Tue, 13 Mar 2018 10:02:01 -0400 |
nemo |
seems to help styling some - some CSS tweaks may still be needed - lobby for example
qt5transition
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files
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Tue, 13 Mar 2018 13:15:15 +0100 |
Wuzzy |
Update .hgignore to ignore new Qt's moc_ and qrc_ files
qt5transition
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files
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Tue, 13 Mar 2018 00:50:58 +0100 |
Wuzzy |
Also update default binds for SDL2 keypad names
qt5transition
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files
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Mon, 12 Mar 2018 19:15:45 -0400 |
nemo |
these changed, presumably in SDL2 - might want to review all the others
qt5transition
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files
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Mon, 12 Mar 2018 22:53:28 +0100 |
Wuzzy |
Use visible team count instead of total team count to determine rendered team bar height
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Mon, 12 Mar 2018 19:39:00 +0100 |
Wuzzy |
Remove rubber duck from BRW, RW and most weapon schemes for now
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Mon, 12 Mar 2018 12:54:33 +0100 |
Wuzzy |
Use onSkipTurn in scripts to detect turn skips
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Mon, 12 Mar 2018 12:37:35 +0100 |
Wuzzy |
Lua API: Add onSkipTurn callback, called when hog skips
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Mon, 12 Mar 2018 12:27:13 +0100 |
Wuzzy |
Lua API: Add SkipTurn() to replace ParseCommand("skip")
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Mon, 12 Mar 2018 02:09:21 +0100 |
Wuzzy |
ACF7: Add one pick hammer in crate
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files
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Mon, 12 Mar 2018 00:59:47 +0100 |
alfadur |
Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
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files
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Sun, 11 Mar 2018 23:24:05 +0100 |
antonc27 |
- Remember user settings on app update
ios-develop
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files
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Sun, 11 Mar 2018 22:39:40 +0100 |
antonc27 |
- Some not-so-important pretty formatting
ios-develop
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files
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Sun, 11 Mar 2018 21:38:08 +0100 |
Wuzzy |
Bazooka/Grenade Training: Make weapon selection detection future-proof
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files
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Sun, 11 Mar 2018 20:43:15 +0100 |
antonc27 |
Merge from 0.9.23
ios-develop
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files
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Sun, 11 Mar 2018 12:08:49 +0100 |
alfadur |
Change minigun sound once again, lower pitch
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files
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Sun, 11 Mar 2018 11:01:27 +0100 |
Wuzzy |
ASA_cosmos: Fix game not ending when hero dies after being seen by Guards
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files
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Sun, 11 Mar 2018 10:50:02 +0100 |
alfadur |
Add new minigun sound
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files
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Sun, 11 Mar 2018 00:46:22 +0100 |
Wuzzy |
Update Qt and Lua translation files
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files
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Sat, 10 Mar 2018 23:43:32 +0100 |
unc0rr |
Fix disabled button rendering
qt5transition
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files
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Sat, 10 Mar 2018 23:16:22 +0100 |
unc0rr |
- Fix insane width of lines in health graphic
qt5transition
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files
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Sat, 10 Mar 2018 12:57:13 +0100 |
Wuzzy |
uLocale: Fix broken Format function
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files
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Sat, 10 Mar 2018 12:32:44 +0100 |
Wuzzy |
Make a few more engine strings translatable
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files
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Sat, 10 Mar 2018 03:27:18 +0100 |
Wuzzy |
ClimeHome: Show messages when cake is nearby and when reaching home
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files
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Sat, 10 Mar 2018 01:46:51 +0100 |
Wuzzy |
Minigun: Move attack timer to Karma to make gear type more Lua-friendly
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files
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Sat, 10 Mar 2018 01:28:15 +0100 |
Wuzzy |
Reduce number of minigun bullets from 71 to 70
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Sat, 10 Mar 2018 00:54:00 +0100 |
alfadur |
Fix minigun not pausing the turn timer properly
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files
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Fri, 09 Mar 2018 23:34:46 +0100 |
alfadur |
Improve appearance of bullet trails, slight fade out at beginning
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Fri, 09 Mar 2018 22:23:57 +0100 |
Wuzzy |
When using seduction, only show “CENSORED” text in English locale
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Fri, 09 Mar 2018 21:09:53 +0100 |
Wuzzy |
Nerf minigun in Default ammo scheme
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Fri, 09 Mar 2018 19:48:15 +0100 |
alfadur |
Fix minigun bullet impact image being drawn over hog sometimes
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Fri, 09 Mar 2018 19:45:21 +0100 |
alfadur |
Fix direction of dispensed bullet shells from shotgun/sniper/minigun
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Fri, 09 Mar 2018 19:40:49 +0100 |
Wuzzy |
ACF8: Fix invisible cyborg sometimes blocking the way
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Fri, 09 Mar 2018 19:05:59 +0100 |
Wuzzy |
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
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Fri, 09 Mar 2018 18:03:59 +0100 |
Wuzzy |
ACF9: Fix cannibal talking to himself in cut scene if playing with 3 natives instead of 4
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Fri, 09 Mar 2018 15:20:28 +0100 |
Wuzzy |
ACF6: Change mines, remove mines placed at unfair positions
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Fri, 09 Mar 2018 14:27:37 +0100 |
Wuzzy |
ACF3: Fix cannibals sometimes doing nothing for a full turn
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Fri, 09 Mar 2018 12:55:54 +0100 |
Wuzzy |
ACF1: Hide Cannibals team before it appears
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Fri, 09 Mar 2018 12:43:36 +0100 |
Wuzzy |
Hide team bar if all hedgehogs in it are hidden or dead
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Fri, 09 Mar 2018 11:32:36 +0100 |
Wuzzy |
ACF: Only use standard team colors
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files
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Fri, 09 Mar 2018 02:03:03 +0100 |
Wuzzy |
ACF7: Fix incorrect hog name used in speech bubble
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files
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Fri, 09 Mar 2018 01:12:07 +0100 |
Wuzzy |
Update German Lua translation
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files
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Fri, 09 Mar 2018 00:45:37 +0100 |
Wuzzy |
Merge unC0Rr's control fixes
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files
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Fri, 09 Mar 2018 00:44:36 +0100 |
Wuzzy |
ACF7: Make hogs talk when you complete a part of the second mission goal (reach princess / free friends)
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files
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Thu, 08 Mar 2018 23:46:46 +0100 |
Wuzzy |
ACF7: Fix incorrect hog name mentioned in 2nd mission text
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Thu, 08 Mar 2018 23:36:16 +0100 |
Wuzzy |
AI: Don't use tardis when in multishoot and not inf attack
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files
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Thu, 08 Mar 2018 23:28:58 +0100 |
unc0rr |
Fix new binds system for real
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files
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Thu, 08 Mar 2018 21:58:59 +0100 |
unc0rr |
This should fix crash with custom bindings
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files
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Thu, 08 Mar 2018 21:46:43 +0100 |
jose1711 |
Update Slovak translation
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files
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Thu, 08 Mar 2018 21:28:02 +0100 |
Wuzzy |
Racer: Draw waypoint outline around cursor while in placement phase
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files
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Thu, 08 Mar 2018 21:05:10 +0100 |
Wuzzy |
Merge server stuff from alfadur
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files
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Thu, 08 Mar 2018 21:03:25 +0100 |
Wuzzy |
HedgeEditor: Show waypoint preview
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files
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Thu, 08 Mar 2018 20:40:00 +0100 |
Wuzzy |
HedgeEditor: Fix sndIncoming playing for placing stuff, add many sound effects
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files
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Thu, 08 Mar 2018 19:36:07 +0100 |
Wuzzy |
HedgeEditor: Clean up messy HWP overwrites
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files
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Thu, 08 Mar 2018 19:14:06 +0100 |
Wuzzy |
Racer: No longer play Incoming or Missed sound
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files
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Thu, 08 Mar 2018 19:08:21 +0100 |
Wuzzy |
Construction Mode: Fix annoying Incoming voice and other sound issues
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files
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Thu, 08 Mar 2018 19:03:03 +0100 |
Wuzzy |
Lua API: PlaySound: Add 3rd parameter instaVoice to instantly play voice
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files
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Thu, 08 Mar 2018 18:15:06 +0100 |
Wuzzy |
Lua API: Add SetSoundMask to disable playing certain sounds
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Thu, 08 Mar 2018 17:07:14 +0100 |
Wuzzy |
ACF2: Make all Weaklings on worst CPU level
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Thu, 08 Mar 2018 15:01:18 -0500 |
alfadur |
separated the server logic from all the async io mess.
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