Fri, 01 Jul 2011 21:30:33 +0200 |
Xeli |
Changed package name from org.hedgewars to org.hedgewars.mobile
hedgeroid
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changeset |
files
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Mon, 04 Jul 2011 10:26:16 +0400 |
unc0rr |
Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
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changeset |
files
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Fri, 01 Jul 2011 09:02:30 +0200 |
Xeli |
updated path to Data folder to match where DataPacakage put it *temporarily*
hedgeroid
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changeset |
files
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Sun, 03 Jul 2011 20:14:03 -0400 |
nemo |
oops
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changeset |
files
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Fri, 01 Jul 2011 08:46:47 +0200 |
Xeli |
merge
hedgeroid
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changeset |
files
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Sun, 03 Jul 2011 20:01:13 -0400 |
nemo |
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
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changeset |
files
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Wed, 29 Jun 2011 18:09:24 +0200 |
Xeli |
Added *.properties in Android project dirs to hgignore
hedgeroid
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files
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Sun, 03 Jul 2011 22:47:57 +0200 |
mikade |
Altered switch behavior on 'The Specialists'.
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changeset |
files
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Wed, 29 Jun 2011 18:05:04 +0200 |
Xeli |
Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts
hedgeroid
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files
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Sun, 03 Jul 2011 14:36:42 -0400 |
nemo |
Based on some user complaints on forum, try to reduce impact of teams on small displays.
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changeset |
files
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Tue, 28 Jun 2011 18:33:51 +0200 |
Xeli |
Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved
hedgeroid
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changeset |
files
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Sun, 03 Jul 2011 12:53:39 -0400 |
nemo |
adjust test slightly
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changeset |
files
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Tue, 28 Jun 2011 18:30:10 +0200 |
Xeli |
Added hedgewars icons
hedgeroid
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files
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Sun, 03 Jul 2011 18:22:07 +0200 |
koda |
copy pasta fail
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changeset |
files
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Tue, 28 Jun 2011 17:57:54 +0200 |
Xeli |
merge
hedgeroid
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changeset |
files
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Sun, 03 Jul 2011 11:38:25 -0400 |
nemo |
Add a little y kick if there is nothing under an active barrel.
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files
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Tue, 28 Jun 2011 17:56:25 +0200 |
Xeli |
added DataPackage temporarily
hedgeroid
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files
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Sun, 03 Jul 2011 11:24:53 -0400 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
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files
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Tue, 28 Jun 2011 17:55:15 +0200 |
Xeli |
Preloaded libhwengine.so and added an argument to nativeInit()
hedgeroid
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files
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Sun, 03 Jul 2011 02:33:17 +0200 |
koda |
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
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changeset |
files
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Tue, 28 Jun 2011 17:54:27 +0200 |
Xeli |
Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is!
hedgeroid
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changeset |
files
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Sun, 03 Jul 2011 01:10:39 +0200 |
sheepluva |
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
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changeset |
files
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Tue, 28 Jun 2011 17:51:58 +0200 |
Xeli |
The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet..
hedgeroid
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changeset |
files
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Fri, 01 Jul 2011 10:38:00 +0400 |
unc0rr |
Merge
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changeset |
files
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Tue, 28 Jun 2011 17:51:07 +0200 |
Xeli |
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
hedgeroid
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changeset |
files
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Thu, 30 Jun 2011 18:20:41 -0400 |
nemo |
Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
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changeset |
files
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Fri, 24 Jun 2011 13:37:43 +0200 |
Xeli |
Using the correct resolution rahter than a hardcoded one
hedgeroid
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files
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Thu, 30 Jun 2011 05:26:36 +0200 |
mikade |
Enable autoswitch on turn start for The Specialists Mode.
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files
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Fri, 24 Jun 2011 13:24:51 +0200 |
Xeli |
Added a script to build and install the application, users must define a path to the ndk
hedgeroid
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files
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Wed, 29 Jun 2011 22:24:38 +0400 |
unc0rr |
merge
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changeset |
files
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Fri, 24 Jun 2011 13:22:17 +0200 |
Xeli |
put back GLUnit in the uses clause, indentation fix, path fix
hedgeroid
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files
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Wed, 29 Jun 2011 00:05:26 -0400 |
nemo |
call onusedammo earlier for switcher
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files
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Thu, 30 Jun 2011 15:09:10 +0400 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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files
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Fri, 24 Jun 2011 13:21:02 +0200 |
Xeli |
disabled engine Protocol check until i fix config.in
hedgeroid
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files
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Tue, 28 Jun 2011 23:32:42 -0400 |
nemo |
match snow to visual gear
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changeset |
files
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Thu, 30 Jun 2011 14:28:13 +0400 |
unc0rr |
Fix formatting a bit
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changeset |
files
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Fri, 24 Jun 2011 13:19:32 +0200 |
Xeli |
Fixed a fault strcpy
hedgeroid
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files
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Tue, 28 Jun 2011 21:48:28 -0400 |
nemo |
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
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files
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Thu, 30 Jun 2011 14:26:01 +0400 |
unc0rr |
Convert huge switch into an array
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changeset |
files
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Fri, 24 Jun 2011 13:14:03 +0200 |
Xeli |
Fixed a fault strcpy
hedgeroid
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changeset |
files
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Tue, 28 Jun 2011 19:16:42 -0400 |
nemo |
sweep up some AA pixels
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changeset |
files
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Thu, 30 Jun 2011 13:59:57 +0400 |
unc0rr |
Don't draw snow flakes spawned in land, introduce gstInvisible flag
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files
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Fri, 24 Jun 2011 13:13:31 +0200 |
Xeli |
Added test parameter which end up at hwengine::Game(PChar)
hedgeroid
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files
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Tue, 28 Jun 2011 21:31:02 +0200 |
Henek |
first draft of a html based theme editor
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changeset |
files
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Wed, 29 Jun 2011 17:32:05 +0400 |
unc0rr |
Simplify code using 'with', convert some tabs to spaces
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files
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Fri, 24 Jun 2011 13:12:52 +0200 |
Xeli |
Removed WriteToConsole debugging lines
hedgeroid
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files
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Tue, 28 Jun 2011 21:28:13 +0200 |
Henek |
fake crates now with complementary poison
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changeset |
files
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Wed, 29 Jun 2011 17:25:41 +0400 |
unc0rr |
Check xx for LAND_WIDTH_MASK
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changeset |
files
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Fri, 24 Jun 2011 09:54:39 +0200 |
Xeli |
merge
hedgeroid
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changeset |
files
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Tue, 28 Jun 2011 17:12:09 +0400 |
unc0rr |
- Allow snow to drop a bit outside the map, where it already is allowed to spawn
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changeset |
files
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Fri, 24 Jun 2011 09:36:59 +0200 |
Xeli |
Fixed the incomplete merge of rev: 22c1f4833a86
hedgeroid
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changeset |
files
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Tue, 28 Jun 2011 16:12:39 +0400 |
unc0rr |
Fix CMake warning (a header listed twice)
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changeset |
files
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Thu, 23 Jun 2011 21:57:53 +0200 |
Xeli |
Package name changes
hedgeroid
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files
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Mon, 27 Jun 2011 13:39:46 -0400 |
nemo |
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
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changeset |
files
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Thu, 23 Jun 2011 21:57:31 +0200 |
Xeli |
more packing name changes
hedgeroid
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files
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Mon, 27 Jun 2011 02:41:45 +0200 |
mikade |
Fix some quirky syntax.
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changeset |
files
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Thu, 23 Jun 2011 21:33:04 +0200 |
Xeli |
Package name changed from org.libsdl.app to org.hedgewars
hedgeroid
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changeset |
files
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Sun, 26 Jun 2011 20:29:08 -0400 |
nemo |
Use an ifdef instead, add despeckling of tunnels
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changeset |
files
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Thu, 23 Jun 2011 21:09:33 +0200 |
Xeli |
Changed the package path from org.libsdl.app to org.hedgewars
hedgeroid
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changeset |
files
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Sun, 26 Jun 2011 20:19:11 -0400 |
nemo |
disable .reserve - not 4.6 compatible
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files
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Thu, 23 Jun 2011 16:52:23 +0200 |
Xeli |
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
hedgeroid
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changeset |
files
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Sun, 26 Jun 2011 19:44:41 -0400 |
nemo |
Forgot to remove this script name
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changeset |
files
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Tue, 28 Jun 2011 20:42:04 +0000 |
orange hg |
Second passage (second time I correct),
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changeset |
files
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Thu, 23 Jun 2011 16:29:46 +0200 |
Xeli |
Changed UI elements
hedgeroid
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changeset |
files
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Sun, 26 Jun 2011 19:42:44 -0400 |
nemo |
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
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files
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Sun, 26 Jun 2011 17:43:41 +0000 |
orange hg |
quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
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changeset |
files
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Thu, 23 Jun 2011 16:26:03 +0200 |
Xeli |
Enabled fullscreen and locked it to landscap
hedgeroid
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changeset |
files
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Sun, 26 Jun 2011 16:34:31 -0400 |
nemo |
add missing nil check, increase despeckling of background too
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files
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Sun, 26 Jun 2011 17:18:19 +0000 |
orange hg |
Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
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files
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Thu, 23 Jun 2011 15:51:21 +0200 |
Xeli |
Added various directories where compilers output to
hedgeroid
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files
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Sun, 26 Jun 2011 15:23:45 -0400 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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files
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Sat, 25 Jun 2011 18:05:08 +0000 |
orange hg |
Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
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changeset |
files
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Thu, 23 Jun 2011 14:30:04 +0200 |
Xeli |
Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html
hedgeroid
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changeset |
files
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Sun, 26 Jun 2011 13:38:47 -0400 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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files
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Sat, 25 Jun 2011 16:29:05 +0000 |
orange hg |
Changements :
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changeset |
files
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Thu, 23 Jun 2011 14:12:11 +0200 |
Xeli |
Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency
hedgeroid
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changeset |
files
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Sun, 26 Jun 2011 02:47:36 +0200 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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changeset |
files
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Sat, 25 Jun 2011 15:10:08 +0000 |
orange hg |
de nombreux petits changements :
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changeset |
files
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Thu, 23 Jun 2011 13:57:16 +0200 |
Xeli |
Added mkdir out
hedgeroid
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changeset |
files
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Sat, 25 Jun 2011 17:22:35 +0400 |
unc0rr |
merge
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changeset |
files
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Thu, 23 Jun 2011 13:52:19 +0200 |
Xeli |
Updated the path of hwLibrary.pas
hedgeroid
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changeset |
files
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Sat, 25 Jun 2011 15:11:11 +0200 |
Henek |
fixing some different issues with edit team page and the new dual data setup
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changeset |
files
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Sat, 25 Jun 2011 17:22:13 +0400 |
unc0rr |
Fix broken theme icon loading from user dir
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changeset |
files
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Thu, 23 Jun 2011 13:35:51 +0200 |
Xeli |
Added logging for Android
hedgeroid
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changeset |
files
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Sat, 25 Jun 2011 16:40:29 +0400 |
unc0rr |
merge
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changeset |
files
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Wed, 22 Jun 2011 23:59:01 +0200 |
Xeli |
Added SDL-android-project, this is the Android/Java part of the application
hedgeroid
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changeset |
files
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Sat, 25 Jun 2011 14:20:21 +0200 |
Henek |
this should fix captions on iOS (and android), though I can't check
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changeset |
files
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Sat, 25 Jun 2011 16:39:54 +0400 |
unc0rr |
Fix camera jerking on zoom in
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changeset |
files
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Wed, 22 Jun 2011 23:56:08 +0200 |
Xeli |
Moved Android-build to project_files/Android-build
hedgeroid
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changeset |
files
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Fri, 24 Jun 2011 14:40:44 -0400 |
nemo |
unbreak localisation
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changeset |
files
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Wed, 22 Jun 2011 23:55:32 +0200 |
Xeli |
Removed the extra WriteToConsole()
hedgeroid
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changeset |
files
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Fri, 24 Jun 2011 13:24:41 +0200 |
sheepluva |
Remove unused variable
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changeset |
files
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Wed, 22 Jun 2011 23:44:06 +0200 |
Xeli |
Cleaned up the makefil
hedgeroid
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changeset |
files
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Thu, 23 Jun 2011 15:08:19 -0400 |
nemo |
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
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changeset |
files
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Wed, 22 Jun 2011 13:27:02 +0200 |
Xeli |
Script called from Make.android to push the library to the device
hedgeroid
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changeset |
files
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Thu, 23 Jun 2011 21:19:43 +0400 |
unc0rr |
merge
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changeset |
files
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Wed, 22 Jun 2011 13:25:53 +0200 |
Xeli |
Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk
hedgeroid
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changeset |
files
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Thu, 23 Jun 2011 21:14:41 +0400 |
unc0rr |
merge
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changeset |
files
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Wed, 22 Jun 2011 13:24:30 +0200 |
Xeli |
Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4
hedgeroid
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changeset |
files
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Wed, 22 Jun 2011 18:55:58 -0400 |
nemo |
This can afford to be a bit larger. Does not impact performance.
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changeset |
files
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Thu, 23 Jun 2011 21:12:27 +0400 |
unc0rr |
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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changeset |
files
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Wed, 22 Jun 2011 12:54:30 +0200 |
Xeli |
Changed back DARWINN typo, removed 3 commented functions
hedgeroid
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changeset |
files
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Wed, 22 Jun 2011 01:04:38 +0200 |
Henek |
fixed gfInfAttack preventing ending of turn while placing hedgehogs
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changeset |
files
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Wed, 22 Jun 2011 00:38:31 +0200 |
Xeli |
First commit..
hedgeroid
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changeset |
files
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Tue, 21 Jun 2011 18:28:34 -0400 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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changeset |
files
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Tue, 21 Jun 2011 17:28:53 -0400 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
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changeset |
files
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Tue, 21 Jun 2011 23:24:50 +0200 |
koda |
oops
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changeset |
files
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Tue, 21 Jun 2011 23:23:21 +0200 |
koda |
whitelist Island theme on ios (with Tiy approval)
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changeset |
files
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Tue, 21 Jun 2011 22:57:46 +0200 |
koda |
update theme listing for ios
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changeset |
files
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Tue, 21 Jun 2011 22:57:10 +0200 |
koda |
remove/rename icons for dummy themes
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changeset |
files
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Tue, 21 Jun 2011 22:47:12 +0200 |
Henek |
remove theme.cfg from CMakeLists too
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changeset |
files
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Tue, 21 Jun 2011 20:51:51 +0200 |
mikade |
New User Mission: That Sinking Feeling
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changeset |
files
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Tue, 21 Jun 2011 20:49:47 +0200 |
mikade |
PianoStrike exploit fix for Capture The Flag.
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changeset |
files
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Tue, 21 Jun 2011 22:43:55 +0400 |
unc0rr |
Derive themes list from list of dirs in Themes folder which have icon.png inside
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changeset |
files
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Tue, 21 Jun 2011 16:55:34 +0200 |
koda |
restore logging on mac
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changeset |
files
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Mon, 20 Jun 2011 20:46:27 -0400 |
nemo |
Avoid desyncing on blurry land
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changeset |
files
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Mon, 20 Jun 2011 19:00:19 -0400 |
nemo |
oops
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changeset |
files
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Mon, 20 Jun 2011 18:58:26 -0400 |
nemo |
Allow scripting to set arbitrary weapon counts
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changeset |
files
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Mon, 20 Jun 2011 15:21:27 -0400 |
nemo |
ack. forgot to add my stub files
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changeset |
files
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Mon, 20 Jun 2011 20:43:11 +0200 |
mikade |
merge
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changeset |
files
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Mon, 20 Jun 2011 21:40:08 +0400 |
unc0rr |
Implement testing for illegal characters
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changeset |
files
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Mon, 20 Jun 2011 12:57:44 -0400 |
nemo |
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
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changeset |
files
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Mon, 20 Jun 2011 09:32:31 -0400 |
nemo |
move smoothing into separate function, adjust call order
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changeset |
files
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Mon, 20 Jun 2011 09:15:24 -0400 |
nemo |
25%, not 50%
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changeset |
files
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Mon, 20 Jun 2011 10:36:20 +0200 |
koda |
merge Zorg's changes
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changeset |
files
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Mon, 20 Jun 2011 02:03:15 -0400 |
nemo |
More AA - try smoothing explosions a bit
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changeset |
files
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Mon, 20 Jun 2011 01:28:21 +0200 |
sheepluva |
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
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changeset |
files
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Sun, 19 Jun 2011 21:03:16 -0400 |
Zorg |
Oops, don't need this.
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changeset |
files
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Mon, 20 Jun 2011 02:03:15 -0400 |
nemo |
More AA - try smoothing explosions a bit
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changeset |
files
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Sun, 19 Jun 2011 20:55:34 -0400 |
Zorg |
When the password field is filled with null characters and when the user tries to edit the field, clear it.
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changeset |
files
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Mon, 20 Jun 2011 01:28:21 +0200 |
sheepluva |
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
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changeset |
files
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Sun, 19 Jun 2011 18:45:10 +0200 |
tsleon |
updated russian translation
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changeset |
files
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Sun, 19 Jun 2011 12:34:54 +0200 |
koda |
passing by reference... my darkest enemy
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changeset |
files
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Sun, 19 Jun 2011 00:49:13 +0200 |
koda |
fix water bubbles like sheepluva wanted (also code formatting)
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changeset |
files
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Sat, 18 Jun 2011 17:26:13 +0200 |
koda |
under osx don't load a file in case a game is already running (also a little of code formatting)
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changeset |
files
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Sat, 18 Jun 2011 16:56:45 +0200 |
krdrt5367 |
updated polish translation
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changeset |
files
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Sat, 18 Jun 2011 16:54:08 +0200 |
koda |
add the manual build server dir to .hgignore
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changeset |
files
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Sat, 18 Jun 2011 03:14:45 +0200 |
koda |
file association for mac!
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changeset |
files
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Wed, 15 Jun 2011 23:59:44 +0200 |
koda |
expose the available translations in the plist file
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changeset |
files
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Wed, 15 Jun 2011 23:11:06 +0200 |
koda |
forgot to update this variable name
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changeset |
files
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Fri, 17 Jun 2011 20:53:36 -0400 |
nemo |
revert back to 512x512
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changeset |
files
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Fri, 17 Jun 2011 18:03:12 +0200 |
mikade |
okay...
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changeset |
files
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Tue, 21 Jun 2011 16:43:05 +0400 |
unc0rr |
Ability to turn camera following gears off
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changeset |
files
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Fri, 17 Jun 2011 11:58:27 -0400 |
nemo |
merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
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changeset |
files
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Thu, 16 Jun 2011 23:45:17 +0200 |
mikade |
Fully playable version of Space Invasion (fingers crossed). No bugs known.
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changeset |
files
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Tue, 21 Jun 2011 16:42:04 +0400 |
unc0rr |
Don't stick to enemies when there are more than 2 clans
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changeset |
files
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Tue, 14 Jun 2011 16:50:41 -0400 |
nemo |
check alternate script loading path
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changeset |
files
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Tue, 14 Jun 2011 16:44:51 -0400 |
nemo |
corrected user ptData path
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changeset |
files
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Tue, 14 Jun 2011 14:00:29 -0400 |
nemo |
add missing user path check
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changeset |
files
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Tue, 14 Jun 2011 11:29:15 -0400 |
nemo |
Oops. Forgot an assignment.
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changeset |
files
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Sun, 12 Jun 2011 22:34:38 -0400 |
nemo |
Bit more reusability
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changeset |
files
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Sun, 12 Jun 2011 21:06:48 -0400 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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changeset |
files
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Sun, 12 Jun 2011 14:45:26 -0400 |
nemo |
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
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changeset |
files
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Sun, 12 Jun 2011 10:33:55 -0400 |
nemo |
Make flakes respond to wind a bit more strongly
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changeset |
files
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Sun, 12 Jun 2011 10:16:38 -0400 |
nemo |
Skip droplets if plain splash is enabled, add a sanity check just in case.
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changeset |
files
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Fri, 10 Jun 2011 17:28:53 +0000 |
ts leon |
Update for ver. 0.9.15
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changeset |
files
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Sat, 11 Jun 2011 17:27:26 -0400 |
nemo |
Should reduce rope skip fail and unrealistic rope drownings
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changeset |
files
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Thu, 09 Jun 2011 00:22:57 -0400 |
nemo |
fix splash
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changeset |
files
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Thu, 09 Jun 2011 00:00:33 -0400 |
nemo |
tweak to avoid specks after damage
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changeset |
files
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Wed, 08 Jun 2011 23:25:05 -0400 |
Zorg |
Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
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changeset |
files
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Wed, 08 Jun 2011 03:36:54 -0400 |
Zorg |
Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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changeset |
files
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Sat, 04 Jun 2011 16:09:12 -0400 |
nemo |
Nerf RC a bit
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changeset |
files
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Thu, 02 Jun 2011 18:39:35 -0400 |
nemo |
oops.
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changeset |
files
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Thu, 02 Jun 2011 18:36:35 -0400 |
nemo |
Don't need to check for this case
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changeset |
files
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Thu, 02 Jun 2011 18:08:50 -0400 |
nemo |
Experiment in making the land less jagg-y
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changeset |
files
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Mon, 30 May 2011 01:14:25 +0200 |
koda |
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
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changeset |
files
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Sun, 29 May 2011 23:58:28 +0200 |
koda |
allow fpc to search through the user directory when linking frameworks
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changeset |
files
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Sun, 29 May 2011 23:21:59 +0200 |
koda |
unbreak compiling frontend under osx
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changeset |
files
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Sun, 29 May 2011 20:28:27 +0400 |
unc0rr |
Tiny optimization
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changeset |
files
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Sat, 28 May 2011 23:40:42 +0200 |
koda |
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
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changeset |
files
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Sat, 28 May 2011 16:40:23 +0200 |
koda |
this notification can be removed
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changeset |
files
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Sat, 28 May 2011 16:59:09 -0400 |
nemo |
Fix bug that made me lose my tournament match
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changeset |
files
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Fri, 27 May 2011 23:18:23 +0400 |
unc0rr |
Don't allocate SDL_event structure on stack
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changeset |
files
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Wed, 25 May 2011 14:21:40 +0200 |
TrevInc |
small Korean update
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changeset |
files
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Mon, 23 May 2011 11:25:37 -0400 |
nemo |
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
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changeset |
files
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Sun, 22 May 2011 19:44:53 +0400 |
unc0rr |
60 seconds cooldown ban on kick
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changeset |
files
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Tue, 17 May 2011 19:05:13 -0400 |
nemo |
make the associate button use the user's settings for loading demos/saves
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changeset |
files
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Mon, 16 May 2011 22:04:59 +0400 |
unc0rr |
Don't perform RestartServer action when already did it once
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changeset |
files
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Mon, 16 May 2011 22:03:14 +0400 |
unc0rr |
Don't send stats after spawning new server
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changeset |
files
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Sun, 15 May 2011 18:16:13 +0400 |
unc0rr |
Pass correct arguments on restart
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changeset |
files
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Sun, 15 May 2011 18:10:01 +0400 |
unc0rr |
On restart command close server socket and spawn new server, keep running until last client quits
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files
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Thu, 12 May 2011 23:29:31 +0200 |
koda |
all together now! releaseAndNil ftw
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changeset |
files
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Thu, 12 May 2011 23:00:26 +0200 |
koda |
some general tweaks (more intelligent use of macros and more caching)
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changeset |
files
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Wed, 11 May 2011 01:26:38 +0200 |
koda |
settings.plist is no more, long live nsuserdefaults
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changeset |
files
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Mon, 09 May 2011 18:00:39 +0200 |
koda |
some headers cleanup and rename of stats and playrecord pages for consistency
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changeset |
files
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Mon, 09 May 2011 16:56:29 +0200 |
koda |
split pages.h into several header files
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changeset |
files
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Sun, 08 May 2011 21:15:42 +0400 |
unc0rr |
Better tracking of damage source and target when scoring a turn
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changeset |
files
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Thu, 05 May 2011 17:08:29 +0400 |
unc0rr |
Some improvements on stats subsystem
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changeset |
files
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Wed, 04 May 2011 01:19:39 +0200 |
koda |
* moved colours and default port from .cpp.in to .h
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files
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Tue, 03 May 2011 23:16:47 +0200 |
koda |
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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changeset |
files
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Mon, 02 May 2011 18:40:15 +0400 |
unc0rr |
Oops, forgot to remove this
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changeset |
files
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Mon, 02 May 2011 18:39:11 +0400 |
unc0rr |
Merge cursor_issues into default
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changeset |
files
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Mon, 02 May 2011 01:55:14 -0400 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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changeset |
files
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Mon, 02 May 2011 02:07:28 +0200 |
koda |
update hgtags
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changeset |
files
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Sun, 01 May 2011 05:39:52 +0200 |
koda |
fix rotation and ammomenu on ios
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changeset |
files
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Sat, 30 Apr 2011 20:06:05 +0200 |
koda |
small fix for starting the ios game
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changeset |
files
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Mon, 16 May 2011 22:08:28 +0400 |
unc0rr |
Close branch
cursor_issues
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changeset |
files
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Fri, 29 Apr 2011 17:11:08 +0400 |
unc0rr |
Optimize hwFloat2Float a bit
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changeset |
files
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Mon, 02 May 2011 18:37:57 +0400 |
unc0rr |
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
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changeset |
files
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Fri, 29 Apr 2011 17:05:10 +0400 |
unc0rr |
Call statistics routine after setting the damage
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changeset |
files
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Fri, 29 Apr 2011 13:56:38 +0400 |
unc0rr |
Merge with default tip
cursor_issues
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changeset |
files
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Fri, 29 Apr 2011 03:31:50 +0200 |
koda |
some updates to the crossbuild system for mac
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changeset |
files
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Fri, 29 Apr 2011 02:42:46 +0200 |
koda |
make sdl1.3 window creation code more readable
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changeset |
files
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Thu, 28 Apr 2011 01:01:07 +0200 |
koda |
fix some more warnings
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changeset |
files
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Thu, 28 Apr 2011 00:16:36 +0200 |
koda |
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
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changeset |
files
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Wed, 27 Apr 2011 11:11:45 -0400 |
nemo |
update iphone too
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changeset |
files
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Wed, 27 Apr 2011 11:05:56 -0400 |
nemo |
Oops. Forgot Hello (frontend) and "First Blood"
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changeset |
files
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Wed, 27 Apr 2011 16:01:27 +0400 |
unc0rr |
merge
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changeset |
files
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Wed, 27 Apr 2011 02:34:38 +0200 |
koda |
add getawaytime and tagteam mode to ios
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changeset |
files
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Wed, 27 Apr 2011 02:10:22 +0200 |
koda |
small cosmetics
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changeset |
files
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Wed, 27 Apr 2011 15:57:23 +0400 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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changeset |
files
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Tue, 26 Apr 2011 13:13:07 +0200 |
vittorio giovara |
ooops
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changeset |
files
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Tue, 26 Apr 2011 02:36:40 +0200 |
koda |
remove unusued voices also for ios
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changeset |
files
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Mon, 25 Apr 2011 17:56:26 -0400 |
nemo |
Skip installation of unused sounds to save space
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changeset |
files
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Mon, 25 Apr 2011 07:53:06 +0200 |
koda |
finish overlay refactoring and some leak annihilation
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changeset |
files
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Mon, 25 Apr 2011 06:38:59 +0200 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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changeset |
files
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Mon, 25 Apr 2011 02:25:25 +0200 |
koda |
small trailing changes
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changeset |
files
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Mon, 25 Apr 2011 01:46:54 +0200 |
koda |
aaand let's add freetype as well while we are at it
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changeset |
files
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Sun, 24 Apr 2011 23:13:45 +0200 |
koda |
add ios project files for lua sources
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changeset |
files
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Sun, 24 Apr 2011 22:57:57 +0200 |
koda |
add libTremor sources (integer-only libvorbis implementation) to repo and ios project
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changeset |
files
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Sun, 24 Apr 2011 21:35:23 +0200 |
koda |
some comments and simplifications for cmake files
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changeset |
files
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Thu, 21 Apr 2011 08:22:34 +0200 |
koda |
small tweak to autogenerate the config.inc file in the ios project
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changeset |
files
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Thu, 21 Apr 2011 07:41:24 +0200 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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changeset |
files
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Wed, 20 Apr 2011 05:26:47 +0200 |
koda |
and now for something completely different, overlay refactoring!
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changeset |
files
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Tue, 19 Apr 2011 15:34:21 -0400 |
nemo |
Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
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changeset |
files
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Tue, 19 Apr 2011 14:39:55 +0400 |
unc0rr |
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
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changeset |
files
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Tue, 19 Apr 2011 14:20:52 +0400 |
unc0rr |
Fix test for water in airstrike handler
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changeset |
files
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Tue, 19 Apr 2011 12:35:43 +0400 |
unc0rr |
Fix AI trying to turn around in targeting mode
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changeset |
files
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Mon, 18 Apr 2011 23:35:44 -0400 |
nemo |
oops
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changeset |
files
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Mon, 18 Apr 2011 23:26:28 -0400 |
nemo |
trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
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changeset |
files
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Tue, 19 Apr 2011 00:43:39 +0200 |
koda |
merge
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changeset |
files
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Tue, 19 Apr 2011 00:43:14 +0200 |
koda |
stats implemented once again! refactoring complete \o/
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changeset |
files
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Tue, 19 Apr 2011 00:19:01 +0200 |
koda |
things are a little sanier
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changeset |
files
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Mon, 18 Apr 2011 02:45:51 +0200 |
koda |
work in progress yet again (can run some games now)
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changeset |
files
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Sun, 17 Apr 2011 22:38:24 +0200 |
koda |
more refactoring, less warnings, less stuff kept around
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changeset |
files
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Sun, 17 Apr 2011 20:52:56 +0200 |
koda |
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
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changeset |
files
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Sun, 17 Apr 2011 23:44:54 -0400 |
nemo |
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
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changeset |
files
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Sun, 17 Apr 2011 13:33:46 -0400 |
nemo |
merge in japanese updates
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changeset |
files
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Sun, 17 Apr 2011 12:48:32 -0400 |
nemo |
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
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changeset |
files
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Sun, 17 Apr 2011 11:57:46 -0400 |
nemo |
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
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changeset |
files
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