-25 |
nemo |
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
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changeset |
files
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2011-10-25 |
sheepluva |
remove any thread-safe stuff I introduced since it's not needed
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changeset |
files
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2011-10-25 |
unc0rr |
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
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changeset |
files
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2011-10-25 |
sheepluva |
adding simple doc build script
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changeset |
files
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2011-10-24 |
sheepluva |
this should fix stylesheet importing on windows, but we'll see
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changeset |
files
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2011-10-24 |
sheepluva |
fix of /saveStyleSheet command, error message on stylesheet import fail
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changeset |
files
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2011-10-24 |
sheepluva |
tweak and document abstract page
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changeset |
files
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2011-10-24 |
sheepluva |
on file save: create parent directories if needed
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changeset |
files
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2011-10-24 |
sheepluva |
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
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changeset |
files
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2011-10-24 |
sheepluva |
chat:
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changeset |
files
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2011-10-24 |
sheepluva |
minor cleanups, mostly in own code
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changeset |
files
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2011-10-24 |
sheepluva |
* fixing my hat preview bug nemo pointed out (thanks!)
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changeset |
files
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2011-10-23 |
sheepluva |
improve and cash hilight regexp
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changeset |
files
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2011-10-23 |
sheepluva |
highlight improvements
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changeset |
files
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2011-10-23 |
nemo |
oops
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changeset |
files
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2011-10-23 |
unc0rr |
Case-insensitive comparison of nicks
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changeset |
files
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2011-10-23 |
sheepluva |
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
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changeset |
files
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2011-10-23 |
nemo |
retain dx/dy from landgun
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changeset |
files
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2011-10-22 |
sheepluva |
doxygen seems to get confused if a ///< line is followed by a /// line
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changeset |
files
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2011-10-22 |
sheepluva |
* adding destructors to my line edit subclasses
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changeset |
files
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2011-10-22 |
sheepluva |
let's create some templates so that the user knows how to start off
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changeset |
files
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2011-10-22 |
sheepluva |
document css files better
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changeset |
files
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2011-10-22 |
nemo |
Tweak ratios to deemphasise foreground flakes further
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changeset |
files
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2011-10-22 |
sheepluva |
minor signal fail fix
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changeset |
files
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2011-10-22 |
sheepluva |
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
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changeset |
files
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2011-10-22 |
sheepluva |
ugh wth... cleaned FL/IL change notifications up
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changeset |
files
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2011-10-22 |
sheepluva |
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
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changeset |
files
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2011-10-22 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
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files
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