2011-11-26 |
Henek |
Updated the Tracker to handle hog hiding and restoring.
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changeset |
files
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2011-11-26 |
Xeli |
Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
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changeset |
files
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2011-11-26 |
Xeli |
Sort the weapons/schemes/styles and give make give them a default value
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changeset |
files
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2011-11-26 |
Xeli |
merge
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changeset |
files
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2011-11-26 |
Xeli |
android: remove the "continue in background" button for now
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changeset |
files
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2011-11-26 |
Xeli |
android: fix compatibility with donut
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changeset |
files
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2011-11-25 |
Xeli |
Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
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changeset |
files
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2011-11-25 |
Xeli |
android: default team is now an AI
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changeset |
files
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2011-11-26 |
koda |
fix compiling with LUA_DISABLED
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changeset |
files
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2011-11-25 |
Xeli |
new build which works with android ICS
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changeset |
files
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2011-11-26 |
Oranger |
eyecandy
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changeset |
files
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2011-11-25 |
Xeli |
android: prevent the virtual keyboard from opening at the start
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changeset |
files
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2011-11-25 |
unc0rr |
Help parser a bit
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changeset |
files
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2011-11-25 |
unc0rr |
- Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
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changeset |
files
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2011-11-25 |
Kamil Pilarski |
GCI task: iOS Polish
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changeset |
files
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2011-11-25 |
Rom le Clair |
GCI task: iOS French
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changeset |
files
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2011-11-25 |
Ángel Alonso |
GCI task: iOS Spanish
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changeset |
files
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2011-11-25 |
koda |
also for the description
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changeset |
files
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2011-11-25 |
koda |
better ios localization files
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changeset |
files
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2011-11-24 |
nemo |
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
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changeset |
files
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2011-11-24 |
sheepluva |
hide all context menu options for own nick, except for info
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changeset |
files
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2011-11-24 |
unc0rr |
Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
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changeset |
files
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2011-11-24 |
Xeli |
removed extra endif
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changeset |
files
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2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
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changeset |
files
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2011-11-23 |
unc0rr |
Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
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changeset |
files
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2011-11-22 |
unc0rr |
Preprocessor strips comments
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changeset |
files
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2011-11-22 |
unc0rr |
- Split PascalParser into modules
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changeset |
files
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2011-11-22 |
koda |
group the ios files to be translated (aka localization)
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changeset |
files
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2012-10-26 |
koda |
close branch
0.9.17
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changeset |
files
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2011-11-20 |
koda |
SDL included some of our patches mainstream
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changeset |
files
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2011-11-21 |
sheepluva |
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
0.9.17
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changeset |
files
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2011-11-20 |
unc0rr |
Merge with 0.9.17 server fix
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changeset |
files
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2011-11-19 |
jose1711 |
Updated Slovak translation
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changeset |
files
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2011-11-21 |
koda |
Added tag 0-9.17-release for changeset 4670f003f91b
0.9.17
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changeset |
files
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2011-11-19 |
nemo |
Aaaand merge into trunk too in case guys I was playing earlier are on trunk
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changeset |
files
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2011-11-20 |
unc0rr |
Fix empty teams list when trying to spectate
0.9.17
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changeset |
files
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2011-11-19 |
nemo |
Fix missing nametags in placement mode
0.9.17 0.9.17-release
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changeset |
files
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2011-11-19 |
unc0rr |
merge, as --rebase didn't work for some reason
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changeset |
files
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2011-11-19 |
nemo |
Merge 0.9.17 with trunk
0.9.17
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changeset |
files
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2011-11-19 |
unc0rr |
Improve parser and converter
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changeset |
files
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2011-11-19 |
nemo |
Update changelog again
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changeset |
files
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2011-11-19 |
unc0rr |
Oops, function call has parens
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changeset |
files
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2011-11-18 |
nemo |
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
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changeset |
files
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2011-11-18 |
unc0rr |
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
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changeset |
files
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2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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changeset |
files
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2011-11-17 |
unc0rr |
Make AI use switcher when:
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changeset |
files
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2011-11-17 |
unc0rr |
- Move actions stack out of Walk procedure
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changeset |
files
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2011-11-17 |
unc0rr |
- Parse sets initialization
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changeset |
files
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2011-11-16 |
nemo |
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
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changeset |
files
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2011-11-16 |
nemo |
prevent flinging up into any land.
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changeset |
files
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2011-11-16 |
unc0rr |
Recognize some built-in functions
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changeset |
files
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2011-11-16 |
unc0rr |
Less code
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changeset |
files
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2011-11-16 |
unc0rr |
Prefix followed by prefix issue solved. Also some slight improvements.
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changeset |
files
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2011-11-15 |
nemo |
Fix for issue #291 - this check should probably be in ApplyDamage though
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changeset |
files
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2011-11-15 |
nemo |
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
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changeset |
files
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2011-11-15 |
nemo |
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
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changeset |
files
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2011-11-15 |
koda |
move the order of reloading texture to workaround buggy drivers
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changeset |
files
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2011-11-14 |
nemo |
Only recreate texture for non-empty lines
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changeset |
files
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2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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changeset |
files
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2011-11-14 |
nemo |
reset chat lines too
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changeset |
files
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