2011-07-01 Xeli Changed package name from org.hedgewars to org.hedgewars.mobile hedgeroid
2011-07-04 unc0rr Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
2011-07-01 Xeli updated path to Data folder to match where DataPacakage put it *temporarily* hedgeroid
2011-07-04 nemo oops
2011-07-01 Xeli merge hedgeroid
2011-07-04 nemo separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
2011-06-29 Xeli Added *.properties in Android project dirs to hgignore hedgeroid
2011-07-03 mikade Altered switch behavior on 'The Specialists'.
2011-06-29 Xeli Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts hedgeroid
2011-07-03 nemo Based on some user complaints on forum, try to reduce impact of teams on small displays.
2011-06-28 Xeli Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved hedgeroid
2011-07-03 nemo adjust test slightly
2011-06-28 Xeli Added hedgewars icons hedgeroid
2011-07-03 koda copy pasta fail
2011-06-28 Xeli merge hedgeroid
2011-07-03 nemo Add a little y kick if there is nothing under an active barrel.
2011-06-28 Xeli added DataPackage temporarily hedgeroid
2011-07-03 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-06-28 Xeli Preloaded libhwengine.so and added an argument to nativeInit() hedgeroid
2011-07-03 koda ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
2011-06-28 Xeli Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is! hedgeroid
2011-07-02 sheepluva fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
2011-06-28 Xeli The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet.. hedgeroid
2011-07-01 unc0rr Merge
2011-06-28 Xeli Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard hedgeroid
2011-06-30 nemo Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
2011-06-24 Xeli Using the correct resolution rahter than a hardcoded one hedgeroid
2011-06-30 mikade Enable autoswitch on turn start for The Specialists Mode.
2011-06-24 Xeli Added a script to build and install the application, users must define a path to the ndk hedgeroid
2011-06-29 unc0rr merge
2011-06-24 Xeli put back GLUnit in the uses clause, indentation fix, path fix hedgeroid
2011-06-29 nemo call onusedammo earlier for switcher
2011-06-30 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
2011-06-24 Xeli disabled engine Protocol check until i fix config.in hedgeroid
2011-06-29 nemo match snow to visual gear
2011-06-30 unc0rr Fix formatting a bit
2011-06-24 Xeli Fixed a fault strcpy hedgeroid
2011-06-29 nemo Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
2011-06-30 unc0rr Convert huge switch into an array
2011-06-24 Xeli Fixed a fault strcpy hedgeroid
2011-06-28 nemo sweep up some AA pixels
2011-06-30 unc0rr Don't draw snow flakes spawned in land, introduce gstInvisible flag
2011-06-24 Xeli Added test parameter which end up at hwengine::Game(PChar) hedgeroid
2011-06-28 Henek first draft of a html based theme editor
2011-06-29 unc0rr Simplify code using 'with', convert some tabs to spaces
2011-06-24 Xeli Removed WriteToConsole debugging lines hedgeroid
2011-06-28 Henek fake crates now with complementary poison
2011-06-29 unc0rr Check xx for LAND_WIDTH_MASK
2011-06-24 Xeli merge hedgeroid
2011-06-28 unc0rr - Allow snow to drop a bit outside the map, where it already is allowed to spawn
2011-06-24 Xeli Fixed the incomplete merge of rev: 22c1f4833a86 hedgeroid
2011-06-28 unc0rr Fix CMake warning (a header listed twice)
2011-06-23 Xeli Package name changes hedgeroid
2011-06-27 nemo Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
2011-06-23 Xeli more packing name changes hedgeroid
2011-06-27 mikade Fix some quirky syntax.
2011-06-23 Xeli Package name changed from org.libsdl.app to org.hedgewars hedgeroid
2011-06-27 nemo Use an ifdef instead, add despeckling of tunnels
2011-06-23 Xeli Changed the package path from org.libsdl.app to org.hedgewars hedgeroid
2011-06-27 nemo disable .reserve - not 4.6 compatible
2011-06-23 Xeli Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos hedgeroid
2011-06-26 nemo Forgot to remove this script name
2011-06-28 orange hg Second passage (second time I correct),
2011-06-23 Xeli Changed UI elements hedgeroid
2011-06-26 nemo Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
2011-06-26 orange hg quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
2011-06-23 Xeli Enabled fullscreen and locked it to landscap hedgeroid
2011-06-26 nemo add missing nil check, increase despeckling of background too
2011-06-26 orange hg Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
2011-06-23 Xeli Added various directories where compilers output to hedgeroid
2011-06-26 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-06-25 orange hg Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
2011-06-23 Xeli Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html hedgeroid
2011-06-26 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
2011-06-25 orange hg Changements :
2011-06-23 Xeli Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency hedgeroid
2011-06-26 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
2011-06-25 orange hg de nombreux petits changements :
2011-06-23 Xeli Added mkdir out hedgeroid
2011-06-25 unc0rr merge
2011-06-23 Xeli Updated the path of hwLibrary.pas hedgeroid
2011-06-25 Henek fixing some different issues with edit team page and the new dual data setup
2011-06-25 unc0rr Fix broken theme icon loading from user dir
2011-06-23 Xeli Added logging for Android hedgeroid
2011-06-25 unc0rr merge
2011-06-22 Xeli Added SDL-android-project, this is the Android/Java part of the application hedgeroid
2011-06-25 Henek this should fix captions on iOS (and android), though I can't check
2011-06-25 unc0rr Fix camera jerking on zoom in
2011-06-22 Xeli Moved Android-build to project_files/Android-build hedgeroid
2011-06-24 nemo unbreak localisation
2011-06-22 Xeli Removed the extra WriteToConsole() hedgeroid
2011-06-24 sheepluva Remove unused variable
2011-06-22 Xeli Cleaned up the makefil hedgeroid
2011-06-23 nemo At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
2011-06-22 Xeli Script called from Make.android to push the library to the device hedgeroid
2011-06-23 unc0rr merge
2011-06-22 Xeli Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk hedgeroid
2011-06-23 unc0rr merge
2011-06-22 Xeli Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4 hedgeroid
2011-06-22 nemo This can afford to be a bit larger. Does not impact performance.
2011-06-23 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
2011-06-22 Xeli Changed back DARWINN typo, removed 3 commented functions hedgeroid
2011-06-21 Henek fixed gfInfAttack preventing ending of turn while placing hedgehogs
2011-06-21 Xeli First commit.. hedgeroid
2011-06-21 nemo Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
2011-06-21 nemo Remove default transparent chunks. Chunk will only be added if theme defined.
2011-06-21 koda oops
2011-06-21 koda whitelist Island theme on ios (with Tiy approval)
2011-06-21 koda update theme listing for ios
2011-06-21 koda remove/rename icons for dummy themes
2011-06-21 Henek remove theme.cfg from CMakeLists too
2011-06-21 mikade New User Mission: That Sinking Feeling
2011-06-21 mikade PianoStrike exploit fix for Capture The Flag.
2011-06-21 unc0rr Derive themes list from list of dirs in Themes folder which have icon.png inside
2011-06-21 koda restore logging on mac
2011-06-21 nemo Avoid desyncing on blurry land
2011-06-20 nemo oops
2011-06-20 nemo Allow scripting to set arbitrary weapon counts
2011-06-20 nemo ack. forgot to add my stub files
2011-06-20 mikade merge
(0) -3000 -1000 -120 +120 +1000 +3000 +10000 tip