Sat, 29 Jan 2011 14:54:08 -0500 |
nemo |
expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
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Sat, 29 Jan 2011 18:18:44 +0100 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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Sat, 29 Jan 2011 17:40:45 +0100 |
sheepluva |
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
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Sat, 29 Jan 2011 17:40:49 +0300 |
unc0rr |
Ask for another nickname on collision. Works only with new server.
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Sat, 29 Jan 2011 15:39:04 +0300 |
unc0rr |
Update frontend's project file
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Sat, 29 Jan 2011 05:39:24 +0100 |
sheepluva |
nick sorting: give letters priority over all other chars
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Sat, 29 Jan 2011 01:08:39 +0100 |
sheepluva |
sort nick lists case-insensitive
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Fri, 28 Jan 2011 03:30:14 +0100 |
sheepluva |
lua: getter and setter for hedgehog hats
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Fri, 28 Jan 2011 02:47:11 +0100 |
sheepluva |
procedure for loading hats
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Tue, 25 Jan 2011 20:32:58 +0100 |
Henek |
add a new lua library with misc tools and removed redundant tracker functions
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Mon, 24 Jan 2011 23:48:44 +0200 |
mikade |
Two new gameplay modes: Tumbler and Racer.
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Mon, 24 Jan 2011 14:52:55 -0500 |
mikade |
bugfix for flag spawn, teleporter + rope
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Sat, 22 Jan 2011 22:43:54 +0100 |
sheepluva |
trim net nick in frontend
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Sat, 22 Jan 2011 22:31:05 +0100 |
Henek |
added GetGearRaduis and minor Tracker things
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Sat, 22 Jan 2011 22:39:35 +0300 |
unc0rr |
merge
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Sat, 22 Jan 2011 19:40:57 +0100 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
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Sat, 22 Jan 2011 22:37:12 +0300 |
unc0rr |
Disallow isSpace chars at start and end of nicknames and room names
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Fri, 21 Jan 2011 17:07:42 -0500 |
nemo |
*sigh*
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Fri, 21 Jan 2011 11:45:31 -0500 |
mikade |
Fix typos in tips
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Fri, 21 Jan 2011 11:15:13 -0500 |
nemo |
updated italian translation
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Thu, 20 Jan 2011 21:32:39 +0300 |
unc0rr |
Fix empty message resulting in corrupted packets
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Thu, 20 Jan 2011 01:49:20 +0100 |
koda |
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
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Thu, 20 Jan 2011 01:27:51 +0100 |
koda |
ios has still a case sensitive file system
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Wed, 19 Jan 2011 23:51:19 +0100 |
koda |
disable the C memory manager and keep the native pascal one
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Wed, 19 Jan 2011 23:02:43 +0100 |
koda |
new local play button graphic
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Wed, 19 Jan 2011 16:44:14 -0500 |
nemo |
rename firepunch to shoryuken
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Wed, 19 Jan 2011 01:12:55 +0100 |
koda |
implemented ranking in ios stats pages
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Tue, 18 Jan 2011 23:08:47 +0100 |
koda |
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
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Tue, 18 Jan 2011 22:55:58 +0100 |
Henek |
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
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Tue, 18 Jan 2011 22:42:06 +0100 |
koda |
sheepluva suggested that game should pause when in weapon screen (iphone only)
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