Tue, 09 Nov 2010 22:40:38 -0500 nemo make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
Wed, 10 Nov 2010 03:08:14 +0100 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
Wed, 10 Nov 2010 00:56:21 +0100 koda added two games modes and one weaponset
Tue, 09 Nov 2010 19:17:53 +0100 Henek removed altuse property for sticky mines
Tue, 09 Nov 2010 19:17:53 +0300 unc0rr Even more png optimizations
Tue, 09 Nov 2010 09:46:45 +0300 unc0rr More png optimizations
Tue, 09 Nov 2010 09:29:16 +0300 unc0rr Optimized graphics by size using
Mon, 08 Nov 2010 23:28:39 -0500 nemo compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
Mon, 08 Nov 2010 22:26:44 -0500 nemo Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
Mon, 08 Nov 2010 22:11:46 -0500 nemo No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
Tue, 09 Nov 2010 01:56:22 +0100 sheepluva changelog
Mon, 08 Nov 2010 19:36:51 -0500 nemo restore circle
Tue, 09 Nov 2010 00:21:59 +0100 Henek added missing game modifiers to lua
Mon, 08 Nov 2010 23:59:21 +0100 koda merge again? :o
Mon, 08 Nov 2010 23:16:13 +0100 Henek fix so gfDisableWind can infact be used in lua
Mon, 08 Nov 2010 23:07:43 +0100 Henek added flag gfDisableWind to be used in lua scripts
Mon, 08 Nov 2010 23:05:44 +0100 TheException Fix wrong order in results screen when players team up
Mon, 08 Nov 2010 23:58:59 +0100 koda merge
Mon, 08 Nov 2010 22:12:14 +0100 Henek inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Mon, 08 Nov 2010 14:24:31 -0500 nemo fix preview for the FlightJoust test map (not for release)
Mon, 08 Nov 2010 23:58:22 +0100 koda smaller update (color and modes)
Mon, 08 Nov 2010 14:15:26 -0500 nemo Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
Mon, 08 Nov 2010 23:46:34 +0100 koda this time i got it right, i'm sure of it; TEST ANYWAYS
Sun, 07 Nov 2010 18:35:21 -0500 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
Sun, 07 Nov 2010 17:48:21 -0500 nemo no need to clear this flag
Sun, 07 Nov 2010 23:47:29 +0100 koda revamp gamemodes section in the ifrontend and update ios game modes
Sun, 07 Nov 2010 17:40:55 -0500 nemo better end of turn in infinite attack mode. NEEDS TESTING.
Sun, 07 Nov 2010 17:03:10 -0500 nemo oops, remove weapon delays for clean slate - or else crates get frustrating
Sun, 07 Nov 2010 16:51:16 -0500 nemo keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
Sun, 07 Nov 2010 21:54:15 +0100 Henek swedish translation tweaks
Sun, 07 Nov 2010 21:21:10 +0100 FIQ swedish translation
Sun, 07 Nov 2010 21:04:18 +0100 Always-Godlike JAWOHL! German translations
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