2011-11-26 Henek Updated the Tracker to handle hog hiding and restoring.
2011-11-26 Xeli Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
2011-11-26 Xeli Sort the weapons/schemes/styles and give make give them a default value
2011-11-26 Xeli merge
2011-11-26 Xeli android: remove the "continue in background" button for now
2011-11-26 Xeli android: fix compatibility with donut
2011-11-25 Xeli Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
2011-11-25 Xeli android: default team is now an AI
2011-11-26 koda fix compiling with LUA_DISABLED
2011-11-25 Xeli new build which works with android ICS
2011-11-26 Oranger eyecandy
2011-11-25 Xeli android: prevent the virtual keyboard from opening at the start
2011-11-25 unc0rr Help parser a bit
2011-11-25 unc0rr - Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
2011-11-25 Kamil Pilarski GCI task: iOS Polish
2011-11-25 Rom le Clair GCI task: iOS French
2011-11-25 Ángel Alonso GCI task: iOS Spanish
2011-11-25 koda also for the description
2011-11-25 koda better ios localization files
2011-11-24 nemo Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
2011-11-24 sheepluva hide all context menu options for own nick, except for info
2011-11-24 unc0rr Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
2011-11-24 Xeli removed extra endif
2011-11-24 koda GSoC 2011: Android port - merged mainstream
2011-11-23 unc0rr Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
2011-11-22 unc0rr Preprocessor strips comments
2011-11-22 unc0rr - Split PascalParser into modules
2011-11-22 koda group the ios files to be translated (aka localization)
2012-10-26 koda close branch 0.9.17
2011-11-20 koda SDL included some of our patches mainstream
2011-11-21 sheepluva this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. 0.9.17
2011-11-20 unc0rr Merge with 0.9.17 server fix
2011-11-19 jose1711 Updated Slovak translation
2011-11-21 koda Added tag 0-9.17-release for changeset 4670f003f91b 0.9.17
2011-11-19 nemo Aaaand merge into trunk too in case guys I was playing earlier are on trunk
2011-11-20 unc0rr Fix empty teams list when trying to spectate 0.9.17
2011-11-19 nemo Fix missing nametags in placement mode 0.9.17 0.9.17-release
2011-11-19 unc0rr merge, as --rebase didn't work for some reason
2011-11-19 nemo Merge 0.9.17 with trunk 0.9.17
2011-11-19 unc0rr Improve parser and converter
2011-11-19 nemo Update changelog again
2011-11-19 unc0rr Oops, function call has parens
2011-11-18 nemo Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
2011-11-18 unc0rr Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
2011-11-17 koda yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
2011-11-17 unc0rr Make AI use switcher when:
2011-11-17 unc0rr - Move actions stack out of Walk procedure
2011-11-17 unc0rr - Parse sets initialization
2011-11-16 nemo This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
2011-11-16 nemo prevent flinging up into any land.
2011-11-16 unc0rr Recognize some built-in functions
2011-11-16 unc0rr Less code
2011-11-16 unc0rr Prefix followed by prefix issue solved. Also some slight improvements.
2011-11-15 nemo Fix for issue #291 - this check should probably be in ApplyDamage though
2011-11-15 nemo Disable loading content.html on startup, it is fetched on pushing to top of stack already.
2011-11-15 nemo increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
2011-11-15 koda move the order of reloading texture to workaround buggy drivers
2011-11-14 nemo Only recreate texture for non-empty lines
2011-11-14 nemo Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
2011-11-14 nemo reset chat lines too
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